[1944] | 1 | #include "glInterface.h"
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| 2 | #include "GlobalLinesRenderer.h"
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| 3 | #include "common.h"
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| 4 | #include "RenderTexture.h"
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| 5 | #include "Preprocessor.h"
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| 6 | #include "GlRenderer.h"
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[1960] | 7 | #include "Exporter.h"
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[1963] | 8 | #include "ViewCellsManager.h"
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[1960] | 9 |
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[1963] | 10 |
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[1953] | 11 | // the devil library
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| 12 | #include <IL/il.h>
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| 13 | #include <IL/ilu.h>
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| 14 | #include <IL/ilut.h>
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[1944] | 15 |
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| 16 | #include <Cg/cg.h>
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| 17 | #include <Cg/cgGL.h>
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| 18 |
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| 19 | //#include <QtOpenGL>
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| 20 |
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| 21 | namespace GtpVisibilityPreprocessor {
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| 22 |
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| 23 |
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| 24 | static CGcontext sCgContext = NULL;
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| 25 | static CGprogram sCgDepthPeelingProgram = NULL;
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| 26 | static CGprogram sCgPassThroughProgram = NULL;
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| 27 |
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| 28 | static CGprofile sCgFragmentProfile;
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| 29 | static CGparameter sTextureParam;
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[1964] | 30 | static CGparameter sTexWidthParam;
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| 31 | static CGparameter sStepSizeParam;
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[1944] | 32 |
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| 33 | GlobalLinesRenderer *globalLinesRenderer = NULL;
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| 34 |
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[1960] | 35 | static bool isDepth = true;
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[1953] | 36 |
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| 37 | static void InitDevIl()
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| 38 | {
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| 39 | ilInit();
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| 40 | ILuint ImageName;
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| 41 | ilGenImages(1, &ImageName);
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| 42 | ilBindImage(ImageName);
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| 43 | ilEnable(IL_FILE_OVERWRITE);
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| 44 |
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| 45 | // ilRegisterFormat(IL_RGBA);
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| 46 | // ilRegisterType(IL_FLOAT);
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| 47 |
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| 48 | // ilEnable(IL_ORIGIN_SET);
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| 49 | // ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
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| 50 | }
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| 51 |
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| 52 |
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[1944] | 53 | static void cgErrorCallback()
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| 54 | {
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| 55 | CGerror lastError = cgGetError();
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| 56 |
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| 57 | if(lastError)
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| 58 | {
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| 59 | printf("%s\n\n", cgGetErrorString(lastError));
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| 60 | printf("%s\n", cgGetLastListing(sCgContext));
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| 61 | printf("Cg error, exiting...\n");
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| 62 |
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| 63 | exit(0);
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| 64 | }
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| 65 | }
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| 66 |
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| 67 | static void PrintGLerror(char *msg)
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| 68 | {
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| 69 | GLenum errCode;
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| 70 | const GLubyte *errStr;
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| 71 |
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| 72 | if ((errCode = glGetError()) != GL_NO_ERROR)
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| 73 | {
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| 74 | errStr = gluErrorString(errCode);
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| 75 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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| 76 | }
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| 77 | }
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| 78 |
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| 79 |
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| 80 | void Reshape(int w, int h)
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| 81 | {
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| 82 | if (h == 0) h = 1;
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| 83 |
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| 84 | glViewport(0, 0, w, h);
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| 85 |
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| 86 | glMatrixMode(GL_PROJECTION);
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| 87 | glLoadIdentity();
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| 88 |
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[1949] | 89 | //gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 3, 5000.0);
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[1944] | 90 | //gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 0.5, 10.0);
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[1951] | 91 | glOrtho(-1, 1, -1, 1, 0.5, 15);
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[1944] | 92 | }
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| 93 |
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| 94 |
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[1960] | 95 | void SetFrustum(const int sizeX, const int sizeY,
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| 96 | const float nearPlane, const float farPlane)
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[1953] | 97 | {
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| 98 | glMatrixMode(GL_PROJECTION);
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| 99 | glLoadIdentity();
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| 100 |
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[1960] | 101 | glOrtho(-sizeX * 0.5, sizeX * 0.5,
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| 102 | -sizeY * 0.5, sizeY * 0.5,
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[1953] | 103 | nearPlane, farPlane);
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| 104 |
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| 105 | /*glOrtho(0, sizeX,
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| 106 | 0, sizeY ,
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| 107 | nearPlane, farPlane);*/
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| 108 | }
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| 109 |
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[1944] | 110 | void Display()
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| 111 | {
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| 112 | //globalLinesRenderer->DrawGeometry();
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[1958] | 113 | //globalLinesRenderer->CastGlobalLines(Beam(), 0);
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[1960] | 114 | globalLinesRenderer->DisplayBuffer(isDepth);
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[1944] | 115 | PrintGLerror("display");
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| 116 |
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| 117 | glutSwapBuffers();
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| 118 | }
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| 119 |
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| 120 |
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| 121 | void Idle()
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| 122 | {
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| 123 | glutPostRedisplay();
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| 124 | }
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| 125 |
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| 126 |
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| 127 | void Keyboard(unsigned char key, int x, int y)
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| 128 | {
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| 129 | switch(key)
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| 130 | {
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[1949] | 131 | case '2':
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[1958] | 132 | {
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| 133 | VssRayContainer rays;
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| 134 |
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| 135 | ++ globalLinesRenderer->mMaxDepth;
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[1964] | 136 | globalLinesRenderer->ApplyDepthPeeling(rays);
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[1958] | 137 |
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| 138 | cout << "max depth: " << globalLinesRenderer->mMaxDepth << endl;
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[1960] | 139 | CLEAR_CONTAINER(rays);
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[1958] | 140 | return;
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| 141 | }
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[1949] | 142 | case '1':
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[1958] | 143 | {
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| 144 | VssRayContainer rays;
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| 145 |
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| 146 | -- globalLinesRenderer->mMaxDepth;
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| 147 | cout << "max depth: " << globalLinesRenderer->mMaxDepth << endl;
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| 148 |
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[1964] | 149 | globalLinesRenderer->ApplyDepthPeeling(rays);
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[1960] | 150 | CLEAR_CONTAINER(rays);
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[1958] | 151 | return;
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| 152 | }
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[1953] | 153 | case '3':
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[1958] | 154 | {
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| 155 | globalLinesRenderer->ExportDepthBuffer();
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| 156 | return;
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| 157 | }
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| 158 | case '4':
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| 159 | {
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[1960] | 160 | globalLinesRenderer->ExportItemBuffer();
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| 161 | return;
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| 162 | }
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| 163 | case '8':
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| 164 | {
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| 165 | isDepth = !isDepth;
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| 166 | return;
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| 167 | }
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| 168 | case '9':
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| 169 | {
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[1958] | 170 | VssRayContainer rays;
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[1964] | 171 | globalLinesRenderer->ApplyDepthPeeling(rays);
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[1960] | 172 | VssRayContainer outRays;
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| 173 | VssRayContainer::const_iterator vit, vit_end = rays.end();
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[1958] | 174 |
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[1960] | 175 | const float p = 8.0f / (float)rays.size();
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| 176 |
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| 177 | for (vit = rays.begin(); vit != vit_end; ++ vit)
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| 178 | {
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| 179 | if (Random(1.0f) < p)
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| 180 | {
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| 181 | outRays.push_back(*vit);
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| 182 | }
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| 183 | }
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| 184 |
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| 185 | globalLinesRenderer->Visualize(rays);
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| 186 | CLEAR_CONTAINER(rays);
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| 187 | return;
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| 188 | }
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| 189 | case '0':
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| 190 | {
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| 191 | VssRayContainer rays;
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[1964] | 192 | globalLinesRenderer->ApplyDepthPeeling(rays);
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[1960] | 193 | CLEAR_CONTAINER(rays);
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[1958] | 194 | return;
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| 195 | }
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[1944] | 196 | default:
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| 197 | return;
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| 198 | }
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| 199 | }
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| 200 |
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[1953] | 201 |
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[1949] | 202 | GlobalLinesRenderer::GlobalLinesRenderer(Preprocessor *preprocessor,
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[1968] | 203 | const int texHeight,
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| 204 | const int texWidth,
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| 205 | const float eps,
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| 206 | const int maxDepth,
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| 207 | const bool sampleReverse):
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[1953] | 208 | mNewTexture(NULL),
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| 209 | mOldTexture(NULL),
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[1964] | 210 | mPreprocessor(preprocessor),
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| 211 | mTexHeight(mTexHeight),
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| 212 | mTexWidth(mTexWidth),
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[1968] | 213 | mEpsilon(eps),
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| 214 | mMaxDepth(maxDepth),
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| 215 | mSampleReverse(sampleReverse)
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[1944] | 216 | {
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[1968] | 217 | mRenderer = new GlRenderer(mPreprocessor->mSceneGraph,
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| 218 | mPreprocessor->mViewCellsManager,
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| 219 | mPreprocessor->mKdTree);
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| 220 |
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[1944] | 221 | }
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| 222 |
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| 223 |
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[1968] | 224 | GlobalLinesRenderer::GlobalLinesRenderer(Preprocessor *preprocessor):
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[1964] | 225 | mNewTexture(NULL),
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| 226 | mOldTexture(NULL),
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[1968] | 227 | mMaxDepth(40),
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[1964] | 228 | mPreprocessor(preprocessor),
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| 229 | mTexHeight(128),
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| 230 | mTexWidth(128),
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[1968] | 231 | mEpsilon(0.0001),
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| 232 | mSampleReverse(true)
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| 233 | {
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| 234 | mRenderer = new GlRenderer(mPreprocessor->mSceneGraph,
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| 235 | mPreprocessor->mViewCellsManager,
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| 236 | mPreprocessor->mKdTree);
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| 237 | }
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[1964] | 238 |
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| 239 |
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[1960] | 240 | void GlobalLinesRenderer::DisplayBuffer(const bool isDepth)
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[1958] | 241 | {
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[1960] | 242 | if (!isDepth)
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| 243 | mNewTexture->Bind();
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| 244 | else
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| 245 | mNewTexture->BindDepth();
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[1958] | 246 | mNewTexture->EnableTextureTarget();
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| 247 |
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| 248 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 249 |
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| 250 | if (mNewTexture->IsRectangleTexture())
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| 251 | {
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| 252 | glBegin(GL_QUADS);
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| 253 | glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.5f);
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| 254 | glTexCoord2f(mNewTexture->GetWidth(), 0); glVertex3f( 1, -1, -0.5f);
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| 255 | glTexCoord2f(mNewTexture->GetWidth(), mNewTexture->GetHeight()); glVertex3f( 1, 1, -0.5f);
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| 256 | glTexCoord2f(0, mNewTexture->GetHeight()); glVertex3f(-1, 1, -0.5f);
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| 257 | glEnd();
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| 258 | }
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| 259 | else
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| 260 | {
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| 261 | glBegin(GL_QUADS);
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| 262 | glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.5f);
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| 263 | glTexCoord2f(1, 0); glVertex3f( 1, -1, -0.5f);
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| 264 | glTexCoord2f(1, 1); glVertex3f( 1, 1, -0.5f);
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| 265 | glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.5f);
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| 266 | glEnd();
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| 267 | }
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| 268 |
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| 269 | mNewTexture->DisableTextureTarget();
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| 270 | PrintGLerror("displaytexture");
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| 271 | }
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| 272 |
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| 273 |
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[1944] | 274 | GlobalLinesRenderer::~GlobalLinesRenderer()
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| 275 | {
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| 276 | if (sCgDepthPeelingProgram)
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| 277 | cgDestroyProgram(sCgDepthPeelingProgram);
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| 278 | if (sCgContext)
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| 279 | cgDestroyContext(sCgContext);
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[1958] | 280 |
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| 281 | // init the receiving buffers
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| 282 | delete mNewDepthBuffer;
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| 283 | delete mOldDepthBuffer;
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| 284 |
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| 285 | delete mNewItemBuffer;
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| 286 | delete mOldItemBuffer;
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[1968] | 287 |
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| 288 | DEL_PTR(mRenderer);
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[1944] | 289 | }
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| 290 |
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| 291 |
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[1968] | 292 | void GlobalLinesRenderer::InitRenderTexture(RenderTexture *rt)
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| 293 | {
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| 294 | // setup the rendering context for the RenderTexture
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| 295 | rt->BeginCapture();
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| 296 | {
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| 297 | //Reshape(mTexWidth, mTexHeight);
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| 298 | glViewport(0, 0, mTexWidth, mTexHeight);
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| 299 | SetFrustum(mWidth, mWidth, mNear, mFar);
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| 300 |
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| 301 | // for item buffer: white means no color
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| 302 | glClearColor(1, 1, 1, 1);
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| 303 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 304 |
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| 305 | glFrontFace(GL_CCW);
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| 306 | glCullFace(GL_BACK);
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| 307 |
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| 308 | glDisable(GL_CULL_FACE);
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| 309 | //glEnable(GL_CULL_FACE);
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| 310 |
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| 311 | glShadeModel(GL_FLAT);
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| 312 | glEnable(GL_DEPTH_TEST);
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| 313 |
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| 314 | glMatrixMode(GL_MODELVIEW);
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| 315 | glLoadIdentity();
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| 316 | gluLookAt(mViewPoint.x, mViewPoint.y, mViewPoint.z,
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| 317 | mTermination.x, mTermination.y, mTermination.z,
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| 318 | mUpVec.x, mUpVec.y, mUpVec.z);
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| 319 |
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| 320 | }
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| 321 | rt->EndCapture();
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| 322 | }
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| 323 |
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| 324 |
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[1964] | 325 | void GlobalLinesRenderer::InitScene(const float alpha, const float beta)
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[1944] | 326 | {
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[1968] | 327 | AxisAlignedBox3 bbox =
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| 328 | globalLinesRenderer->mPreprocessor->mKdTree->GetBox();
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[1964] | 329 |
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| 330 | const float sceneSize = Magnitude(bbox.Diagonal());
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[1958] | 331 |
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[1964] | 332 | // compute the center of the scene
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[1968] | 333 | mTermination = bbox.Center();
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[1964] | 334 |
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| 335 | // add a small offset to provide some randomness in the sampling
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[1968] | 336 | if (0)
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| 337 | {
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| 338 | Vector3 offset(
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| 339 | Random(sceneSize * 1e-3f),
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| 340 | Random(sceneSize * 1e-3f),
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| 341 | Random(sceneSize * 1e-3f));
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[1964] | 342 |
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[1968] | 343 | mTermination += offset;
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| 344 | }
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[1964] | 345 |
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| 346 | mNear = 1;
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| 347 | mFar = sceneSize * 2;
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| 348 | mWidth = sceneSize;
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| 349 |
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| 350 | ComputeLookAt(alpha,
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| 351 | beta,
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| 352 | mEyeVec,
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| 353 | mUpVec,
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| 354 | mLeftVec);
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| 355 |
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[1968] | 356 | mViewPoint = mTermination - 0.5f * sceneSize * mEyeVec;
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[1964] | 357 |
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[1968] | 358 | cout << "termination point: " << mTermination << endl;
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[1964] | 359 | cout << "view point: " << mViewPoint << endl;
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| 360 | cout << "scene: " << bbox << endl;
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| 361 |
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[1968] | 362 | InitRenderTexture(mNewTexture);
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| 363 | InitRenderTexture(mOldTexture);
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| 364 |
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| 365 | cout << "eye: " << mEyeVec << " left: " << mLeftVec << " up: " << mUpVec << endl;
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| 366 | }
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[1964] | 367 |
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| 368 |
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[1968] | 369 | void GlobalLinesRenderer::InitScene(const SimpleRay &ray)
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| 370 | {
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| 371 | AxisAlignedBox3 bbox =
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| 372 | globalLinesRenderer->mPreprocessor->mKdTree->GetBox();
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| 373 |
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| 374 | const float sceneSize = Magnitude(bbox.Diagonal());
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[1964] | 375 |
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[1968] | 376 | // compute the center of the scene
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| 377 | mViewPoint = ray.mOrigin;
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| 378 | mTermination = ray.mOrigin + ray.mDirection;
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[1964] | 379 |
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[1968] | 380 | mEyeVec = Normalize(ray.mDirection);
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[1964] | 381 |
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[1968] | 382 | mNear = 1;
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| 383 | mFar = sceneSize * 2;
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| 384 | mWidth = sceneSize;
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[1964] | 385 |
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[1968] | 386 | mEyeVec.RightHandedBase(mUpVec, mLeftVec);
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| 387 | mViewPoint = mTermination - 0.5f * sceneSize * mEyeVec;
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[1964] | 388 |
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[1968] | 389 | cout << "termination point: " << mTermination << endl;
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| 390 | cout << "view point: " << mViewPoint << endl;
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| 391 | cout << "scene: " << bbox << endl;
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[1964] | 392 |
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[1968] | 393 | InitRenderTexture(mNewTexture);
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| 394 | InitRenderTexture(mOldTexture);
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| 395 |
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[1964] | 396 | cout << "eye: " << mEyeVec << " left: " << mLeftVec << " up: " << mUpVec << endl;
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| 397 | }
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| 398 |
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| 399 |
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| 400 | void GlobalLinesRenderer::CastGlobalLines(const float alpha,
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| 401 | const float beta,
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| 402 | //const int samples,
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| 403 | VssRayContainer &rays)
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| 404 | {
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| 405 | InitScene(alpha, beta);
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| 406 |
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[1944] | 407 | // bind pixel shader implementing the front depth buffer functionality
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[1964] | 408 | ApplyDepthPeeling(rays);
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[1944] | 409 | }
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| 410 |
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| 411 |
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[1968] | 412 | void GlobalLinesRenderer::CastGlobalLines(const SimpleRay &ray,
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| 413 | VssRayContainer &rays)
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| 414 | {
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| 415 | InitScene(ray);
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| 416 |
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| 417 | // bind pixel shader implementing the front depth buffer functionality
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| 418 | ApplyDepthPeeling(rays);
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| 419 | }
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| 420 |
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[1944] | 421 | void GlobalLinesRenderer::RenderObject(Intersectable *obj)
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| 422 | {
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| 423 | mRenderer->RenderIntersectable(obj);
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| 424 | }
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| 425 |
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| 426 |
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| 427 | void GlobalLinesRenderer::DrawGeometry()
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[1945] | 428 | {
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[1951] | 429 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 430 | glMatrixMode(GL_MODELVIEW);
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[1944] | 431 |
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[1951] | 432 | glPushMatrix();
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| 433 | {
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[1953] | 434 | //glLoadIdentity();
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[1951] | 435 | ObjectContainer::const_iterator oit, oit_end = mPreprocessor->mObjects.end();
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| 436 |
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| 437 | Intersectable::NewMail();
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| 438 |
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| 439 | for (oit = mPreprocessor->mObjects.begin(); oit != oit_end; ++ oit)
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| 440 | {
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[1962] | 441 | //cout << (*oit)->GetId() << " ";
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[1951] | 442 | RenderObject(*oit);
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| 443 | }
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[1944] | 444 | }
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[1951] | 445 | glPopMatrix();
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[1944] | 446 | }
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| 447 |
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| 448 |
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| 449 | void GlobalLinesRenderer::SwitchRenderTextures()
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| 450 | {
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[1953] | 451 | RenderTexture *buffer = mOldTexture;
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| 452 | mOldTexture = mNewTexture;
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| 453 | mNewTexture = buffer;
|
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[1944] | 454 | }
|
---|
| 455 |
|
---|
| 456 |
|
---|
[1958] | 457 | void GlobalLinesRenderer::ComputeLookAt(const float alpha,
|
---|
| 458 | const float beta,
|
---|
| 459 | Vector3 &eye,
|
---|
| 460 | Vector3 &up,
|
---|
[1964] | 461 | Vector3 &left)
|
---|
[1958] | 462 | {
|
---|
| 463 | eye.x = sin(alpha) * cos(beta);
|
---|
| 464 | eye.y = sin(alpha) * sin(beta);
|
---|
[1964] | 465 | eye.z = cos(alpha);
|
---|
[1958] | 466 |
|
---|
| 467 | eye.RightHandedBase(up, left);
|
---|
| 468 | }
|
---|
| 469 |
|
---|
| 470 |
|
---|
[1944] | 471 | void GlobalLinesRenderer::InitGl()
|
---|
| 472 | {
|
---|
[1953] | 473 | InitDevIl();
|
---|
| 474 |
|
---|
[1960] | 475 | glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
---|
[1944] | 476 | glutInitWindowPosition(50, 50);
|
---|
| 477 | glutInitWindowSize(512, 512);
|
---|
| 478 | glutCreateWindow("TestRenderDepthTexture");
|
---|
| 479 |
|
---|
| 480 | int err = glewInit();
|
---|
| 481 | if (GLEW_OK != err)
|
---|
| 482 | {
|
---|
| 483 | // problem: glewInit failed, something is seriously wrong
|
---|
| 484 | fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
|
---|
| 485 | exit(-1);
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | glutKeyboardFunc(Keyboard);
|
---|
| 489 | glutDisplayFunc(Display);
|
---|
| 490 | glutIdleFunc(Idle);
|
---|
| 491 | glutReshapeFunc(Reshape);
|
---|
| 492 |
|
---|
| 493 | Reshape(512, 512);
|
---|
| 494 | glMatrixMode(GL_MODELVIEW);
|
---|
| 495 | glLoadIdentity();
|
---|
| 496 |
|
---|
[1958] | 497 | // initialise the receiving buffers
|
---|
[1964] | 498 | mNewDepthBuffer = new float[mTexWidth * mTexHeight];
|
---|
| 499 | mNewItemBuffer = new unsigned char[mTexWidth * mTexHeight * 4];
|
---|
[1960] | 500 |
|
---|
[1964] | 501 | mOldDepthBuffer = new float[mTexWidth * mTexHeight];
|
---|
| 502 | mOldItemBuffer = new unsigned char[mTexWidth * mTexHeight * 4];
|
---|
[1960] | 503 |
|
---|
[1964] | 504 | for (int i = 0; i < mTexWidth * mTexHeight; ++ i)
|
---|
[1958] | 505 | {
|
---|
| 506 | mNewDepthBuffer[i] = 1;
|
---|
| 507 | mOldDepthBuffer[i] = 1;
|
---|
| 508 |
|
---|
[1960] | 509 | mNewItemBuffer[i * 4] = 255;
|
---|
| 510 | mNewItemBuffer[i * 4 + 1] = 255;
|
---|
| 511 | mNewItemBuffer[i * 4 + 2] = 255;
|
---|
| 512 | mNewItemBuffer[i * 4 + 3] = 255;
|
---|
| 513 |
|
---|
| 514 | mOldItemBuffer[i * 4] = 255;
|
---|
| 515 | mOldItemBuffer[i * 4 + 1] = 255;
|
---|
| 516 | mOldItemBuffer[i * 4 + 2] = 255;
|
---|
| 517 | mOldItemBuffer[i * 4 + 3] = 255;
|
---|
[1958] | 518 | }
|
---|
| 519 |
|
---|
[1960] | 520 | /*gluLookAt(mViewPoint.x, mViewPoint.y, mViewPoint.z,
|
---|
[1944] | 521 | midPoint.x, midPoint.y, midPoint.z,
|
---|
| 522 | 0, 1, 0);
|
---|
| 523 | */
|
---|
| 524 | gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
|
---|
| 525 |
|
---|
[1949] | 526 | //glDisable(GL_CULL_FACE);
|
---|
| 527 | glEnable(GL_CULL_FACE);
|
---|
[1944] | 528 | glDisable(GL_LIGHTING);
|
---|
| 529 | glDisable(GL_COLOR_MATERIAL);
|
---|
| 530 | glEnable(GL_DEPTH_TEST);
|
---|
| 531 | glClearColor(0.1, 0.2, 0.3, 1);
|
---|
| 532 |
|
---|
| 533 | // A square, mipmapped, anisotropically filtered 8-bit RGBA texture with
|
---|
| 534 | // depth and stencil.
|
---|
| 535 | // Note that RT_COPY_TO_TEXTURE is required for depth textures on ATI hardware
|
---|
| 536 |
|
---|
[1964] | 537 | mNewTexture = new RenderTexture(mTexWidth, mTexHeight, true, true);
|
---|
| 538 | #ifdef ATI
|
---|
[1953] | 539 | mNewTexture->Initialize(true, true, false, true, true, 8, 8, 8, 8, RenderTexture::RT_COPY_TO_TEXTURE);
|
---|
[1964] | 540 | #else
|
---|
| 541 | mNewTexture->Initialize(true, true, false, true, true, 8, 8, 8, 8);//, RenderTexture::RT_COPY_TO_TEXTURE);
|
---|
| 542 | #endif
|
---|
| 543 |
|
---|
| 544 | mOldTexture = new RenderTexture(mTexWidth, mTexHeight, true, true);
|
---|
| 545 |
|
---|
| 546 | #ifdef ATI
|
---|
[1953] | 547 | mOldTexture ->Initialize(true, true, false, true, true, 8, 8, 8, 8, RenderTexture::RT_COPY_TO_TEXTURE);
|
---|
[1964] | 548 | #else
|
---|
| 549 | mOldTexture ->Initialize(true, true, false, true, true, 8, 8, 8, 8);//, RenderTexture::RT_COPY_TO_TEXTURE);
|
---|
| 550 | #endif
|
---|
[1944] | 551 |
|
---|
| 552 | // Setup Cg
|
---|
| 553 | cgSetErrorCallback(cgErrorCallback);
|
---|
| 554 |
|
---|
| 555 | // Create cgContext.
|
---|
| 556 | sCgContext = cgCreateContext();
|
---|
| 557 |
|
---|
| 558 | // get the best profile for this hardware
|
---|
| 559 | sCgFragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
---|
| 560 |
|
---|
| 561 | //assert(sCgFragmentProfile != CG_PROFILE_UNKNOWN);
|
---|
| 562 | cgGLSetOptimalOptions(sCgFragmentProfile);
|
---|
| 563 |
|
---|
| 564 | sCgDepthPeelingProgram =
|
---|
| 565 | cgCreateProgramFromFile(sCgContext,
|
---|
| 566 | CG_SOURCE,
|
---|
[1953] | 567 | mNewTexture->IsRectangleTexture() ?
|
---|
[1951] | 568 | "../src/depth_peelingRect.cg" : "../src/depth_peeling2d.cg",
|
---|
[1944] | 569 | GLEW_ARB_fragment_program ? CG_PROFILE_ARBFP1 : CG_PROFILE_FP30,
|
---|
| 570 | NULL,
|
---|
| 571 | NULL);
|
---|
| 572 |
|
---|
| 573 | if(sCgDepthPeelingProgram != NULL)
|
---|
| 574 | {
|
---|
| 575 | cgGLLoadProgram(sCgDepthPeelingProgram);
|
---|
| 576 | sTextureParam = cgGetNamedParameter(sCgDepthPeelingProgram, "depthTex");
|
---|
[1964] | 577 |
|
---|
| 578 | // we need size of texture for scaling
|
---|
| 579 | if (!mNewTexture->IsRectangleTexture())
|
---|
| 580 | {
|
---|
| 581 | sTexWidthParam = cgGetNamedParameter(sCgDepthPeelingProgram, "texWidth");
|
---|
| 582 | }
|
---|
| 583 |
|
---|
| 584 | sStepSizeParam = cgGetNamedParameter(sCgDepthPeelingProgram, "stepSize");
|
---|
| 585 |
|
---|
| 586 | cgGLSetParameter1f(sTexWidthParam, (float)mTexWidth);
|
---|
| 587 | cgGLSetParameter1f(sStepSizeParam, mEpsilon);
|
---|
[1944] | 588 | }
|
---|
| 589 |
|
---|
| 590 | sCgPassThroughProgram =
|
---|
| 591 | cgCreateProgramFromFile(sCgContext,
|
---|
| 592 | CG_SOURCE,
|
---|
| 593 | "../src/passthrough.cg",
|
---|
| 594 | GLEW_ARB_fragment_program ? CG_PROFILE_ARBFP1 : CG_PROFILE_FP30,
|
---|
| 595 | NULL,
|
---|
| 596 | NULL);
|
---|
| 597 |
|
---|
| 598 | if(sCgPassThroughProgram != NULL)
|
---|
| 599 | {
|
---|
| 600 | cgGLLoadProgram(sCgPassThroughProgram);
|
---|
| 601 | }
|
---|
| 602 |
|
---|
[1964] | 603 | const float alpha = 1.1;
|
---|
| 604 | const float beta = 0.9;
|
---|
| 605 | InitScene(alpha, beta);
|
---|
[1953] | 606 |
|
---|
[1944] | 607 | PrintGLerror("init");
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 |
|
---|
[1960] | 611 | Intersectable *GlobalLinesRenderer::ExtractSamplePoint(float *depthBuffer,
|
---|
| 612 | unsigned char *itemBuffer,
|
---|
| 613 | const int x,
|
---|
| 614 | const int y,
|
---|
| 615 | Vector3 &hitPoint,
|
---|
| 616 | const bool isFrontBuffer) const
|
---|
[1944] | 617 | {
|
---|
[1964] | 618 | const int depthIndex = x + mTexWidth * y;
|
---|
[1960] | 619 | const int itemIndex = 4 * depthIndex;
|
---|
| 620 |
|
---|
| 621 | const float depth = depthBuffer[depthIndex];
|
---|
| 622 | const float eyeDist = mNear + (mFar - mNear) * depth;
|
---|
| 623 |
|
---|
[1964] | 624 | const float leftDist = -0.5f * mWidth + mWidth * ((float)x + 0.5f) / mTexWidth;
|
---|
| 625 | //const float leftDist = 0.5f * mWidth - mWidth * ((float)x + 0.5f) / mTexWidth;
|
---|
[1960] | 626 |
|
---|
[1964] | 627 | const float upDist = -0.5f * mWidth + mWidth * ((float)y + 0.5f) / mTexHeight;
|
---|
| 628 | //const float upDist = 0.5f * mWidth - mWidth * ((float)y + 0.5f) / mTexHeight;
|
---|
| 629 |
|
---|
[1960] | 630 | hitPoint = mViewPoint +
|
---|
| 631 | eyeDist * mEyeVec +
|
---|
[1964] | 632 | upDist * mUpVec +
|
---|
| 633 | leftDist * mLeftVec;
|
---|
[1960] | 634 |
|
---|
| 635 | unsigned char r = itemBuffer[itemIndex];
|
---|
| 636 | unsigned char g = itemBuffer[itemIndex + 1];
|
---|
| 637 | unsigned char b = itemBuffer[itemIndex + 2];
|
---|
| 638 |
|
---|
| 639 | // 3 times 255 means no valid object
|
---|
| 640 | if ((r == 255) && (g == 255) && (b == 255))
|
---|
| 641 | return NULL;
|
---|
| 642 |
|
---|
| 643 | const int id = mRenderer->GetId(r, g, b);
|
---|
| 644 | //cout << "r: " << (int)r << "g: " << (int)g << " b: " << (int)b << " id: " << id << "|";
|
---|
| 645 | Intersectable *intersect = mPreprocessor->GetObjectById(id);
|
---|
| 646 |
|
---|
| 647 | const Vector3 dir = isFrontBuffer ? mEyeVec : -mEyeVec;
|
---|
| 648 | // HACK: assume triangle intersectable
|
---|
| 649 | const Vector3 norm = intersect->GetNormal(0);
|
---|
| 650 |
|
---|
[1961] | 651 | // test for invalid view space
|
---|
| 652 | if (DotProd(dir, norm) >= -Limits::Small)
|
---|
| 653 | return NULL;
|
---|
| 654 |
|
---|
| 655 | return intersect;
|
---|
[1944] | 656 | }
|
---|
| 657 |
|
---|
| 658 |
|
---|
[1968] | 659 | bool GlobalLinesRenderer::ProcessDepthBuffer(VssRayContainer &vssRays,
|
---|
[1963] | 660 | const bool oldBufferInitialised,
|
---|
| 661 | const int pass)
|
---|
[1953] | 662 | {
|
---|
| 663 | GrabDepthBuffer(mNewDepthBuffer, mNewTexture);
|
---|
| 664 | GrabItemBuffer(mNewItemBuffer, mNewTexture);
|
---|
| 665 |
|
---|
[1960] | 666 | if (oldBufferInitialised)
|
---|
[1953] | 667 | {
|
---|
[1960] | 668 | GrabDepthBuffer(mOldDepthBuffer, mOldTexture);
|
---|
| 669 | GrabItemBuffer(mOldItemBuffer, mOldTexture);
|
---|
| 670 | }
|
---|
| 671 | else
|
---|
| 672 | {
|
---|
[1964] | 673 | for (int i = 0; i < mTexWidth * mTexHeight; ++ i)
|
---|
[1953] | 674 | {
|
---|
[1960] | 675 | mOldDepthBuffer[i] = 0;
|
---|
[1953] | 676 |
|
---|
[1960] | 677 | mOldItemBuffer[i * 4] = 255;
|
---|
| 678 | mOldItemBuffer[i * 4 + 1] = 255;
|
---|
| 679 | mOldItemBuffer[i * 4 + 2] = 255;
|
---|
| 680 | mOldItemBuffer[i * 4 + 3] = 255;
|
---|
| 681 | }
|
---|
| 682 | }
|
---|
[1953] | 683 |
|
---|
[1968] | 684 | /////////////////
|
---|
| 685 | // test for validity
|
---|
| 686 |
|
---|
| 687 | bool buffersEqual = true;
|
---|
| 688 | bool bufferEmpty = true;
|
---|
| 689 |
|
---|
[1964] | 690 | for (int y = 0; y < mTexHeight; ++ y)
|
---|
[1960] | 691 | {
|
---|
[1964] | 692 | for (int x = 0; x < mTexWidth; ++ x)
|
---|
[1960] | 693 | {
|
---|
[1968] | 694 | const int depthIndex = x + mTexWidth * y;
|
---|
| 695 | const int itemIndex = 4 * depthIndex;
|
---|
| 696 |
|
---|
| 697 | if (mOldItemBuffer[itemIndex] != mNewItemBuffer[itemIndex])
|
---|
| 698 | {
|
---|
| 699 | buffersEqual = false;
|
---|
| 700 | }
|
---|
| 701 |
|
---|
| 702 | unsigned char r = mNewItemBuffer[itemIndex];
|
---|
| 703 | unsigned char g = mNewItemBuffer[itemIndex + 1];
|
---|
| 704 | unsigned char b = mNewItemBuffer[itemIndex + 2];
|
---|
| 705 |
|
---|
| 706 | // 3 times 255 means no valid object
|
---|
| 707 | if (!((r == 255) && (g == 255) && (b == 255)))
|
---|
| 708 | {
|
---|
| 709 | bufferEmpty = false;
|
---|
| 710 | }
|
---|
| 711 | }
|
---|
| 712 |
|
---|
| 713 | // early exit
|
---|
| 714 | if (!buffersEqual && !bufferEmpty)
|
---|
| 715 | break;
|
---|
| 716 | }
|
---|
| 717 |
|
---|
| 718 | // depth buffer not valid
|
---|
| 719 | if (buffersEqual || bufferEmpty)
|
---|
| 720 | {
|
---|
| 721 | cout << "stopped at layer " << pass << endl;
|
---|
| 722 | return false;
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | for (int y = 0; y < mTexHeight; ++ y)
|
---|
| 726 | {
|
---|
| 727 | for (int x = 0; x < mTexWidth; ++ x)
|
---|
| 728 | {
|
---|
[1960] | 729 | Vector3 newPt, oldPt;
|
---|
[1953] | 730 |
|
---|
[1960] | 731 | Intersectable *termObj1 = ExtractSamplePoint(mNewDepthBuffer,
|
---|
| 732 | mNewItemBuffer,
|
---|
| 733 | x,
|
---|
| 734 | y,
|
---|
| 735 | newPt,
|
---|
| 736 | true);
|
---|
[1953] | 737 |
|
---|
[1960] | 738 | Intersectable *termObj2 = ExtractSamplePoint(mOldDepthBuffer,
|
---|
| 739 | mOldItemBuffer,
|
---|
| 740 | x,
|
---|
| 741 | y,
|
---|
| 742 | oldPt,
|
---|
| 743 | false);
|
---|
[1953] | 744 |
|
---|
[1963] | 745 | if (!termObj1 && !termObj2) // we do not create a ray
|
---|
| 746 | continue;
|
---|
| 747 |
|
---|
| 748 | Vector3 clippedOldPt, clippedNewPt;
|
---|
| 749 |
|
---|
| 750 | ClipToViewSpaceBox(oldPt, newPt, clippedOldPt, clippedNewPt);
|
---|
| 751 | //clippedOldPt = oldPt;
|
---|
| 752 | //clippedNewPt = newPt;
|
---|
| 753 |
|
---|
[1960] | 754 | // create rays in both directions
|
---|
| 755 | if (termObj1)
|
---|
[1958] | 756 | {
|
---|
[1963] | 757 | vssRays.push_back(new VssRay(clippedOldPt, clippedNewPt, NULL, termObj1, pass));
|
---|
[1960] | 758 | //cout << "new pt: " << newPt << endl;
|
---|
[1958] | 759 | }
|
---|
| 760 |
|
---|
[1968] | 761 | if (mSampleReverse && termObj2)
|
---|
[1961] | 762 | {
|
---|
[1963] | 763 | vssRays.push_back(new VssRay(clippedNewPt, clippedOldPt, NULL, termObj2, pass));
|
---|
[1961] | 764 | //cout << "old pt: " << oldPt << endl;
|
---|
| 765 | }
|
---|
[1953] | 766 | }
|
---|
| 767 | }
|
---|
[1968] | 768 |
|
---|
| 769 | return true;
|
---|
[1953] | 770 | }
|
---|
| 771 |
|
---|
| 772 |
|
---|
[1963] | 773 | bool GlobalLinesRenderer::ClipToViewSpaceBox(const Vector3 &origin,
|
---|
| 774 | const Vector3 &termination,
|
---|
| 775 | Vector3 &clippedOrigin,
|
---|
| 776 | Vector3 &clippedTermination)
|
---|
[1944] | 777 | {
|
---|
[1963] | 778 | Ray ray(origin, termination - origin, Ray::LINE_SEGMENT);
|
---|
| 779 | ray.Precompute();
|
---|
| 780 |
|
---|
| 781 | float tmin, tmax;
|
---|
| 782 |
|
---|
| 783 | //const AxisAlignedBox3 bbox = mPreprocessor->mViewCellsManager->GetViewSpaceBox();
|
---|
| 784 | // hack
|
---|
| 785 | const AxisAlignedBox3 bbox = mPreprocessor->mKdTree->GetBox();
|
---|
| 786 |
|
---|
| 787 | if ((!bbox.ComputeMinMaxT(ray, &tmin, &tmax)) ||
|
---|
| 788 | tmin>=tmax)
|
---|
| 789 | {
|
---|
| 790 | return false;
|
---|
| 791 | }
|
---|
| 792 |
|
---|
| 793 | if (tmin >= 1.0f || tmax <=0.0f)
|
---|
| 794 | return false;
|
---|
| 795 |
|
---|
| 796 | if (tmin > 0.0f)
|
---|
| 797 | clippedOrigin = ray.Extrap(tmin);
|
---|
| 798 | else
|
---|
| 799 | clippedOrigin = origin;
|
---|
| 800 |
|
---|
| 801 | if (tmax < 1.0f)
|
---|
| 802 | clippedTermination = ray.Extrap(tmax);
|
---|
| 803 | else
|
---|
| 804 | clippedTermination = termination;
|
---|
| 805 |
|
---|
| 806 | return true;
|
---|
[1944] | 807 | }
|
---|
| 808 |
|
---|
| 809 |
|
---|
[1963] | 810 | void GlobalLinesRenderer::Run()
|
---|
[1960] | 811 | {
|
---|
[1963] | 812 | glutMainLoop();
|
---|
[1960] | 813 | }
|
---|
| 814 |
|
---|
| 815 |
|
---|
| 816 | void GlobalLinesRenderer::Visualize(const VssRayContainer &vssRays)
|
---|
| 817 | {
|
---|
| 818 | Exporter *exporter = Exporter::GetExporter("globalLines.wrl");
|
---|
| 819 |
|
---|
| 820 | if (!exporter)
|
---|
| 821 | return;
|
---|
| 822 |
|
---|
| 823 | exporter->SetWireframe();
|
---|
| 824 | //exporter->ExportGeometry(preprocessor->mObjects);
|
---|
| 825 | exporter->SetFilled();
|
---|
| 826 |
|
---|
| 827 | VssRayContainer::const_iterator vit, vit_end = vssRays.end();
|
---|
[1963] | 828 | VssRayContainer outRays;
|
---|
[1960] | 829 |
|
---|
[1963] | 830 | Intersectable::NewMail();
|
---|
| 831 |
|
---|
[1960] | 832 | for (vit = vssRays.begin(); vit != vit_end; ++ vit)
|
---|
| 833 | {
|
---|
| 834 | VssRay *ray = *vit;
|
---|
[1963] | 835 | Intersectable *obj = (*vit)->mTerminationObject;
|
---|
| 836 |
|
---|
| 837 | if (!obj->Mailed())
|
---|
| 838 | {
|
---|
| 839 | obj->Mail();
|
---|
| 840 | exporter->ExportIntersectable(obj);
|
---|
| 841 | }
|
---|
| 842 |
|
---|
[1964] | 843 | //if (ray->mPass == 4)
|
---|
[1963] | 844 | outRays.push_back(ray);
|
---|
[1960] | 845 | }
|
---|
| 846 |
|
---|
[1963] | 847 | exporter->ExportRays(outRays);
|
---|
[1960] | 848 |
|
---|
| 849 | delete exporter;
|
---|
| 850 | }
|
---|
| 851 |
|
---|
| 852 |
|
---|
[1953] | 853 | void GlobalLinesRenderer::GrabDepthBuffer(float *data, RenderTexture *rt)
|
---|
| 854 | {
|
---|
| 855 | rt->BindDepth();
|
---|
| 856 | rt->EnableTextureTarget();
|
---|
| 857 |
|
---|
| 858 | const int texFormat = GL_DEPTH_COMPONENT;
|
---|
| 859 | glGetTexImage(mNewTexture->GetTextureTarget(), 0, texFormat, GL_FLOAT, data);
|
---|
| 860 |
|
---|
| 861 | mNewTexture->DisableTextureTarget();
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 |
|
---|
[1960] | 865 | void GlobalLinesRenderer::GrabItemBuffer(unsigned char *data, RenderTexture *rt)
|
---|
[1953] | 866 | {
|
---|
[1958] | 867 | rt->Bind();
|
---|
[1953] | 868 | rt->EnableTextureTarget();
|
---|
| 869 |
|
---|
[1958] | 870 | const int texFormat = GL_RGBA;
|
---|
[1960] | 871 | glGetTexImage(mNewTexture->GetTextureTarget(), 0, texFormat, GL_UNSIGNED_BYTE, data);
|
---|
[1953] | 872 |
|
---|
| 873 | mNewTexture->DisableTextureTarget();
|
---|
| 874 | }
|
---|
| 875 |
|
---|
[1958] | 876 |
|
---|
[1953] | 877 | void GlobalLinesRenderer::ExportDepthBuffer()
|
---|
| 878 | {
|
---|
| 879 | mNewTexture->BindDepth();
|
---|
| 880 | mNewTexture->EnableTextureTarget();
|
---|
| 881 | cout << "depth: " << mNewTexture->GetDepthBits() << endl;
|
---|
| 882 |
|
---|
[1960] | 883 | const int components = 1;//mNewTexture->GetDepthBits() / 8;
|
---|
[1953] | 884 |
|
---|
[1964] | 885 | float *data = new float[mTexWidth * mTexHeight * components];
|
---|
[1953] | 886 | //const int texFormat = WGL_TEXTURE_DEPTH_COMPONENT_NV;
|
---|
| 887 | const int texFormat = GL_DEPTH_COMPONENT;
|
---|
| 888 | //const int texFormat = GL_RGBA;
|
---|
| 889 | glGetTexImage(mNewTexture->GetTextureTarget(), 0, texFormat, GL_FLOAT, data);
|
---|
| 890 |
|
---|
| 891 | string filename("depth.tga");
|
---|
| 892 | ilRegisterType(IL_FLOAT);
|
---|
| 893 |
|
---|
| 894 | const int depth = 1;
|
---|
| 895 | const int bpp = components;
|
---|
| 896 |
|
---|
[1964] | 897 | ilTexImage(mTexWidth, mTexHeight, depth, bpp, IL_LUMINANCE, IL_FLOAT, data);
|
---|
[1953] | 898 | ilSaveImage((char *const)filename.c_str());
|
---|
| 899 |
|
---|
| 900 | cout << "finished" << endl;
|
---|
| 901 | delete data;
|
---|
| 902 | cout << "data deleted" << endl;
|
---|
| 903 | mNewTexture->DisableTextureTarget();
|
---|
| 904 | PrintGLerror("grab texture");
|
---|
| 905 | }
|
---|
| 906 |
|
---|
[1958] | 907 |
|
---|
[1960] | 908 | void GlobalLinesRenderer::ExportItemBuffer()
|
---|
| 909 | {
|
---|
| 910 | mNewTexture->Bind();
|
---|
| 911 | mNewTexture->EnableTextureTarget();
|
---|
| 912 | cout << "depth: " << mNewTexture->GetDepthBits() << endl;
|
---|
[1958] | 913 |
|
---|
[1960] | 914 | const int components = 4;//mNewTexture->GetDepthBits() / 8;
|
---|
[1958] | 915 |
|
---|
[1964] | 916 | unsigned char *data = new unsigned char [mTexWidth * mTexHeight * components];
|
---|
[1960] | 917 | //const int texFormat = WGL_TEXTURE_DEPTH_COMPONENT_NV;
|
---|
| 918 | const int texFormat = GL_RGBA;
|
---|
| 919 | glGetTexImage(mNewTexture->GetTextureTarget(), 0, texFormat, GL_UNSIGNED_BYTE, data);
|
---|
| 920 |
|
---|
| 921 | string filename("items.jpg");
|
---|
| 922 | ilRegisterType(IL_UNSIGNED_BYTE);
|
---|
| 923 |
|
---|
| 924 | const int depth = 1;
|
---|
| 925 | const int bpp = components;
|
---|
| 926 |
|
---|
[1964] | 927 | ilTexImage(mTexWidth, mTexHeight, depth, bpp, IL_RGBA, IL_UNSIGNED_BYTE, data);
|
---|
[1960] | 928 | ilSaveImage((char *const)filename.c_str());
|
---|
| 929 |
|
---|
| 930 | cout << "finished" << endl;
|
---|
| 931 | delete data;
|
---|
| 932 | cout << "data deleted" << endl;
|
---|
| 933 | mNewTexture->DisableTextureTarget();
|
---|
| 934 | PrintGLerror("grab texture");
|
---|
| 935 | }
|
---|
| 936 |
|
---|
| 937 |
|
---|
[1964] | 938 | void GlobalLinesRenderer::ApplyDepthPeeling(VssRayContainer &rays)
|
---|
[1958] | 939 | {
|
---|
[1953] | 940 | mNewTexture->BeginCapture();
|
---|
[1944] | 941 | {
|
---|
| 942 | //cgGLBindProgram(sCgPassThroughProgram);
|
---|
| 943 | //cgGLEnableProfile(sCgFragmentProfile);
|
---|
[1951] | 944 | DrawGeometry();
|
---|
[1944] | 945 | }
|
---|
[1953] | 946 | mNewTexture->EndCapture();
|
---|
[1944] | 947 |
|
---|
[1951] | 948 | PrintGLerror("firstpass");
|
---|
[1953] | 949 | if (mNewTexture->IsRectangleTexture()) cout << "rect" << endl;
|
---|
[1944] | 950 |
|
---|
[1958] | 951 | // process the buffers for the first layer
|
---|
[1963] | 952 | ProcessDepthBuffer(rays, false, 0);
|
---|
[1958] | 953 |
|
---|
[1963] | 954 | for(int i = 1; i < mMaxDepth; ++ i)
|
---|
[1944] | 955 | {
|
---|
| 956 | // Peel another layer
|
---|
[1962] | 957 | // switch pointer between rendertextures
|
---|
| 958 | SwitchRenderTextures();
|
---|
[1944] | 959 |
|
---|
[1953] | 960 | mNewTexture->BeginCapture();
|
---|
[1944] | 961 | {
|
---|
| 962 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 963 |
|
---|
| 964 | cgGLBindProgram(sCgDepthPeelingProgram);
|
---|
| 965 | cgGLEnableProfile(sCgFragmentProfile);
|
---|
[1953] | 966 | cgGLSetTextureParameter(sTextureParam, mOldTexture->GetDepthTextureID());
|
---|
[1944] | 967 | cgGLEnableTextureParameter(sTextureParam);
|
---|
| 968 |
|
---|
[1951] | 969 | DrawGeometry();
|
---|
| 970 |
|
---|
[1944] | 971 | cgGLDisableTextureParameter(sTextureParam);
|
---|
[1949] | 972 | cgGLDisableProfile(sCgFragmentProfile);
|
---|
[1944] | 973 | }
|
---|
[1953] | 974 | mNewTexture->EndCapture();
|
---|
[1960] | 975 |
|
---|
| 976 | // process the buffers for following layer
|
---|
[1968] | 977 | // jump out of loop for the first invalid buffer
|
---|
| 978 | if (!ProcessDepthBuffer(rays, true, i))
|
---|
| 979 | break;
|
---|
[1944] | 980 | }
|
---|
| 981 |
|
---|
[1951] | 982 | PrintGLerror("endpeeling");
|
---|
[1944] | 983 | }
|
---|
| 984 |
|
---|
| 985 |
|
---|
| 986 | }
|
---|