1 | #ifndef __GLOBALLINESRENDERER_H
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2 | #define __GLOBALLINESRENDERER_H
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3 |
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4 | #include "common.h"
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5 | #include "Containers.h"
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6 |
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7 | class RenderTexture;
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 | class Beam;
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12 | class Intersectable;
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13 | class Preprocessor;
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14 | class GlRenderer;
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15 |
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16 | struct VssRayContainer;
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17 |
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18 | class GlobalLinesRenderer
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19 | {
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20 | public:
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21 | /*GlobalLinesRenderer(RenderTexture *buffer1,
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22 | RenderTexture *buffer2,
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23 | Preprocessor *preprocessor,
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24 | GlRenderer *renderer);
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25 | */
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26 | GlobalLinesRenderer(Preprocessor *preprocessor, GlRenderer *renderer);
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27 |
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28 | ~GlobalLinesRenderer();
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29 |
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30 | void CastGlobalLines(Beam &beam, const int samples);
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31 |
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32 | void InitGl();
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33 |
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34 | /** Computes rays from information gained with hw sampling
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35 | */
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36 | void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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37 |
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38 | float GetPixelError(int &pvsSize);
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39 |
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40 | int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const;
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41 |
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42 | void RenderObject(Intersectable *obj);
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43 | void DrawGeometry();
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44 | void Run();
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45 | protected:
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46 |
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47 | void ProcessDepthBuffer();
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48 |
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49 | /** Draws the geometry for one pass.
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50 | */
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51 |
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52 |
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53 | void ApplyDepthPeeling(Beam &beam, const int samples);
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54 |
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55 | void SwitchRenderTextures();
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56 |
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57 | void SetupProjection(const Vector3 &viewPoint,
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58 | const Beam &beam);
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59 |
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60 | RenderTexture *mNewBuffer;
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61 | RenderTexture *mOldBuffer;
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62 |
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63 | Preprocessor *mPreprocessor;
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64 | int mMaxDepth;
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65 |
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66 | GlRenderer *mRenderer;
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67 | };
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68 |
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69 | extern GlobalLinesRenderer *globalLinesRenderer;
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70 |
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71 | };
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72 |
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73 | #endif
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74 |
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