1 | #include "Environment.h"
|
---|
2 | #include "GvsPreprocessor.h"
|
---|
3 | #include "GlRenderer.h"
|
---|
4 | #include "VssRay.h"
|
---|
5 | #include "ViewCellsManager.h"
|
---|
6 | #include "Triangle3.h"
|
---|
7 | #include "IntersectableWrapper.h"
|
---|
8 | #include "Plane3.h"
|
---|
9 | #include "RayCaster.h"
|
---|
10 | #include "Exporter.h"
|
---|
11 | #include "SamplingStrategy.h"
|
---|
12 | #include "BvHierarchy.h"
|
---|
13 | #include "Polygon3.h"
|
---|
14 |
|
---|
15 |
|
---|
16 | namespace GtpVisibilityPreprocessor
|
---|
17 | {
|
---|
18 |
|
---|
19 | #define GVS_DEBUG 1
|
---|
20 |
|
---|
21 | struct VizStruct
|
---|
22 | {
|
---|
23 | Polygon3 *enlargedTriangle;
|
---|
24 | Triangle3 originalTriangle;
|
---|
25 | VssRay *ray;
|
---|
26 | };
|
---|
27 |
|
---|
28 |
|
---|
29 | static const float MIN_DIST = 0.001f;
|
---|
30 |
|
---|
31 | static vector<VizStruct> vizContainer;
|
---|
32 |
|
---|
33 | GvsPreprocessor::GvsPreprocessor():
|
---|
34 | Preprocessor(),
|
---|
35 | mSamplingType(SamplingStrategy::VIEWCELL_BASED_DISTRIBUTION),
|
---|
36 | mProcessedViewCells(0),
|
---|
37 | mCurrentViewCell(NULL)
|
---|
38 | {
|
---|
39 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.totalSamples", mTotalSamples);
|
---|
40 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.initialSamples", mInitialSamples);
|
---|
41 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.gvsSamplesPerPass", mGvsSamplesPerPass);
|
---|
42 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.minContribution", mMinContribution);
|
---|
43 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.epsilon", mEps);
|
---|
44 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.threshold", mThreshold);
|
---|
45 | Environment::GetSingleton()->GetBoolValue("GvsPreprocessor.perViewCell", mPerViewCell);
|
---|
46 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.maxViewCells", mMaxViewCells);
|
---|
47 |
|
---|
48 | Environment::GetSingleton()->GetBoolValue("Preprocessor.evaluatePixelError", mEvaluatePixelError);
|
---|
49 |
|
---|
50 | char gvsStatsLog[100];
|
---|
51 | Environment::GetSingleton()->GetStringValue("GvsPreprocessor.stats", gvsStatsLog);
|
---|
52 | mGvsStatsStream.open(gvsStatsLog);
|
---|
53 |
|
---|
54 | Debug << "Gvs preprocessor options" << endl;
|
---|
55 | Debug << "number of total samples: " << mTotalSamples << endl;
|
---|
56 | Debug << "number of initial samples: " << mInitialSamples << endl;
|
---|
57 | cout << "number of gvs samples per pass: " << mGvsSamplesPerPass << endl;
|
---|
58 | cout << "number of samples per pass: " << mSamplesPerPass << endl;
|
---|
59 | Debug << "threshold: " << mThreshold << endl;
|
---|
60 | Debug << "epsilon: " << mEps << endl;
|
---|
61 | Debug << "stats: " << gvsStatsLog << endl;
|
---|
62 | Debug << "per view cell: " << mPerViewCell << endl;
|
---|
63 | Debug << "max view cells: " << mMaxViewCells << endl;
|
---|
64 | Debug << "min contribution: " << mMinContribution << endl;
|
---|
65 |
|
---|
66 | if (1)
|
---|
67 | mOnlyRandomSampling = false;
|
---|
68 | else
|
---|
69 | mOnlyRandomSampling = true;
|
---|
70 |
|
---|
71 | mGvsStats.Reset();
|
---|
72 | }
|
---|
73 |
|
---|
74 |
|
---|
75 | GvsPreprocessor::~GvsPreprocessor()
|
---|
76 | {
|
---|
77 | ClearRayQueue();
|
---|
78 | }
|
---|
79 |
|
---|
80 |
|
---|
81 | void GvsPreprocessor::ClearRayQueue()
|
---|
82 | {
|
---|
83 | // clean ray queue
|
---|
84 | while (!mRayQueue.empty())
|
---|
85 | {
|
---|
86 | // handle next ray
|
---|
87 | VssRay *ray = mRayQueue.top();
|
---|
88 | mRayQueue.pop();
|
---|
89 |
|
---|
90 | //delete ray;
|
---|
91 | }
|
---|
92 | }
|
---|
93 |
|
---|
94 |
|
---|
95 | bool GvsPreprocessor::NextViewCell()
|
---|
96 | {
|
---|
97 | //if (mViewCellsManager->GetNumViewCells() == mProcessedViewCells)
|
---|
98 | // return false; // no more view cells
|
---|
99 |
|
---|
100 | if (mProcessedViewCells == (int)mViewCells.size())
|
---|
101 | return false; // no more view cells
|
---|
102 |
|
---|
103 | mCurrentViewCell = mViewCells[mProcessedViewCells];
|
---|
104 |
|
---|
105 | if (!mCurrentViewCell->GetMesh())
|
---|
106 | mViewCellsManager->CreateMesh(mCurrentViewCell);
|
---|
107 |
|
---|
108 | mGvsStats.mViewCellId = mCurrentViewCell->GetId();
|
---|
109 |
|
---|
110 | Debug << "vc: " << mCurrentViewCell->GetId() << endl;
|
---|
111 |
|
---|
112 | ++ mProcessedViewCells;
|
---|
113 |
|
---|
114 | return true;
|
---|
115 | }
|
---|
116 |
|
---|
117 |
|
---|
118 | int GvsPreprocessor::CheckDiscontinuity(const VssRay ¤tRay,
|
---|
119 | const Triangle3 &hitTriangle,
|
---|
120 | const VssRay &oldRay)
|
---|
121 | {
|
---|
122 | // the predicted hitpoint: we expect to hit the same mesh again
|
---|
123 | const Vector3 predictedHit = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
|
---|
124 |
|
---|
125 | const float predictedLen = Magnitude(predictedHit - currentRay.mOrigin);
|
---|
126 | const float len = Magnitude(currentRay.mTermination - currentRay.mOrigin);
|
---|
127 |
|
---|
128 | // distance large => this is likely to be a discontinuity
|
---|
129 | #if 1
|
---|
130 | if ((predictedLen - len) > mThreshold)
|
---|
131 | #else // rather use relative distance
|
---|
132 | if ((predictedLen / len) > mThreshold)
|
---|
133 | #endif
|
---|
134 | {
|
---|
135 | //cout << "r";
|
---|
136 | // apply reverse sampling to find the gap
|
---|
137 | VssRay *newRay = ReverseSampling(currentRay, hitTriangle, oldRay);
|
---|
138 |
|
---|
139 | if (!newRay)
|
---|
140 | return 1;
|
---|
141 |
|
---|
142 | // set flag for visualization
|
---|
143 | //newRay->mFlags |= VssRay::ReverseSample;
|
---|
144 |
|
---|
145 | // if ray is not further processed => delete ray
|
---|
146 | if (!HandleRay(newRay))
|
---|
147 | {
|
---|
148 | //delete newRay;
|
---|
149 | }
|
---|
150 |
|
---|
151 | return 1;
|
---|
152 | }
|
---|
153 |
|
---|
154 | return 0;
|
---|
155 | }
|
---|
156 |
|
---|
157 |
|
---|
158 | bool GvsPreprocessor::HasContribution(VssRay &ray)
|
---|
159 | {
|
---|
160 | if (!ray.mTerminationObject)
|
---|
161 | return false;
|
---|
162 |
|
---|
163 | bool result;
|
---|
164 |
|
---|
165 | if (!mPerViewCell)
|
---|
166 | {
|
---|
167 | // store the rays + the intersected view cells
|
---|
168 | const bool storeViewCells = false; //GVS_DEBUG;
|
---|
169 |
|
---|
170 | mViewCellsManager->ComputeSampleContribution(ray,
|
---|
171 | true,
|
---|
172 | storeViewCells,
|
---|
173 | true);
|
---|
174 |
|
---|
175 | result = ray.mPvsContribution > 0;
|
---|
176 | }
|
---|
177 | else
|
---|
178 | {
|
---|
179 | Intersectable *obj = ray.mTerminationObject;
|
---|
180 |
|
---|
181 | if (!obj->mCounter)
|
---|
182 | {
|
---|
183 | obj->mCounter = 1;
|
---|
184 | mTrianglePvs.push_back(obj);
|
---|
185 |
|
---|
186 | /*mViewCellsManager->ComputeSampleContribution(ray,
|
---|
187 | true,
|
---|
188 | mCurrentViewCell,
|
---|
189 | true);*/
|
---|
190 |
|
---|
191 | result = true;
|
---|
192 | }
|
---|
193 | else
|
---|
194 | {
|
---|
195 | result = false;
|
---|
196 | }
|
---|
197 | }
|
---|
198 |
|
---|
199 | return result;
|
---|
200 | }
|
---|
201 |
|
---|
202 |
|
---|
203 | bool GvsPreprocessor::HandleRay(VssRay *vssRay)
|
---|
204 | {
|
---|
205 | if (!HasContribution(*vssRay))
|
---|
206 | return false;
|
---|
207 |
|
---|
208 | if (0 && GVS_DEBUG)
|
---|
209 | mVssRays.push_back(new VssRay(*vssRay));
|
---|
210 |
|
---|
211 | // add new ray to ray queue
|
---|
212 | mRayQueue.push(vssRay);
|
---|
213 |
|
---|
214 | ++ mGvsStats.mTotalContribution;
|
---|
215 |
|
---|
216 | return true;
|
---|
217 | }
|
---|
218 |
|
---|
219 |
|
---|
220 | /** Creates 3 new vertices for triangle vertex with specified index.
|
---|
221 | */
|
---|
222 | void GvsPreprocessor::CreateDisplacedVertices(VertexContainer &vertices,
|
---|
223 | const Triangle3 &hitTriangle,
|
---|
224 | const VssRay &ray,
|
---|
225 | const int index) const
|
---|
226 | {
|
---|
227 | const int indexU = (index + 1) % 3;
|
---|
228 | const int indexL = (index == 0) ? 2 : index - 1;
|
---|
229 |
|
---|
230 | const Vector3 a = hitTriangle.mVertices[index] - ray.GetOrigin();
|
---|
231 | const Vector3 b = hitTriangle.mVertices[indexU] - hitTriangle.mVertices[index];
|
---|
232 | const Vector3 c = hitTriangle.mVertices[index] - hitTriangle.mVertices[indexL];
|
---|
233 |
|
---|
234 | const float len = Magnitude(a);
|
---|
235 |
|
---|
236 | const Vector3 dir1 = Normalize(CrossProd(a, b)); //N((pi-xp)×(pi+1- pi));
|
---|
237 | const Vector3 dir2 = Normalize(CrossProd(a, c)); // N((pi-xp)×(pi- pi-1))
|
---|
238 | const Vector3 dir3 = DotProd(dir2, dir1) > 0 ? // N((pi-xp)×di,i-1+di,i+1×(pi-xp))
|
---|
239 | Normalize(dir2 + dir1) : Normalize(CrossProd(a, dir1) + CrossProd(dir2, a));
|
---|
240 |
|
---|
241 | // compute the new three hit points
|
---|
242 | // pi, i + 1: pi+ e·|pi-xp|·di, j
|
---|
243 | const Vector3 pt1 = hitTriangle.mVertices[index] + mEps * len * dir1;
|
---|
244 | // pi, i - 1: pi+ e·|pi-xp|·di, j
|
---|
245 | const Vector3 pt2 = hitTriangle.mVertices[index] + mEps * len * dir2;
|
---|
246 | // pi, i: pi+ e·|pi-xp|·di, j
|
---|
247 | const Vector3 pt3 = hitTriangle.mVertices[index] + mEps * len * dir3;
|
---|
248 |
|
---|
249 | vertices.push_back(pt2);
|
---|
250 | vertices.push_back(pt3);
|
---|
251 | vertices.push_back(pt1);
|
---|
252 | }
|
---|
253 |
|
---|
254 |
|
---|
255 | void GvsPreprocessor::EnlargeTriangle(VertexContainer &vertices,
|
---|
256 | const Triangle3 &hitTriangle,
|
---|
257 | const VssRay &ray) const
|
---|
258 | {
|
---|
259 | CreateDisplacedVertices(vertices, hitTriangle, ray, 0);
|
---|
260 | CreateDisplacedVertices(vertices, hitTriangle, ray, 1);
|
---|
261 | CreateDisplacedVertices(vertices, hitTriangle, ray, 2);
|
---|
262 | }
|
---|
263 |
|
---|
264 |
|
---|
265 | Vector3 GvsPreprocessor::CalcPredictedHitPoint(const VssRay &newRay,
|
---|
266 | const Triangle3 &hitTriangle,
|
---|
267 | const VssRay &oldRay) const
|
---|
268 | {
|
---|
269 | // find the intersection of the plane induced by the
|
---|
270 | // hit triangle with the new ray
|
---|
271 | Plane3 plane(hitTriangle.GetNormal(), hitTriangle.mVertices[0]);
|
---|
272 |
|
---|
273 | const Vector3 hitPt =
|
---|
274 | plane.FindIntersection(newRay.mTermination, newRay.mOrigin);
|
---|
275 |
|
---|
276 | return hitPt;
|
---|
277 | }
|
---|
278 |
|
---|
279 |
|
---|
280 | static bool EqualVisibility(const VssRay &a, const VssRay &b)
|
---|
281 | {
|
---|
282 | return a.mTerminationObject == b.mTerminationObject;
|
---|
283 | }
|
---|
284 |
|
---|
285 |
|
---|
286 | int GvsPreprocessor::SubdivideEdge(const Triangle3 &hitTriangle,
|
---|
287 | const Vector3 &p1,
|
---|
288 | const Vector3 &p2,
|
---|
289 | const VssRay &ray1,
|
---|
290 | const VssRay &ray2,
|
---|
291 | const VssRay &oldRay)
|
---|
292 | {
|
---|
293 | //cout <<"y"<<Magnitude(p1 - p2) << " ";
|
---|
294 | int castRays = 0;
|
---|
295 |
|
---|
296 | // cast reverse rays if necessary
|
---|
297 | castRays += CheckDiscontinuity(ray1, hitTriangle, oldRay);
|
---|
298 | castRays += CheckDiscontinuity(ray2, hitTriangle, oldRay);
|
---|
299 |
|
---|
300 | if (EqualVisibility(ray1, ray2) || (SqrMagnitude(p1 - p2) <= MIN_DIST))
|
---|
301 | {
|
---|
302 | return castRays;
|
---|
303 | }
|
---|
304 |
|
---|
305 | // the new subdivision point
|
---|
306 | const Vector3 p = (p1 + p2) * 0.5f;
|
---|
307 | //cout << "p: " << p << " " << p1 << " " << p2 << endl;
|
---|
308 | // cast ray into the new point
|
---|
309 | SimpleRay sray(oldRay.mOrigin, p - oldRay.mOrigin, SamplingStrategy::GVS, 1.0f);
|
---|
310 |
|
---|
311 | VssRay *newRay = mRayCaster->CastRay(sray, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
|
---|
312 |
|
---|
313 | ++ castRays;
|
---|
314 |
|
---|
315 | if (!newRay) return castRays;
|
---|
316 |
|
---|
317 | //newRay->mFlags |= VssRay::BorderSample;
|
---|
318 |
|
---|
319 | // add new ray to queue
|
---|
320 | const bool enqueued = HandleRay(newRay);
|
---|
321 |
|
---|
322 | // subdivide further
|
---|
323 | castRays += SubdivideEdge(hitTriangle, p1, p, ray1, *newRay, oldRay);
|
---|
324 | castRays += SubdivideEdge(hitTriangle, p, p2, *newRay, ray2, oldRay);
|
---|
325 |
|
---|
326 | // this ray will not be further processed
|
---|
327 | //if (!enqueued) delete newRay;
|
---|
328 |
|
---|
329 | return castRays;
|
---|
330 | }
|
---|
331 |
|
---|
332 |
|
---|
333 | int GvsPreprocessor::AdaptiveBorderSampling(const VssRay ¤tRay)
|
---|
334 | {
|
---|
335 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
336 | Triangle3 hitTriangle;
|
---|
337 |
|
---|
338 | // other types not implemented yet
|
---|
339 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
340 | {
|
---|
341 | hitTriangle = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
342 | }
|
---|
343 | else
|
---|
344 | {
|
---|
345 | cout << "border sampling: " << tObj->Type() << " not yet implemented" << endl;
|
---|
346 | }
|
---|
347 |
|
---|
348 | VertexContainer enlargedTriangle;
|
---|
349 |
|
---|
350 | /// create 3 new hit points for each vertex
|
---|
351 | EnlargeTriangle(enlargedTriangle, hitTriangle, currentRay);
|
---|
352 |
|
---|
353 | /// create rays from sample points and handle them
|
---|
354 | SimpleRayContainer simpleRays;
|
---|
355 | simpleRays.reserve(9);
|
---|
356 |
|
---|
357 | VertexContainer::const_iterator vit, vit_end = enlargedTriangle.end();
|
---|
358 |
|
---|
359 | for (vit = enlargedTriangle.begin(); vit != vit_end; ++ vit)
|
---|
360 | {
|
---|
361 | const Vector3 rayDir = (*vit) - currentRay.GetOrigin();
|
---|
362 |
|
---|
363 | SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f);
|
---|
364 | simpleRays.AddRay(sr);
|
---|
365 | }
|
---|
366 |
|
---|
367 | if (0)
|
---|
368 | {
|
---|
369 | // visualize enlarged triangles
|
---|
370 | VizStruct dummy;
|
---|
371 | dummy.enlargedTriangle = new Polygon3(enlargedTriangle);
|
---|
372 | dummy.originalTriangle = hitTriangle;
|
---|
373 | vizContainer.push_back(dummy);
|
---|
374 | }
|
---|
375 |
|
---|
376 | // cast rays to triangle vertices and determine visibility
|
---|
377 | VssRayContainer vssRays;
|
---|
378 |
|
---|
379 | // don't cast double rays as we need only the forward rays
|
---|
380 | const bool castDoubleRays = !mPerViewCell;
|
---|
381 | // cannot prune invalid rays because we have to compare adjacent rays.
|
---|
382 | const bool pruneInvalidRays = false;
|
---|
383 |
|
---|
384 |
|
---|
385 | //////////
|
---|
386 | //-- fill up simple rays with random rays so we can cast 16
|
---|
387 |
|
---|
388 | //const int numRandomRays = 0;
|
---|
389 | const int numRandomRays = 16 - (int)simpleRays.size();
|
---|
390 | ViewCellBasedDistribution vcStrat(*this, mCurrentViewCell);
|
---|
391 |
|
---|
392 | GenerateRays(numRandomRays, vcStrat, simpleRays);
|
---|
393 |
|
---|
394 |
|
---|
395 | /////////////////////
|
---|
396 |
|
---|
397 | // keep origin for per view cell sampling
|
---|
398 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
399 |
|
---|
400 | const int numBorderSamples = (int)vssRays.size() - numRandomRays;
|
---|
401 | // set flags
|
---|
402 | /*VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
403 | for (rit = vssRays.begin(); rit != rit_end; ++ rit, ++ i)
|
---|
404 | (*rit)->mFlags |= VssRay::BorderSample;
|
---|
405 | */
|
---|
406 | int castRays = (int)simpleRays.size();
|
---|
407 |
|
---|
408 | VssRayContainer invalidSamples;
|
---|
409 |
|
---|
410 | // handle rays
|
---|
411 | EnqueueRays(vssRays, invalidSamples);
|
---|
412 |
|
---|
413 | // recursivly subdivide each edge
|
---|
414 | for (int i = 0; i < numBorderSamples; ++ i)
|
---|
415 | {
|
---|
416 | castRays += SubdivideEdge(hitTriangle,
|
---|
417 | enlargedTriangle[i],
|
---|
418 | enlargedTriangle[(i + 1) % numBorderSamples],
|
---|
419 | *vssRays[i],
|
---|
420 | *vssRays[(i + 1) % numBorderSamples],
|
---|
421 | currentRay);
|
---|
422 | }
|
---|
423 |
|
---|
424 | mGvsStats.mBorderSamples += castRays;
|
---|
425 |
|
---|
426 | //CLEAR_CONTAINER(invalidSamples);
|
---|
427 |
|
---|
428 | //cout << "cast rays: " << castRays << endl;
|
---|
429 | return castRays;
|
---|
430 | }
|
---|
431 |
|
---|
432 |
|
---|
433 | bool GvsPreprocessor::GetPassingPoint(const VssRay ¤tRay,
|
---|
434 | const Triangle3 &occluder,
|
---|
435 | const VssRay &oldRay,
|
---|
436 | Vector3 &newPoint) const
|
---|
437 | {
|
---|
438 | //-- The plane p = (xp, hit(x), hit(xold)) is intersected
|
---|
439 | //-- with the newly found occluder (xold is the previous ray from
|
---|
440 | //-- which x was generated). On the intersecting line, we select a point
|
---|
441 | //-- pnew which lies just outside of the new triangle so the ray
|
---|
442 | //-- just passes through the gap
|
---|
443 |
|
---|
444 | const Plane3 plane(currentRay.GetOrigin(),
|
---|
445 | currentRay.GetTermination(),
|
---|
446 | oldRay.GetTermination());
|
---|
447 |
|
---|
448 | Vector3 pt1, pt2;
|
---|
449 |
|
---|
450 | const bool intersects = occluder.GetPlaneIntersection(plane, pt1, pt2);
|
---|
451 |
|
---|
452 | if (!intersects)
|
---|
453 | {
|
---|
454 | //cerr << "big error!! no intersection " << pt1 << " " << pt2 << endl;
|
---|
455 | return false;
|
---|
456 | }
|
---|
457 |
|
---|
458 | // get the intersection point on the old ray
|
---|
459 | const Plane3 triPlane(occluder.GetNormal(), occluder.mVertices[0]);
|
---|
460 |
|
---|
461 | const float t = triPlane.FindT(oldRay.mOrigin, oldRay.mTermination);
|
---|
462 | const Vector3 pt3 = oldRay.mOrigin + t * (oldRay.mTermination - oldRay.mOrigin);
|
---|
463 |
|
---|
464 | // Evaluate new hitpoint just outside the triangle
|
---|
465 | const float eps = mEps;
|
---|
466 |
|
---|
467 | // the point is chosen to be on the side closer to the original ray
|
---|
468 | if (Distance(pt1, pt3) < Distance(pt2, pt3))
|
---|
469 | {
|
---|
470 | newPoint = pt1 + eps * (pt1 - pt2);
|
---|
471 | }
|
---|
472 | else
|
---|
473 | {
|
---|
474 | newPoint = pt2 + eps * (pt2 - pt1);
|
---|
475 | }
|
---|
476 |
|
---|
477 | //cout << "passing point: " << newPoint << endl << endl;
|
---|
478 | return true;
|
---|
479 | }
|
---|
480 |
|
---|
481 |
|
---|
482 | VssRay *GvsPreprocessor::ReverseSampling(const VssRay ¤tRay,
|
---|
483 | const Triangle3 &hitTriangle,
|
---|
484 | const VssRay &oldRay)
|
---|
485 | {
|
---|
486 | // get triangle occluding the path to the hit mesh
|
---|
487 | Triangle3 occluder;
|
---|
488 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
489 |
|
---|
490 | // q: why can this happen?
|
---|
491 | if (!tObj)
|
---|
492 | return NULL;
|
---|
493 |
|
---|
494 | // other types not implemented yet
|
---|
495 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
496 | {
|
---|
497 | occluder = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
498 | }
|
---|
499 | else
|
---|
500 | {
|
---|
501 | cout << "reverse sampling: " << tObj->Type() << " not yet implemented" << endl;
|
---|
502 | }
|
---|
503 | // get a point which is passing just outside of the occluder
|
---|
504 | Vector3 newPoint;
|
---|
505 |
|
---|
506 | // why is there sometimes no intersecton found?
|
---|
507 | if (!GetPassingPoint(currentRay, occluder, oldRay, newPoint))
|
---|
508 | return NULL;
|
---|
509 |
|
---|
510 | const Vector3 predicted = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
|
---|
511 |
|
---|
512 | Vector3 newDir, newOrigin;
|
---|
513 |
|
---|
514 | //-- Construct the mutated ray with xnew,
|
---|
515 | //-- dir = predicted(x)- pnew as direction vector
|
---|
516 | newDir = predicted - newPoint;
|
---|
517 |
|
---|
518 | // take xnew, p = intersect(viewcell, line(pnew, predicted(x)) as origin ?
|
---|
519 | // difficult to say!!
|
---|
520 | const float offset = 0.5f;
|
---|
521 | newOrigin = newPoint - newDir * offset;
|
---|
522 |
|
---|
523 | //////////////
|
---|
524 | //-- for per view cell sampling, we must check for intersection
|
---|
525 | //-- with the current view cell
|
---|
526 |
|
---|
527 | if (mPerViewCell)
|
---|
528 | {
|
---|
529 | // send ray to view cell
|
---|
530 | static Ray ray;
|
---|
531 | ray.Clear();
|
---|
532 | ray.Init(newOrigin, -newDir, Ray::LOCAL_RAY);
|
---|
533 |
|
---|
534 | //cout << "z";
|
---|
535 | // check if ray intersects view cell
|
---|
536 | if (!mCurrentViewCell->CastRay(ray))
|
---|
537 | return NULL;
|
---|
538 |
|
---|
539 | Ray::Intersection &hit = ray.intersections[0];
|
---|
540 |
|
---|
541 | //cout << "q";
|
---|
542 | // the ray starts from the view cell
|
---|
543 | newOrigin = ray.Extrap(hit.mT);
|
---|
544 | }
|
---|
545 |
|
---|
546 | const SimpleRay simpleRay(newOrigin, newDir, SamplingStrategy::GVS, 1.0f);
|
---|
547 |
|
---|
548 | VssRay *reverseRay =
|
---|
549 | mRayCaster->CastRay(simpleRay, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
|
---|
550 |
|
---|
551 | ++ mGvsStats.mReverseSamples;
|
---|
552 |
|
---|
553 | return reverseRay;
|
---|
554 | }
|
---|
555 |
|
---|
556 |
|
---|
557 | int GvsPreprocessor::CastInitialSamples(const int numSamples,
|
---|
558 | const int sampleType)
|
---|
559 | {
|
---|
560 | const long startTime = GetTime();
|
---|
561 |
|
---|
562 | // generate simple rays
|
---|
563 | SimpleRayContainer simpleRays;
|
---|
564 |
|
---|
565 | ViewCellBasedDistribution vcStrat(*this, mCurrentViewCell);
|
---|
566 | GenerateRays(numSamples, vcStrat, simpleRays);
|
---|
567 |
|
---|
568 | //cout << "sr: " << simpleRays.size() << endl;
|
---|
569 | // generate vss rays
|
---|
570 | VssRayContainer samples;
|
---|
571 |
|
---|
572 | const bool castDoubleRays = !mPerViewCell;
|
---|
573 | const bool pruneInvalidRays = true;
|
---|
574 |
|
---|
575 | CastRays(simpleRays, samples, castDoubleRays, pruneInvalidRays);
|
---|
576 |
|
---|
577 | VssRayContainer invalidSamples;
|
---|
578 |
|
---|
579 | // add to ray queue
|
---|
580 | EnqueueRays(samples, invalidSamples);
|
---|
581 |
|
---|
582 | //CLEAR_CONTAINER(invalidSamples);
|
---|
583 | //Debug << "generated " << numSamples << " samples in " << TimeDiff(startTime, GetTime()) * 1e-3 << " secs" << endl;
|
---|
584 | return (int)simpleRays.size();
|
---|
585 | }
|
---|
586 |
|
---|
587 |
|
---|
588 | void GvsPreprocessor::EnqueueRays(VssRayContainer &samples, VssRayContainer &invalidSamples)
|
---|
589 | {
|
---|
590 | // add samples to ray queue
|
---|
591 | VssRayContainer::const_iterator vit, vit_end = samples.end();
|
---|
592 | for (vit = samples.begin(); vit != vit_end; ++ vit)
|
---|
593 | {
|
---|
594 | VssRay *ray = *vit;
|
---|
595 |
|
---|
596 | HandleRay(ray);
|
---|
597 |
|
---|
598 | //if (!HandleRay(ray));
|
---|
599 | // invalidSamples.push_back(ray);
|
---|
600 | }
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 | int GvsPreprocessor::ProcessQueue()
|
---|
605 | {
|
---|
606 | int castSamples = 0;
|
---|
607 | ++ mGvsStats.mGvsPass;
|
---|
608 |
|
---|
609 | while (!mRayQueue.empty())//&& (mGvsStats.mTotalSamples + castSamples < mTotalSamples) )
|
---|
610 | {
|
---|
611 | // handle next ray
|
---|
612 | VssRay *ray = mRayQueue.top();
|
---|
613 | mRayQueue.pop();
|
---|
614 |
|
---|
615 | const int newSamples = AdaptiveBorderSampling(*ray);
|
---|
616 |
|
---|
617 | castSamples += newSamples;
|
---|
618 |
|
---|
619 | //delete ray;
|
---|
620 | }
|
---|
621 |
|
---|
622 | // HACK
|
---|
623 | /*if (mRayCaster->mVssRayPool.mIndex > mSamplesPerPass)
|
---|
624 | {
|
---|
625 | cout << "warning: new samples: " << castSamples << " " << "queue: " << (int)mRayQueue.size() << endl;
|
---|
626 | Debug << "warning: new samples: " << castSamples << " " << "queue: " << (int)mRayQueue.size() << endl;
|
---|
627 | }*/
|
---|
628 |
|
---|
629 | return castSamples;
|
---|
630 | }
|
---|
631 |
|
---|
632 |
|
---|
633 | void ExportVssRays(Exporter *exporter, const VssRayContainer &vssRays)
|
---|
634 | {
|
---|
635 | VssRayContainer vcRays, vcRays2, vcRays3;
|
---|
636 |
|
---|
637 | VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
638 |
|
---|
639 | // prepare some rays for output
|
---|
640 | for (rit = vssRays.begin(); rit != rit_end; ++ rit)
|
---|
641 | {
|
---|
642 | //const float p = RandomValue(0.0f, (float)vssRays.size());
|
---|
643 |
|
---|
644 | if (1)//(p < raysOut)
|
---|
645 | {
|
---|
646 | if ((*rit)->mFlags & VssRay::BorderSample)
|
---|
647 | {
|
---|
648 | vcRays.push_back(*rit);
|
---|
649 | }
|
---|
650 | else if ((*rit)->mFlags & VssRay::ReverseSample)
|
---|
651 | {
|
---|
652 | vcRays2.push_back(*rit);
|
---|
653 | }
|
---|
654 | else
|
---|
655 | {
|
---|
656 | vcRays3.push_back(*rit);
|
---|
657 | }
|
---|
658 | }
|
---|
659 | }
|
---|
660 |
|
---|
661 | exporter->ExportRays(vcRays, RgbColor(1, 0, 0));
|
---|
662 | exporter->ExportRays(vcRays2, RgbColor(0, 1, 0));
|
---|
663 | exporter->ExportRays(vcRays3, RgbColor(1, 1, 1));
|
---|
664 | }
|
---|
665 |
|
---|
666 |
|
---|
667 | //void GvsPreprocessor::VisualizeViewCell(ViewCell *vc)
|
---|
668 | void GvsPreprocessor::VisualizeViewCell(const ObjectContainer &objects)
|
---|
669 | {
|
---|
670 | Intersectable::NewMail();
|
---|
671 |
|
---|
672 | Material m;
|
---|
673 |
|
---|
674 | char str[64]; sprintf(str, "pass%06d.wrl", mProcessedViewCells);
|
---|
675 |
|
---|
676 | Exporter *exporter = Exporter::GetExporter(str);
|
---|
677 | if (!exporter)
|
---|
678 | return;
|
---|
679 |
|
---|
680 | ObjectContainer::const_iterator oit, oit_end = objects.end();
|
---|
681 |
|
---|
682 | for (oit = objects.begin(); oit != oit_end; ++ oit)
|
---|
683 | {
|
---|
684 | Intersectable *intersect = *oit;
|
---|
685 |
|
---|
686 | m = RandomMaterial();
|
---|
687 | exporter->SetForcedMaterial(m);
|
---|
688 | exporter->ExportIntersectable(intersect);
|
---|
689 | }
|
---|
690 |
|
---|
691 | cout << "vssrays: " << (int)mVssRays.size() << endl;
|
---|
692 | ExportVssRays(exporter, mVssRays);
|
---|
693 |
|
---|
694 | /////////////////
|
---|
695 | //-- export view cell geometry
|
---|
696 |
|
---|
697 | exporter->SetWireframe();
|
---|
698 |
|
---|
699 | m.mDiffuseColor = RgbColor(0, 1, 0);
|
---|
700 | exporter->SetForcedMaterial(m);
|
---|
701 |
|
---|
702 | //mViewCellsManager->ExportViewCellGeometry(exporter, vc, NULL, NULL);
|
---|
703 | //mViewCellsManager->ExportViewCellGeometry(exporter, mCurrentViewCell, NULL, NULL);
|
---|
704 |
|
---|
705 | AxisAlignedBox3 bbox = mCurrentViewCell->GetMesh()->mBox;
|
---|
706 | exporter->ExportBox(bbox);
|
---|
707 | //exporter->SetFilled();
|
---|
708 |
|
---|
709 | delete exporter;
|
---|
710 | }
|
---|
711 |
|
---|
712 |
|
---|
713 | void GvsPreprocessor::VisualizeViewCells()
|
---|
714 | {
|
---|
715 | char str[64]; sprintf(str, "tmp/pass%06d_%04d-", mProcessedViewCells, mPass);
|
---|
716 |
|
---|
717 | // visualization
|
---|
718 | if (mGvsStats.mPassContribution > 0)
|
---|
719 | {
|
---|
720 | const bool exportRays = true;
|
---|
721 | const bool exportPvs = true;
|
---|
722 |
|
---|
723 | mViewCellsManager->ExportSingleViewCells(mObjects,
|
---|
724 | 10,
|
---|
725 | false,
|
---|
726 | exportPvs,
|
---|
727 | exportRays,
|
---|
728 | 1000,
|
---|
729 | str);
|
---|
730 | }
|
---|
731 |
|
---|
732 | // remove pass samples
|
---|
733 | ViewCellContainer::const_iterator vit, vit_end = mViewCellsManager->GetViewCells().end();
|
---|
734 |
|
---|
735 | for (vit = mViewCellsManager->GetViewCells().begin(); vit != vit_end; ++ vit)
|
---|
736 | {
|
---|
737 | (*vit)->DelRayRefs();
|
---|
738 | }
|
---|
739 | }
|
---|
740 |
|
---|
741 |
|
---|
742 | void GvsPreprocessor::ProcessViewCell()
|
---|
743 | {
|
---|
744 | //Intersectable::NewMail();
|
---|
745 |
|
---|
746 | // compute direct intersections with view cell
|
---|
747 | IntersectWithViewCell();
|
---|
748 |
|
---|
749 | mGvsStats.mPerViewCellSamples = 0;
|
---|
750 | int oldContribution = mGvsStats.mTotalContribution;
|
---|
751 | int passSamples = 0;
|
---|
752 |
|
---|
753 | //while (mGvsStats.mPerViewCellSamples < mTotalSamples)
|
---|
754 | while (1)
|
---|
755 | {
|
---|
756 | mRayCaster->InitPass();
|
---|
757 |
|
---|
758 | // Ray queue empty =>
|
---|
759 | // cast a number of uniform samples to fill ray queue
|
---|
760 | int newSamples = CastInitialSamples(mInitialSamples, mSamplingType);
|
---|
761 |
|
---|
762 | if (!mOnlyRandomSampling)
|
---|
763 | newSamples += ProcessQueue();
|
---|
764 |
|
---|
765 | passSamples += newSamples;
|
---|
766 | mGvsStats.mPerViewCellSamples += newSamples;
|
---|
767 |
|
---|
768 | if (passSamples >= mGvsSamplesPerPass)
|
---|
769 | {
|
---|
770 | ++ mPass;
|
---|
771 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
772 |
|
---|
773 | ////////
|
---|
774 | //-- stats
|
---|
775 |
|
---|
776 | mGvsStats.mPass = mPass;
|
---|
777 |
|
---|
778 | cout << "\nPass " << mPass << " #samples: " << mGvsStats.mPerViewCellSamples << endl;
|
---|
779 | cout << "contribution=" << mGvsStats.mPassContribution << " (of " << mMinContribution << ")" << endl;
|
---|
780 |
|
---|
781 | // termination criterium
|
---|
782 | if (mGvsStats.mPassContribution < mMinContribution)
|
---|
783 | {
|
---|
784 | break;
|
---|
785 | }
|
---|
786 |
|
---|
787 | // reset
|
---|
788 | oldContribution = mGvsStats.mTotalContribution;
|
---|
789 | mGvsStats.mPassContribution = 0;
|
---|
790 | passSamples = 0;
|
---|
791 | }
|
---|
792 | }
|
---|
793 | }
|
---|
794 |
|
---|
795 |
|
---|
796 | void GvsPreprocessor::CompileViewCellsList()
|
---|
797 | {
|
---|
798 | vector<ViewCellPoints *> *vcPoints = mViewCellsManager->GetViewCellPoints();
|
---|
799 |
|
---|
800 |
|
---|
801 | int i = 0;
|
---|
802 | if (!vcPoints->empty())
|
---|
803 | {
|
---|
804 | cout << "loading view cell list" << endl;
|
---|
805 |
|
---|
806 | vector<ViewCellPoints *>::const_iterator vit, vit_end = vcPoints->end();
|
---|
807 |
|
---|
808 | for (vit = vcPoints->begin(); vit != vit_end; ++ vit)
|
---|
809 | {//cout << i ++ << " " << (*vit)->first->GetId() << endl;
|
---|
810 | mViewCells.push_back((*vit)->first);
|
---|
811 | }
|
---|
812 |
|
---|
813 | return;
|
---|
814 | }
|
---|
815 |
|
---|
816 | while ((int)mViewCells.size() < mMaxViewCells)
|
---|
817 | {
|
---|
818 | if (0)
|
---|
819 | {
|
---|
820 | mViewCells.push_back(mViewCellsManager->GetViewCell((int)mViewCells.size()));
|
---|
821 | continue;
|
---|
822 | }
|
---|
823 |
|
---|
824 | // HACK
|
---|
825 | const int tries = 10000;
|
---|
826 | int i = 0;
|
---|
827 |
|
---|
828 | for (i = 0; i < tries; ++ i)
|
---|
829 | {
|
---|
830 | const int idx = (int)RandomValue(0.0f, (float)mViewCellsManager->GetNumViewCells() - 0.5f);
|
---|
831 |
|
---|
832 | ViewCell *viewCell = mViewCellsManager->GetViewCell(idx);
|
---|
833 |
|
---|
834 | if (!viewCell->Mailed())
|
---|
835 | {
|
---|
836 | viewCell->Mail();
|
---|
837 | break;
|
---|
838 | }
|
---|
839 | //if (viewCell->GetId() == 36658)
|
---|
840 | //{
|
---|
841 | mViewCells.push_back(viewCell);
|
---|
842 | // return;
|
---|
843 | //}
|
---|
844 | }
|
---|
845 |
|
---|
846 | if (i == tries)
|
---|
847 | {
|
---|
848 | cerr << "big error! no view cell found" << endl;
|
---|
849 | return;
|
---|
850 | }
|
---|
851 | }
|
---|
852 | }
|
---|
853 |
|
---|
854 |
|
---|
855 | void GvsPreprocessor::IntersectWithViewCell()
|
---|
856 | {
|
---|
857 | mCurrentViewCell->GetMesh()->ComputeBoundingBox();
|
---|
858 | AxisAlignedBox3 box = mCurrentViewCell->GetMesh()->mBox;
|
---|
859 | //cout << "box: " << box << endl;
|
---|
860 | vector<KdLeaf *> leaves;
|
---|
861 |
|
---|
862 | mKdTree->GetBoxIntersections(box, leaves);
|
---|
863 |
|
---|
864 | vector<KdLeaf *>::const_iterator lit, lit_end = leaves.end();
|
---|
865 |
|
---|
866 | for (lit = leaves.begin(); lit != leaves.end(); ++ lit)
|
---|
867 | {
|
---|
868 | KdLeaf *leaf = *lit;
|
---|
869 | ObjectContainer::const_iterator oit, oit_end = leaf->mObjects.end();
|
---|
870 |
|
---|
871 | for (oit = leaf->mObjects.begin(); oit != oit_end; ++ oit)
|
---|
872 | {
|
---|
873 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(*oit);
|
---|
874 |
|
---|
875 | if (box.Intersects(triObj->GetItem()))
|
---|
876 | {
|
---|
877 | if (!triObj->mCounter)
|
---|
878 | {
|
---|
879 | triObj->mCounter = 1;
|
---|
880 | mTrianglePvs.push_back(triObj);
|
---|
881 | }
|
---|
882 | }
|
---|
883 | }
|
---|
884 | }
|
---|
885 | }
|
---|
886 |
|
---|
887 |
|
---|
888 | void GvsPreprocessor::PerViewCellComputation()
|
---|
889 | {
|
---|
890 | // hack: reset counter
|
---|
891 | ObjectContainer::const_iterator oit, oit_end = mObjects.end();
|
---|
892 |
|
---|
893 | for (oit = mObjects.begin(); oit != oit_end; ++ oit)
|
---|
894 | {
|
---|
895 | (*oit)->mCounter = 0;
|
---|
896 | }
|
---|
897 | int dummy = 0;
|
---|
898 | while (NextViewCell())// && (dummy < 3))
|
---|
899 | {
|
---|
900 | //++ dummy;
|
---|
901 | //if (mProcessedViewCells < 53) continue;
|
---|
902 |
|
---|
903 | long startTime = GetTime();
|
---|
904 | cout << "\n***********************\n"
|
---|
905 | << "processing view cell " << mProcessedViewCells
|
---|
906 | << " (id: " << mCurrentViewCell->GetId() << ")" << endl;
|
---|
907 |
|
---|
908 | // compute the pvs of the current view cell
|
---|
909 | ProcessViewCell();
|
---|
910 |
|
---|
911 | //mGvsStats.mTrianglePvs = mCurrentViewCell->GetPvs().GetSize();
|
---|
912 | mGvsStats.mTrianglePvs = (int)mTrianglePvs.size();
|
---|
913 | mGvsStats.mTotalTrianglePvs += mGvsStats.mTrianglePvs;
|
---|
914 |
|
---|
915 | ObjectContainer objectPvs;
|
---|
916 |
|
---|
917 | // exchange triangle pvs with objects
|
---|
918 | //UpdatePvs(mCurrentViewCell);
|
---|
919 | GetObjectPvs(objectPvs);
|
---|
920 |
|
---|
921 | cout << "triangle pvs of " << (int)mTrianglePvs.size()
|
---|
922 | << " was converted to object pvs of " << (int)objectPvs.size() << endl;
|
---|
923 |
|
---|
924 | ////////
|
---|
925 | //-- stats
|
---|
926 |
|
---|
927 | mGvsStats.mViewCells = mProcessedViewCells;//mPass;
|
---|
928 | //mGvsStats.mPerViewCellPvs = mCurrentViewCell->GetPvs().GetSize();
|
---|
929 | mGvsStats.mPerViewCellPvs = (int)objectPvs.size();
|
---|
930 |
|
---|
931 | mGvsStats.mTotalPvs += mGvsStats.mPerViewCellPvs;
|
---|
932 | mGvsStats.mTotalSamples += mGvsStats.mPerViewCellSamples;
|
---|
933 |
|
---|
934 | // timing
|
---|
935 | const long currentTime = GetTime();
|
---|
936 |
|
---|
937 | mGvsStats.mTimePerViewCell = TimeDiff(startTime, currentTime) * 1e-3f;
|
---|
938 | mGvsStats.mTotalTime += mGvsStats.mTimePerViewCell;
|
---|
939 |
|
---|
940 | //lastTime = currentTime;
|
---|
941 |
|
---|
942 | mGvsStats.Stop();
|
---|
943 | mGvsStats.Print(mGvsStatsStream);
|
---|
944 |
|
---|
945 | mTrianglePvs.clear();
|
---|
946 |
|
---|
947 | if (GVS_DEBUG)
|
---|
948 | {
|
---|
949 | //VisualizeViewCell(mCurrentViewCell);
|
---|
950 | VisualizeViewCell(objectPvs);
|
---|
951 | CLEAR_CONTAINER(mVssRays);
|
---|
952 | }
|
---|
953 |
|
---|
954 | // is this really necessary?
|
---|
955 | //ClearRayQueue();
|
---|
956 | cout << "finished" << endl;
|
---|
957 | if (mEvaluatePixelError || mExportVisibility)
|
---|
958 | {
|
---|
959 | StorePvs(objectPvs);
|
---|
960 | }
|
---|
961 | }
|
---|
962 | }
|
---|
963 |
|
---|
964 |
|
---|
965 | void GvsPreprocessor::StorePvs(const ObjectContainer &objectPvs)
|
---|
966 | {
|
---|
967 | ObjectContainer::const_iterator oit, oit_end = objectPvs.end();
|
---|
968 |
|
---|
969 | for (oit = objectPvs.begin(); oit != oit_end; ++ oit)
|
---|
970 | {
|
---|
971 | mCurrentViewCell->GetPvs().AddSample(*oit, 1);
|
---|
972 | }
|
---|
973 | }
|
---|
974 |
|
---|
975 | /*
|
---|
976 | void GvsPreprocessor::ComputeRenderError()
|
---|
977 | {
|
---|
978 | cout << "computing gvs render error" << endl;
|
---|
979 | vector<ViewCellPoints *> *vcPoints = mViewCellsManager->GetViewCellPoints();
|
---|
980 |
|
---|
981 | vector<ViewCellPoints *>::const_iterator vit, vit_end = vcPoints->end();
|
---|
982 |
|
---|
983 | for (vit = vcPoints->begin(); vit != vit_end; ++ vit)
|
---|
984 | {
|
---|
985 | ViewCellPoints *vcPoints = *vit;
|
---|
986 |
|
---|
987 | renderer->EvalPvsStat(vcPoints->second);
|
---|
988 |
|
---|
989 | mStats <<
|
---|
990 | "#ViewCell\n" << vcPoints->first->GetId() << endl <<
|
---|
991 | "#AvgPvsRenderError\n" <<renderer->mPvsStat.GetAvgError() << endl <<
|
---|
992 | "#AvgPixelError\n" << renderer->GetAvgPixelError() << endl <<
|
---|
993 | "#MaxPixelError\n" << renderer->GetMaxPixelError() << endl <<
|
---|
994 | "#MaxPvsRenderError\n" << renderer->mPvsStat.GetMaxError() << endl <<
|
---|
995 | "#ErrorFreeFrames\n" << renderer->mPvsStat.GetErrorFreeFrames() << endl <<
|
---|
996 | "#AvgRenderPvs\n" << renderer->mPvsStat.GetAvgPvs() << endl;
|
---|
997 | }
|
---|
998 | }
|
---|
999 | */
|
---|
1000 |
|
---|
1001 | void GvsPreprocessor::UpdatePvs(ViewCell *currentViewCell)
|
---|
1002 | {
|
---|
1003 | ObjectPvs newPvs;
|
---|
1004 | BvhLeaf::NewMail();
|
---|
1005 |
|
---|
1006 | ObjectPvsIterator pit = currentViewCell->GetPvs().GetIterator();
|
---|
1007 |
|
---|
1008 | // output PVS of view cell
|
---|
1009 | while (pit.HasMoreEntries())
|
---|
1010 | {
|
---|
1011 | Intersectable *intersect = pit.Next();
|
---|
1012 |
|
---|
1013 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1014 |
|
---|
1015 | if (!bv || bv->Mailed())
|
---|
1016 | continue;
|
---|
1017 |
|
---|
1018 | bv->Mail();
|
---|
1019 |
|
---|
1020 | //m.mDiffuseColor = RgbColor(1, 0, 0);
|
---|
1021 | newPvs.AddSampleDirty(bv, 1.0f);
|
---|
1022 | }
|
---|
1023 |
|
---|
1024 | newPvs.SimpleSort();
|
---|
1025 |
|
---|
1026 | currentViewCell->SetPvs(newPvs);
|
---|
1027 | }
|
---|
1028 |
|
---|
1029 |
|
---|
1030 | void GvsPreprocessor::GetObjectPvs(ObjectContainer &objectPvs) const
|
---|
1031 | {
|
---|
1032 | objectPvs.reserve((int)mTrianglePvs.size());
|
---|
1033 |
|
---|
1034 | BvhLeaf::NewMail();
|
---|
1035 |
|
---|
1036 | ObjectContainer::const_iterator oit, oit_end = mTrianglePvs.end();
|
---|
1037 |
|
---|
1038 | for (oit = mTrianglePvs.begin(); oit != oit_end; ++ oit)
|
---|
1039 | {
|
---|
1040 | Intersectable *intersect = *oit;
|
---|
1041 |
|
---|
1042 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1043 |
|
---|
1044 | // hack: reset counter
|
---|
1045 | (*oit)->mCounter = 0;
|
---|
1046 |
|
---|
1047 | if (!bv || bv->Mailed())
|
---|
1048 | continue;
|
---|
1049 |
|
---|
1050 | bv->Mail();
|
---|
1051 |
|
---|
1052 | objectPvs.push_back(bv);
|
---|
1053 | }
|
---|
1054 | }
|
---|
1055 |
|
---|
1056 |
|
---|
1057 | void GvsPreprocessor::GlobalComputation()
|
---|
1058 | {
|
---|
1059 | int passSamples = 0;
|
---|
1060 | int oldContribution = 0;
|
---|
1061 |
|
---|
1062 | while (mGvsStats.mTotalSamples < mTotalSamples)
|
---|
1063 | {
|
---|
1064 | mRayCaster->InitPass();
|
---|
1065 | // Ray queue empty =>
|
---|
1066 | // cast a number of uniform samples to fill ray queue
|
---|
1067 | int newSamples = CastInitialSamples(mInitialSamples, mSamplingType);
|
---|
1068 |
|
---|
1069 | if (!mOnlyRandomSampling)
|
---|
1070 | newSamples += ProcessQueue();
|
---|
1071 |
|
---|
1072 | passSamples += newSamples;
|
---|
1073 | mGvsStats.mTotalSamples += newSamples;
|
---|
1074 |
|
---|
1075 | if (passSamples % (mGvsSamplesPerPass + 1) == mGvsSamplesPerPass)
|
---|
1076 | {
|
---|
1077 | ++ mPass;
|
---|
1078 |
|
---|
1079 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
1080 |
|
---|
1081 | ////////
|
---|
1082 | //-- stats
|
---|
1083 |
|
---|
1084 | //cout << "\nPass " << mPass << " #samples: " << mGvsStats.mTotalSamples << " of " << mTotalSamples << endl;
|
---|
1085 | mGvsStats.mPass = mPass;
|
---|
1086 | mGvsStats.Stop();
|
---|
1087 | mGvsStats.Print(mGvsStatsStream);
|
---|
1088 |
|
---|
1089 | // reset
|
---|
1090 | oldContribution = mGvsStats.mTotalContribution;
|
---|
1091 | mGvsStats.mPassContribution = 0;
|
---|
1092 | passSamples = 0;
|
---|
1093 |
|
---|
1094 | if (GVS_DEBUG)
|
---|
1095 | VisualizeViewCells();
|
---|
1096 | }
|
---|
1097 | }
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 |
|
---|
1101 | bool GvsPreprocessor::ComputeVisibility()
|
---|
1102 | {
|
---|
1103 | cout << "Gvs Preprocessor started\n" << flush;
|
---|
1104 | const long startTime = GetTime();
|
---|
1105 |
|
---|
1106 | //Randomize(0);
|
---|
1107 | mGvsStats.Reset();
|
---|
1108 | mGvsStats.Start();
|
---|
1109 |
|
---|
1110 | if (!mLoadViewCells)
|
---|
1111 | {
|
---|
1112 | /// construct the view cells from the scratch
|
---|
1113 | ConstructViewCells();
|
---|
1114 | // reset pvs already gathered during view cells construction
|
---|
1115 | mViewCellsManager->ResetPvs();
|
---|
1116 | cout << "finished view cell construction" << endl;
|
---|
1117 | }
|
---|
1118 | else if (0)
|
---|
1119 | {
|
---|
1120 | //-- test successful view cells loading by exporting them again
|
---|
1121 | VssRayContainer dummies;
|
---|
1122 | mViewCellsManager->Visualize(mObjects, dummies);
|
---|
1123 | mViewCellsManager->ExportViewCells("test.xml.gz", mViewCellsManager->GetExportPvs(), mObjects);
|
---|
1124 | }
|
---|
1125 |
|
---|
1126 | mGvsStats.Stop();
|
---|
1127 | mGvsStats.Print(mGvsStatsStream);
|
---|
1128 |
|
---|
1129 | if (mPerViewCell)
|
---|
1130 | {
|
---|
1131 | // list of view cells to compute
|
---|
1132 | CompileViewCellsList();
|
---|
1133 | PerViewCellComputation();
|
---|
1134 |
|
---|
1135 | if (mEvaluatePixelError)
|
---|
1136 | {
|
---|
1137 | ComputeRenderError();
|
---|
1138 | }
|
---|
1139 | }
|
---|
1140 | else
|
---|
1141 | {
|
---|
1142 | GlobalComputation();
|
---|
1143 | }
|
---|
1144 |
|
---|
1145 | cout << "cast " << 2 * mGvsStats.mTotalSamples / (1e3f * TimeDiff(startTime, GetTime())) << "M rays/s" << endl;
|
---|
1146 |
|
---|
1147 | if (GVS_DEBUG)
|
---|
1148 | {
|
---|
1149 | Visualize();
|
---|
1150 | CLEAR_CONTAINER(mVssRays);
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 | // export the preprocessed information to a file
|
---|
1154 | if (0 && mExportVisibility)
|
---|
1155 | {
|
---|
1156 | ExportPreprocessedData(mVisibilityFileName);
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | return true;
|
---|
1160 | }
|
---|
1161 |
|
---|
1162 |
|
---|
1163 | void GvsPreprocessor::DeterminePvsObjects(VssRayContainer &rays)
|
---|
1164 | {
|
---|
1165 | mViewCellsManager->DeterminePvsObjects(rays, true);
|
---|
1166 | }
|
---|
1167 |
|
---|
1168 |
|
---|
1169 | void GvsPreprocessor::Visualize()
|
---|
1170 | {
|
---|
1171 | Exporter *exporter = Exporter::GetExporter("gvs.wrl");
|
---|
1172 |
|
---|
1173 | if (!exporter)
|
---|
1174 | return;
|
---|
1175 |
|
---|
1176 | vector<VizStruct>::const_iterator vit, vit_end = vizContainer.end();
|
---|
1177 |
|
---|
1178 | for (vit = vizContainer.begin(); vit != vit_end; ++ vit)
|
---|
1179 | {
|
---|
1180 | exporter->SetWireframe();
|
---|
1181 | exporter->ExportPolygon((*vit).enlargedTriangle);
|
---|
1182 | //Material m;
|
---|
1183 | exporter->SetFilled();
|
---|
1184 | Polygon3 poly = Polygon3((*vit).originalTriangle);
|
---|
1185 | exporter->ExportPolygon(&poly);
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | VssRayContainer::const_iterator rit, rit_end = mVssRays.end();
|
---|
1189 |
|
---|
1190 | for (rit = mVssRays.begin(); rit != rit_end; ++ rit)
|
---|
1191 | {
|
---|
1192 | Intersectable *obj = (*rit)->mTerminationObject;
|
---|
1193 | exporter->ExportIntersectable(obj);
|
---|
1194 | }
|
---|
1195 |
|
---|
1196 | ExportVssRays(exporter, mVssRays);
|
---|
1197 |
|
---|
1198 | delete exporter;
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 |
|
---|
1202 | void GvsStatistics::Print(ostream &app) const
|
---|
1203 | {
|
---|
1204 | app << "#ViewCells\n" << mViewCells << endl;
|
---|
1205 | app << "#ViewCellId\n" << mViewCellId << endl;
|
---|
1206 | app << "#TotalTime\n" << mTotalTime << endl;
|
---|
1207 | app << "#TimePerViewCell\n" << mTimePerViewCell << endl;;
|
---|
1208 |
|
---|
1209 | app << "#RaysPerSec\n" << RaysPerSec() << endl;
|
---|
1210 |
|
---|
1211 | app << "#TrianglePvs\n" << mTrianglePvs << endl;
|
---|
1212 | app << "#TotalTrianglePvs\n" << mTotalTrianglePvs << endl;
|
---|
1213 |
|
---|
1214 | app << "#PerViewCellPvs\n" << mPerViewCellPvs << endl;
|
---|
1215 | app << "#TotalPvs\n" << mTotalPvs << endl;
|
---|
1216 |
|
---|
1217 | app << "#PerViewCellSamples\n" << mPerViewCellSamples << endl;
|
---|
1218 | app << "#TotalSamples\n" << mTotalSamples << endl;
|
---|
1219 | app << "#SamplesContri\n" << mTotalContribution << endl;
|
---|
1220 |
|
---|
1221 | //app << "#ReverseSamples\n" << mReverseSamples << endl;
|
---|
1222 | //app << "#BorderSamples\n" << mBorderSamples << endl;
|
---|
1223 |
|
---|
1224 | //app << "#Pass\n" << mPass << endl;
|
---|
1225 | //app << "#ScDiff\n" << mPassContribution << endl;
|
---|
1226 | //app << "#GvsRuns\n" << mGvsPass << endl;
|
---|
1227 |
|
---|
1228 | app << endl;
|
---|
1229 | }
|
---|
1230 |
|
---|
1231 |
|
---|
1232 | }
|
---|