1 | #include "Environment.h"
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2 | #include "GvsPreprocessor.h"
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3 | #include "GlRenderer.h"
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4 | #include "VssRay.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "Triangle3.h"
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7 | #include "IntersectableWrapper.h"
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8 | #include "Plane3.h"
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9 | #include "RayCaster.h"
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10 | #include "Exporter.h"
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11 | #include "SamplingStrategy.h"
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12 | #include "BvHierarchy.h"
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13 | #include "Polygon3.h"
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14 | #include "IntersectableWrapper.h"
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15 | #include "Timer/PerfTimer.h"
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16 | #include "Vector2.h"
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17 | #include "RndGauss.h"
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18 |
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19 |
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20 |
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21 | namespace GtpVisibilityPreprocessor
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22 | {
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23 |
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24 | #define GVS_DEBUG 0
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25 | #define NOT_ACCOUNTED_OBJECT 0
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26 | #define ACCOUNTED_OBJECT 2
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27 | #define DETERMINISTIC_GVS 0
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28 |
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29 | static const float MIN_DIST = 0.001f;
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30 |
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31 | static ObjectContainer myobjects;
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32 | static int sInvalidSamples = 0;
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33 |
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34 | ///////////
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35 | //-- timers
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36 |
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37 |
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38 | static PerfTimer rayTimer;
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39 | static PerfTimer kdPvsTimer;
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40 | static PerfTimer gvsTimer;
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41 | static PerfTimer initialTimer;
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42 | static PerfTimer intersectionTimer;
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43 | static PerfTimer preparationTimer;
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44 | static PerfTimer mainLoopTimer;
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45 | static PerfTimer contributionTimer;
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46 | static PerfTimer castTimer;
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47 | static PerfTimer generationTimer;
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48 |
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49 |
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50 | /////////////////////
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51 |
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52 |
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53 | /** Visualization structure for the GVS algorithm.
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54 | */
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55 | struct VizStruct
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56 | {
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57 | Polygon3 *enlargedTriangle;
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58 | Triangle3 originalTriangle;
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59 | VssRay *ray;
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60 | };
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61 |
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62 | static vector<VizStruct> vizContainer;
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63 |
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64 |
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65 |
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66 |
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67 | GvsPreprocessor::GvsPreprocessor():
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68 | Preprocessor(),
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69 | mProcessedViewCells(0),
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70 | mCurrentViewCell(NULL),
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71 | mCurrentViewPoint(Vector3(0.0f, 0.0f, 0.0f)),
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72 | mOnlyRandomSampling(false)
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73 | //mOnlyRandomSampling(true)
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74 | {
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75 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.totalSamples", mTotalSamples);
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76 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.initialSamples", mInitialSamples);
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77 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.gvsSamplesPerPass", mGvsSamplesPerPass);
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78 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.minContribution", mMinContribution);
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79 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.epsilon", mEps);
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80 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.threshold", mThreshold);
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81 | Environment::GetSingleton()->GetBoolValue("GvsPreprocessor.perViewCell", mPerViewCell);
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82 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.maxViewCells", mMaxViewCells);
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83 |
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84 | Environment::GetSingleton()->GetBoolValue("Preprocessor.evaluatePixelError", mEvaluatePixelError);
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85 |
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86 | Environment::GetSingleton()->GetBoolValue("ViewCells.useKdPvs", mUseKdPvs);
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87 |
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88 |
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89 | char gvsStatsLog[100];
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90 | Environment::GetSingleton()->GetStringValue("GvsPreprocessor.stats", gvsStatsLog);
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91 | mGvsStatsStream.open(gvsStatsLog);
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92 |
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93 | cout << "number of gvs samples per pass: " << mGvsSamplesPerPass << endl;
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94 | cout << "number of samples per pass: " << mSamplesPerPass << endl;
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95 | cout << "only random sampling: " << mOnlyRandomSampling << endl;
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96 |
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97 | Debug << "Gvs preprocessor options" << endl;
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98 | Debug << "number of total samples: " << mTotalSamples << endl;
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99 | Debug << "number of initial samples: " << mInitialSamples << endl;
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100 | Debug << "threshold: " << mThreshold << endl;
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101 | Debug << "epsilon: " << mEps << endl;
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102 | Debug << "stats: " << gvsStatsLog << endl;
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103 | Debug << "per view cell: " << mPerViewCell << endl;
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104 | Debug << "max view cells: " << mMaxViewCells << endl;
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105 | Debug << "min contribution: " << mMinContribution << endl;
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106 |
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107 | mDistribution = new ViewCellBasedDistribution(*this, NULL);
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108 |
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109 | mGvsStats.Reset();
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110 |
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111 | // hack: some generic statistical values that can be used
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112 | // by an application using the preprocessor
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113 | for (int i = 0; i < 2; ++ i)
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114 | mGenericStats[i] = 0;
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115 | }
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116 |
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117 |
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118 | GvsPreprocessor::~GvsPreprocessor()
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119 | {
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120 | delete mDistribution;
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121 | ClearRayQueue();
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122 | }
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123 |
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124 |
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125 | void GvsPreprocessor::ClearRayQueue()
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126 | {
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127 | // clean ray queue
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128 | while (!mRayQueue.empty())
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129 | {
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130 | // handle next ray
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131 | VssRay *ray = mRayQueue.top();
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132 | mRayQueue.pop();
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133 |
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134 | // note: deletion of the ray is handled by ray pool
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135 | }
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136 | }
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137 |
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138 |
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139 | ViewCell *GvsPreprocessor::NextViewCell()
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140 | {
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141 | if (mProcessedViewCells == (int)mViewCells.size())
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142 | return NULL; // no more view cells
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143 |
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144 | ViewCell *vc = mViewCells[mProcessedViewCells];
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145 |
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146 | if (!vc->GetMesh())
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147 | mViewCellsManager->CreateMesh(vc);
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148 |
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149 | mGvsStats.mViewCellId = vc->GetId();
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150 |
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151 | Debug << "vc: " << vc->GetId() << endl;
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152 |
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153 | ++ mProcessedViewCells;
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154 |
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155 | return vc;
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156 | }
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157 |
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158 |
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159 | int GvsPreprocessor::CheckDiscontinuity(const VssRay ¤tRay,
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160 | const Triangle3 &hitTriangle,
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161 | const VssRay &oldRay)
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162 | {
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163 | // the predicted hitpoint: we expect to hit the same mesh again
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164 | Vector3 predictedHit = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
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165 |
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166 | float predictedLen = Magnitude(predictedHit - currentRay.mOrigin);
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167 | float len = Magnitude(currentRay.mTermination - currentRay.mOrigin);
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168 |
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169 | // distance large => this is likely to be a discontinuity
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170 | if (!((predictedLen - len) > mThreshold))
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171 | // q: rather use relative distance?
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172 | //if ((predictedLen / len) > mThreshold)
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173 | return 0;
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174 |
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175 | SimpleRay simpleRay;
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176 |
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177 | // apply reverse sampling to find the gap
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178 | if (!ComputeReverseRay(currentRay, hitTriangle, oldRay, simpleRay))
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179 | return 0;
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180 |
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181 | static VssRayContainer reverseRays;
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182 | reverseRays.clear();
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183 |
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184 | if (DETERMINISTIC_GVS)
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185 | {
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186 | VssRay *reverseRay =
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187 | mRayCaster->CastRay(simpleRay, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
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188 |
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189 | reverseRays.push_back(reverseRay);
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190 | }
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191 | else
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192 | {
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193 | if (0)
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194 | CastRayBundle4(simpleRay, reverseRays, mViewCellsManager->GetViewSpaceBox());
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195 | else
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196 | CastRayBundle16(simpleRay, reverseRays);
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197 | }
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198 |
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199 | mGvsStats.mReverseSamples += (int)reverseRays.size();
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200 |
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201 | EnqueueRays(reverseRays);
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202 |
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203 | return (int)reverseRays.size();
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204 | }
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205 |
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206 |
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207 | int GvsPreprocessor::CountObject(Intersectable *triObj)
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208 | {
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209 | int numObjects = 0;
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210 |
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211 | if ((triObj->mCounter != (NOT_ACCOUNTED_OBJECT + 1)) &&
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212 | (triObj->mCounter != (ACCOUNTED_OBJECT + 1)))
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213 | {
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214 | ++ triObj->mCounter;
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215 | ++ numObjects;
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216 | }
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217 |
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218 | mGenericStats[1] += numObjects;
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219 |
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220 | return numObjects;
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221 | }
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222 |
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223 |
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224 | void GvsPreprocessor::UpdateStatsForVisualization(KdIntersectable *kdInt)
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225 | {
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226 | int numObj = 0;
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227 |
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228 | // count new objects in pvs due to kd node conversion
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229 | myobjects.clear();
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230 | // also gather duplicates to avoid mailing
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231 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), myobjects);
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232 |
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233 | ObjectContainer::const_iterator oit, oit_end = myobjects.end();
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234 |
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235 | for (oit = myobjects.begin(); oit != oit_end; ++ oit)
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236 | numObj += CountObject(*oit);
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237 |
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238 | mViewCellsManager->UpdateStatsForViewCell(mCurrentViewCell, kdInt, numObj);
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239 | }
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240 |
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241 |
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242 | void GvsPreprocessor::AddKdNodeToPvs(const Vector3 &termination)
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243 | {
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244 | kdPvsTimer.Entry();
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245 |
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246 | // exchange the triangle with the node in the pvs for kd pvs
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247 | KdNode *node = mKdTree->GetPvsNode(termination);
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248 |
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249 | //KdNode *node = mKdTree->GetPvsNodeCheck(ray.mTermination, obj);
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250 | //if (!node) cerr << "e " << obj->GetBox() << " " << ray.mTermination << endl; else
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251 | if (!node->Mailed())
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252 | {
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253 | // add to pvs
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254 | node->Mail();
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255 | KdIntersectable *kdInt = mKdTree->GetOrCreateKdIntersectable(node);
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256 | mCurrentViewCell->GetPvs().AddSampleDirty(kdInt, 1.0f);
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257 |
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258 | if (QT_VISUALIZATION_SHOWN) UpdateStatsForVisualization(kdInt);
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259 | }
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260 |
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261 | kdPvsTimer.Exit();
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262 | }
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263 |
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264 |
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265 | bool GvsPreprocessor::HasContribution(VssRay &ray)
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266 | {
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267 | if (!ray.mTerminationObject)
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268 | return false;
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269 |
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270 | contributionTimer.Entry();
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271 |
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272 | bool result;
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273 |
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274 | if (!mPerViewCell)
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275 | {
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276 | // store the rays + the intersected view cells
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277 | const bool storeViewCells = false;
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278 |
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279 | mViewCellsManager->ComputeSampleContribution(ray,
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280 | true,
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281 | storeViewCells,
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282 | true);
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283 |
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284 | result = ray.mPvsContribution > 0;
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285 | }
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286 | else // original per view cell gvs
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287 | {
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288 | // test if triangle was accounted for yet
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289 | result = AddTriangleObject(ray.mTerminationObject);
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290 |
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291 | if (mUseKdPvs)
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292 | AddKdNodeToPvs(ray.mTermination);
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293 | }
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294 |
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295 | contributionTimer.Exit();
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296 |
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297 | return result;
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298 | }
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299 |
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300 |
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301 | bool GvsPreprocessor::HandleRay(VssRay *vssRay)
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302 | {
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303 | if (!vssRay || !HasContribution(*vssRay))
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304 | return false;
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305 |
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306 | if (0 && GVS_DEBUG)
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307 | mVssRays.push_back(new VssRay(*vssRay));
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308 |
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309 | // add new ray to ray queue
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310 | mRayQueue.push(vssRay);
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311 |
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312 | ++ mGvsStats.mTotalContribution;
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313 |
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314 | return true;
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315 | }
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316 |
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317 |
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318 | /** Creates 3 new vertices for triangle vertex with specified index.
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319 | */
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320 | void GvsPreprocessor::CreateDisplacedVertices(VertexContainer &vertices,
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321 | const Triangle3 &hitTriangle,
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322 | const VssRay &ray,
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323 | const int index) const
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324 | {
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325 | const int indexU = (index + 1) % 3;
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326 | const int indexL = (index == 0) ? 2 : index - 1;
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327 |
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328 | const Vector3 a = hitTriangle.mVertices[index] - ray.GetOrigin();
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329 | const Vector3 b = hitTriangle.mVertices[indexU] - hitTriangle.mVertices[index];
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330 | const Vector3 c = hitTriangle.mVertices[index] - hitTriangle.mVertices[indexL];
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331 |
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332 | const float len = Magnitude(a);
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333 |
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334 | const Vector3 dir1 = Normalize(CrossProd(a, b)); //N((pi-xp)×(pi+1- pi));
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335 | const Vector3 dir2 = Normalize(CrossProd(a, c)); // N((pi-xp)×(pi- pi-1))
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336 | const Vector3 dir3 = DotProd(dir2, dir1) > 0 ? // N((pi-xp)×di,i-1+di,i+1×(pi-xp))
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337 | Normalize(dir2 + dir1) : Normalize(CrossProd(a, dir1) + CrossProd(dir2, a));
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338 |
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339 | // compute the new three hit points
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340 | // pi, i + 1: pi+ e·|pi-xp|·di, j
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341 | const Vector3 pt1 = hitTriangle.mVertices[index] + mEps * len * dir1;
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342 | // pi, i - 1: pi+ e·|pi-xp|·di, j
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343 | const Vector3 pt2 = hitTriangle.mVertices[index] + mEps * len * dir2;
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344 | // pi, i: pi+ e·|pi-xp|·di, j
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345 | const Vector3 pt3 = hitTriangle.mVertices[index] + mEps * len * dir3;
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346 |
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347 | vertices.push_back(pt2);
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348 | vertices.push_back(pt3);
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349 | vertices.push_back(pt1);
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350 | }
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351 |
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352 |
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353 | void GvsPreprocessor::EnlargeTriangle(VertexContainer &vertices,
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354 | const Triangle3 &hitTriangle,
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355 | const VssRay &ray) const
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356 | {
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357 | CreateDisplacedVertices(vertices, hitTriangle, ray, 0);
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358 | CreateDisplacedVertices(vertices, hitTriangle, ray, 1);
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359 | CreateDisplacedVertices(vertices, hitTriangle, ray, 2);
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360 | }
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361 |
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362 |
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363 | Vector3 GvsPreprocessor::CalcPredictedHitPoint(const VssRay &newRay,
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364 | const Triangle3 &hitTriangle,
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365 | const VssRay &oldRay) const
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366 | {
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367 | // find the intersection of the plane induced by the
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368 | // hit triangle with the new ray
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369 | Plane3 plane(hitTriangle.GetNormal(), hitTriangle.mVertices[0]);
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370 |
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371 | const Vector3 hitPt =
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372 | plane.FindIntersection(newRay.mTermination, newRay.mOrigin);
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373 |
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374 | return hitPt;
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375 | }
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376 |
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377 |
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378 | static bool EqualVisibility(const VssRay &a, const VssRay &b)
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379 | {
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380 | return a.mTerminationObject == b.mTerminationObject;
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381 | }
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382 |
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383 |
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384 | int GvsPreprocessor::SubdivideEdge(const Triangle3 &hitTriangle,
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385 | const Vector3 &p1,
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386 | const Vector3 &p2,
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387 | const VssRay &ray1,
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388 | const VssRay &ray2,
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389 | const VssRay &oldRay)
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390 | {
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391 | //cout <<"y"<<Magnitude(p1 - p2) << " ";
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392 | int castRays = 0;
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393 |
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394 | // cast reverse rays if necessary
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395 | castRays += CheckDiscontinuity(ray1, hitTriangle, oldRay);
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396 | castRays += CheckDiscontinuity(ray2, hitTriangle, oldRay);
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397 |
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398 | if (EqualVisibility(ray1, ray2) || (SqrMagnitude(p1 - p2) <= MIN_DIST))
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399 | {
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400 | return castRays;
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401 | }
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402 |
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403 | // the new subdivision point
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404 | const Vector3 p = (p1 + p2) * 0.5f;
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405 | //cout << "p: " << p << " " << p1 << " " << p2 << endl;
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406 |
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407 | SimpleRay sray(oldRay.mOrigin, p - oldRay.mOrigin, SamplingStrategy::GVS, 1.0f);
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408 |
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409 | VssRay *newRay;
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410 |
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411 | // cast single ray
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412 | castTimer.Entry();
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413 |
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414 | // cast single ray to check if a triangle was missed. note: not efficient!!
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415 | newRay = mRayCaster->CastRay(sray, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
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416 | castTimer.Exit();
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417 |
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418 | ++ castRays;
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419 |
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420 | // this ray will not be further processed
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421 | // note: ray deletion is handled by ray pool
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422 | if (!newRay) return castRays;
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423 |
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424 | rayTimer.Entry();
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425 |
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426 | // new triangle discovered? => add new ray to queue
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427 | HandleRay(newRay);
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428 |
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429 | rayTimer.Exit();
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430 |
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431 | //newRay->mFlags |= VssRay::BorderSample;
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432 |
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433 | // subdivide further
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434 | castRays += SubdivideEdge(hitTriangle, p1, p, ray1, *newRay, oldRay);
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435 | castRays += SubdivideEdge(hitTriangle, p, p2, *newRay, ray2, oldRay);
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436 |
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437 | return castRays;
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438 | }
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439 |
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440 |
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441 | int GvsPreprocessor::AdaptiveBorderSampling(const VssRay ¤tRay)
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442 | {
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443 | Intersectable *tObj = currentRay.mTerminationObject;
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444 |
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445 | // question matt: can this be possible?
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446 | if (!tObj) return 0;
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447 |
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448 | Triangle3 hitTriangle;
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449 |
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450 | // other types not implemented yet
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451 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
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452 | hitTriangle = static_cast<TriangleIntersectable *>(tObj)->GetItem();
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453 | else
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454 | cout << "border sampling: " << Intersectable::GetTypeName(tObj) << " not yet implemented" << endl;
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455 |
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456 | //cout << "type: " << Intersectable::GetTypeName(tObj) << endl;
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457 | generationTimer.Entry();
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458 |
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459 | static VertexContainer enlargedTriangle;
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460 | enlargedTriangle.clear();
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461 |
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462 | /// create 3 new hit points for each vertex
|
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463 | EnlargeTriangle(enlargedTriangle, hitTriangle, currentRay);
|
---|
464 |
|
---|
465 | /// create rays from sample points and handle them
|
---|
466 | static SimpleRayContainer simpleRays;
|
---|
467 | simpleRays.clear();
|
---|
468 |
|
---|
469 | VertexContainer::const_iterator vit, vit_end = enlargedTriangle.end();
|
---|
470 |
|
---|
471 | for (vit = enlargedTriangle.begin(); vit != vit_end; ++ vit)
|
---|
472 | {
|
---|
473 | const Vector3 rayDir = (*vit) - currentRay.GetOrigin();
|
---|
474 |
|
---|
475 | SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f);
|
---|
476 | simpleRays.AddRay(sr);
|
---|
477 | }
|
---|
478 |
|
---|
479 | if (0)
|
---|
480 | {
|
---|
481 | // visualize enlarged triangles
|
---|
482 | VizStruct dummy;
|
---|
483 | dummy.enlargedTriangle = new Polygon3(enlargedTriangle);
|
---|
484 | dummy.originalTriangle = hitTriangle;
|
---|
485 | vizContainer.push_back(dummy);
|
---|
486 | }
|
---|
487 |
|
---|
488 |
|
---|
489 | //////////
|
---|
490 | //-- fill up simple rays with random rays so we can cast 16 rays at a time
|
---|
491 |
|
---|
492 | const int numRandomRays = 16 - (int)simpleRays.size();
|
---|
493 |
|
---|
494 | if (!DETERMINISTIC_GVS)
|
---|
495 | {
|
---|
496 | if (0)
|
---|
497 | {
|
---|
498 | SimpleRay mainRay = SimpleRay(currentRay.GetOrigin(),
|
---|
499 | currentRay.GetNormalizedDir(),
|
---|
500 | SamplingStrategy::GVS,
|
---|
501 | 1.0f);
|
---|
502 |
|
---|
503 | GenerateJitteredRays(simpleRays, mainRay, numRandomRays, 0);
|
---|
504 | }
|
---|
505 | else
|
---|
506 | GenerateImportanceSamples(currentRay, hitTriangle, numRandomRays, simpleRays);
|
---|
507 | }
|
---|
508 | else
|
---|
509 | GenerateRays(numRandomRays, *mDistribution, simpleRays, sInvalidSamples);
|
---|
510 |
|
---|
511 | generationTimer.Exit();
|
---|
512 |
|
---|
513 | /////////////////////
|
---|
514 | //-- cast rays to vertices and determine visibility
|
---|
515 |
|
---|
516 | static VssRayContainer vssRays;
|
---|
517 | vssRays.clear();
|
---|
518 |
|
---|
519 | // for the original implementation we don't cast double rays
|
---|
520 | const bool castDoubleRays = !mPerViewCell;
|
---|
521 | // cannot prune invalid rays because we have to compare adjacent rays
|
---|
522 | const bool pruneInvalidRays = false;
|
---|
523 |
|
---|
524 | //gvsTimer.Entry();
|
---|
525 | castTimer.Entry();
|
---|
526 |
|
---|
527 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
528 |
|
---|
529 | castTimer.Exit();
|
---|
530 | //gvsTimer.Exit();
|
---|
531 |
|
---|
532 | const int numBorderSamples = (int)vssRays.size() - numRandomRays;
|
---|
533 | int castRays = (int)simpleRays.size();
|
---|
534 |
|
---|
535 | // handle cast rays
|
---|
536 | EnqueueRays(vssRays);
|
---|
537 |
|
---|
538 | if (0)
|
---|
539 | {
|
---|
540 | // set flags
|
---|
541 | VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
542 |
|
---|
543 | for (rit = vssRays.begin(); rit != rit_end; ++ rit)
|
---|
544 | (*rit)->mFlags |= VssRay::BorderSample;
|
---|
545 | }
|
---|
546 |
|
---|
547 | // recursivly subdivide each edge
|
---|
548 | for (int i = 0; i < numBorderSamples; ++ i)
|
---|
549 | {
|
---|
550 | castRays += SubdivideEdge(hitTriangle,
|
---|
551 | enlargedTriangle[i],
|
---|
552 | enlargedTriangle[(i + 1) % numBorderSamples],
|
---|
553 | *vssRays[i],
|
---|
554 | *vssRays[(i + 1) % numBorderSamples],
|
---|
555 | currentRay);
|
---|
556 | }
|
---|
557 |
|
---|
558 | mGvsStats.mBorderSamples += castRays;
|
---|
559 |
|
---|
560 | return castRays;
|
---|
561 | }
|
---|
562 |
|
---|
563 |
|
---|
564 | int GvsPreprocessor::AdaptiveBorderSamplingOpt(const VssRay ¤tRay)
|
---|
565 | {
|
---|
566 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
567 |
|
---|
568 | // question matt: can this be possible?
|
---|
569 | if (!tObj) return 0;
|
---|
570 |
|
---|
571 | Triangle3 hitTriangle;
|
---|
572 |
|
---|
573 | // other types not implemented yet
|
---|
574 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
575 | hitTriangle = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
576 | else
|
---|
577 | cout << "border sampling: " << Intersectable::GetTypeName(tObj) << " not yet implemented" << endl;
|
---|
578 |
|
---|
579 | generationTimer.Entry();
|
---|
580 |
|
---|
581 | static VertexContainer enlargedTriangle;
|
---|
582 | enlargedTriangle.clear();
|
---|
583 |
|
---|
584 | /// create 3 new hit points for each vertex
|
---|
585 | EnlargeTriangle(enlargedTriangle, hitTriangle, currentRay);
|
---|
586 |
|
---|
587 | static VertexContainer subdivEnlargedTri;
|
---|
588 | subdivEnlargedTri.clear();
|
---|
589 |
|
---|
590 | for (size_t i = 0; i < enlargedTriangle.size(); ++ i)
|
---|
591 | {
|
---|
592 | const Vector3 p1 = enlargedTriangle[i];
|
---|
593 | const Vector3 p2 = enlargedTriangle[(i + 1) % enlargedTriangle.size()];
|
---|
594 |
|
---|
595 | // the new subdivision point
|
---|
596 | const Vector3 p = (p1 + p2) * 0.5f;
|
---|
597 |
|
---|
598 | subdivEnlargedTri.push_back(p1);
|
---|
599 | subdivEnlargedTri.push_back(p);
|
---|
600 | }
|
---|
601 |
|
---|
602 | /// create rays from sample points and handle them
|
---|
603 | static SimpleRayContainer simpleRays;
|
---|
604 | simpleRays.clear();
|
---|
605 |
|
---|
606 | VertexContainer::const_iterator vit, vit_end = subdivEnlargedTri.end();
|
---|
607 |
|
---|
608 | for (vit = subdivEnlargedTri.begin(); vit != vit_end; ++ vit)
|
---|
609 | {
|
---|
610 | const Vector3 rayDir = (*vit) - currentRay.GetOrigin();
|
---|
611 |
|
---|
612 | SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f);
|
---|
613 | simpleRays.AddRay(sr);
|
---|
614 | }
|
---|
615 |
|
---|
616 |
|
---|
617 | //////////
|
---|
618 | //-- fill up simple rays with random rays so we can cast 16 rays at a time
|
---|
619 |
|
---|
620 | const int numRandomRays = 16 - ((int)simpleRays.size() % 16);
|
---|
621 |
|
---|
622 | SimpleRay mainRay = SimpleRay(currentRay.GetOrigin(),
|
---|
623 | currentRay.GetNormalizedDir(),
|
---|
624 | SamplingStrategy::GVS, 1.0f);
|
---|
625 |
|
---|
626 | GenerateJitteredRays(simpleRays, mainRay, numRandomRays, 0);
|
---|
627 | //GenerateRays(numRandomRays, *mDistribution, simpleRays, sInvalidSamples);
|
---|
628 |
|
---|
629 | generationTimer.Exit();
|
---|
630 |
|
---|
631 |
|
---|
632 | /////////////////////
|
---|
633 | //-- cast rays to vertices and determine visibility
|
---|
634 |
|
---|
635 | static VssRayContainer vssRays;
|
---|
636 | vssRays.clear();
|
---|
637 |
|
---|
638 | // for the original implementation we don't cast double rays
|
---|
639 | const bool castDoubleRays = !mPerViewCell;
|
---|
640 | // cannot prune invalid rays because we have to compare adjacent rays
|
---|
641 | const bool pruneInvalidRays = false;
|
---|
642 |
|
---|
643 | //if ((simpleRays.size() % 16) != 0) cerr << "ray size not aligned" << endl;
|
---|
644 |
|
---|
645 | //gvsTimer.Entry();
|
---|
646 | castTimer.Entry();
|
---|
647 |
|
---|
648 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
649 |
|
---|
650 | castTimer.Exit();
|
---|
651 | //gvsTimer.Exit();
|
---|
652 |
|
---|
653 | const int numBorderSamples = (int)vssRays.size() - numRandomRays;
|
---|
654 | int castRays = (int)simpleRays.size();
|
---|
655 |
|
---|
656 | // handle cast rays
|
---|
657 | EnqueueRays(vssRays);
|
---|
658 |
|
---|
659 | #if 0
|
---|
660 |
|
---|
661 | // recursivly subdivide each edge
|
---|
662 | for (int i = 0; i < numBorderSamples; ++ i)
|
---|
663 | {
|
---|
664 | castRays += SubdivideEdge(hitTriangle,
|
---|
665 | subdivEnlargedTri[i],
|
---|
666 | subdivEnlargedTri[(i + 1) % numBorderSamples],
|
---|
667 | *vssRays[i],
|
---|
668 | *vssRays[(i + 1) % numBorderSamples],
|
---|
669 | currentRay);
|
---|
670 | }
|
---|
671 |
|
---|
672 | #endif
|
---|
673 |
|
---|
674 |
|
---|
675 | mGvsStats.mBorderSamples += castRays;
|
---|
676 |
|
---|
677 | return castRays;
|
---|
678 | }
|
---|
679 |
|
---|
680 |
|
---|
681 | bool GvsPreprocessor::GetPassingPoint(const VssRay ¤tRay,
|
---|
682 | const Triangle3 &occluder,
|
---|
683 | const VssRay &oldRay,
|
---|
684 | Vector3 &newPoint) const
|
---|
685 | {
|
---|
686 | /////////////////////////
|
---|
687 | //-- We interserct the plane p = (xp, hit(x), hit(xold))
|
---|
688 | //-- with the newly found occluder (xold is the previous ray from
|
---|
689 | //-- which x was generated). On the intersecting line, we select a point
|
---|
690 | //-- pnew which lies just outside of the new triangle so the ray
|
---|
691 | //-- just passes through the gap
|
---|
692 |
|
---|
693 | const Plane3 plane(currentRay.GetOrigin(),
|
---|
694 | currentRay.GetTermination(),
|
---|
695 | oldRay.GetTermination());
|
---|
696 |
|
---|
697 | Vector3 pt1, pt2;
|
---|
698 |
|
---|
699 | if (!occluder.GetPlaneIntersection(plane, pt1, pt2))
|
---|
700 | return false;
|
---|
701 |
|
---|
702 | // get the intersection point on the old ray
|
---|
703 | const Plane3 triPlane(occluder.GetNormal(), occluder.mVertices[0]);
|
---|
704 |
|
---|
705 | const float t = triPlane.FindT(oldRay.mOrigin, oldRay.mTermination);
|
---|
706 | const Vector3 pt3 = oldRay.mOrigin + t * (oldRay.mTermination - oldRay.mOrigin);
|
---|
707 |
|
---|
708 | // evaluate new hitpoint just outside the triangle
|
---|
709 | // the point is chosen to be on the side closer to the original ray
|
---|
710 | if (SqrDistance(pt1, pt3) < SqrDistance(pt2, pt3))
|
---|
711 | newPoint = pt1 + mEps * (pt1 - pt2);
|
---|
712 | else
|
---|
713 | newPoint = pt2 + mEps * (pt2 - pt1);
|
---|
714 |
|
---|
715 | //cout << "passing point: " << newPoint << endl << endl;
|
---|
716 | return true;
|
---|
717 | }
|
---|
718 |
|
---|
719 |
|
---|
720 | bool GvsPreprocessor::ComputeReverseRay(const VssRay ¤tRay,
|
---|
721 | const Triangle3 &hitTriangle,
|
---|
722 | const VssRay &oldRay,
|
---|
723 | SimpleRay &reverseRay)
|
---|
724 | {
|
---|
725 | // get triangle occluding the path to the hit mesh
|
---|
726 | Triangle3 occluder;
|
---|
727 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
728 |
|
---|
729 | // q: why can this happen?
|
---|
730 | if (!tObj)
|
---|
731 | return false;
|
---|
732 |
|
---|
733 | // other types not implemented yet
|
---|
734 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
735 | occluder = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
736 | else
|
---|
737 | cout << "reverse sampling: " << tObj->Type() << " not yet implemented" << endl;
|
---|
738 |
|
---|
739 | // get a point which is passing just outside of the occluder
|
---|
740 | Vector3 newPoint;
|
---|
741 |
|
---|
742 | // q: why is there sometimes no intersecton found?
|
---|
743 | if (!GetPassingPoint(currentRay, occluder, oldRay, newPoint))
|
---|
744 | return false;
|
---|
745 |
|
---|
746 | const Vector3 predicted = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
|
---|
747 |
|
---|
748 | Vector3 newDir, newOrigin;
|
---|
749 |
|
---|
750 | //////////////
|
---|
751 | //-- Construct the mutated ray with xnew,
|
---|
752 | //-- dir = predicted(x)- pnew as direction vector
|
---|
753 |
|
---|
754 | newDir = predicted - newPoint;
|
---|
755 |
|
---|
756 | // take xnew, p = intersect(viewcell, line(pnew, predicted(x)) as origin ?
|
---|
757 | // difficult to say!!
|
---|
758 | const float offset = 0.5f;
|
---|
759 | newOrigin = newPoint - newDir * offset;
|
---|
760 |
|
---|
761 |
|
---|
762 | //////////////
|
---|
763 | //-- for per view cell sampling, we must check for intersection
|
---|
764 | //-- with the current view cell
|
---|
765 |
|
---|
766 | if (mPerViewCell)
|
---|
767 | {
|
---|
768 | // send ray to view cell
|
---|
769 | static Ray ray;
|
---|
770 |
|
---|
771 | ray.Clear();
|
---|
772 | ray.Init(newOrigin, -newDir, Ray::LOCAL_RAY);
|
---|
773 |
|
---|
774 | // check if ray intersects view cell
|
---|
775 | if (!mCurrentViewCell->CastRay(ray))
|
---|
776 | return NULL;
|
---|
777 |
|
---|
778 | Ray::Intersection &hit = ray.intersections[0];
|
---|
779 |
|
---|
780 | // the ray starts from the view cell
|
---|
781 | newOrigin = ray.Extrap(hit.mT);
|
---|
782 | }
|
---|
783 |
|
---|
784 | reverseRay = SimpleRay(newOrigin, newDir, SamplingStrategy::GVS, 1.0f);
|
---|
785 |
|
---|
786 | return true;
|
---|
787 | }
|
---|
788 |
|
---|
789 |
|
---|
790 | int GvsPreprocessor::CastInitialSamples(int numSamples)
|
---|
791 | {
|
---|
792 | initialTimer.Entry();
|
---|
793 |
|
---|
794 | // generate simple rays
|
---|
795 | static SimpleRayContainer simpleRays;
|
---|
796 | simpleRays.clear();
|
---|
797 |
|
---|
798 | generationTimer.Entry();
|
---|
799 |
|
---|
800 | ViewCellBorderBasedDistribution vcStrat(*this, mCurrentViewCell);
|
---|
801 | GenerateRays(DETERMINISTIC_GVS ? numSamples : numSamples / 16, *mDistribution, simpleRays, sInvalidSamples);
|
---|
802 |
|
---|
803 | generationTimer.Exit();
|
---|
804 |
|
---|
805 | // cast generated samples
|
---|
806 | static VssRayContainer vssRays;
|
---|
807 | vssRays.clear();
|
---|
808 |
|
---|
809 | castTimer.Entry();
|
---|
810 |
|
---|
811 | if (DETERMINISTIC_GVS)
|
---|
812 | {
|
---|
813 | const bool castDoubleRays = !mPerViewCell;
|
---|
814 | const bool pruneInvalidRays = false;
|
---|
815 | //const bool pruneInvalidRays = true;
|
---|
816 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
817 | }
|
---|
818 | else
|
---|
819 | {
|
---|
820 | if (0)
|
---|
821 | // casting bundles of 4 rays generated from the simple rays
|
---|
822 | CastRayBundles4(simpleRays, vssRays);
|
---|
823 | else
|
---|
824 | CastRayBundles16(simpleRays, vssRays);
|
---|
825 | }
|
---|
826 |
|
---|
827 | castTimer.Exit();
|
---|
828 |
|
---|
829 | // add to ray queue
|
---|
830 | EnqueueRays(vssRays);
|
---|
831 |
|
---|
832 | initialTimer.Exit();
|
---|
833 |
|
---|
834 | return (int)vssRays.size();
|
---|
835 | }
|
---|
836 |
|
---|
837 |
|
---|
838 | void GvsPreprocessor::EnqueueRays(VssRayContainer &samples)
|
---|
839 | {
|
---|
840 | rayTimer.Entry();
|
---|
841 |
|
---|
842 | // add samples to ray queue
|
---|
843 | VssRayContainer::const_iterator vit, vit_end = samples.end();
|
---|
844 | for (vit = samples.begin(); vit != vit_end; ++ vit)
|
---|
845 | {
|
---|
846 | VssRay *ray = *vit;
|
---|
847 | HandleRay(ray);
|
---|
848 | // note: deletion of invalid samples handked by ray pool
|
---|
849 | }
|
---|
850 |
|
---|
851 | rayTimer.Exit();
|
---|
852 | }
|
---|
853 |
|
---|
854 |
|
---|
855 | int GvsPreprocessor::ProcessQueue()
|
---|
856 | {
|
---|
857 | gvsTimer.Entry();
|
---|
858 |
|
---|
859 | ++ mGvsStats.mGvsRuns;
|
---|
860 |
|
---|
861 | int castSamples = 0;
|
---|
862 |
|
---|
863 | while (!mRayQueue.empty())
|
---|
864 | {
|
---|
865 | // handle next ray
|
---|
866 | VssRay *ray = mRayQueue.top();
|
---|
867 | mRayQueue.pop();
|
---|
868 |
|
---|
869 | if (1)
|
---|
870 | castSamples += AdaptiveBorderSampling(*ray);
|
---|
871 | else
|
---|
872 | castSamples += AdaptiveBorderSamplingOpt(*ray);
|
---|
873 | // note: don't have to delete because handled by ray pool
|
---|
874 | }
|
---|
875 |
|
---|
876 | gvsTimer.Exit();
|
---|
877 |
|
---|
878 | return castSamples;
|
---|
879 | }
|
---|
880 |
|
---|
881 |
|
---|
882 | void ExportVssRays(Exporter *exporter, const VssRayContainer &vssRays)
|
---|
883 | {
|
---|
884 | VssRayContainer vcRays, vcRays2, vcRays3;
|
---|
885 |
|
---|
886 | VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
887 |
|
---|
888 | // prepare some rays for output
|
---|
889 | for (rit = vssRays.begin(); rit != rit_end; ++ rit)
|
---|
890 | {
|
---|
891 | //const float p = RandomValue(0.0f, (float)vssRays.size());
|
---|
892 |
|
---|
893 | if (1)//(p < raysOut)
|
---|
894 | {
|
---|
895 | if ((*rit)->mFlags & VssRay::BorderSample)
|
---|
896 | vcRays.push_back(*rit);
|
---|
897 | else if ((*rit)->mFlags & VssRay::ReverseSample)
|
---|
898 | vcRays2.push_back(*rit);
|
---|
899 | else
|
---|
900 | vcRays3.push_back(*rit);
|
---|
901 | }
|
---|
902 | }
|
---|
903 |
|
---|
904 | exporter->ExportRays(vcRays, RgbColor(1, 0, 0));
|
---|
905 | exporter->ExportRays(vcRays2, RgbColor(0, 1, 0));
|
---|
906 | exporter->ExportRays(vcRays3, RgbColor(1, 1, 1));
|
---|
907 | }
|
---|
908 |
|
---|
909 |
|
---|
910 | void GvsPreprocessor::VisualizeViewCell(const ObjectContainer &objects)
|
---|
911 | {
|
---|
912 | Intersectable::NewMail();
|
---|
913 | Material m;
|
---|
914 |
|
---|
915 | char str[64]; sprintf_s(str, "pass%06d.wrl", mProcessedViewCells);
|
---|
916 |
|
---|
917 | Exporter *exporter = Exporter::GetExporter(str);
|
---|
918 | if (!exporter)
|
---|
919 | return;
|
---|
920 |
|
---|
921 | ObjectContainer::const_iterator oit, oit_end = objects.end();
|
---|
922 |
|
---|
923 | for (oit = objects.begin(); oit != oit_end; ++ oit)
|
---|
924 | {
|
---|
925 | Intersectable *intersect = *oit;
|
---|
926 |
|
---|
927 | m = RandomMaterial();
|
---|
928 | exporter->SetForcedMaterial(m);
|
---|
929 | exporter->ExportIntersectable(intersect);
|
---|
930 | }
|
---|
931 |
|
---|
932 | cout << "vssrays: " << (int)mVssRays.size() << endl;
|
---|
933 | ExportVssRays(exporter, mVssRays);
|
---|
934 |
|
---|
935 |
|
---|
936 | /////////////////
|
---|
937 | //-- export view cell geometry
|
---|
938 |
|
---|
939 | //exporter->SetWireframe();
|
---|
940 |
|
---|
941 | m.mDiffuseColor = RgbColor(0, 1, 0);
|
---|
942 | exporter->SetForcedMaterial(m);
|
---|
943 |
|
---|
944 | AxisAlignedBox3 bbox = mCurrentViewCell->GetMesh()->mBox;
|
---|
945 | exporter->ExportBox(bbox);
|
---|
946 | //exporter->SetFilled();
|
---|
947 |
|
---|
948 | delete exporter;
|
---|
949 | }
|
---|
950 |
|
---|
951 |
|
---|
952 | void GvsPreprocessor::VisualizeViewCells()
|
---|
953 | {
|
---|
954 | char str[64]; sprintf_s(str, "tmp/pass%06d_%04d-", mProcessedViewCells, mPass);
|
---|
955 |
|
---|
956 | // visualization
|
---|
957 | if (mGvsStats.mPassContribution > 0)
|
---|
958 | {
|
---|
959 | const bool exportRays = true;
|
---|
960 | const bool exportPvs = true;
|
---|
961 |
|
---|
962 | mViewCellsManager->ExportSingleViewCells(mObjects,
|
---|
963 | 10,
|
---|
964 | false,
|
---|
965 | exportPvs,
|
---|
966 | exportRays,
|
---|
967 | 1000,
|
---|
968 | str);
|
---|
969 | }
|
---|
970 |
|
---|
971 | // remove pass samples
|
---|
972 | ViewCellContainer::const_iterator vit, vit_end = mViewCellsManager->GetViewCells().end();
|
---|
973 |
|
---|
974 | for (vit = mViewCellsManager->GetViewCells().begin(); vit != vit_end; ++ vit)
|
---|
975 | {
|
---|
976 | (*vit)->DelRayRefs();
|
---|
977 | }
|
---|
978 | }
|
---|
979 |
|
---|
980 |
|
---|
981 | void GvsPreprocessor::CompileViewCellsFromPointList()
|
---|
982 | {
|
---|
983 | ViewCell::NewMail();
|
---|
984 |
|
---|
985 | // Receive list of view cells from view cells manager
|
---|
986 | ViewCellPointsList *vcPoints = mViewCellsManager->GetViewCellPointsList();
|
---|
987 |
|
---|
988 | vector<ViewCellPoints *>::const_iterator vit, vit_end = vcPoints->end();
|
---|
989 |
|
---|
990 | for (vit = vcPoints->begin(); vit != vit_end; ++ vit)
|
---|
991 | {
|
---|
992 | ViewCellPoints *vp = *vit;
|
---|
993 |
|
---|
994 | if (vp->first) // view cell specified
|
---|
995 | {
|
---|
996 | ViewCell *viewCell = vp->first;
|
---|
997 |
|
---|
998 | if (!viewCell->Mailed())
|
---|
999 | {
|
---|
1000 | viewCell->Mail();
|
---|
1001 | mViewCells.push_back(viewCell);
|
---|
1002 |
|
---|
1003 | if (mViewCells.size() >= mMaxViewCells)
|
---|
1004 | break;
|
---|
1005 | }
|
---|
1006 | }
|
---|
1007 | else // no view cell specified => compute view cells using view point
|
---|
1008 | {
|
---|
1009 | SimpleRayContainer::const_iterator rit, rit_end = vp->second.end();
|
---|
1010 |
|
---|
1011 | for (rit = vp->second.begin(); rit != rit_end; ++ rit)
|
---|
1012 | {
|
---|
1013 | SimpleRay ray = *rit;
|
---|
1014 |
|
---|
1015 | ViewCell *viewCell = mViewCellsManager->GetViewCell(ray.mOrigin);
|
---|
1016 |
|
---|
1017 | if (viewCell && !viewCell->Mailed())
|
---|
1018 | {
|
---|
1019 | viewCell->Mail();
|
---|
1020 | mViewCells.push_back(viewCell);
|
---|
1021 |
|
---|
1022 | if (mViewCells.size() >= mMaxViewCells)
|
---|
1023 | break;
|
---|
1024 | }
|
---|
1025 | }
|
---|
1026 | }
|
---|
1027 | }
|
---|
1028 | }
|
---|
1029 |
|
---|
1030 |
|
---|
1031 | void GvsPreprocessor::CompileViewCellsList()
|
---|
1032 | {
|
---|
1033 | if (!mViewCellsManager->GetViewCellPointsList()->empty())
|
---|
1034 | {
|
---|
1035 | cout << "processing view point list" << endl;
|
---|
1036 | CompileViewCellsFromPointList();
|
---|
1037 | }
|
---|
1038 | else
|
---|
1039 | {
|
---|
1040 | ViewCell::NewMail();
|
---|
1041 |
|
---|
1042 | while ((int)mViewCells.size() < mMaxViewCells)
|
---|
1043 | {
|
---|
1044 | const int tries = 10000;
|
---|
1045 | int i = 0;
|
---|
1046 |
|
---|
1047 | for (i = 0; i < tries; ++ i)
|
---|
1048 | {
|
---|
1049 | const int idx = (int)RandomValue(0.0f, (float)mViewCellsManager->GetNumViewCells() - 0.5f);
|
---|
1050 |
|
---|
1051 | ViewCell *viewCell = mViewCellsManager->GetViewCell(idx);
|
---|
1052 |
|
---|
1053 | if (!viewCell->Mailed())
|
---|
1054 | {
|
---|
1055 | viewCell->Mail();
|
---|
1056 | break;
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | mViewCells.push_back(viewCell);
|
---|
1060 | }
|
---|
1061 |
|
---|
1062 | if (i == tries)
|
---|
1063 | {
|
---|
1064 | cerr << "big error! no view cell found" << endl;
|
---|
1065 | break;
|
---|
1066 | }
|
---|
1067 | }
|
---|
1068 | }
|
---|
1069 |
|
---|
1070 | cout << "\ncomputing list of " << mViewCells.size() << " view cells" << endl;
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 |
|
---|
1074 | void GvsPreprocessor::ComputeViewCellGeometryIntersection()
|
---|
1075 | {
|
---|
1076 | intersectionTimer.Entry();
|
---|
1077 |
|
---|
1078 | AxisAlignedBox3 box = mCurrentViewCell->GetBox();
|
---|
1079 |
|
---|
1080 | int oldTrianglePvs = (int)mTrianglePvs.size();
|
---|
1081 | int newKdObj = 0;
|
---|
1082 |
|
---|
1083 | // compute pvs kd nodes that intersect view cell
|
---|
1084 | ObjectContainer kdobjects;
|
---|
1085 |
|
---|
1086 | // find intersecting objects not in pvs (i.e., only unmailed)
|
---|
1087 | mKdTree->CollectKdObjects(box, kdobjects);
|
---|
1088 |
|
---|
1089 | ObjectContainer pvsKdObjects;
|
---|
1090 |
|
---|
1091 | ObjectContainer::const_iterator oit, oit_end = kdobjects.end();
|
---|
1092 |
|
---|
1093 | for (oit = kdobjects.begin(); oit != oit_end; ++ oit)
|
---|
1094 | {
|
---|
1095 | KdIntersectable *kdInt = static_cast<KdIntersectable *>(*oit);
|
---|
1096 |
|
---|
1097 | myobjects.clear();
|
---|
1098 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), myobjects);
|
---|
1099 |
|
---|
1100 | // account for kd object pvs
|
---|
1101 | bool addkdobj = false;
|
---|
1102 |
|
---|
1103 | ObjectContainer::const_iterator oit, oit_end = myobjects.end();
|
---|
1104 |
|
---|
1105 | for (oit = myobjects.begin(); oit != oit_end; ++ oit)
|
---|
1106 | {
|
---|
1107 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(*oit);
|
---|
1108 |
|
---|
1109 | // test if the triangle itself intersects
|
---|
1110 | if (box.Intersects(triObj->GetItem()))
|
---|
1111 | addkdobj = AddTriangleObject(triObj);
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 | // add node to kd pvs
|
---|
1115 | if (1 && addkdobj)
|
---|
1116 | {
|
---|
1117 | ++ newKdObj;
|
---|
1118 | mCurrentViewCell->GetPvs().AddSampleDirty(kdInt, 1.0f);
|
---|
1119 | //mCurrentViewCell->GetPvs().AddSampleDirtyCheck(kdInt, 1.0f);
|
---|
1120 | if (QT_VISUALIZATION_SHOWN) UpdateStatsForVisualization(kdInt);
|
---|
1121 | }
|
---|
1122 | }
|
---|
1123 |
|
---|
1124 | cout << "added " << (int)mTrianglePvs.size() - oldTrianglePvs << " triangles (" << newKdObj << " objects) by intersection" << endl;
|
---|
1125 |
|
---|
1126 | intersectionTimer.Exit();
|
---|
1127 | }
|
---|
1128 |
|
---|
1129 |
|
---|
1130 | void GvsPreprocessor::PerViewCellComputation()
|
---|
1131 | {
|
---|
1132 | while (mCurrentViewCell = NextViewCell())
|
---|
1133 | {
|
---|
1134 | preparationTimer.Entry();
|
---|
1135 |
|
---|
1136 | // hack: reset counters (could be done with a mailing-like approach
|
---|
1137 | ObjectContainer::const_iterator oit, oit_end = mObjects.end();
|
---|
1138 | for (oit = mObjects.begin(); oit != oit_end; ++ oit)
|
---|
1139 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1140 |
|
---|
1141 | preparationTimer.Exit();
|
---|
1142 |
|
---|
1143 | mDistribution->SetViewCell(mCurrentViewCell);
|
---|
1144 |
|
---|
1145 | ComputeViewCell();
|
---|
1146 | }
|
---|
1147 | }
|
---|
1148 |
|
---|
1149 |
|
---|
1150 | void GvsPreprocessor::PerViewCellComputation2()
|
---|
1151 | {
|
---|
1152 | while (1)
|
---|
1153 | {
|
---|
1154 | if (!mRendererWidget)
|
---|
1155 | continue;
|
---|
1156 |
|
---|
1157 | mCurrentViewCell = mViewCellsManager->GetViewCell(mRendererWidget->GetViewPoint());
|
---|
1158 |
|
---|
1159 | // no valid view cell or view cell already computed
|
---|
1160 | if (!mCurrentViewCell || !mCurrentViewCell->GetPvs().Empty() || !mRendererWidget->mComputeGVS)
|
---|
1161 | continue;
|
---|
1162 |
|
---|
1163 | mRendererWidget->mComputeGVS = false;
|
---|
1164 | // hack: reset counters
|
---|
1165 | ObjectContainer::const_iterator oit, oit_end = mObjects.end();
|
---|
1166 |
|
---|
1167 | for (oit = mObjects.begin(); oit != oit_end; ++ oit)
|
---|
1168 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1169 |
|
---|
1170 | ComputeViewCell();
|
---|
1171 | ++ mProcessedViewCells;
|
---|
1172 | }
|
---|
1173 | }
|
---|
1174 |
|
---|
1175 |
|
---|
1176 | void GvsPreprocessor::StorePvs(const ObjectContainer &objectPvs)
|
---|
1177 | {
|
---|
1178 | ObjectContainer::const_iterator oit, oit_end = objectPvs.end();
|
---|
1179 |
|
---|
1180 | for (oit = objectPvs.begin(); oit != oit_end; ++ oit)
|
---|
1181 | {
|
---|
1182 | mCurrentViewCell->GetPvs().AddSample(*oit, 1);
|
---|
1183 | }
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 |
|
---|
1187 | void GvsPreprocessor::UpdatePvs(ViewCell *currentViewCell)
|
---|
1188 | {
|
---|
1189 | ObjectPvs newPvs;
|
---|
1190 | BvhLeaf::NewMail();
|
---|
1191 |
|
---|
1192 | ObjectPvsIterator pit = currentViewCell->GetPvs().GetIterator();
|
---|
1193 |
|
---|
1194 | // output PVS of view cell
|
---|
1195 | while (pit.HasMoreEntries())
|
---|
1196 | {
|
---|
1197 | Intersectable *intersect = pit.Next();
|
---|
1198 |
|
---|
1199 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1200 |
|
---|
1201 | if (!bv || bv->Mailed())
|
---|
1202 | continue;
|
---|
1203 |
|
---|
1204 | bv->Mail();
|
---|
1205 |
|
---|
1206 | //m.mDiffuseColor = RgbColor(1, 0, 0);
|
---|
1207 | newPvs.AddSampleDirty(bv, 1.0f);
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 | newPvs.SimpleSort();
|
---|
1211 |
|
---|
1212 | currentViewCell->SetPvs(newPvs);
|
---|
1213 | }
|
---|
1214 |
|
---|
1215 |
|
---|
1216 | void GvsPreprocessor::GetObjectPvs(ObjectContainer &objectPvs) const
|
---|
1217 | {
|
---|
1218 | BvhLeaf::NewMail();
|
---|
1219 |
|
---|
1220 | objectPvs.reserve((int)mTrianglePvs.size());
|
---|
1221 |
|
---|
1222 | ObjectContainer::const_iterator oit, oit_end = mTrianglePvs.end();
|
---|
1223 |
|
---|
1224 | for (oit = mTrianglePvs.begin(); oit != oit_end; ++ oit)
|
---|
1225 | {
|
---|
1226 | Intersectable *intersect = *oit;
|
---|
1227 |
|
---|
1228 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1229 |
|
---|
1230 | // hack: reset counter
|
---|
1231 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1232 |
|
---|
1233 | if (!bv || bv->Mailed())
|
---|
1234 | continue;
|
---|
1235 |
|
---|
1236 | bv->Mail();
|
---|
1237 | objectPvs.push_back(bv);
|
---|
1238 | }
|
---|
1239 | }
|
---|
1240 |
|
---|
1241 |
|
---|
1242 | void GvsPreprocessor::GlobalComputation()
|
---|
1243 | {
|
---|
1244 | int passSamples = 0;
|
---|
1245 | int randomSamples = 0;
|
---|
1246 | int gvsSamples = 0;
|
---|
1247 | int oldContribution = 0;
|
---|
1248 |
|
---|
1249 | while (mGvsStats.mTotalSamples < mTotalSamples)
|
---|
1250 | {
|
---|
1251 | mRayCaster->InitPass();
|
---|
1252 |
|
---|
1253 | int newRandomSamples, newGvsSamples;
|
---|
1254 |
|
---|
1255 | // Ray queue empty =>
|
---|
1256 | // cast a number of uniform samples to fill ray queue
|
---|
1257 | newRandomSamples = CastInitialSamples(mInitialSamples);
|
---|
1258 |
|
---|
1259 | if (!mOnlyRandomSampling)
|
---|
1260 | newGvsSamples = ProcessQueue();
|
---|
1261 |
|
---|
1262 | passSamples += newRandomSamples + newGvsSamples;
|
---|
1263 | mGvsStats.mTotalSamples += newRandomSamples + newGvsSamples;
|
---|
1264 |
|
---|
1265 | mGvsStats.mRandomSamples += newRandomSamples;
|
---|
1266 | mGvsStats.mGvsSamples += newGvsSamples;
|
---|
1267 |
|
---|
1268 |
|
---|
1269 | if (passSamples % (mGvsSamplesPerPass + 1) == mGvsSamplesPerPass)
|
---|
1270 | {
|
---|
1271 | ++ mPass;
|
---|
1272 |
|
---|
1273 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
1274 |
|
---|
1275 | ////////
|
---|
1276 | //-- stats
|
---|
1277 |
|
---|
1278 | //cout << "\nPass " << mPass << " #samples: " << mGvsStats.mTotalSamples << " of " << mTotalSamples << endl;
|
---|
1279 | mGvsStats.mPass = mPass;
|
---|
1280 | mGvsStats.Stop();
|
---|
1281 | mGvsStats.Print(mGvsStatsStream);
|
---|
1282 |
|
---|
1283 | // reset
|
---|
1284 | oldContribution = mGvsStats.mTotalContribution;
|
---|
1285 | mGvsStats.mPassContribution = 0;
|
---|
1286 | passSamples = 0;
|
---|
1287 |
|
---|
1288 | if (GVS_DEBUG)
|
---|
1289 | VisualizeViewCells();
|
---|
1290 | }
|
---|
1291 | }
|
---|
1292 | }
|
---|
1293 |
|
---|
1294 |
|
---|
1295 | bool GvsPreprocessor::ComputeVisibility()
|
---|
1296 | {
|
---|
1297 | cout << "Gvs Preprocessor started\n" << flush;
|
---|
1298 | const long startTime = GetTime();
|
---|
1299 |
|
---|
1300 | //Randomize(0);
|
---|
1301 | mGvsStats.Reset();
|
---|
1302 | mGvsStats.Start();
|
---|
1303 |
|
---|
1304 | if (!mLoadViewCells)
|
---|
1305 | {
|
---|
1306 | /// construct the view cells from the scratch
|
---|
1307 | ConstructViewCells();
|
---|
1308 | // reset pvs already gathered during view cells construction
|
---|
1309 | mViewCellsManager->ResetPvs();
|
---|
1310 | cout << "finished view cell construction" << endl;
|
---|
1311 | }
|
---|
1312 |
|
---|
1313 | if (mPerViewCell)
|
---|
1314 | {
|
---|
1315 | #if 1
|
---|
1316 | // provide list of view cells to compute
|
---|
1317 | CompileViewCellsList();
|
---|
1318 |
|
---|
1319 | // start per view cell gvs
|
---|
1320 | PerViewCellComputation();
|
---|
1321 | #else
|
---|
1322 | PerViewCellComputation2();
|
---|
1323 |
|
---|
1324 | #endif
|
---|
1325 | }
|
---|
1326 | else
|
---|
1327 | {
|
---|
1328 | GlobalComputation();
|
---|
1329 | }
|
---|
1330 |
|
---|
1331 | cout << "cast " << mGvsStats.mTotalSamples / (1e3f * TimeDiff(startTime, GetTime())) << "M single rays/s" << endl;
|
---|
1332 |
|
---|
1333 | if (GVS_DEBUG)
|
---|
1334 | {
|
---|
1335 | Visualize();
|
---|
1336 | CLEAR_CONTAINER(mVssRays);
|
---|
1337 | }
|
---|
1338 |
|
---|
1339 | // export the preprocessed information to a file
|
---|
1340 | if (0 && mExportVisibility)
|
---|
1341 | ExportPreprocessedData(mVisibilityFileName);
|
---|
1342 |
|
---|
1343 | // compute the pixel error of this visibility solution
|
---|
1344 | if (0 && mEvaluatePixelError)
|
---|
1345 | ComputeRenderError();
|
---|
1346 |
|
---|
1347 | return true;
|
---|
1348 | }
|
---|
1349 |
|
---|
1350 |
|
---|
1351 | void GvsPreprocessor::DeterminePvsObjects(VssRayContainer &rays)
|
---|
1352 | {
|
---|
1353 | // store triangle directly
|
---|
1354 | mViewCellsManager->DeterminePvsObjects(rays, true);
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 |
|
---|
1358 | void GvsPreprocessor::Visualize()
|
---|
1359 | {
|
---|
1360 | Exporter *exporter = Exporter::GetExporter("gvs.wrl");
|
---|
1361 |
|
---|
1362 | if (!exporter)
|
---|
1363 | return;
|
---|
1364 |
|
---|
1365 | vector<VizStruct>::const_iterator vit, vit_end = vizContainer.end();
|
---|
1366 |
|
---|
1367 | for (vit = vizContainer.begin(); vit != vit_end; ++ vit)
|
---|
1368 | {
|
---|
1369 | exporter->SetWireframe();
|
---|
1370 | exporter->ExportPolygon((*vit).enlargedTriangle);
|
---|
1371 | //Material m;
|
---|
1372 | exporter->SetFilled();
|
---|
1373 | Polygon3 poly = Polygon3((*vit).originalTriangle);
|
---|
1374 | exporter->ExportPolygon(&poly);
|
---|
1375 | }
|
---|
1376 |
|
---|
1377 | VssRayContainer::const_iterator rit, rit_end = mVssRays.end();
|
---|
1378 |
|
---|
1379 | for (rit = mVssRays.begin(); rit != rit_end; ++ rit)
|
---|
1380 | {
|
---|
1381 | Intersectable *obj = (*rit)->mTerminationObject;
|
---|
1382 | exporter->ExportIntersectable(obj);
|
---|
1383 | }
|
---|
1384 |
|
---|
1385 | ExportVssRays(exporter, mVssRays);
|
---|
1386 |
|
---|
1387 | delete exporter;
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 |
|
---|
1391 | void GvsStatistics::Print(ostream &app) const
|
---|
1392 | {
|
---|
1393 | app << "#ViewCells\n" << mViewCells << endl;
|
---|
1394 | app << "#Id\n" << mViewCellId << endl;
|
---|
1395 | app << "#Time\n" << mTimePerViewCell << endl;;
|
---|
1396 | app << "#TriPvs\n" << mTrianglePvs << endl;
|
---|
1397 | app << "#ObjectPvs\n" << mPerViewCellPvs << endl;
|
---|
1398 | app << "#UpdatedPvs\n" << (int)mPvsCost << endl;
|
---|
1399 |
|
---|
1400 | app << "#PerViewCellSamples\n" << mPerViewCellSamples << endl;
|
---|
1401 | app << "#RaysPerSec\n" << RaysPerSec() << endl;
|
---|
1402 |
|
---|
1403 | app << "#TotalPvs\n" << mTotalPvs << endl;
|
---|
1404 | app << "#TotalTime\n" << mTotalTime << endl;
|
---|
1405 | app << "#TotalSamples\n" << mTotalSamples << endl;
|
---|
1406 |
|
---|
1407 | app << "#AvgPvs: " << mPvsCost / mViewCells << endl;
|
---|
1408 | app << "#TotalTrianglePvs\n" << mTotalTrianglePvs << endl;
|
---|
1409 |
|
---|
1410 | if (0)
|
---|
1411 | {
|
---|
1412 | app << "#ReverseSamples\n" << mReverseSamples << endl;
|
---|
1413 | app << "#BorderSamples\n" << mBorderSamples << endl;
|
---|
1414 |
|
---|
1415 | app << "#Pass\n" << mPass << endl;
|
---|
1416 | app << "#ScDiff\n" << mPassContribution << endl;
|
---|
1417 | app << "#GvsRuns\n" << mGvsRuns << endl;
|
---|
1418 |
|
---|
1419 | app << "#SamplesContri\n" << mTotalContribution << endl;
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 | app << endl;
|
---|
1423 | }
|
---|
1424 |
|
---|
1425 |
|
---|
1426 | void GvsPreprocessor::ComputeViewCell()
|
---|
1427 | {
|
---|
1428 | const long startTime = GetTime();
|
---|
1429 |
|
---|
1430 | // initialise
|
---|
1431 | mGvsStats.mPerViewCellSamples = 0;
|
---|
1432 | mGvsStats.mRandomSamples = 0;
|
---|
1433 | mGvsStats.mGvsSamples = 0;
|
---|
1434 |
|
---|
1435 | //renderer->mPvsStat.currentPass = 0;
|
---|
1436 | mPass = 0;
|
---|
1437 |
|
---|
1438 | int oldContribution = 0;
|
---|
1439 | int passSamples = 0;
|
---|
1440 |
|
---|
1441 | for (int i = 0; i < 2; ++ i)
|
---|
1442 | mGenericStats[i] = 0;
|
---|
1443 |
|
---|
1444 | mTrianglePvs.clear();
|
---|
1445 |
|
---|
1446 |
|
---|
1447 | // hack: take bounding box of view cell as view cell bounds
|
---|
1448 | mCurrentViewCell->GetMesh()->ComputeBoundingBox();
|
---|
1449 |
|
---|
1450 | // use mailing for kd node pvs
|
---|
1451 | KdNode::NewMail();
|
---|
1452 |
|
---|
1453 | cout << "\n***********************\n"
|
---|
1454 | << "computing view cell " << mProcessedViewCells
|
---|
1455 | << " (id: " << mCurrentViewCell->GetId() << ")" << endl;
|
---|
1456 | cout << "bb: " << mCurrentViewCell->GetBox() << endl;
|
---|
1457 |
|
---|
1458 | mainLoopTimer.Entry();
|
---|
1459 |
|
---|
1460 | while (1)
|
---|
1461 | {
|
---|
1462 | sInvalidSamples = 0;
|
---|
1463 | int oldPvsSize = mCurrentViewCell->GetPvs().GetSize();
|
---|
1464 |
|
---|
1465 | mRayCaster->InitPass();
|
---|
1466 |
|
---|
1467 | int newRandomSamples, newGvsSamples, newSamples;
|
---|
1468 |
|
---|
1469 | // Ray queue empty =>
|
---|
1470 | // cast a number of uniform samples to fill ray queue
|
---|
1471 | newRandomSamples = CastInitialSamples(mInitialSamples);
|
---|
1472 |
|
---|
1473 | if (!mOnlyRandomSampling)
|
---|
1474 | newGvsSamples = ProcessQueue();
|
---|
1475 |
|
---|
1476 | newSamples = newRandomSamples + newGvsSamples;
|
---|
1477 |
|
---|
1478 | passSamples += newSamples;
|
---|
1479 | mGvsStats.mPerViewCellSamples += newSamples;
|
---|
1480 |
|
---|
1481 | mGvsStats.mRandomSamples += newRandomSamples;
|
---|
1482 | mGvsStats.mGvsSamples += newGvsSamples;
|
---|
1483 |
|
---|
1484 |
|
---|
1485 | if (passSamples >= mGvsSamplesPerPass)
|
---|
1486 | {
|
---|
1487 | if (GVS_DEBUG) VisualizeViewCell(mTrianglePvs);
|
---|
1488 |
|
---|
1489 | //const bool convertPerPass = true;
|
---|
1490 | const bool convertPerPass = false;
|
---|
1491 |
|
---|
1492 | if (convertPerPass)
|
---|
1493 | {
|
---|
1494 | int newObjects = ConvertObjectPvs();
|
---|
1495 |
|
---|
1496 | cout << "added " << newObjects << " triangles to triangle pvs" << endl;
|
---|
1497 | mGvsStats.mTotalContribution += newObjects;
|
---|
1498 | }
|
---|
1499 |
|
---|
1500 | ++ mPass;
|
---|
1501 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
1502 |
|
---|
1503 |
|
---|
1504 | ////////
|
---|
1505 | //-- stats
|
---|
1506 |
|
---|
1507 | mGvsStats.mPass = mPass;
|
---|
1508 |
|
---|
1509 | cout << "\nPass " << mPass << " #samples: " << mGvsStats.mPerViewCellSamples << endl;
|
---|
1510 | cout << "contribution=" << mGvsStats.mPassContribution << " (of " << mMinContribution << ")" << endl;
|
---|
1511 | cout << "obj contri=" << mCurrentViewCell->GetPvs().GetSize() - oldPvsSize << " (of " << mMinContribution << ")" << endl;
|
---|
1512 |
|
---|
1513 | // termination criterium
|
---|
1514 | if (mGvsStats.mPassContribution < mMinContribution)
|
---|
1515 | break;
|
---|
1516 |
|
---|
1517 | // reset stats
|
---|
1518 | oldContribution = mGvsStats.mTotalContribution;
|
---|
1519 | mGvsStats.mPassContribution = 0;
|
---|
1520 | passSamples = 0;
|
---|
1521 |
|
---|
1522 | // compute the pixel error of this visibility solution
|
---|
1523 | if (0 && mEvaluatePixelError)
|
---|
1524 | ComputeRenderError();
|
---|
1525 | }
|
---|
1526 | }
|
---|
1527 |
|
---|
1528 | mainLoopTimer.Exit();
|
---|
1529 |
|
---|
1530 | // at last compute objects that directly intersect view cell
|
---|
1531 | ComputeViewCellGeometryIntersection();
|
---|
1532 |
|
---|
1533 | // compute the pixel error of this visibility solution
|
---|
1534 | if (mEvaluatePixelError)
|
---|
1535 | ComputeRenderError();
|
---|
1536 |
|
---|
1537 | ////////
|
---|
1538 | //-- stats
|
---|
1539 |
|
---|
1540 | // timing
|
---|
1541 | mGvsStats.mTimePerViewCell = TimeDiff(startTime, GetTime()) * 1e-3f;
|
---|
1542 |
|
---|
1543 | ComputeStats();
|
---|
1544 | }
|
---|
1545 |
|
---|
1546 |
|
---|
1547 | void GvsPreprocessor::ComputeStats()
|
---|
1548 | {
|
---|
1549 | // compute pvs size using larger (bvh objects)
|
---|
1550 | // note: for kd pvs we had to do this during gvs computation
|
---|
1551 | if (!mUseKdPvs)
|
---|
1552 | {
|
---|
1553 | ObjectContainer objectPvs;
|
---|
1554 |
|
---|
1555 | // optain object pvs
|
---|
1556 | GetObjectPvs(objectPvs);
|
---|
1557 |
|
---|
1558 | // add pvs
|
---|
1559 | ObjectContainer::const_iterator it, it_end = objectPvs.end();
|
---|
1560 |
|
---|
1561 | for (it = objectPvs.begin(); it != it_end; ++ it)
|
---|
1562 | {
|
---|
1563 | mCurrentViewCell->GetPvs().AddSampleDirty(*it, 1.0f);
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | cout << "triangle pvs of " << (int)mTrianglePvs.size()
|
---|
1567 | << " was converted to object pvs of " << (int)objectPvs.size() << endl;
|
---|
1568 |
|
---|
1569 | mGvsStats.mPerViewCellPvs = (int)objectPvs.size();
|
---|
1570 | mGvsStats.mPvsCost = 0; // todo objectPvs.EvalPvsCost();
|
---|
1571 | }
|
---|
1572 | else
|
---|
1573 | {
|
---|
1574 | if (0) // compute pvs kd nodes that intersect view cell
|
---|
1575 | {
|
---|
1576 | ObjectContainer mykdobjects;
|
---|
1577 |
|
---|
1578 | // extract kd pvs
|
---|
1579 | ObjectContainer::const_iterator it, it_end = mTrianglePvs.end();
|
---|
1580 |
|
---|
1581 | for (it = mTrianglePvs.begin(); it != it_end; ++ it)
|
---|
1582 | {
|
---|
1583 | Intersectable *obj = *it;
|
---|
1584 | // find intersecting objects not yet in pvs (i.e., only unmailed)
|
---|
1585 | mKdTree->CollectKdObjects(obj->GetBox(), mykdobjects);
|
---|
1586 | }
|
---|
1587 |
|
---|
1588 | // add pvs
|
---|
1589 | it_end = mykdobjects.end();
|
---|
1590 |
|
---|
1591 | for (it = mykdobjects.begin(); it != it_end; ++ it)
|
---|
1592 | {
|
---|
1593 | mCurrentViewCell->GetPvs().AddSampleDirty(*it, 1.0f);
|
---|
1594 | }
|
---|
1595 |
|
---|
1596 | cout << "added " << (int)mykdobjects.size() << " new objects " << endl;
|
---|
1597 | }
|
---|
1598 |
|
---|
1599 | mGvsStats.mPerViewCellPvs = mCurrentViewCell->GetPvs().GetSize();
|
---|
1600 | mGvsStats.mPvsCost = mCurrentViewCell->GetPvs().EvalPvsCost();
|
---|
1601 |
|
---|
1602 | }
|
---|
1603 |
|
---|
1604 | mGvsStats.mTrianglePvs = (int)mTrianglePvs.size();
|
---|
1605 |
|
---|
1606 |
|
---|
1607 | ////////////////
|
---|
1608 | // global values
|
---|
1609 |
|
---|
1610 | mGvsStats.mViewCells = mProcessedViewCells;
|
---|
1611 | mGvsStats.mTotalTrianglePvs += mGvsStats.mTrianglePvs;
|
---|
1612 | mGvsStats.mTotalTime += mGvsStats.mTimePerViewCell;
|
---|
1613 | mGvsStats.mTotalPvs += mGvsStats.mPerViewCellPvs;
|
---|
1614 | mGvsStats.mTotalSamples += mGvsStats.mPerViewCellSamples;
|
---|
1615 |
|
---|
1616 | cout << "id: " << mCurrentViewCell->GetId() << endl;
|
---|
1617 | cout << "pvs cost " << mGvsStats.mPvsCost / 1000000 << " M" << endl;
|
---|
1618 | cout << "pvs tri: " << mTrianglePvs.size() << endl;
|
---|
1619 | cout << "samples: " << mGvsStats.mTotalSamples / 1000000 << " M" << endl;
|
---|
1620 | printf("contri: %f tri / K rays\n", 1000.0f * (float)mTrianglePvs.size() / mGvsStats.mTotalSamples);
|
---|
1621 |
|
---|
1622 | //cout << "invalid samples ratio: " << (float)sInvalidSamples / mGvsStats.mPerViewCellSamples << endl;
|
---|
1623 |
|
---|
1624 | double rayTime = rayTimer.TotalTime();
|
---|
1625 | double kdPvsTime = kdPvsTimer.TotalTime();
|
---|
1626 | double gvsTime = gvsTimer.TotalTime();
|
---|
1627 | double initialTime = initialTimer.TotalTime();
|
---|
1628 | double intersectionTime = intersectionTimer.TotalTime();
|
---|
1629 | double preparationTime = preparationTimer.TotalTime();
|
---|
1630 | double mainLoopTime = mainLoopTimer.TotalTime();
|
---|
1631 | double contributionTime = contributionTimer.TotalTime();
|
---|
1632 | double castTime = castTimer.TotalTime();
|
---|
1633 | double generationTime = generationTimer.TotalTime();
|
---|
1634 | double rawCastTime = mRayCaster->rawCastTimer.TotalTime();
|
---|
1635 |
|
---|
1636 | cout << "handleRay : " << rayTime << endl;
|
---|
1637 | cout << "kd pvs : " << kdPvsTime << endl;
|
---|
1638 | cout << "gvs sampling : " << gvsTime << endl;
|
---|
1639 | cout << "initial sampling : " << initialTime << endl;
|
---|
1640 | cout << "view cell intersection : " << intersectionTime << endl;
|
---|
1641 | cout << "preparation : " << preparationTime << endl;
|
---|
1642 | cout << "main loop : " << mainLoopTime << endl;
|
---|
1643 | cout << "has contribution : " << contributionTime << endl;
|
---|
1644 | cout << "cast time : " << castTime << endl;
|
---|
1645 | cout << "generation time : " << generationTime << endl;
|
---|
1646 | cout << "raw cast time : " << rawCastTime << endl;
|
---|
1647 |
|
---|
1648 | double randomRaysPerSec = mGvsStats.mRandomSamples / (1e6 * initialTime);
|
---|
1649 | double gvsRaysPerSec = mGvsStats.mGvsSamples / (1e6 * gvsTime);
|
---|
1650 | double rawRaysPerSec = mGvsStats.mPerViewCellSamples / (1e6 * rawCastTime);
|
---|
1651 |
|
---|
1652 | cout << "cast " << randomRaysPerSec << " M random rays/s: " << endl;
|
---|
1653 | cout << "cast " << gvsRaysPerSec << " M gvs rays/s: " << endl;
|
---|
1654 | cout << "cast " << rawRaysPerSec << " M raw rays/s: " << endl;
|
---|
1655 |
|
---|
1656 | mGvsStats.Stop();
|
---|
1657 | mGvsStats.Print(mGvsStatsStream);
|
---|
1658 | }
|
---|
1659 |
|
---|
1660 |
|
---|
1661 | int GvsPreprocessor::ConvertObjectPvs()
|
---|
1662 | {
|
---|
1663 | static ObjectContainer triangles;
|
---|
1664 |
|
---|
1665 | int newObjects = 0;
|
---|
1666 |
|
---|
1667 | ObjectPvsIterator pit = mCurrentViewCell->GetPvs().GetIterator();
|
---|
1668 |
|
---|
1669 | triangles.clear();
|
---|
1670 |
|
---|
1671 | // output PVS of view cell
|
---|
1672 | while (pit.HasMoreEntries())
|
---|
1673 | {
|
---|
1674 | KdIntersectable *kdInt = static_cast<KdIntersectable *>(pit.Next());
|
---|
1675 |
|
---|
1676 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), triangles);
|
---|
1677 |
|
---|
1678 | ObjectContainer::const_iterator oit, oit_end = triangles.end();
|
---|
1679 |
|
---|
1680 | for (oit = triangles.begin(); oit != oit_end; ++ oit)
|
---|
1681 | {
|
---|
1682 | if (AddTriangleObject(*oit))
|
---|
1683 | ++ newObjects;
|
---|
1684 | }
|
---|
1685 | }
|
---|
1686 |
|
---|
1687 | return newObjects;
|
---|
1688 | }
|
---|
1689 |
|
---|
1690 |
|
---|
1691 | bool GvsPreprocessor::AddTriangleObject(Intersectable *triObj)
|
---|
1692 | {
|
---|
1693 | if ((triObj->mCounter < ACCOUNTED_OBJECT))
|
---|
1694 | {
|
---|
1695 | triObj->mCounter += ACCOUNTED_OBJECT;
|
---|
1696 |
|
---|
1697 | mTrianglePvs.push_back(triObj);
|
---|
1698 | mGenericStats[0] = (int)mTrianglePvs.size();
|
---|
1699 |
|
---|
1700 | return true;
|
---|
1701 | }
|
---|
1702 |
|
---|
1703 | return false;
|
---|
1704 | }
|
---|
1705 |
|
---|
1706 |
|
---|
1707 | void GvsPreprocessor::CastRayBundles4(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1708 | {
|
---|
1709 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
1710 |
|
---|
1711 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1712 |
|
---|
1713 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1714 | CastRayBundle4(*it, vssRays, box);
|
---|
1715 | }
|
---|
1716 |
|
---|
1717 |
|
---|
1718 | void GvsPreprocessor::CastRayBundle4(const SimpleRay &ray,
|
---|
1719 | VssRayContainer &vssRays,
|
---|
1720 | const AxisAlignedBox3 &box)
|
---|
1721 | {
|
---|
1722 | const float pertubDir = 0.01f;
|
---|
1723 | static Vector3 pertub;
|
---|
1724 |
|
---|
1725 | static int hit_triangles[4];
|
---|
1726 | static float dist[4];
|
---|
1727 | static Vector3 dirs[4];
|
---|
1728 | static Vector3 origs[4];
|
---|
1729 |
|
---|
1730 | origs[0] = ray.mOrigin;
|
---|
1731 | dirs[0] = ray.mDirection;
|
---|
1732 |
|
---|
1733 | for (int i = 1; i < 4; ++ i)
|
---|
1734 | {
|
---|
1735 | origs[i] = ray.mOrigin;
|
---|
1736 |
|
---|
1737 | pertub.x = RandomValue(-pertubDir, pertubDir);
|
---|
1738 | pertub.y = RandomValue(-pertubDir, pertubDir);
|
---|
1739 | pertub.z = RandomValue(-pertubDir, pertubDir);
|
---|
1740 |
|
---|
1741 | dirs[i] = ray.mDirection + pertub;
|
---|
1742 | dirs[i] *= 1.0f / Magnitude(dirs[i]);
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | Cast4Rays(dist, dirs, origs, vssRays, box);
|
---|
1746 | }
|
---|
1747 |
|
---|
1748 |
|
---|
1749 | void GvsPreprocessor::CastRays4(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1750 | {
|
---|
1751 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1752 |
|
---|
1753 | static float dist[4];
|
---|
1754 | static Vector3 dirs[4];
|
---|
1755 | static Vector3 origs[4];
|
---|
1756 |
|
---|
1757 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
1758 |
|
---|
1759 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1760 | {
|
---|
1761 | for (int i = 1; i < 4; ++ i)
|
---|
1762 | {
|
---|
1763 | origs[i] = rays[i].mOrigin;
|
---|
1764 | dirs[i] = rays[i].mDirection;
|
---|
1765 | }
|
---|
1766 | }
|
---|
1767 |
|
---|
1768 | Cast4Rays(dist, dirs, origs, vssRays, box);
|
---|
1769 | }
|
---|
1770 |
|
---|
1771 |
|
---|
1772 | void GvsPreprocessor::Cast4Rays(float *dist,
|
---|
1773 | Vector3 *dirs,
|
---|
1774 | Vector3 *origs,
|
---|
1775 | VssRayContainer &vssRays,
|
---|
1776 | const AxisAlignedBox3 &box)
|
---|
1777 | {
|
---|
1778 | static int hit_triangles[4];
|
---|
1779 |
|
---|
1780 | mRayCaster->CastRaysPacket4(box.Min(), box.Max(), origs, dirs, hit_triangles, dist);
|
---|
1781 |
|
---|
1782 | VssRay *ray;
|
---|
1783 |
|
---|
1784 | for (int i = 0; i < 4; ++ i)
|
---|
1785 | {
|
---|
1786 | if (hit_triangles[i] != -1)
|
---|
1787 | {
|
---|
1788 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(mObjects[hit_triangles[i]]);
|
---|
1789 |
|
---|
1790 | if (DotProd(triObj->GetItem().GetNormal(), dirs[i] >= 0))
|
---|
1791 | ray = NULL;
|
---|
1792 | else
|
---|
1793 | ray = mRayCaster->RequestRay(origs[i], origs[i] + dirs[i] * dist[i], NULL, triObj, mPass, 1.0f);
|
---|
1794 | }
|
---|
1795 | else
|
---|
1796 | {
|
---|
1797 | ray = NULL;
|
---|
1798 | }
|
---|
1799 |
|
---|
1800 | vssRays.push_back(ray);
|
---|
1801 | }
|
---|
1802 | }
|
---|
1803 |
|
---|
1804 |
|
---|
1805 | void GvsPreprocessor::CastRayBundle16(const SimpleRay &ray, VssRayContainer &vssRays)
|
---|
1806 | {
|
---|
1807 | static SimpleRayContainer simpleRays;
|
---|
1808 | simpleRays.clear();
|
---|
1809 |
|
---|
1810 | simpleRays.push_back(ray);
|
---|
1811 | GenerateJitteredRays(simpleRays, ray, 15, 0);
|
---|
1812 |
|
---|
1813 | CastRays(simpleRays, vssRays, false, false);
|
---|
1814 | }
|
---|
1815 |
|
---|
1816 |
|
---|
1817 | void GvsPreprocessor::CastRayBundles16(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1818 | {
|
---|
1819 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1820 |
|
---|
1821 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1822 | CastRayBundle16(*it, vssRays);
|
---|
1823 | }
|
---|
1824 |
|
---|
1825 |
|
---|
1826 | void GvsPreprocessor::ComputeRenderError()
|
---|
1827 | {
|
---|
1828 | // compute rendering error
|
---|
1829 | if (renderer && renderer->mPvsStatFrames)
|
---|
1830 | {
|
---|
1831 | if (!mViewCellsManager->GetViewCellPointsList()->empty())
|
---|
1832 | {
|
---|
1833 | ViewCellPointsList *vcPoints = mViewCellsManager->GetViewCellPointsList();
|
---|
1834 | ViewCellPointsList::const_iterator vit = vcPoints->begin(), vit_end = vcPoints->end();
|
---|
1835 |
|
---|
1836 | SimpleRayContainer viewPoints;
|
---|
1837 |
|
---|
1838 | for (; vit != vit_end; ++ vit)
|
---|
1839 | {
|
---|
1840 | ViewCellPoints *vp = *vit;
|
---|
1841 |
|
---|
1842 | SimpleRayContainer::const_iterator rit = vp->second.begin(), rit_end = vp->second.end();
|
---|
1843 |
|
---|
1844 | for (; rit!=rit_end; ++rit)
|
---|
1845 | {
|
---|
1846 | ViewCell *vc = mViewCellsManager->GetViewCell((*rit).mOrigin);
|
---|
1847 | if (vc == mCurrentViewCell)
|
---|
1848 | viewPoints.push_back(*rit);
|
---|
1849 | }
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | renderer->mPvsErrorBuffer.clear();
|
---|
1853 |
|
---|
1854 | if (viewPoints.size() != renderer->mPvsErrorBuffer.size())
|
---|
1855 | {
|
---|
1856 | renderer->mPvsErrorBuffer.resize(viewPoints.size());
|
---|
1857 | renderer->ClearErrorBuffer();
|
---|
1858 | }
|
---|
1859 |
|
---|
1860 | cout << "evaluating list of " << viewPoints.size() << " pts" << endl;
|
---|
1861 | renderer->EvalPvsStat(viewPoints);
|
---|
1862 | }
|
---|
1863 | else
|
---|
1864 | {
|
---|
1865 | cout << "evaluating random points" << endl;
|
---|
1866 | renderer->EvalPvsStat();
|
---|
1867 | }
|
---|
1868 |
|
---|
1869 | mStats <<
|
---|
1870 | "#AvgPvsRenderError\n" <<renderer->mPvsStat.GetAvgError()<<endl<<
|
---|
1871 | "#AvgPixelError\n" <<renderer->GetAvgPixelError()<<endl<<
|
---|
1872 | "#MaxPixelError\n" <<renderer->GetMaxPixelError()<<endl<<
|
---|
1873 | "#MaxPvsRenderError\n" <<renderer->mPvsStat.GetMaxError()<<endl<<
|
---|
1874 | "#ErrorFreeFrames\n" <<renderer->mPvsStat.GetErrorFreeFrames()<<endl<<
|
---|
1875 | "#AvgRenderPvs\n" <<renderer->mPvsStat.GetAvgPvs()<<endl;
|
---|
1876 | }
|
---|
1877 | }
|
---|
1878 |
|
---|
1879 |
|
---|
1880 | void GvsPreprocessor::GenerateImportanceSamples(const VssRay &ray,
|
---|
1881 | const Triangle3 &triangle,
|
---|
1882 | int numSamples,
|
---|
1883 | SimpleRayContainer &simpleRays)
|
---|
1884 | {
|
---|
1885 | const size_t samplesSize = simpleRays.size();
|
---|
1886 |
|
---|
1887 | while (simpleRays.size() < (samplesSize + numSamples))
|
---|
1888 | {
|
---|
1889 | SimpleRay sray;
|
---|
1890 | if (GenerateImportanceSample(ray, triangle, sray))
|
---|
1891 | simpleRays.push_back(sray);
|
---|
1892 | }
|
---|
1893 | }
|
---|
1894 |
|
---|
1895 |
|
---|
1896 | bool GvsPreprocessor::GenerateImportanceSample(const VssRay &ray,
|
---|
1897 | const Triangle3 &triangle,
|
---|
1898 | SimpleRay &sray)
|
---|
1899 | {
|
---|
1900 | Vector3 d = ray.GetDir();
|
---|
1901 |
|
---|
1902 | // Compute right handed coordinate system from direction
|
---|
1903 | Vector3 U, V;
|
---|
1904 |
|
---|
1905 | Vector3 nd = Normalize(d);
|
---|
1906 | nd.RightHandedBase(U, V);
|
---|
1907 |
|
---|
1908 | Vector3 origin = ray.mOrigin;
|
---|
1909 | Vector3 termination = ray.mTermination;
|
---|
1910 |
|
---|
1911 | float rr[2];
|
---|
1912 |
|
---|
1913 | rr[0] = RandomValue(0, 1);
|
---|
1914 | rr[1] = RandomValue(0, 1);
|
---|
1915 |
|
---|
1916 | Vector2 vr2(rr[0], rr[1]);
|
---|
1917 | const float sigma = triangle.GetBoundingBox().Radius() * 5.0f;
|
---|
1918 | Vector2 gaussvec2;
|
---|
1919 |
|
---|
1920 | GaussianOn2D(vr2, sigma, // input
|
---|
1921 | gaussvec2); // output
|
---|
1922 |
|
---|
1923 | const Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
|
---|
1924 |
|
---|
1925 | //cout << "t: " << termination;
|
---|
1926 | termination += shift;
|
---|
1927 | //cout << " new t: " << termination << endl;
|
---|
1928 | Vector3 direction = termination - origin;
|
---|
1929 |
|
---|
1930 | const float len = Magnitude(direction);
|
---|
1931 |
|
---|
1932 | if (len < Limits::Small)
|
---|
1933 | return false;
|
---|
1934 |
|
---|
1935 | direction /= len;
|
---|
1936 |
|
---|
1937 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
1938 | const float pdf = 1.0f;
|
---|
1939 | sray = SimpleRay(origin, direction, SamplingStrategy::GVS, pdf);
|
---|
1940 |
|
---|
1941 | return true;
|
---|
1942 | }
|
---|
1943 |
|
---|
1944 |
|
---|
1945 | }
|
---|