1 | #ifndef _GvsPreprocessor_H__
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2 | #define _GvsPreprocessor_H__
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3 |
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4 | #include <fstream>
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5 | #include <stack>
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6 | using namespace std;
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7 |
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8 | #include "Preprocessor.h"
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 | class Exporter;
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13 | class VssRay;
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14 |
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15 |
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16 |
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17 | /** Sampling based visibility preprocessing. The implementation is
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18 | based on heuristical sampling of view space.
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19 | */
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20 | class GvsPreprocessor : public Preprocessor {
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21 |
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22 | public:
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23 |
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24 | GvsPreprocessor();
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25 | ~GvsPreprocessor() {}
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26 |
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27 | virtual bool ComputeVisibility();
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28 |
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29 |
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30 | protected:
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31 |
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32 | struct GvsRayInfo
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33 | {
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34 | GvsRayInfo(VssRay *ray, const bool d)
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35 | : mRay(ray), mFoundDiscontinuity(d)
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36 | {}
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37 |
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38 | VssRay *mRay;
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39 | bool mFoundDiscontinuity;
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40 | };
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41 |
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42 | typedef stack<GvsRayInfo> RayQueue;
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43 |
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44 | struct PendingRay
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45 | {
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46 | PendingRay(VssRay *ray, const bool d)
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47 | : mRay(ray), mFoundDiscontinuity(d)
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48 | {}
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49 |
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50 | VssRay *mRay;
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51 | bool mFoundDiscontinuity;
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52 | };
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53 |
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54 | typedef stack<PendingRay> PendingQueue;
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55 |
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56 | /** Runs the adaptive sampling until the ray queue is empty.
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57 | The method starts with a number of random rays given
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58 | by the queue and continues as long it finds new visible geometry
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59 | (i.e., the queue is not empty).
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60 |
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61 | @returns the number of samples cast.
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62 | */
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63 | int ProcessQueue();
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64 |
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65 | /** One pass of the sampling preprocessor.
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66 | Continues as long as at least passSample rays have been cast.
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67 | @returns the number of samples cast.
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68 | */
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69 | int Pass();
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70 |
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71 | /** Generates the rays starting the adaptive visibility sampling process.
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72 | */
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73 | int CastInitialSamples(const int numSamples, const int sampleType);
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74 |
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75 | /** Uses the information gained from the ray for doing adaptive border sampling.
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76 | This function tries to find the border of the triangle found visible by the
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77 | current ray. New rays are generated which sample this border.
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78 |
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79 | We use the following strategies:
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80 |
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81 | a) if new triangle was found: adaptive border sampling
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82 | b) if triangle was found reverse sampling
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83 | */
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84 | int HandleRay(const GvsRayInfo &ray);
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85 |
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86 | /** The adaptive border sampling step. It aims to find neighbouring
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87 | triangles of the one hit by the previous ray.
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88 | */
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89 | int AdaptiveBorderSampling(const VssRay &prevRay);
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90 |
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91 | /** The reverse sampling step. It is started once the cast
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92 | ray finds a discontinuity, i.e., a closer triangle.
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93 | Then the process tries to find a ray from the old
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94 | triangle passing through a gap.
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95 | */
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96 | int ReverseSampling(const VssRay &prevRay);
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97 |
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98 | /** Returns true if we sampled a closer triangle than with the previous ray.
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99 | */
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100 | const bool DiscontinuityFound(const VssRay &ray, const VssRay &prevRay) const;
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101 |
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102 | /** Adds new samples to the ray queue and classifies them
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103 | with respect to the previous ray.
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104 | */
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105 | void EnqueueRays(VssRayContainer &samples, VssRay *prevRay = NULL);
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106 |
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107 | //////////////////////
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108 |
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109 | ofstream mStats;
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110 |
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111 | int mSamplesPerPass;
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112 | RayQueue mRayQueue;
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113 | int mSamplingType;
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114 | int mTotalSamples;
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115 | int mInitialSamples;
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116 | AxisAlignedBox3 mViewSpaceBox;
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117 | float mEps;
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118 | };
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119 |
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120 | };
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121 |
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122 | #endif
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