1 | #ifndef _GvsPreprocessor_H__
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2 | #define _GvsPreprocessor_H__
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3 |
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4 | #include <fstream>
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5 | #include <stack>
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6 | using namespace std;
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7 |
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8 | #include "Preprocessor.h"
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 | class Exporter;
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13 | class VssRay;
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14 |
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15 |
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16 |
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17 | /** Sampling based visibility preprocessing. The implementation is
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18 | based on heuristical sampling of view space.
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19 | */
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20 | class GvsPreprocessor : public Preprocessor {
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21 |
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22 | public:
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23 |
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24 | GvsPreprocessor();
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25 | ~GvsPreprocessor() {}
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26 |
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27 | virtual bool ComputeVisibility();
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28 |
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29 |
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30 | protected:
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31 | #if 0
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32 | struct PendingRay
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33 | {
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34 | PendingRay(VssRay *ray, const bool d)
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35 | : mRay(ray), mFoundDiscontinuity(d)
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36 | {}
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37 |
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38 | VssRay *mRay;
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39 | bool mFoundDiscontinuity;
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40 | };
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41 |
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42 | typedef stack<PendingRay> PendingQueue;
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43 | #endif
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44 | typedef stack<VssRay *> RayQueue;
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45 |
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46 | /** Runs the adaptive sampling until the ray queue is empty.
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47 | The method starts with a number of random rays given
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48 | by the queue and continues as long it finds new visible geometry
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49 | (i.e., the queue is not empty).
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50 |
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51 | @returns the number of samples cast.
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52 | */
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53 | int ProcessQueue();
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54 |
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55 | /** One pass of the sampling preprocessor.
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56 | Continues as long as at least passSample rays have been cast.
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57 | @returns the number of samples cast.
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58 | */
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59 | int Pass();
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60 |
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61 | /** Generates the rays starting the adaptive visibility sampling process.
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62 | */
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63 | int CastInitialSamples(const int numSamples, const int sampleType);
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64 |
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65 | /** Uses the information gained from the ray for doing adaptive border sampling.
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66 | This function tries to find the border of the triangle found visible by the
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67 | current ray. New rays are generated which sample this border.
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68 |
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69 | We use the following strategies:
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70 |
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71 | a) if new triangle was found: adaptive border sampling
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72 | b) if triangle was found reverse sampling
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73 | */
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74 | bool HandleRay(VssRay *ray);
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75 |
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76 | /** The adaptive border sampling step. It aims to find neighbouring
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77 | triangles of the one hit by the current ray.
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78 | */
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79 | int AdaptiveBorderSampling(const VssRay ¤tRay);
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80 |
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81 | /** The reverse sampling step. It is started once the cast
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82 | ray finds a discontinuity, i.e., a closer triangle.
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83 | Then the process tries to find a ray from the old
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84 | triangle passing through a gap.
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85 | */
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86 | VssRay *ReverseSampling(const VssRay ¤tRay,
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87 | const Triangle3 &hitTriangle,
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88 | const VssRay &oldRay);
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89 |
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90 | /** Returns true if we sampled a closer triangle than with the previous ray.
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91 | Does reverse sampling if gap found.
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92 | */
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93 | bool CheckDiscontinuity(const VssRay ¤tRay,
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94 | const Triangle3 &hitTriangle,
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95 | const VssRay &oldRay);
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96 |
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97 | /** Adds new samples to the ray queue and classifies them
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98 | with respect to the previous ray.
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99 | */
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100 | void EnqueueRays(VssRayContainer &samples);
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101 |
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102 | /** Hepler function for adaptive border sampling. It finds
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103 | new sample points around a triangle in a eps environment
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104 | */
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105 | void EnlargeTriangle(VertexContainer &vertices,
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106 | const Triangle3 &hitTriangle,
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107 | const VssRay &ray);
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108 |
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109 | int SubdivideEdge(
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110 | const Triangle3 &hitTriangle,
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111 | const Vector3 &p1,
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112 | const Vector3 &p2,
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113 | const VssRay &x,
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114 | const VssRay &y,
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115 | const VssRay &oldRay);
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116 |
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117 | void Visualize();
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118 |
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119 | //////////////////////
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120 |
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121 |
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122 | int mSamplesPerPass;
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123 | int mTotalSamples;
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124 | int mInitialSamples;
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125 |
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126 | RayQueue mRayQueue;
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127 | int mSamplingType;
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128 |
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129 | //AxisAlignedBox3 mViewSpaceBox;
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130 | float mEps;
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131 | float mThreshold;
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132 | VssRayContainer mVssRays;
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133 |
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134 | ///////////
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135 | // stats
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136 | int mSampleContriPerPass;
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137 | int mTotalSampleContri;
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138 | int mReverseSamples;
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139 | int mBorderSamples;
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140 | int mGvsPass;
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141 | };
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142 |
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143 | };
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144 |
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145 | #endif
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