1 | #ifndef _GvsPreprocessor_H__
|
---|
2 | #define _GvsPreprocessor_H__
|
---|
3 |
|
---|
4 | #include <fstream>
|
---|
5 | #include <stack>
|
---|
6 | #include "Preprocessor.h"
|
---|
7 | #include "FlexibleHeap.h"
|
---|
8 |
|
---|
9 |
|
---|
10 |
|
---|
11 | namespace GtpVisibilityPreprocessor {
|
---|
12 |
|
---|
13 | class Exporter;
|
---|
14 | class VssRay;
|
---|
15 | class TriangleIntersectable;
|
---|
16 | class KdIntersectable;
|
---|
17 | class ViewCellBasedDistribution;
|
---|
18 | class ViewCellBorderBasedDistribution;
|
---|
19 |
|
---|
20 |
|
---|
21 | /** View space partition statistics.
|
---|
22 | */
|
---|
23 | class GvsStatistics: public StatisticsBase
|
---|
24 | {
|
---|
25 | public:
|
---|
26 |
|
---|
27 | /// Constructor
|
---|
28 | GvsStatistics()
|
---|
29 | {
|
---|
30 | Reset();
|
---|
31 | }
|
---|
32 |
|
---|
33 | void Reset()
|
---|
34 | {
|
---|
35 | mPass = 0;
|
---|
36 | mTotalSamples = 0;
|
---|
37 | mPassContribution = 0;
|
---|
38 | mTotalContribution = 0;
|
---|
39 | mReverseSamples = 0;
|
---|
40 | mBorderSamples = 0;
|
---|
41 | mGvsRuns = 0;
|
---|
42 |
|
---|
43 | mRandomSamples = 0;
|
---|
44 | mGvsSamples = 0;
|
---|
45 | mTotalPvs = 0;
|
---|
46 | mViewCells = 0;
|
---|
47 | mPerViewCellSamples = 0;
|
---|
48 | mPerViewCellPvs = 0;
|
---|
49 | mTrianglePvs = 0;
|
---|
50 | mViewCellId = 0;
|
---|
51 | mTotalTime = 0;
|
---|
52 | mTimePerViewCell = 0;
|
---|
53 | mTotalTrianglePvs = 0;
|
---|
54 | mPvsCost = 0;
|
---|
55 | }
|
---|
56 |
|
---|
57 |
|
---|
58 | public:
|
---|
59 |
|
---|
60 | int mRandomSamples;
|
---|
61 | int mGvsSamples;
|
---|
62 | int mPass;
|
---|
63 | int mTotalSamples;
|
---|
64 | int mPassContribution;
|
---|
65 | int mTotalContribution;
|
---|
66 | int mReverseSamples;
|
---|
67 | int mBorderSamples;
|
---|
68 | int mGvsRuns;
|
---|
69 |
|
---|
70 | int mTotalPvs;
|
---|
71 | int mViewCells;
|
---|
72 | int mPerViewCellSamples;
|
---|
73 | int mPerViewCellPvs;
|
---|
74 | int mTrianglePvs;
|
---|
75 | int mTotalTrianglePvs;
|
---|
76 | int mViewCellId;
|
---|
77 |
|
---|
78 | float mTimePerViewCell;
|
---|
79 | float mTotalTime;
|
---|
80 |
|
---|
81 | float mPvsCost;
|
---|
82 |
|
---|
83 | ObjectContainer mKdPvs;
|
---|
84 |
|
---|
85 | float RaysPerSec() const
|
---|
86 | {
|
---|
87 | if (!mTotalTime) return 0;
|
---|
88 | return (float)(mTotalSamples / mTotalTime) * 1e-6f;
|
---|
89 | }
|
---|
90 |
|
---|
91 | void Print(ostream &app) const;
|
---|
92 |
|
---|
93 | friend ostream &operator<<(ostream &s, const GvsStatistics &stat)
|
---|
94 | {
|
---|
95 | stat.Print(s);
|
---|
96 | return s;
|
---|
97 | }
|
---|
98 | };
|
---|
99 |
|
---|
100 |
|
---|
101 | struct ProbablyVisibleItem
|
---|
102 | {
|
---|
103 | KdNode *mNode;
|
---|
104 | ObjectContainer mTriangles;
|
---|
105 | };
|
---|
106 |
|
---|
107 |
|
---|
108 | typedef FlexibleHeap<ProbablyVisibleItem *> ProbablyVisibleQueue;
|
---|
109 |
|
---|
110 |
|
---|
111 |
|
---|
112 | /** Sampling based visibility preprocessing. The implementation is
|
---|
113 | based on heuristical sampling of view space.
|
---|
114 | */
|
---|
115 | class GvsPreprocessor : public Preprocessor
|
---|
116 | {
|
---|
117 |
|
---|
118 | public:
|
---|
119 |
|
---|
120 | GvsPreprocessor();
|
---|
121 | ~GvsPreprocessor();
|
---|
122 |
|
---|
123 | virtual bool ComputeVisibility();
|
---|
124 |
|
---|
125 |
|
---|
126 | protected:
|
---|
127 |
|
---|
128 | typedef stack<VssRay *> RayQueue;
|
---|
129 |
|
---|
130 | /** Runs the adaptive sampling until the ray queue is empty.
|
---|
131 | The method starts with a number of random rays given
|
---|
132 | by the queue and continues as long it finds new visible geometry
|
---|
133 | (i.e., the queue is not empty).
|
---|
134 | @returns the number of samples cast.
|
---|
135 | */
|
---|
136 | int ProcessQueue();
|
---|
137 | /** Generates the rays starting the adaptive visibility sampling process.
|
---|
138 | */
|
---|
139 | int CastInitialSamples(int numSamples);
|
---|
140 | /** Uses the information gained from the ray for doing adaptive border sampling.
|
---|
141 | This function tries to find the border of the triangle found visible by the
|
---|
142 | current ray. New rays are generated which sample this border.
|
---|
143 |
|
---|
144 | We use the following strategies:
|
---|
145 |
|
---|
146 | a) if new triangle was found: adaptive border sampling
|
---|
147 | b) if triangle was found reverse sampling
|
---|
148 | */
|
---|
149 | inline bool HandleRay(VssRay *ray);
|
---|
150 | /** The adaptive border sampling step. It aims to find neighbouring
|
---|
151 | triangles of the one hit by the current ray.
|
---|
152 | */
|
---|
153 | int AdaptiveBorderSampling(const VssRay ¤tRay);
|
---|
154 |
|
---|
155 | int AdaptiveBorderSamplingOpt(const VssRay ¤tRay);
|
---|
156 | /** The reverse sampling step. It is started once the cast
|
---|
157 | ray finds a discontinuity, i.e., a closer triangle.
|
---|
158 | Then the process tries to find a ray from the old
|
---|
159 | triangle passing through a gap.
|
---|
160 | */
|
---|
161 | bool ComputeReverseRay(const VssRay ¤tRay,
|
---|
162 | const Triangle3 &hitTriangle,
|
---|
163 | const VssRay &oldRay,
|
---|
164 | SimpleRay &reverseRay);
|
---|
165 | /** Returns true if we sampled a closer triangle than with the previous ray.
|
---|
166 | Does reverse sampling if gap found.
|
---|
167 | */
|
---|
168 | int CheckDiscontinuity(const VssRay ¤tRay,
|
---|
169 | const Triangle3 &hitTriangle,
|
---|
170 | const VssRay &oldRay);
|
---|
171 | /** Returns true if we sampled a closer triangle than with the previous ray.
|
---|
172 | Does reverse sampling if gap found.
|
---|
173 | */
|
---|
174 | bool CheckDiscontinuity2(const VssRay ¤tRay,
|
---|
175 | const Triangle3 &hitTriangle,
|
---|
176 | const VssRay &oldRay,
|
---|
177 | SimpleRay &simpleRay);
|
---|
178 | /** Adds new samples to the ray queue and classifies them
|
---|
179 | with respect to the previous ray.
|
---|
180 | */
|
---|
181 | int EnqueueRays(const VssRayContainer &samples);
|
---|
182 | /** Hepler function for adaptive border sampling. It finds
|
---|
183 | new sample points around a triangle in a eps environment
|
---|
184 | */
|
---|
185 | void EnlargeTriangle(VertexContainer &vertices,
|
---|
186 | const Triangle3 &hitTriangle,
|
---|
187 | const VssRay &ray) const;
|
---|
188 |
|
---|
189 | int SubdivideEdge(const Triangle3 &hitTriangle,
|
---|
190 | const Vector3 &p1,
|
---|
191 | const Vector3 &p2,
|
---|
192 | const VssRay &ray1,
|
---|
193 | const VssRay &ray2,
|
---|
194 | const VssRay &oldRay,
|
---|
195 | int level);
|
---|
196 |
|
---|
197 | void CreateDisplacedVertices(VertexContainer &vertices,
|
---|
198 | const Triangle3 &hitTriangle,
|
---|
199 | const VssRay &ray,
|
---|
200 | const int index) const;
|
---|
201 |
|
---|
202 | Vector3 CalcPredictedHitPoint(const VssRay &newRay,
|
---|
203 | const Triangle3 &hitTriangle,
|
---|
204 | const VssRay &oldRay) const;
|
---|
205 |
|
---|
206 | bool GetPassingPoint(const VssRay ¤tRay,
|
---|
207 | const Triangle3 &occluder,
|
---|
208 | const VssRay &oldRay,
|
---|
209 | Vector3 &newPoint) const;
|
---|
210 |
|
---|
211 | ViewCell *NextViewCell();
|
---|
212 |
|
---|
213 | void GlobalComputation();
|
---|
214 |
|
---|
215 | /** Loops over aall view cellls.
|
---|
216 | */
|
---|
217 | void PerViewCellComputation();
|
---|
218 | void PerViewCellComputation2();
|
---|
219 |
|
---|
220 | void VisualizeViewCells();
|
---|
221 |
|
---|
222 | void VisualizeViewCell(ViewCell *vc);
|
---|
223 | void VisualizeViewCell(const ObjectContainer &objects);
|
---|
224 |
|
---|
225 | /** Exchanges view cell triangle pvs with bvh leaf pvs.
|
---|
226 | */
|
---|
227 | void UpdatePvs(ViewCell *currentViewCell);
|
---|
228 |
|
---|
229 | void ClearRayQueue();
|
---|
230 |
|
---|
231 | /** Create a list of view cells gvs is run on.
|
---|
232 | */
|
---|
233 | void CompileViewCellsList();
|
---|
234 |
|
---|
235 | void GetObjectPvs(ObjectContainer &trianglePvs) const;
|
---|
236 |
|
---|
237 | bool HasContribution(VssRay &ray);
|
---|
238 |
|
---|
239 | void ComputeViewCellGeometryIntersection();
|
---|
240 |
|
---|
241 | void DeterminePvsObjects(VssRayContainer &rays);
|
---|
242 |
|
---|
243 | void StorePvs(const ObjectContainer &objectPvs);
|
---|
244 |
|
---|
245 | /** Compute visibility for the current view cell using gvs
|
---|
246 | */
|
---|
247 | void ComputeViewCell();
|
---|
248 | /** Use this for qt visualization.
|
---|
249 | */
|
---|
250 | void UpdateStatsForVisualization(KdIntersectable *kdInt);
|
---|
251 |
|
---|
252 | void CompileViewCellsFromPointList();
|
---|
253 |
|
---|
254 | void ComputeStats();
|
---|
255 |
|
---|
256 | int ConvertObjectPvs();
|
---|
257 | /** Keep count of new objects for stats. Returns number of new pvs entries.
|
---|
258 | */
|
---|
259 | inline int CountObject(Intersectable *triObj);
|
---|
260 |
|
---|
261 | inline bool AddTriangleObject(Intersectable *triObj);
|
---|
262 |
|
---|
263 | inline void AddKdNodeToPvs(const Vector3 &termination);
|
---|
264 | /** For all rayys of the ray container, generates a ray bundle of 4 jittered rays
|
---|
265 | and casts them using optimized 4 eye ray casting.
|
---|
266 | */
|
---|
267 | void CastRayBundles4(const SimpleRayContainer &rays, VssRayContainer &vssRays);
|
---|
268 |
|
---|
269 | void CastRayBundles16(const SimpleRayContainer &rays, VssRayContainer &vssRays, float scale);
|
---|
270 |
|
---|
271 | /** Generates a ray bundle of 4 jittered rays and casts them using optimized 4 eye ray casting.
|
---|
272 | */
|
---|
273 | void CastRayBundle4(const SimpleRay &ray, VssRayContainer &vssRays, const AxisAlignedBox3 &box);
|
---|
274 | /** Cast rays using the optimized 4 eye ray casting routine.
|
---|
275 | */
|
---|
276 | void CastRays4(const SimpleRayContainer &rays, VssRayContainer &vssRays);
|
---|
277 | /** Wrapper for optized ray casting routine taking 4 eye rays and a bounding box for ray clipping.
|
---|
278 | */
|
---|
279 | void Cast4Rays(float *dist, Vector3 *dirs, Vector3 *origs, VssRayContainer &vssRays, const AxisAlignedBox3 &box);
|
---|
280 |
|
---|
281 | void CastRayBundle16(const SimpleRay &ray, VssRayContainer &vssRays, float scale);
|
---|
282 |
|
---|
283 | virtual void ComputeRenderError();
|
---|
284 |
|
---|
285 | bool GenerateImportanceSample(const VssRay &ray, const Triangle3 &triangle, SimpleRay &sray);
|
---|
286 |
|
---|
287 | void GenerateImportanceSamples(const VssRay &ray,
|
---|
288 | const Triangle3 &triangle,
|
---|
289 | int numSamples,
|
---|
290 | SimpleRayContainer &simpleRays);
|
---|
291 |
|
---|
292 | /** Collects triangles which are probably visible. Warning: returns
|
---|
293 | only unmailed objects.
|
---|
294 | */
|
---|
295 | void CollectProbablyVisibleTriangles(ObjectContainer &triangles);
|
---|
296 |
|
---|
297 | void PrepareProbablyVisibleSampling();
|
---|
298 |
|
---|
299 | void CreateRandomizedReverseRays(const VssRay &ray,
|
---|
300 | const Vector3 &predictedPoint,
|
---|
301 | SimpleRayContainer &rays,
|
---|
302 | int number,
|
---|
303 | const Triangle3 &triangle);
|
---|
304 |
|
---|
305 | bool CreateRandomizedReverseRay(const VssRay &ray,
|
---|
306 | const Vector3 &predictedPoint,
|
---|
307 | SimpleRay &simpleray,
|
---|
308 | const Triangle3 &triangle);
|
---|
309 |
|
---|
310 | inline bool IntersectsViewCell(Vector3 &origin, const Vector3 &dir) const;
|
---|
311 |
|
---|
312 | void CollectProbablyVisibleItems(ProbablyVisibleQueue &vqueue);
|
---|
313 |
|
---|
314 | //////////////////////
|
---|
315 |
|
---|
316 | bool mUseKdPvs;
|
---|
317 | int mInitialSamples;
|
---|
318 |
|
---|
319 | RayQueue mRayQueue;
|
---|
320 | ViewCellBasedDistribution *mDistribution;
|
---|
321 |
|
---|
322 | //AxisAlignedBox3 mViewSpaceBox;
|
---|
323 | float mEps;
|
---|
324 | float mThreshold;
|
---|
325 | VssRayContainer mVssRays;
|
---|
326 |
|
---|
327 |
|
---|
328 | ObjectContainer mKdPvs;
|
---|
329 |
|
---|
330 | ///////////
|
---|
331 | // stats
|
---|
332 |
|
---|
333 | ofstream mGvsStatsStream;
|
---|
334 | GvsStatistics mGvsStats;
|
---|
335 |
|
---|
336 | bool mPerViewCell;
|
---|
337 | bool mOnlyRandomSampling;
|
---|
338 |
|
---|
339 | ViewCell *mCurrentViewCell;
|
---|
340 |
|
---|
341 | int mProcessedViewCells;
|
---|
342 |
|
---|
343 | int mMinContribution;
|
---|
344 |
|
---|
345 | ViewCellContainer mViewCells;
|
---|
346 |
|
---|
347 | int mMaxViewCells;
|
---|
348 |
|
---|
349 | int mGvsSamplesPerPass;
|
---|
350 |
|
---|
351 | bool mComputeRenderError;
|
---|
352 |
|
---|
353 | bool mEvaluatePixelError;
|
---|
354 |
|
---|
355 | Vector3 mCurrentViewPoint;
|
---|
356 |
|
---|
357 | /// container for probably visible triangles
|
---|
358 | ObjectContainer mProbablyVisibleTriangles;
|
---|
359 |
|
---|
360 | bool mUseProbablyVisibleSampling;
|
---|
361 |
|
---|
362 | float mInitialJitter;
|
---|
363 |
|
---|
364 | bool mUseDeterministicGvs;
|
---|
365 |
|
---|
366 | float mRadiusOfInfluence;
|
---|
367 | };
|
---|
368 |
|
---|
369 |
|
---|
370 | }
|
---|
371 |
|
---|
372 | #endif
|
---|