1 | #include "Halton.h"
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2 | #include "Timer/PerfTimer.h"
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3 |
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4 |
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5 | #define PREGENERATE_HALTON 0
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6 |
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7 | namespace GtpVisibilityPreprocessor {
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8 |
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9 | PerfTimer haltonTimer;
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10 |
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11 | // global halton generator
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12 |
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13 | Halton2 halton2;
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14 | float Halton2::_invBases[2];
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15 |
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16 | float Halton<1>::_invBases[1];
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17 | float Halton<2>::_invBases[2];
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18 | float Halton<3>::_invBases[3];
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19 | float Halton<4>::_invBases[4];
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20 | float Halton<5>::_invBases[5];
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21 | float Halton<6>::_invBases[6];
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22 |
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23 |
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24 | Halton<1> dummmyHalton1(true);
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25 | Halton<2> dummmyHalton2(true);
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26 | Halton<3> dummmyHalton3(true);
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27 | Halton<4> dummmyHalton4(true);
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28 | Halton<5> dummmyHalton5(true);
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29 | Halton<6> dummmyHalton6(true);
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30 |
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31 |
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32 | int HaltonSequence::sPregeneratedDim = 0;
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33 | int HaltonSequence::sPregeneratedNumber = 0;
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34 | float *HaltonSequence::sPregeneratedValues = NULL;
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35 |
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36 | #if PREGENERATE_HALTON
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37 | // pregenerate first 100k numbers for 6 dimensions
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38 | static HaltonSequence staticHalton(6, 200000);
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39 | #endif
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40 |
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41 | // special construtor for pregenerating static halton sequences
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42 | HaltonSequence::HaltonSequence(const int dim,
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43 | const int number) {
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44 |
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45 | sPregeneratedDim = 0;
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46 | sPregeneratedNumber = 0;
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47 | sPregeneratedValues = new float[number*dim];
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48 |
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49 | float *p = sPregeneratedValues;
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50 | int i;
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51 | for (i=0; i < number; i++, p+=dim) {
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52 | GetNext(dim, p);
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53 | }
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54 |
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55 | sPregeneratedDim = dim;
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56 | sPregeneratedNumber = number;
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57 | }
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58 |
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59 | void
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60 | HaltonSequence::GetNext(const int dimensions, float *p)
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61 | {
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62 | // haltonTimer.Entry();
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63 | #if PREGENERATE_HALTON
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64 | if (index <= sPregeneratedNumber && dimensions <= sPregeneratedDim) {
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65 | float *pp = sPregeneratedValues + (sPregeneratedDim*(index-1));
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66 | for (int i=0; i < dimensions; i++)
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67 | p[i] = pp[i];
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68 | } else
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69 | #endif
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70 | {
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71 | for (int i=0; i < dimensions; i++)
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72 | p[i] = (float)GetNumber(i+1);
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73 | }
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74 | GenerateNext();
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75 | // haltonTimer.Exit();
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76 | }
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77 |
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78 | }
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