[2582] | 1 |
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| 2 | // Written by Vlastimil Havran, December 2007
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| 3 |
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| 4 | // This macro allows to use the ray shooting written by
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| 5 | // Vlastimil Havran, 2007-2008
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| 6 |
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| 7 |
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| 8 | #include "VssRay.h"
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| 9 | #include "KdTree.h"
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| 10 | #include "Preprocessor.h"
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| 11 | #include "IntersectableWrapper.h"
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[2603] | 12 | #include "Environment.h"
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[2582] | 13 |
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| 14 | #ifdef USE_HAVRAN_RAYCASTER
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[2592] | 15 | #include "ktbconf.h"
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[2582] | 16 | #include "timer.h"
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| 17 | #include "ktball.h"
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| 18 | #include "ktb.h"
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[2592] | 19 | #ifdef _USE_HAVRAN_SSE
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| 20 |
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[2582] | 21 | #include "raypack.h"
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[2592] | 22 | #endif // _USE_HAVRAN_SSE
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[2582] | 23 | #endif // USE_HAVRAN_RAYCASTER
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[2592] | 24 | #include "HavranRayCaster.h"
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[2582] | 25 |
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| 26 | #define DEBUG_RAYCAST 0
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| 27 |
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| 28 | namespace GtpVisibilityPreprocessor {
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| 29 |
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[2592] | 30 | #ifdef _USE_HAVRAN_SSE
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[2582] | 31 | // static rays
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[2629] | 32 | GALIGN16 RayPacket2x2
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[2582] | 33 | HavranRayCaster::raypack;
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[2592] | 34 | #endif // _USE_HAVRAN_SSE
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[2629] | 35 |
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[2582] | 36 |
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| 37 | HavranRayCaster::HavranRayCaster(const Preprocessor &preprocessor):
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| 38 | RayCaster(preprocessor), mKtbtree(0)
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| 39 | {
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| 40 | #ifdef USE_HAVRAN_RAYCASTER
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| 41 | mKtbtree = new CKTB();
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| 42 | #endif
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| 43 | }
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| 44 |
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| 45 |
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| 46 | HavranRayCaster::~HavranRayCaster()
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| 47 | {
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| 48 | #ifdef USE_HAVRAN_RAYCASTER
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| 49 | delete mKtbtree;
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| 50 | mKtbtree = 0;
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| 51 | #endif // USE_HAVRAN_RAYCASTER
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| 52 | }
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| 53 |
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| 54 | void
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| 55 | HavranRayCaster::Build(ObjectContainer &objlist)
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| 56 | {
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| 57 | #ifdef USE_HAVRAN_RAYCASTER
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[2603] | 58 | char buff[256];
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| 59 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
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| 60 | string filename(buff);
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| 61 | const string kdfile = ReplaceSuffix(filename, ".obj", ".kdh");
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[2582] | 62 |
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[2603] | 63 | if (!ImportBinTree(kdfile, objlist)) {
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[2629] | 64 | cout << "\nKd-tree for Havran ray caster imported."<<endl<<flush;
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[2603] | 65 | }
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[2629] | 66 | else {
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| 67 | CTimer timer;
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| 68 | cout << "\nBuilding up kd-tree for Havran ray caster ..."<<endl<<flush;
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| 69 |
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| 70 | timer.Start();
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| 71 | mKtbtree->BuildUp(objlist);
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| 72 | timer.Stop();
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| 73 | cout << "\nBuilding up kd-tree is finished, user time = "
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| 74 | << timer.UserTime() << " real time = " << timer.RealTime()
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| 75 | << endl;
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| 76 | ExportBinTree(kdfile);
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| 77 | }
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[2582] | 78 | #endif
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| 79 | }
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| 80 |
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[2592] | 81 | bool
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| 82 | HavranRayCaster::ExportBinTree(const string &filename)
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| 83 | {
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| 84 | return mKtbtree->ExportBinTree(filename);
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| 85 | }
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[2582] | 86 |
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[2592] | 87 | bool
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| 88 | HavranRayCaster::ImportBinTree(const string &filename, ObjectContainer &objects)
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| 89 | {
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| 90 | return mKtbtree->ImportBinTree(filename, objects);
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| 91 | }
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| 92 |
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| 93 |
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[2582] | 94 | // Using packet of 4 rays supposing that these are coherent
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| 95 | // We give a box to which each ray is clipped to before the
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| 96 | // ray shooting is computed !
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[2602] | 97 | void HavranRayCaster::CastRaysPacket4(const Vector3 &minBox,
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| 98 | const Vector3 &maxBox,
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| 99 | const Vector3 origin4[],
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| 100 | const Vector3 direction4[],
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| 101 | int result4[],
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| 102 | float dist4[])
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[2582] | 103 | {
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| 104 | #ifdef USE_HAVRAN_RAYCASTER
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[2602] | 105 | #ifdef _USE_HAVRAN_SSE
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[2582] | 106 | for (int i = 0; i < 4; i++) {
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| 107 | result4[i] = -1;
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| 108 | raypack.SetLoc(i, origin4[i]);
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| 109 | raypack.SetDir(i, direction4[i]);
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[2583] | 110 | }
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| 111 |
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[2582] | 112 | // The same operations for packets of rays, if implemented by
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| 113 | // a particular ASDS, otherwise it is emulated by decomposition
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| 114 | // of a packet to individual rays and traced individually.
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[2602] | 115 | mKtbtree->FindNearestI(raypack, minBox, maxBox);
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[2582] | 116 |
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| 117 | for (int i = 0; i < 4; i++) {
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| 118 | // if ray intersects an object, we set the pointer to
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| 119 | // this object
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| 120 | Intersectable* intersectable;
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[2592] | 121 | if ( (intersectable = raypack.GetObject(i)) ) {
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| 122 | // $$JB this is very hacky - > should be replaced with fetching the index of the triangle
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[2602] | 123 | // $$VH - this is object ID - is this the triangle index ???
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[2592] | 124 | result4[i] = intersectable->mId;
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| 125 | dist4[i] = raypack.GetT(i);
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| 126 | }
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[2582] | 127 | }
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[2583] | 128 |
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[2582] | 129 | return;
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[2592] | 130 | #else // _USE_HAVRAN_SSE
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| 131 | // Compute the result ray by ray
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| 132 | SimpleRay sray;
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| 133 | for (int i = 0; i < 4; i++) {
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| 134 | sray.mOrigin = origin4[i];
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| 135 | sray.mDirection = direction4[i];
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[2602] | 136 | mKtbtree->FindNearestI(sray, minBox, maxBox);
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[2592] | 137 | if (SimpleRay::IntersectionRes[0].intersectable) {
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| 138 | // This is object ID - is this the triangle index ???
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| 139 | result4[i] = SimpleRay::IntersectionRes[0].intersectable->mId;
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| 140 | dist4[i] = SimpleRay::IntersectionRes[0].tdist;
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| 141 | }
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| 142 | else {
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| 143 | result4[i] = -1; // no intersection
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| 144 | }
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| 145 | } // for i;
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| 146 |
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| 147 | #endif // _USE_HAVRAN_SSE
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[2602] | 148 | #endif // USE_HAVRAN_RAYCASTER
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[2582] | 149 | }
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| 150 |
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[2592] | 151 |
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[2582] | 152 | int HavranRayCaster::CastRay(const SimpleRay &simpleRay,
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| 153 | VssRayContainer &vssRays,
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| 154 | const AxisAlignedBox3 &box,
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| 155 | const bool castDoubleRay,
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| 156 | const bool pruneInvalidRays)
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| 157 | {
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| 158 | #ifdef USE_HAVRAN_RAYCASTER
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| 159 |
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| 160 | int hits = 0;
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| 161 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
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| 162 |
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| 163 | // inside test for bounding box
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| 164 | // enlarge box slightly so the view point fits for sure
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| 165 | // AxisAlignedBox3 sbox = box;
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| 166 | // sbox.Enlarge(Vector3(-Limits::Small));
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| 167 | // $$ JB moved here from Validate routine
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| 168 |
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| 169 | // if (!box.IsInside(simpleRay.mOrigin)) {
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| 170 | // cout<<"out of box "<<simpleRay.mOrigin<<" "<<box<<endl;
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| 171 | // return 0;
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| 172 | // }
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| 173 |
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| 174 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
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[2592] | 175 | bool result;
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| 176 | if ((result = mKtbtree->FindNearestI(simpleRay))) {
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[2582] | 177 | hitA.mObject = SimpleRay::IntersectionRes[0].intersectable;
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| 178 | float tdist = SimpleRay::IntersectionRes[0].tdist;
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| 179 | hitA.mPoint = simpleRay.Extrap(tdist);
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| 180 | hitA.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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| 181 | //hitA.mNormal = (dynamic_cast< TriangleIntersectable *>
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| 182 | // (hitA.mObject))->GetNormal(0);
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| 183 | }
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| 184 |
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| 185 |
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| 186 | if (castDoubleRay) {
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| 187 | Vector3 *v = (Vector3*)(&simpleRay.mDirection);
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| 188 | *v = -(*v);
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| 189 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
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| 190 | if (mKtbtree->FindNearestI(simpleRay)) {
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| 191 | hitB.mObject = SimpleRay::IntersectionRes[0].intersectable;
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| 192 | float tdist = SimpleRay::IntersectionRes[0].tdist;
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| 193 | hitB.mPoint = simpleRay.Extrap(tdist);
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| 194 | hitB.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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| 195 | //hitB.mNormal = (dynamic_cast< TriangleIntersectable *>
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| 196 | // (hitB.mObject))->GetNormal(0);
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| 197 | }
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| 198 | // restore the direction to the original
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| 199 | *v = -simpleRay.mDirection;
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| 200 | }
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| 201 |
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[2592] | 202 | #ifdef _PROCESS_RAY
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[2582] | 203 | // This code is also in IntelRayCaster.cpp
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| 204 | return ProcessRay(
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| 205 | simpleRay,
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| 206 | hitA,
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| 207 | hitB,
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| 208 | vssRays,
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| 209 | box,
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| 210 | castDoubleRay,
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| 211 | pruneInvalidRays
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| 212 | );
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[2592] | 213 | #else // _PROCESS_RAY
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| 214 | return result;
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| 215 | #endif // _PROCESS_RAY
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| 216 |
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| 217 | #else
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[2582] | 218 | return 0;
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[2592] | 219 | #endif // USE_HAVRAN_RAYCASTER
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[2582] | 220 | }
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| 221 |
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| 222 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
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| 223 | VssRayContainer &vssRays,
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| 224 | const AxisAlignedBox3 &sbox,
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| 225 | const bool castDoubleRay,
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| 226 | const bool pruneInvalidRays)
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| 227 | {
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| 228 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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| 229 | }
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| 230 |
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| 231 |
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| 232 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
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| 233 | int offset,
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| 234 | VssRayContainer &vssRays,
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| 235 | const AxisAlignedBox3 &sbox,
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| 236 | const bool castDoubleRays,
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| 237 | const bool pruneInvalidRays)
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| 238 | {
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| 239 | #ifdef USE_HAVRAN_RAYCASTER
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| 240 |
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| 241 | #if DEBUG_RAYCAST
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| 242 | Debug << "C16 " << flush;
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| 243 | #endif
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| 244 |
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[2635] | 245 | #if 1
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[2592] | 246 | // This is shooting ray by ray
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| 247 | SimpleRayContainer::const_iterator sit, sit_end = rays.end();
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| 248 |
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[2582] | 249 | // no acceleration for ray bundles implemented right now
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| 250 | for (sit = rays.begin(); sit != sit_end; ++ sit)
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| 251 | {
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| 252 | CastRay(*sit, vssRays, sbox, castDoubleRays, pruneInvalidRays);
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| 253 | }
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| 254 | #else
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[2592] | 255 | // Use special algorithm for 16 rays at once
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[2582] | 256 | if (castDoubleRays) {
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[2592] | 257 |
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| 258 | #if 0 // ------------------------------------------------
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[2582] | 259 | // Special routine to cast double sided rays
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| 260 | mKtbtree->SetOffset(0);
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[2592] | 261 | #ifdef _USE_HAVRAN_SSE
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[2582] | 262 | mKtbtree->FindNearestI_16twoDir(rays);
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| 263 | #else
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[2592] | 264 | mKtbtree->FindNearestI_16twoDirNoSSE(rays);
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| 265 | #endif
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| 266 | #else // -------------------------------------------------
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[2582] | 267 | // Here we decompose shooting into two phases
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[2592] | 268 |
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| 269 | // Here we shoot first backward rays and forward ones
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[2582] | 270 | SimpleRayContainer::iterator sit = rays.begin() + offset;
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| 271 | SimpleRayContainer::const_iterator sit_end = rays.begin() + offset + 16;
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| 272 | for ( ; sit != sit_end; ++ sit)
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| 273 | {
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| 274 | (*sit).mDirection = - (*sit).mDirection;
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| 275 | }
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[2592] | 276 | // backward rays to be shot - saving with offset 16
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| 277 | #ifdef _USE_HAVRAN_SSE
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| 278 | mKtbtree->SetOffset(0);
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| 279 | mKtbtree->FindNearestI_16oneDir(rays, offset, 16);
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[2582] | 280 | #else
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| 281 | mKtbtree->SetOffset(16);
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[2592] | 282 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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| 283 | #endif // _USE_HAVRAN_SSE
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[2582] | 284 | sit = rays.begin() + offset;
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| 285 | for ( ; sit != sit_end; ++ sit)
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| 286 | {
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| 287 | (*sit).mDirection = - (*sit).mDirection;
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| 288 | }
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| 289 | // forward rays to be shot
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[2592] | 290 | #ifdef _USE_HAVRAN_SSE
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[2582] | 291 | mKtbtree->SetOffset(0);
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[2592] | 292 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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| 293 | #else
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| 294 | mKtbtree->SetOffset(0);
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| 295 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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| 296 | #endif // _USE_HAVRAN_SSE
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| 297 | #endif // ------------------------------------------------
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| 298 | } // cast double rays
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[2582] | 299 | else {
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[2592] | 300 | // ONLY single rays
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[2582] | 301 | // Shoot all 16 rays at the same time using a special algorithm
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| 302 | mKtbtree->SetOffset(0);
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[2592] | 303 | #ifdef _USE_HAVRAN_SSE
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| 304 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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| 305 | #else
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| 306 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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| 307 | #endif // _USE_HAVRAN_SSE
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[2582] | 308 | }
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| 309 | #endif
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| 310 |
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[2592] | 311 |
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[2582] | 312 | for (int i=0, k=offset; i < 16; i++, k++)
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| 313 | {
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| 314 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
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| 315 |
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| 316 | #if DEBUG_RAYCAST
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| 317 | Debug<<"FH\n"<<flush;
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| 318 | #endif
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| 319 |
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| 320 | Intersectable *intersect = SimpleRay::IntersectionRes[i].intersectable;
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| 321 |
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| 322 | if (intersect)
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| 323 | {
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| 324 | hitA.mObject = intersect;
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| 325 | // Get the normal of that face
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| 326 | hitA.mNormal = intersect->GetNormal(0);
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| 327 |
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| 328 | //-rays[index+i].mDirection; // $$ temporary
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| 329 | float tdist = SimpleRay::IntersectionRes[i].tdist;
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| 330 | hitA.mPoint = rays[k].Extrap(tdist);
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| 331 | }
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| 332 |
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| 333 | #if DEBUG_RAYCAST
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| 334 | Debug<<"BH\n"<<flush;
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| 335 | #endif
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| 336 |
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| 337 | if (castDoubleRays)
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| 338 | {
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| 339 | Intersectable *intersect =
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[2592] | 340 | SimpleRay::IntersectionRes[i+16].intersectable;
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[2582] | 341 |
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| 342 | if (intersect)
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| 343 | {
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[2592] | 344 | hitB.mObject = intersect;
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| 345 | hitB.mNormal = intersect->GetNormal(0);;
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| 346 | float tdist = SimpleRay::IntersectionRes[16+i].tdist;
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| 347 | hitB.mPoint = rays[k].Extrap(-tdist);
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[2582] | 348 | }
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| 349 | }
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| 350 |
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| 351 | #if DEBUG_RAYCAST
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| 352 | Debug<<"PR\n"<<flush;
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| 353 | #endif
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| 354 |
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[2592] | 355 | #ifdef _PROCESS_RAY
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[2582] | 356 | ProcessRay(rays[k],
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[2592] | 357 | hitA,
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| 358 | hitB,
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| 359 | vssRays,
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| 360 | sbox,
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| 361 | castDoubleRays,
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| 362 | pruneInvalidRays
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| 363 | );
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[2582] | 364 | #endif
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| 365 | } // for
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| 366 |
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| 367 |
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| 368 | #if DEBUG_RAYCAST
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| 369 | Debug<<"C16F\n"<<flush;
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| 370 | #endif
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| 371 |
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| 372 | #endif // USE_HAVRAN_RAYCASTER
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| 373 | }
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| 374 |
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| 375 |
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| 376 |
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| 377 | void
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| 378 | HavranRayCaster::CastSimpleForwardRays(
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| 379 | SimpleRayContainer &rays,
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| 380 | const AxisAlignedBox3 &sbox
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| 381 | )
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| 382 | {
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| 383 | int hit_triangles[16];
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| 384 | float dist[16];
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| 385 | Vector3 normals[16];
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| 386 | Vector3 min = sbox.Min();
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| 387 | Vector3 max = sbox.Max();
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| 388 |
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| 389 | int packets = rays.size() / 16;
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| 390 |
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| 391 | int i, j, k = 0;
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| 392 | Vector3 dir;
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| 393 |
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| 394 | // By groups of rays
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| 395 | for (i=0; i < packets; i++) {
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| 396 | int offset = i * 16;
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[2592] | 397 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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[2582] | 398 | // ??? What to do with the results ? These are
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| 399 | // not used at the moment also in IntelRayCaster.cpp
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| 400 | } // for
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| 401 |
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| 402 |
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| 403 | for (; k < rays.size(); k++) {
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| 404 | double normal[3];
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| 405 | mKtbtree->FindNearestI(rays[k]);
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| 406 | // ??? What to do with the results ? These are
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| 407 | // not used at the moment also in IntelRayCaster.cpp
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| 408 | }
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| 409 |
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| 410 |
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| 411 | return;
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| 412 | }
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| 413 |
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| 414 | void HavranRayCaster::CastRays(
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| 415 | SimpleRayContainer &rays,
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| 416 | VssRayContainer &vssRays,
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| 417 | const AxisAlignedBox3 &sbox,
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| 418 | const bool castDoubleRay,
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| 419 | const bool pruneInvalidRays )
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| 420 | {
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| 421 | int buckets = rays.size()/16;
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| 422 | int offset = 0;
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| 423 |
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| 424 | #if 0
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| 425 | int time = GetTime();
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| 426 | CastSimpleForwardRays(rays, sbox);
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| 427 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
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| 428 | #endif
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[2592] | 429 |
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| 430 | // Cast only by 16 rays at once
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[2582] | 431 | for (int i=0; i < buckets; i++, offset+=16) {
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| 432 | CastRays16(rays, offset, vssRays, sbox,
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| 433 | castDoubleRay, pruneInvalidRays);
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| 434 |
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[2638] | 435 | preprocessor->UpdateDynamicObjects();
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[2582] | 436 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
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| 437 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
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| 438 | }
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| 439 |
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[2592] | 440 | // Cast the rest of the rays
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[2582] | 441 | for (; offset < (int)rays.size(); offset++)
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| 442 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
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[2592] | 443 |
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| 444 | return;
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[2582] | 445 | }
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| 446 |
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[2592] | 447 | #ifdef _USE_HAVRAN_SSE
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[2582] | 448 | // BUG1 41579 196948 1064111
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| 449 | // BUG2 254 1672 10869
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| 450 |
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| 451 | // Just for testing concept
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| 452 | void
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| 453 | HavranRayCaster::CastRaysPacket2x2(RayPacket2x2 &raysPack,
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[2592] | 454 | bool castDoubleRay,
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| 455 | const bool pruneInvalidRays)
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[2582] | 456 | {
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| 457 | #ifdef USE_HAVRAN_RAYCASTER
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[2592] | 458 | #ifdef _USE_HAVRAN_SSE
|
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[2582] | 459 |
|
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| 460 | if (castDoubleRay) {
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| 461 | // cast forward rays
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| 462 | mKtbtree->FindNearestI(raysPack);
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| 463 | for (int i = 0; i < 4; i++)
|
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| 464 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
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| 465 | // cast backward rays
|
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| 466 | mKtbtree->FindNearestI(raysPack);
|
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| 467 | // reverse the rays back
|
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| 468 | for (int i = 0; i < 4; i++)
|
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| 469 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
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| 470 | }
|
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| 471 | else {
|
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| 472 | // only rays forwards
|
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| 473 | mKtbtree->FindNearestI(raysPack);
|
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| 474 | #if 0
|
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| 475 | // Only verification of correctness by casting single rays
|
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| 476 | static int cntBugs = 0;
|
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| 477 | SimpleRay ray;
|
---|
| 478 | int cntErrors = 0, cntDistErrors = 0;
|
---|
| 479 | bool newBug = false;
|
---|
| 480 | for (int i = 0; i < 4; i++) {
|
---|
| 481 | ray.mOrigin = raysPack.GetLoc(i);
|
---|
| 482 | ray.mDirection = raysPack.GetDir(i);
|
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| 483 | mKtbtree->FindNearestI(ray);
|
---|
| 484 | if (raysPack.GetObject(i) != SimpleRay::IntersectionRes[0].intersectable) {
|
---|
| 485 | float dist = (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist);
|
---|
| 486 | if (fabs(dist) > 0.001f) {
|
---|
| 487 | cntErrors++; newBug = true;
|
---|
| 488 | cntBugs++;
|
---|
| 489 | cout << " BUG1 d= " << dist;
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 | else {
|
---|
| 493 | float dist = 0.f;
|
---|
| 494 | if (raysPack.GetObject(i) && SimpleRay::IntersectionRes[0].intersectable)
|
---|
| 495 | if (fabs((dist=(fabs (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist)))) > 1.f) {
|
---|
| 496 | cntDistErrors++; newBug = true; cntBugs++;
|
---|
| 497 | cout << " BUG2 distdf= " << dist ;
|
---|
| 498 | }
|
---|
| 499 | }
|
---|
| 500 | } // for
|
---|
| 501 | if (newBug) cout << " CB= " << cntBugs << "\n";
|
---|
| 502 | #endif
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | return;
|
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[2592] | 506 | #endif // _USE_HAVRAN_SSE
|
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[2582] | 507 | #endif // USE_HAVRAN_RAYCASTER
|
---|
| 508 | }
|
---|
[2629] | 509 |
|
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| 510 |
|
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| 511 |
|
---|
| 512 |
|
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[2592] | 513 | #endif // _USE_HAVRAN_SSE
|
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[2582] | 514 |
|
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| 515 |
|
---|
| 516 | } // the namespace
|
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