1 |
|
---|
2 | // Written by Vlastimil Havran, December 2007
|
---|
3 |
|
---|
4 | // This macro allows to use the ray shooting written by
|
---|
5 | // Vlastimil Havran, 2007-2008
|
---|
6 |
|
---|
7 |
|
---|
8 | #include "VssRay.h"
|
---|
9 | #include "KdTree.h"
|
---|
10 | #include "Preprocessor.h"
|
---|
11 | #include "IntersectableWrapper.h"
|
---|
12 | #include "Environment.h"
|
---|
13 |
|
---|
14 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
15 | #include "ktbconf.h"
|
---|
16 | #include "timer.h"
|
---|
17 | #include "ktball.h"
|
---|
18 | #include "ktb.h"
|
---|
19 | #ifdef _USE_HAVRAN_SSE
|
---|
20 |
|
---|
21 | #include "raypack.h"
|
---|
22 | #endif // _USE_HAVRAN_SSE
|
---|
23 | #endif // USE_HAVRAN_RAYCASTER
|
---|
24 |
|
---|
25 | #include "HavranRayCaster.h"
|
---|
26 |
|
---|
27 | #define DEBUG_RAYCAST 0
|
---|
28 |
|
---|
29 | namespace GtpVisibilityPreprocessor {
|
---|
30 |
|
---|
31 | #ifdef _USE_HAVRAN_SSE
|
---|
32 | // static rays
|
---|
33 | GALIGN16 RayPacket2x2
|
---|
34 | HavranRayCaster::raypack;
|
---|
35 | #endif // _USE_HAVRAN_SSE
|
---|
36 |
|
---|
37 |
|
---|
38 | HavranRayCaster::HavranRayCaster(const Preprocessor &preprocessor):
|
---|
39 | RayCaster(preprocessor), mKtbtree(0)
|
---|
40 | {
|
---|
41 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
42 | mKtbtree = new CKTB();
|
---|
43 | #endif
|
---|
44 | }
|
---|
45 |
|
---|
46 |
|
---|
47 | HavranRayCaster::~HavranRayCaster()
|
---|
48 | {
|
---|
49 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
50 | delete mKtbtree;
|
---|
51 | mKtbtree = 0;
|
---|
52 | #endif // USE_HAVRAN_RAYCASTER
|
---|
53 | }
|
---|
54 |
|
---|
55 | void
|
---|
56 | HavranRayCaster::Build(ObjectContainer &objlist)
|
---|
57 | {
|
---|
58 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
59 | char buff[256];
|
---|
60 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
|
---|
61 | string filename(buff);
|
---|
62 | const string kdfile = ReplaceSuffix(filename, ".obj", ".kdh");
|
---|
63 |
|
---|
64 | if (!ImportBinTree(kdfile, objlist)) {
|
---|
65 | cout << "\nKd-tree for Havran ray caster imported."<<endl<<flush;
|
---|
66 | }
|
---|
67 | else {
|
---|
68 | CTimer timer;
|
---|
69 | cout << "\nBuilding up kd-tree for Havran ray caster ..."<<endl<<flush;
|
---|
70 |
|
---|
71 | timer.Start();
|
---|
72 | mKtbtree->BuildUp(objlist);
|
---|
73 | timer.Stop();
|
---|
74 | cout << "\nBuilding up kd-tree is finished, user time = "
|
---|
75 | << timer.UserTime() << " real time = " << timer.RealTime()
|
---|
76 | << endl;
|
---|
77 | ExportBinTree(kdfile);
|
---|
78 | }
|
---|
79 | #endif
|
---|
80 | }
|
---|
81 |
|
---|
82 | bool
|
---|
83 | HavranRayCaster::ExportBinTree(const string &filename)
|
---|
84 | {
|
---|
85 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
86 | return mKtbtree->ExportBinTree(filename);
|
---|
87 | #endif
|
---|
88 | }
|
---|
89 |
|
---|
90 | bool
|
---|
91 | HavranRayCaster::ImportBinTree(const string &filename, ObjectContainer &objects)
|
---|
92 | {
|
---|
93 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
94 | return mKtbtree->ImportBinTree(filename, objects);
|
---|
95 | #endif
|
---|
96 | }
|
---|
97 |
|
---|
98 |
|
---|
99 | // Using packet of 4 rays supposing that these are coherent
|
---|
100 | // We give a box to which each ray is clipped to before the
|
---|
101 | // ray shooting is computed !
|
---|
102 | void HavranRayCaster::CastRaysPacket4(const Vector3 &minBox,
|
---|
103 | const Vector3 &maxBox,
|
---|
104 | const Vector3 origin4[],
|
---|
105 | const Vector3 direction4[],
|
---|
106 | int result4[],
|
---|
107 | float dist4[])
|
---|
108 | {
|
---|
109 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
110 | #ifdef _USE_HAVRAN_SSE
|
---|
111 | for (int i = 0; i < 4; i++) {
|
---|
112 | result4[i] = -1;
|
---|
113 | raypack.SetLoc(i, origin4[i]);
|
---|
114 | raypack.SetDir(i, direction4[i]);
|
---|
115 | }
|
---|
116 |
|
---|
117 | // The same operations for packets of rays, if implemented by
|
---|
118 | // a particular ASDS, otherwise it is emulated by decomposition
|
---|
119 | // of a packet to individual rays and traced individually.
|
---|
120 | mKtbtree->FindNearestI(raypack, minBox, maxBox);
|
---|
121 |
|
---|
122 | for (int i = 0; i < 4; i++) {
|
---|
123 | // if ray intersects an object, we set the pointer to
|
---|
124 | // this object
|
---|
125 | Intersectable* intersectable;
|
---|
126 | if ( (intersectable = raypack.GetObject(i)) ) {
|
---|
127 | // $$JB this is very hacky - > should be replaced with fetching the index of the triangle
|
---|
128 | // $$VH - this is object ID - is this the triangle index ???
|
---|
129 | result4[i] = intersectable->mId;
|
---|
130 | dist4[i] = raypack.GetT(i);
|
---|
131 | }
|
---|
132 | }
|
---|
133 |
|
---|
134 | return;
|
---|
135 | #else // _USE_HAVRAN_SSE
|
---|
136 | // Compute the result ray by ray
|
---|
137 | SimpleRay sray;
|
---|
138 | for (int i = 0; i < 4; i++) {
|
---|
139 | sray.mOrigin = origin4[i];
|
---|
140 | sray.mDirection = direction4[i];
|
---|
141 | mKtbtree->FindNearestI(sray, minBox, maxBox);
|
---|
142 | if (SimpleRay::IntersectionRes[0].intersectable) {
|
---|
143 | // This is object ID - is this the triangle index ???
|
---|
144 | result4[i] = SimpleRay::IntersectionRes[0].intersectable->mId;
|
---|
145 | dist4[i] = SimpleRay::IntersectionRes[0].tdist;
|
---|
146 | }
|
---|
147 | else {
|
---|
148 | result4[i] = -1; // no intersection
|
---|
149 | }
|
---|
150 | } // for i;
|
---|
151 |
|
---|
152 | #endif // _USE_HAVRAN_SSE
|
---|
153 | #endif // USE_HAVRAN_RAYCASTER
|
---|
154 | }
|
---|
155 |
|
---|
156 |
|
---|
157 | int HavranRayCaster::CastRay(const SimpleRay &simpleRay,
|
---|
158 | VssRayContainer &vssRays,
|
---|
159 | const AxisAlignedBox3 &box,
|
---|
160 | const bool castDoubleRay,
|
---|
161 | const bool pruneInvalidRays)
|
---|
162 | {
|
---|
163 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
164 |
|
---|
165 | int hits = 0;
|
---|
166 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
|
---|
167 |
|
---|
168 | // inside test for bounding box
|
---|
169 | // enlarge box slightly so the view point fits for sure
|
---|
170 | // AxisAlignedBox3 sbox = box;
|
---|
171 | // sbox.Enlarge(Vector3(-Limits::Small));
|
---|
172 | // $$ JB moved here from Validate routine
|
---|
173 |
|
---|
174 | // if (!box.IsInside(simpleRay.mOrigin)) {
|
---|
175 | // cout<<"out of box "<<simpleRay.mOrigin<<" "<<box<<endl;
|
---|
176 | // return 0;
|
---|
177 | // }
|
---|
178 |
|
---|
179 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
|
---|
180 | bool result;
|
---|
181 | if ((result = mKtbtree->FindNearestI(simpleRay))) {
|
---|
182 | hitA.mObject = SimpleRay::IntersectionRes[0].intersectable;
|
---|
183 | float tdist = SimpleRay::IntersectionRes[0].tdist;
|
---|
184 | hitA.mPoint = simpleRay.Extrap(tdist);
|
---|
185 | hitA.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
186 | //hitA.mNormal = (dynamic_cast< TriangleIntersectable *>
|
---|
187 | // (hitA.mObject))->GetNormal(0);
|
---|
188 | }
|
---|
189 |
|
---|
190 |
|
---|
191 | if (castDoubleRay) {
|
---|
192 | Vector3 *v = (Vector3*)(&simpleRay.mDirection);
|
---|
193 | *v = -(*v);
|
---|
194 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
|
---|
195 | if (mKtbtree->FindNearestI(simpleRay)) {
|
---|
196 | hitB.mObject = SimpleRay::IntersectionRes[0].intersectable;
|
---|
197 | float tdist = SimpleRay::IntersectionRes[0].tdist;
|
---|
198 | hitB.mPoint = simpleRay.Extrap(tdist);
|
---|
199 | hitB.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
200 | //hitB.mNormal = (dynamic_cast< TriangleIntersectable *>
|
---|
201 | // (hitB.mObject))->GetNormal(0);
|
---|
202 | }
|
---|
203 | // restore the direction to the original
|
---|
204 | *v = -simpleRay.mDirection;
|
---|
205 | }
|
---|
206 |
|
---|
207 | #ifdef _PROCESS_RAY
|
---|
208 | // This code is also in IntelRayCaster.cpp
|
---|
209 | return ProcessRay(
|
---|
210 | simpleRay,
|
---|
211 | hitA,
|
---|
212 | hitB,
|
---|
213 | vssRays,
|
---|
214 | box,
|
---|
215 | castDoubleRay,
|
---|
216 | pruneInvalidRays
|
---|
217 | );
|
---|
218 | #else // _PROCESS_RAY
|
---|
219 | return result;
|
---|
220 | #endif // _PROCESS_RAY
|
---|
221 |
|
---|
222 | #else
|
---|
223 | return 0;
|
---|
224 | #endif // USE_HAVRAN_RAYCASTER
|
---|
225 | }
|
---|
226 |
|
---|
227 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
|
---|
228 | VssRayContainer &vssRays,
|
---|
229 | const AxisAlignedBox3 &sbox,
|
---|
230 | const bool castDoubleRay,
|
---|
231 | const bool pruneInvalidRays)
|
---|
232 | {
|
---|
233 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
---|
234 | }
|
---|
235 |
|
---|
236 |
|
---|
237 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
|
---|
238 | int offset,
|
---|
239 | VssRayContainer &vssRays,
|
---|
240 | const AxisAlignedBox3 &sbox,
|
---|
241 | const bool castDoubleRays,
|
---|
242 | const bool pruneInvalidRays)
|
---|
243 | {
|
---|
244 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
245 |
|
---|
246 | #if DEBUG_RAYCAST
|
---|
247 | Debug << "C16 " << flush;
|
---|
248 | #endif
|
---|
249 |
|
---|
250 | #if 1
|
---|
251 | // This is shooting ray by ray
|
---|
252 | SimpleRayContainer::const_iterator sit, sit_end = rays.end();
|
---|
253 |
|
---|
254 | // no acceleration for ray bundles implemented right now
|
---|
255 | for (sit = rays.begin(); sit != sit_end; ++ sit)
|
---|
256 | {
|
---|
257 | CastRay(*sit, vssRays, sbox, castDoubleRays, pruneInvalidRays);
|
---|
258 | }
|
---|
259 | #else
|
---|
260 | // Use special algorithm for 16 rays at once
|
---|
261 | if (castDoubleRays) {
|
---|
262 |
|
---|
263 | #if 0 // ------------------------------------------------
|
---|
264 | // Special routine to cast double sided rays
|
---|
265 | mKtbtree->SetOffset(0);
|
---|
266 | #ifdef _USE_HAVRAN_SSE
|
---|
267 | mKtbtree->FindNearestI_16twoDir(rays);
|
---|
268 | #else
|
---|
269 | mKtbtree->FindNearestI_16twoDirNoSSE(rays);
|
---|
270 | #endif
|
---|
271 | #else // -------------------------------------------------
|
---|
272 | // Here we decompose shooting into two phases
|
---|
273 |
|
---|
274 | // Here we shoot first backward rays and forward ones
|
---|
275 | SimpleRayContainer::iterator sit = rays.begin() + offset;
|
---|
276 | SimpleRayContainer::const_iterator sit_end = rays.begin() + offset + 16;
|
---|
277 | for ( ; sit != sit_end; ++ sit)
|
---|
278 | {
|
---|
279 | (*sit).mDirection = - (*sit).mDirection;
|
---|
280 | }
|
---|
281 | // backward rays to be shot - saving with offset 16
|
---|
282 | #ifdef _USE_HAVRAN_SSE
|
---|
283 | mKtbtree->SetOffset(0);
|
---|
284 | mKtbtree->FindNearestI_16oneDir(rays, offset, 16);
|
---|
285 | #else
|
---|
286 | mKtbtree->SetOffset(16);
|
---|
287 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
288 | #endif // _USE_HAVRAN_SSE
|
---|
289 | sit = rays.begin() + offset;
|
---|
290 | for ( ; sit != sit_end; ++ sit)
|
---|
291 | {
|
---|
292 | (*sit).mDirection = - (*sit).mDirection;
|
---|
293 | }
|
---|
294 | // forward rays to be shot
|
---|
295 | #ifdef _USE_HAVRAN_SSE
|
---|
296 | mKtbtree->SetOffset(0);
|
---|
297 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
298 | #else
|
---|
299 | mKtbtree->SetOffset(0);
|
---|
300 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
301 | #endif // _USE_HAVRAN_SSE
|
---|
302 | #endif // ------------------------------------------------
|
---|
303 | } // cast double rays
|
---|
304 | else {
|
---|
305 | // ONLY single rays
|
---|
306 | // Shoot all 16 rays at the same time using a special algorithm
|
---|
307 | mKtbtree->SetOffset(0);
|
---|
308 | #ifdef _USE_HAVRAN_SSE
|
---|
309 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
310 | #else
|
---|
311 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
312 | #endif // _USE_HAVRAN_SSE
|
---|
313 | }
|
---|
314 | #endif
|
---|
315 |
|
---|
316 |
|
---|
317 | for (int i=0, k=offset; i < 16; i++, k++)
|
---|
318 | {
|
---|
319 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
|
---|
320 |
|
---|
321 | #if DEBUG_RAYCAST
|
---|
322 | Debug<<"FH\n"<<flush;
|
---|
323 | #endif
|
---|
324 |
|
---|
325 | Intersectable *intersect = SimpleRay::IntersectionRes[i].intersectable;
|
---|
326 |
|
---|
327 | if (intersect)
|
---|
328 | {
|
---|
329 | hitA.mObject = intersect;
|
---|
330 | // Get the normal of that face
|
---|
331 | hitA.mNormal = intersect->GetNormal(0);
|
---|
332 |
|
---|
333 | //-rays[index+i].mDirection; // $$ temporary
|
---|
334 | float tdist = SimpleRay::IntersectionRes[i].tdist;
|
---|
335 | hitA.mPoint = rays[k].Extrap(tdist);
|
---|
336 | }
|
---|
337 |
|
---|
338 | #if DEBUG_RAYCAST
|
---|
339 | Debug<<"BH\n"<<flush;
|
---|
340 | #endif
|
---|
341 |
|
---|
342 | if (castDoubleRays)
|
---|
343 | {
|
---|
344 | Intersectable *intersect =
|
---|
345 | SimpleRay::IntersectionRes[i+16].intersectable;
|
---|
346 |
|
---|
347 | if (intersect)
|
---|
348 | {
|
---|
349 | hitB.mObject = intersect;
|
---|
350 | hitB.mNormal = intersect->GetNormal(0);;
|
---|
351 | float tdist = SimpleRay::IntersectionRes[16+i].tdist;
|
---|
352 | hitB.mPoint = rays[k].Extrap(-tdist);
|
---|
353 | }
|
---|
354 | }
|
---|
355 |
|
---|
356 | #if DEBUG_RAYCAST
|
---|
357 | Debug<<"PR\n"<<flush;
|
---|
358 | #endif
|
---|
359 |
|
---|
360 | #ifdef _PROCESS_RAY
|
---|
361 | ProcessRay(rays[k],
|
---|
362 | hitA,
|
---|
363 | hitB,
|
---|
364 | vssRays,
|
---|
365 | sbox,
|
---|
366 | castDoubleRays,
|
---|
367 | pruneInvalidRays
|
---|
368 | );
|
---|
369 | #endif
|
---|
370 | } // for
|
---|
371 |
|
---|
372 |
|
---|
373 | #if DEBUG_RAYCAST
|
---|
374 | Debug<<"C16F\n"<<flush;
|
---|
375 | #endif
|
---|
376 |
|
---|
377 | #endif // USE_HAVRAN_RAYCASTER
|
---|
378 | }
|
---|
379 |
|
---|
380 |
|
---|
381 |
|
---|
382 | void
|
---|
383 | HavranRayCaster::CastSimpleForwardRays(
|
---|
384 | SimpleRayContainer &rays,
|
---|
385 | const AxisAlignedBox3 &sbox
|
---|
386 | )
|
---|
387 | {
|
---|
388 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
389 |
|
---|
390 | int hit_triangles[16];
|
---|
391 | float dist[16];
|
---|
392 | Vector3 normals[16];
|
---|
393 | Vector3 min = sbox.Min();
|
---|
394 | Vector3 max = sbox.Max();
|
---|
395 |
|
---|
396 | int packets = rays.size() / 16;
|
---|
397 |
|
---|
398 | int i, j, k = 0;
|
---|
399 | Vector3 dir;
|
---|
400 |
|
---|
401 | // By groups of rays
|
---|
402 | for (i=0; i < packets; i++) {
|
---|
403 | int offset = i * 16;
|
---|
404 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
405 | // ??? What to do with the results ? These are
|
---|
406 | // not used at the moment also in IntelRayCaster.cpp
|
---|
407 | } // for
|
---|
408 |
|
---|
409 |
|
---|
410 | for (; k < rays.size(); k++) {
|
---|
411 | double normal[3];
|
---|
412 | mKtbtree->FindNearestI(rays[k]);
|
---|
413 | // ??? What to do with the results ? These are
|
---|
414 | // not used at the moment also in IntelRayCaster.cpp
|
---|
415 | }
|
---|
416 |
|
---|
417 | #endif // USE_HAVRAN_RAYCASTER
|
---|
418 | return;
|
---|
419 | }
|
---|
420 |
|
---|
421 | void HavranRayCaster::CastRays(
|
---|
422 | SimpleRayContainer &rays,
|
---|
423 | VssRayContainer &vssRays,
|
---|
424 | const AxisAlignedBox3 &sbox,
|
---|
425 | const bool castDoubleRay,
|
---|
426 | const bool pruneInvalidRays )
|
---|
427 | {
|
---|
428 | int buckets = rays.size()/16;
|
---|
429 | int offset = 0;
|
---|
430 |
|
---|
431 | #if 0
|
---|
432 | int time = GetTime();
|
---|
433 | CastSimpleForwardRays(rays, sbox);
|
---|
434 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
|
---|
435 | #endif
|
---|
436 |
|
---|
437 | // Cast only by 16 rays at once
|
---|
438 | for (int i=0; i < buckets; i++, offset+=16) {
|
---|
439 | CastRays16(rays, offset, vssRays, sbox,
|
---|
440 | castDoubleRay, pruneInvalidRays);
|
---|
441 |
|
---|
442 | preprocessor->UpdateDynamicObjects();
|
---|
443 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
|
---|
444 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
|
---|
445 | }
|
---|
446 |
|
---|
447 | // Cast the rest of the rays
|
---|
448 | for (; offset < (int)rays.size(); offset++)
|
---|
449 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
---|
450 |
|
---|
451 | return;
|
---|
452 | }
|
---|
453 |
|
---|
454 | #ifdef _USE_HAVRAN_SSE
|
---|
455 | // BUG1 41579 196948 1064111
|
---|
456 | // BUG2 254 1672 10869
|
---|
457 |
|
---|
458 | // Just for testing concept
|
---|
459 | void
|
---|
460 | HavranRayCaster::CastRaysPacket2x2(RayPacket2x2 &raysPack,
|
---|
461 | bool castDoubleRay,
|
---|
462 | const bool pruneInvalidRays)
|
---|
463 | {
|
---|
464 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
465 | #ifdef _USE_HAVRAN_SSE
|
---|
466 |
|
---|
467 | if (castDoubleRay) {
|
---|
468 | // cast forward rays
|
---|
469 | mKtbtree->FindNearestI(raysPack);
|
---|
470 | for (int i = 0; i < 4; i++)
|
---|
471 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
---|
472 | // cast backward rays
|
---|
473 | mKtbtree->FindNearestI(raysPack);
|
---|
474 | // reverse the rays back
|
---|
475 | for (int i = 0; i < 4; i++)
|
---|
476 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
---|
477 | }
|
---|
478 | else {
|
---|
479 | // only rays forwards
|
---|
480 | mKtbtree->FindNearestI(raysPack);
|
---|
481 | #if 0
|
---|
482 | // Only verification of correctness by casting single rays
|
---|
483 | static int cntBugs = 0;
|
---|
484 | SimpleRay ray;
|
---|
485 | int cntErrors = 0, cntDistErrors = 0;
|
---|
486 | bool newBug = false;
|
---|
487 | for (int i = 0; i < 4; i++) {
|
---|
488 | ray.mOrigin = raysPack.GetLoc(i);
|
---|
489 | ray.mDirection = raysPack.GetDir(i);
|
---|
490 | mKtbtree->FindNearestI(ray);
|
---|
491 | if (raysPack.GetObject(i) != SimpleRay::IntersectionRes[0].intersectable) {
|
---|
492 | float dist = (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist);
|
---|
493 | if (fabs(dist) > 0.001f) {
|
---|
494 | cntErrors++; newBug = true;
|
---|
495 | cntBugs++;
|
---|
496 | cout << " BUG1 d= " << dist;
|
---|
497 | }
|
---|
498 | }
|
---|
499 | else {
|
---|
500 | float dist = 0.f;
|
---|
501 | if (raysPack.GetObject(i) && SimpleRay::IntersectionRes[0].intersectable)
|
---|
502 | if (fabs((dist=(fabs (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist)))) > 1.f) {
|
---|
503 | cntDistErrors++; newBug = true; cntBugs++;
|
---|
504 | cout << " BUG2 distdf= " << dist ;
|
---|
505 | }
|
---|
506 | }
|
---|
507 | } // for
|
---|
508 | if (newBug) cout << " CB= " << cntBugs << "\n";
|
---|
509 | #endif
|
---|
510 | }
|
---|
511 |
|
---|
512 | return;
|
---|
513 | #endif // _USE_HAVRAN_SSE
|
---|
514 | #endif // USE_HAVRAN_RAYCASTER
|
---|
515 | }
|
---|
516 |
|
---|
517 |
|
---|
518 |
|
---|
519 |
|
---|
520 | #endif // _USE_HAVRAN_SSE
|
---|
521 |
|
---|
522 |
|
---|
523 | } // the namespace
|
---|