1 |
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2 | // Written by Vlastimil Havran, December 2007
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3 |
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4 | // This macro allows to use the ray shooting written by
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5 | // Vlastimil Havran, 2007-2008
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6 |
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7 |
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8 | #include "VssRay.h"
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9 | #include "KdTree.h"
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10 | #include "Preprocessor.h"
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11 | #include "IntersectableWrapper.h"
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12 | #include "Environment.h"
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13 |
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14 | #ifdef USE_HAVRAN_RAYCASTER
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15 | #include "ktbconf.h"
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16 | #include "timer.h"
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17 | #include "ktball.h"
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18 | #include "ktb.h"
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19 | #ifdef _USE_HAVRAN_SSE
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20 |
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21 | #include "raypack.h"
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22 | #endif // _USE_HAVRAN_SSE
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23 | #endif // USE_HAVRAN_RAYCASTER
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24 |
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25 | #include "HavranRayCaster.h"
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26 |
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27 | #define DEBUG_RAYCAST 0
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28 |
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29 | namespace GtpVisibilityPreprocessor {
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30 |
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31 | #ifdef _USE_HAVRAN_SSE
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32 | // static rays
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33 | GALIGN16 RayPacket2x2
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34 | HavranRayCaster::raypack;
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35 | #endif // _USE_HAVRAN_SSE
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36 |
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37 |
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38 | HavranRayCaster::HavranRayCaster(const Preprocessor &preprocessor):
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39 | RayCaster(preprocessor), mKtbtree(0)
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40 | {
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41 | #ifdef USE_HAVRAN_RAYCASTER
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42 | mKtbtree = new CKTB();
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43 | #endif
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44 | }
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45 |
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46 |
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47 | HavranRayCaster::~HavranRayCaster()
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48 | {
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49 | #ifdef USE_HAVRAN_RAYCASTER
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50 | delete mKtbtree;
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51 | mKtbtree = 0;
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52 | #endif // USE_HAVRAN_RAYCASTER
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53 | }
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54 |
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55 | void
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56 | HavranRayCaster::Build(ObjectContainer &objlist)
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57 | {
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58 | #ifdef USE_HAVRAN_RAYCASTER
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59 | char buff[256];
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60 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
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61 | string filename(buff);
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62 | const string kdfile = ReplaceSuffix(filename, ".obj", ".kdh");
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63 |
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64 | if (!ImportBinTree(kdfile, objlist)) {
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65 | cout << "\nKd-tree for Havran ray caster imported."<<endl<<flush;
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66 | }
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67 | else {
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68 | CTimer timer;
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69 | cout << "\nBuilding up kd-tree for Havran ray caster ..."<<endl<<flush;
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70 |
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71 | timer.Start();
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72 | mKtbtree->BuildUp(objlist);
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73 | timer.Stop();
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74 | cout << "\nBuilding up kd-tree is finished, user time = "
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75 | << timer.UserTime() << " real time = " << timer.RealTime()
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76 | << endl;
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77 | ExportBinTree(kdfile);
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78 | }
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79 | #endif
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80 | }
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81 |
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82 | bool
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83 | HavranRayCaster::ExportBinTree(const string &filename)
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84 | {
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85 | #ifdef USE_HAVRAN_RAYCASTER
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86 | return mKtbtree->ExportBinTree(filename);
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87 | #else
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88 | return false;
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89 | #endif
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90 | }
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91 |
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92 | bool
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93 | HavranRayCaster::ImportBinTree(const string &filename, ObjectContainer &objects)
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94 | {
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95 | #ifdef USE_HAVRAN_RAYCASTER
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96 | return mKtbtree->ImportBinTree(filename, objects);
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97 | #else
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98 | return false;
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99 | #endif
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100 | }
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101 |
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102 |
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103 | // Using packet of 4 rays supposing that these are coherent
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104 | // We give a box to which each ray is clipped to before the
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105 | // ray shooting is computed !
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106 | void HavranRayCaster::CastRaysPacket4(const Vector3 &minBox,
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107 | const Vector3 &maxBox,
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108 | const Vector3 origin4[],
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109 | const Vector3 direction4[],
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110 | int result4[],
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111 | float dist4[])
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112 | {
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113 | #ifdef USE_HAVRAN_RAYCASTER
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114 | #ifdef _USE_HAVRAN_SSE
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115 | for (int i = 0; i < 4; i++) {
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116 | result4[i] = -1;
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117 | raypack.SetLoc(i, origin4[i]);
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118 | raypack.SetDir(i, direction4[i]);
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119 | }
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120 |
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121 | // The same operations for packets of rays, if implemented by
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122 | // a particular ASDS, otherwise it is emulated by decomposition
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123 | // of a packet to individual rays and traced individually.
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124 | mKtbtree->FindNearestI(raypack, minBox, maxBox);
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125 |
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126 | for (int i = 0; i < 4; i++) {
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127 | // if ray intersects an object, we set the pointer to
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128 | // this object
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129 | Intersectable* intersectable;
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130 | if ( (intersectable = raypack.GetObject(i)) ) {
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131 | // $$JB this is very hacky - > should be replaced with fetching the index of the triangle
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132 | // $$VH - this is object ID - is this the triangle index ???
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133 | result4[i] = intersectable->mId;
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134 | dist4[i] = raypack.GetT(i);
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135 | }
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136 | }
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137 |
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138 | return;
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139 | #else // _USE_HAVRAN_SSE
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140 | // Compute the result ray by ray
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141 | SimpleRay sray;
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142 | for (int i = 0; i < 4; i++) {
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143 | sray.mOrigin = origin4[i];
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144 | sray.mDirection = direction4[i];
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145 | mKtbtree->FindNearestI(sray, minBox, maxBox);
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146 | if (SimpleRay::IntersectionRes[0].intersectable) {
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147 | // This is object ID - is this the triangle index ???
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148 | result4[i] = SimpleRay::IntersectionRes[0].intersectable->mId;
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149 | dist4[i] = SimpleRay::IntersectionRes[0].tdist;
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150 | }
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151 | else {
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152 | result4[i] = -1; // no intersection
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153 | }
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154 | } // for i;
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155 |
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156 | #endif // _USE_HAVRAN_SSE
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157 | #endif // USE_HAVRAN_RAYCASTER
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158 | }
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159 |
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160 |
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161 | int HavranRayCaster::CastRay(const SimpleRay &simpleRay,
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162 | VssRayContainer &vssRays,
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163 | const AxisAlignedBox3 &box,
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164 | const bool castDoubleRay,
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165 | const bool pruneInvalidRays)
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166 | {
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167 | #ifdef USE_HAVRAN_RAYCASTER
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168 |
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169 | int hits = 0;
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170 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
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171 |
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172 | // inside test for bounding box
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173 | // enlarge box slightly so the view point fits for sure
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174 | // AxisAlignedBox3 sbox = box;
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175 | // sbox.Enlarge(Vector3(-Limits::Small));
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176 | // $$ JB moved here from Validate routine
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177 |
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178 | // if (!box.IsInside(simpleRay.mOrigin)) {
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179 | // cout<<"out of box "<<simpleRay.mOrigin<<" "<<box<<endl;
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180 | // return 0;
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181 | // }
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182 |
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183 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
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184 | bool result;
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185 | if ((result = mKtbtree->FindNearestI(simpleRay))) {
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186 | hitA.mObject = SimpleRay::IntersectionRes[0].intersectable;
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187 | float tdist = SimpleRay::IntersectionRes[0].tdist;
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188 | hitA.mPoint = simpleRay.Extrap(tdist);
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189 | hitA.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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190 | //hitA.mNormal = (dynamic_cast< TriangleIntersectable *>
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191 | // (hitA.mObject))->GetNormal(0);
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192 | }
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193 |
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194 |
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195 | if (castDoubleRay) {
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196 | Vector3 *v = (Vector3*)(&simpleRay.mDirection);
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197 | *v = -(*v);
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198 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
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199 | if (mKtbtree->FindNearestI(simpleRay)) {
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200 | hitB.mObject = SimpleRay::IntersectionRes[0].intersectable;
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201 | float tdist = SimpleRay::IntersectionRes[0].tdist;
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202 | hitB.mPoint = simpleRay.Extrap(tdist);
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203 | hitB.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
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204 | //hitB.mNormal = (dynamic_cast< TriangleIntersectable *>
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205 | // (hitB.mObject))->GetNormal(0);
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206 | }
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207 | // restore the direction to the original
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208 | *v = -simpleRay.mDirection;
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209 | }
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210 |
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211 | #ifdef _PROCESS_RAY
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212 | // This code is also in IntelRayCaster.cpp
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213 | return ProcessRay(
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214 | simpleRay,
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215 | hitA,
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216 | hitB,
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217 | vssRays,
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218 | box,
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219 | castDoubleRay,
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220 | pruneInvalidRays
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221 | );
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222 | #else // _PROCESS_RAY
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223 | return result;
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224 | #endif // _PROCESS_RAY
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225 |
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226 | #else
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227 | return 0;
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228 | #endif // USE_HAVRAN_RAYCASTER
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229 | }
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230 |
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231 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
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232 | VssRayContainer &vssRays,
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233 | const AxisAlignedBox3 &sbox,
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234 | const bool castDoubleRay,
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235 | const bool pruneInvalidRays)
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236 | {
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237 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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238 | }
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239 |
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240 |
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241 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
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242 | int offset,
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243 | VssRayContainer &vssRays,
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244 | const AxisAlignedBox3 &sbox,
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245 | const bool castDoubleRays,
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246 | const bool pruneInvalidRays)
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247 | {
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248 | #ifdef USE_HAVRAN_RAYCASTER
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249 |
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250 | #if DEBUG_RAYCAST
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251 | Debug << "C16 " << flush;
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252 | #endif
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253 |
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254 | #if 1
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255 | // This is shooting ray by ray
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256 | SimpleRayContainer::const_iterator sit, sit_end = rays.end();
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257 |
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258 | // no acceleration for ray bundles implemented right now
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259 | for (sit = rays.begin(); sit != sit_end; ++ sit)
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260 | {
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261 | CastRay(*sit, vssRays, sbox, castDoubleRays, pruneInvalidRays);
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262 | }
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263 | #else
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264 | // Use special algorithm for 16 rays at once
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265 | if (castDoubleRays) {
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266 |
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267 | #if 0 // ------------------------------------------------
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268 | // Special routine to cast double sided rays
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269 | mKtbtree->SetOffset(0);
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270 | #ifdef _USE_HAVRAN_SSE
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271 | mKtbtree->FindNearestI_16twoDir(rays);
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272 | #else
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273 | mKtbtree->FindNearestI_16twoDirNoSSE(rays);
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274 | #endif
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275 | #else // -------------------------------------------------
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276 | // Here we decompose shooting into two phases
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277 |
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278 | // Here we shoot first backward rays and forward ones
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279 | SimpleRayContainer::iterator sit = rays.begin() + offset;
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280 | SimpleRayContainer::const_iterator sit_end = rays.begin() + offset + 16;
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281 | for ( ; sit != sit_end; ++ sit)
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282 | {
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283 | (*sit).mDirection = - (*sit).mDirection;
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284 | }
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285 | // backward rays to be shot - saving with offset 16
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286 | #ifdef _USE_HAVRAN_SSE
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287 | mKtbtree->SetOffset(0);
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288 | mKtbtree->FindNearestI_16oneDir(rays, offset, 16);
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289 | #else
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290 | mKtbtree->SetOffset(16);
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291 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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292 | #endif // _USE_HAVRAN_SSE
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293 | sit = rays.begin() + offset;
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294 | for ( ; sit != sit_end; ++ sit)
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295 | {
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296 | (*sit).mDirection = - (*sit).mDirection;
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297 | }
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298 | // forward rays to be shot
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299 | #ifdef _USE_HAVRAN_SSE
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300 | mKtbtree->SetOffset(0);
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301 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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302 | #else
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303 | mKtbtree->SetOffset(0);
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304 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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305 | #endif // _USE_HAVRAN_SSE
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306 | #endif // ------------------------------------------------
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307 | } // cast double rays
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308 | else {
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309 | // ONLY single rays
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310 | // Shoot all 16 rays at the same time using a special algorithm
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311 | mKtbtree->SetOffset(0);
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312 | #ifdef _USE_HAVRAN_SSE
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313 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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314 | #else
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315 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
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316 | #endif // _USE_HAVRAN_SSE
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317 | }
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318 | #endif
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319 |
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320 |
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321 | for (int i=0, k=offset; i < 16; i++, k++)
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322 | {
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323 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
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324 |
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325 | #if DEBUG_RAYCAST
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326 | Debug<<"FH\n"<<flush;
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327 | #endif
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328 |
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329 | Intersectable *intersect = SimpleRay::IntersectionRes[i].intersectable;
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330 |
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331 | if (intersect)
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332 | {
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333 | hitA.mObject = intersect;
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334 | // Get the normal of that face
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335 | hitA.mNormal = intersect->GetNormal(0);
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336 |
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337 | //-rays[index+i].mDirection; // $$ temporary
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338 | float tdist = SimpleRay::IntersectionRes[i].tdist;
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339 | hitA.mPoint = rays[k].Extrap(tdist);
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340 | }
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341 |
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342 | #if DEBUG_RAYCAST
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343 | Debug<<"BH\n"<<flush;
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344 | #endif
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345 |
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346 | if (castDoubleRays)
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347 | {
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348 | Intersectable *intersect =
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349 | SimpleRay::IntersectionRes[i+16].intersectable;
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350 |
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351 | if (intersect)
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352 | {
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353 | hitB.mObject = intersect;
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354 | hitB.mNormal = intersect->GetNormal(0);;
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355 | float tdist = SimpleRay::IntersectionRes[16+i].tdist;
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356 | hitB.mPoint = rays[k].Extrap(-tdist);
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357 | }
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358 | }
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359 |
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360 | #if DEBUG_RAYCAST
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361 | Debug<<"PR\n"<<flush;
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362 | #endif
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363 |
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364 | #ifdef _PROCESS_RAY
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365 | ProcessRay(rays[k],
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366 | hitA,
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367 | hitB,
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368 | vssRays,
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369 | sbox,
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370 | castDoubleRays,
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371 | pruneInvalidRays
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372 | );
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373 | #endif
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374 | } // for
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375 |
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376 |
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377 | #if DEBUG_RAYCAST
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378 | Debug<<"C16F\n"<<flush;
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379 | #endif
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380 |
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381 | #endif // USE_HAVRAN_RAYCASTER
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382 | }
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383 |
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384 |
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385 |
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386 | void
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387 | HavranRayCaster::CastSimpleForwardRays(
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388 | SimpleRayContainer &rays,
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389 | const AxisAlignedBox3 &sbox
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390 | )
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391 | {
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392 | #ifdef USE_HAVRAN_RAYCASTER
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393 |
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394 | //int hit_triangles[16];
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395 | //float dist[16];
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396 | Vector3 normals[16];
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397 | Vector3 min = sbox.Min();
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398 | Vector3 max = sbox.Max();
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399 |
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400 | int packets = rays.size() / 16;
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401 |
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402 | int i, k = 0;
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403 | Vector3 dir;
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404 |
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405 | // By groups of rays
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406 | for (i=0; i < packets; i++) {
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407 | int offset = i * 16;
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408 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
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409 | // ??? What to do with the results ? These are
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410 | // not used at the moment also in IntelRayCaster.cpp
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411 | } // for
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412 |
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413 |
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414 | for (; k < rays.size(); k++) {
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415 | //double normal[3];
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416 | mKtbtree->FindNearestI(rays[k]);
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417 | // ??? What to do with the results ? These are
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418 | // not used at the moment also in IntelRayCaster.cpp
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419 | }
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420 |
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421 | #endif // USE_HAVRAN_RAYCASTER
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422 | return;
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423 | }
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424 |
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425 | void HavranRayCaster::CastRays(
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426 | SimpleRayContainer &rays,
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427 | VssRayContainer &vssRays,
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428 | const AxisAlignedBox3 &sbox,
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429 | const bool castDoubleRay,
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430 | const bool pruneInvalidRays )
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431 | {
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432 | int buckets = rays.size()/16;
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433 | int offset = 0;
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434 |
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435 | #if 0
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436 | int time = GetTime();
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437 | CastSimpleForwardRays(rays, sbox);
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438 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
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439 | #endif
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440 |
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441 | // Cast only by 16 rays at once
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442 | for (int i=0; i < buckets; i++, offset+=16) {
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443 | CastRays16(rays, offset, vssRays, sbox,
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444 | castDoubleRay, pruneInvalidRays);
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445 |
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446 | preprocessor->UpdateDynamicObjects();
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447 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
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448 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
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449 | }
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450 |
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451 | // Cast the rest of the rays
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452 | for (; offset < (int)rays.size(); offset++)
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453 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
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454 |
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455 | return;
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456 | }
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457 |
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458 | #ifdef _USE_HAVRAN_SSE
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459 | // BUG1 41579 196948 1064111
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460 | // BUG2 254 1672 10869
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461 |
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462 | // Just for testing concept
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463 | void
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464 | HavranRayCaster::CastRaysPacket2x2(RayPacket2x2 &raysPack,
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465 | bool castDoubleRay,
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466 | const bool pruneInvalidRays)
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467 | {
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468 | #ifdef USE_HAVRAN_RAYCASTER
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469 | #ifdef _USE_HAVRAN_SSE
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470 |
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471 | if (castDoubleRay) {
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472 | // cast forward rays
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473 | mKtbtree->FindNearestI(raysPack);
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474 | for (int i = 0; i < 4; i++)
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475 | raysPack.SetDir(i, -raysPack.GetDir(i));
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476 | // cast backward rays
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477 | mKtbtree->FindNearestI(raysPack);
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478 | // reverse the rays back
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479 | for (int i = 0; i < 4; i++)
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480 | raysPack.SetDir(i, -raysPack.GetDir(i));
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481 | }
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482 | else {
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483 | // only rays forwards
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484 | mKtbtree->FindNearestI(raysPack);
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485 | #if 0
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486 | // Only verification of correctness by casting single rays
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487 | static int cntBugs = 0;
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488 | SimpleRay ray;
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489 | int cntErrors = 0, cntDistErrors = 0;
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490 | bool newBug = false;
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491 | for (int i = 0; i < 4; i++) {
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492 | ray.mOrigin = raysPack.GetLoc(i);
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493 | ray.mDirection = raysPack.GetDir(i);
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494 | mKtbtree->FindNearestI(ray);
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495 | if (raysPack.GetObject(i) != SimpleRay::IntersectionRes[0].intersectable) {
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496 | float dist = (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist);
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497 | if (fabs(dist) > 0.001f) {
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498 | cntErrors++; newBug = true;
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499 | cntBugs++;
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500 | cout << " BUG1 d= " << dist;
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501 | }
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502 | }
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503 | else {
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504 | float dist = 0.f;
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505 | if (raysPack.GetObject(i) && SimpleRay::IntersectionRes[0].intersectable)
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506 | if (fabs((dist=(fabs (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist)))) > 1.f) {
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507 | cntDistErrors++; newBug = true; cntBugs++;
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508 | cout << " BUG2 distdf= " << dist ;
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509 | }
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510 | }
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511 | } // for
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512 | if (newBug) cout << " CB= " << cntBugs << "\n";
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513 | #endif
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514 | }
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515 |
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516 | return;
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517 | #endif // _USE_HAVRAN_SSE
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518 | #endif // USE_HAVRAN_RAYCASTER
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519 | }
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520 |
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521 |
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522 |
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523 |
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524 | #endif // _USE_HAVRAN_SSE
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525 |
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526 |
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527 | } // the namespace
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