[2582] | 1 | #ifndef _HavranRayCaster_H__
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| 2 | #define _HavranRayCaster_H__
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| 3 |
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| 4 | #include "RayCaster.h"
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| 5 | #include "Containers.h"
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| 6 | #include <string>
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[2592] | 7 | #include "ktbconf.h"
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| 8 | #include "raypack.h"
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[2582] | 9 |
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| 10 | namespace GtpVisibilityPreprocessor {
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| 11 |
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| 12 |
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| 13 | class Intersectable;
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| 14 | class VssRay;
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| 15 | class KdTree;
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| 16 | class Ray;
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| 17 | class SimpleRayContainer;
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| 18 | class AxisAlignedBox3;
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| 19 | class Vector3;
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| 20 | struct VssRayContainer;
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| 21 | class Preprocessor;
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| 22 | struct SimpleRay;
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| 23 | class CKTB;
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| 24 |
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[2629] | 25 | // This macro should be undefined when testing ray tracing
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| 26 | // by casting rays from file or using camera
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| 27 | #define _PROCESS_RAY
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| 28 |
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[2582] | 29 | /** This class provides an interface for ray casting.
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| 30 | */
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| 31 | class HavranRayCaster: public RayCaster
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| 32 | {
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| 33 | public:
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| 34 | /** Default constructor initialising e.g., KD tree
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| 35 | */
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| 36 | HavranRayCaster(const Preprocessor &preprocessor);
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| 37 | virtual ~HavranRayCaster();
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| 38 |
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| 39 | void Build(ObjectContainer &objlist);
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| 40 |
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| 41 | int Type() const { return HAVRAN_RAYCASTER; }
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[2629] | 42 |
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[2582] | 43 | virtual int CastRay(
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| 44 | const SimpleRay &simpleRay,
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| 45 | VssRayContainer &vssRays,
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| 46 | const AxisAlignedBox3 &box,
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| 47 | const bool castDoubleRay,
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| 48 | const bool pruneInvalidRays = true
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| 49 | );
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| 50 |
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| 51 | virtual void CastRays16(SimpleRayContainer &rays,
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| 52 | VssRayContainer &vssRays,
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| 53 | const AxisAlignedBox3 &sbox,
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| 54 | const bool castDoubleRay,
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| 55 | const bool pruneInvalidRays = true
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| 56 | );
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| 57 |
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| 58 | virtual void CastRays16(SimpleRayContainer &rays,
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| 59 | int offset,
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| 60 | VssRayContainer &vssRays,
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| 61 | const AxisAlignedBox3 &sbox,
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| 62 | const bool castDoubleRay,
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| 63 | const bool pruneInvalidRays = true
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| 64 | );
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| 65 | void
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| 66 | CastSimpleForwardRays(SimpleRayContainer &rays,
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| 67 | const AxisAlignedBox3 &sbox
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| 68 | );
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| 69 |
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| 70 | virtual void CastRays(
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| 71 | SimpleRayContainer &rays,
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| 72 | VssRayContainer &vssRays,
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| 73 | const AxisAlignedBox3 &sbox,
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| 74 | const bool castDoubleRay,
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| 75 | const bool pruneInvalidRays = true);
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[2592] | 76 |
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| 77 | // Using packet of 4 rays supposing that these are coherent
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| 78 | // We give a box to which each ray is clipped to before the
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| 79 | // ray shooting is computed !
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[2599] | 80 | virtual void CastRaysPacket4(const Vector3 &minBox,
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[2602] | 81 | const Vector3 &maxBox,
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| 82 | const Vector3 origin4[],
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| 83 | const Vector3 direction4[],
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| 84 | int result4[],
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| 85 | float dist4[]);
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[2592] | 86 |
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| 87 | #ifdef _USE_HAVRAN_SSE
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| 88 | // Just for testing concept
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| 89 | virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack,
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| 90 | bool castDoubleRay,
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| 91 | const bool pruneInvalidRays = true);
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| 92 | #endif
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| 93 |
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| 94 | bool ExportBinTree(const string &filename);
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| 95 | bool ImportBinTree(const string &filename, ObjectContainer &objects);
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| 96 |
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[2582] | 97 | protected:
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| 98 | CKTB *mKtbtree;
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[2629] | 99 | #ifdef _USE_HAVRAN_SSE
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| 100 | static GALIGN16 RayPacket2x2 raypack;
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| 101 | #endif
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[2582] | 102 | };
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| 103 |
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| 104 |
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[2629] | 105 | // --------------------------------------------------------------------
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| 106 | // The implementation of ray caster with dynamic objects
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| 107 |
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| 108 | class HavranDynRayCaster: public HavranRayCaster
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| 109 | {
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| 110 | public:
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| 111 | /** Default constructor initialising e.g., KD tree
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| 112 | */
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| 113 | HavranDynRayCaster(const Preprocessor &preprocessor);
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| 114 | virtual ~HavranDynRayCaster();
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| 115 |
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| 116 | int Type() const { return HAVRAN_DYN_RAYCASTER; }
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| 117 |
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| 118 | virtual int CastRay(const SimpleRay &simpleRay,
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| 119 | VssRayContainer &vssRays,
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| 120 | const AxisAlignedBox3 &box,
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| 121 | const bool castDoubleRay,
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| 122 | const bool pruneInvalidRays = true
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| 123 | );
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| 124 |
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| 125 | virtual void CastRays16(SimpleRayContainer &rays,
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| 126 | VssRayContainer &vssRays,
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| 127 | const AxisAlignedBox3 &sbox,
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| 128 | const bool castDoubleRay,
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| 129 | const bool pruneInvalidRays = true
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| 130 | );
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| 131 |
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| 132 | virtual void CastRays16(SimpleRayContainer &rays,
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| 133 | int offset,
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| 134 | VssRayContainer &vssRays,
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| 135 | const AxisAlignedBox3 &sbox,
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| 136 | const bool castDoubleRay,
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| 137 | const bool pruneInvalidRays = true
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| 138 | );
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| 139 | virtual void
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| 140 | CastSimpleForwardRays(SimpleRayContainer &rays,
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| 141 | const AxisAlignedBox3 &sbox);
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| 142 |
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| 143 | virtual void CastRays(SimpleRayContainer &rays,
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| 144 | VssRayContainer &vssRays,
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| 145 | const AxisAlignedBox3 &sbox,
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| 146 | const bool castDoubleRay,
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| 147 | const bool pruneInvalidRays = true);
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| 148 |
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| 149 | // Using packet of 4 rays supposing that these are coherent
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| 150 | // We give a box to which each ray is clipped to before the
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| 151 | // ray shooting is computed !
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| 152 | virtual void CastRaysPacket4(const Vector3 &minBox,
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| 153 | const Vector3 &maxBox,
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| 154 | const Vector3 origin4[],
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| 155 | const Vector3 direction4[],
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| 156 | int result4[],
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| 157 | float dist4[]);
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| 158 |
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| 159 | #ifdef _USE_HAVRAN_SSE
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| 160 | // Just for testing concept
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| 161 | virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack,
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| 162 | bool castDoubleRay,
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| 163 | const bool pruneInvalidRays = true);
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| 164 | #endif
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| 165 |
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| 166 | virtual void AddDynamicObjecs(const ObjectContainer &objects, const Matrix4x4 &m);
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| 167 |
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| 168 | virtual void UpdateDynamicObjects(const Matrix4x4 &m);
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| 169 |
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| 170 | virtual void DeleteDynamicObjects();
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| 171 |
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| 172 | protected:
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| 173 |
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| 174 | // The kd-tree for dynamic objects
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| 175 | CKTB *mDynKtbtree;
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| 176 |
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| 177 | #ifdef _USE_HAVRAN_SSE
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| 178 | // This has to be aligned by 16 Bytes boundary - if HavranDynRayCaster
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| 179 | // is aligned, then also this data entity below !!!
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| 180 | static GALIGN16 RayPacket2x2 raypack_t;
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| 181 | #endif
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| 182 |
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| 183 | ObjectContainer *dynobjects;
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| 184 | bool dynamicFlag;
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| 185 |
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| 186 | Matrix4x4 matTr, matTr_inv;
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| 187 |
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| 188 | int result4_t[4];
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| 189 | float dist4_t[4];
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| 190 | SimpleRay sray_t;
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| 191 |
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| 192 | Vector3 orig[16];
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| 193 | Vector3 dirs[16];
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| 194 | float tdist[32];
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| 195 | Intersectable* objI[32];
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| 196 | Vector3 normal[32];
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| 197 |
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| 198 | // This transforms the ray
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| 199 | void ApplyTransform(SimpleRay &sray) {
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| 200 | sray.mOrigin = matTr_inv * sray.mOrigin;
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| 201 | sray.mDirection = RotateOnly(matTr_inv, sray.mDirection);
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| 202 | // note that normalization to the unit size of the direction
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| 203 | // is NOT computed -- this is what we want.
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| 204 | }
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| 205 | };
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| 206 |
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| 207 |
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[2582] | 208 | } // namespace
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| 209 |
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[2629] | 210 | #endif // _HavranRayCaster_H__
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