[2582] | 1 | #ifndef _HavranRayCaster_H__
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| 2 | #define _HavranRayCaster_H__
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| 3 |
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[2643] | 4 |
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[2582] | 5 | #include "RayCaster.h"
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| 6 | #include "Containers.h"
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| 7 | #include <string>
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[2655] | 8 |
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| 9 | #ifdef USE_HAVRAN_RAYCASTER
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| 10 |
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[2592] | 11 | #include "ktbconf.h"
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| 12 | #include "raypack.h"
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[2582] | 13 |
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[2655] | 14 | #endif // USE_HAVRAN_RAYCASTER
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| 15 |
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[2582] | 16 | namespace GtpVisibilityPreprocessor {
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| 17 |
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| 18 |
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| 19 | class Intersectable;
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| 20 | class VssRay;
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| 21 | class KdTree;
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| 22 | class Ray;
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| 23 | class SimpleRayContainer;
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| 24 | class AxisAlignedBox3;
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| 25 | class Vector3;
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| 26 | struct VssRayContainer;
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| 27 | class Preprocessor;
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| 28 | struct SimpleRay;
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| 29 | class CKTB;
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| 30 |
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[2629] | 31 | // This macro should be undefined when testing ray tracing
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| 32 | // by casting rays from file or using camera
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| 33 | #define _PROCESS_RAY
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| 34 |
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[2582] | 35 | /** This class provides an interface for ray casting.
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| 36 | */
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| 37 | class HavranRayCaster: public RayCaster
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| 38 | {
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| 39 | public:
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| 40 | /** Default constructor initialising e.g., KD tree
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| 41 | */
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| 42 | HavranRayCaster(const Preprocessor &preprocessor);
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| 43 | virtual ~HavranRayCaster();
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| 44 |
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| 45 | void Build(ObjectContainer &objlist);
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| 46 |
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| 47 | int Type() const { return HAVRAN_RAYCASTER; }
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[2629] | 48 |
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[2582] | 49 | virtual int CastRay(
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| 50 | const SimpleRay &simpleRay,
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| 51 | VssRayContainer &vssRays,
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| 52 | const AxisAlignedBox3 &box,
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| 53 | const bool castDoubleRay,
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| 54 | const bool pruneInvalidRays = true
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| 55 | );
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| 56 |
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| 57 | virtual void CastRays16(SimpleRayContainer &rays,
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| 58 | VssRayContainer &vssRays,
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| 59 | const AxisAlignedBox3 &sbox,
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| 60 | const bool castDoubleRay,
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| 61 | const bool pruneInvalidRays = true
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| 62 | );
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| 63 |
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| 64 | virtual void CastRays16(SimpleRayContainer &rays,
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| 65 | int offset,
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| 66 | VssRayContainer &vssRays,
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| 67 | const AxisAlignedBox3 &sbox,
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| 68 | const bool castDoubleRay,
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| 69 | const bool pruneInvalidRays = true
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| 70 | );
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| 71 | void
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| 72 | CastSimpleForwardRays(SimpleRayContainer &rays,
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| 73 | const AxisAlignedBox3 &sbox
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| 74 | );
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| 75 |
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| 76 | virtual void CastRays(
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| 77 | SimpleRayContainer &rays,
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| 78 | VssRayContainer &vssRays,
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| 79 | const AxisAlignedBox3 &sbox,
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| 80 | const bool castDoubleRay,
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| 81 | const bool pruneInvalidRays = true);
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[2592] | 82 |
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| 83 | // Using packet of 4 rays supposing that these are coherent
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| 84 | // We give a box to which each ray is clipped to before the
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| 85 | // ray shooting is computed !
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[2599] | 86 | virtual void CastRaysPacket4(const Vector3 &minBox,
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[2602] | 87 | const Vector3 &maxBox,
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| 88 | const Vector3 origin4[],
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| 89 | const Vector3 direction4[],
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| 90 | int result4[],
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| 91 | float dist4[]);
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[2592] | 92 |
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| 93 | #ifdef _USE_HAVRAN_SSE
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| 94 | // Just for testing concept
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| 95 | virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack,
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| 96 | bool castDoubleRay,
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| 97 | const bool pruneInvalidRays = true);
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| 98 | #endif
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| 99 |
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| 100 | bool ExportBinTree(const string &filename);
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| 101 | bool ImportBinTree(const string &filename, ObjectContainer &objects);
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| 102 |
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[2582] | 103 | protected:
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| 104 | CKTB *mKtbtree;
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[2629] | 105 | #ifdef _USE_HAVRAN_SSE
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| 106 | static GALIGN16 RayPacket2x2 raypack;
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| 107 | #endif
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[2582] | 108 | };
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| 109 |
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| 110 |
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[2629] | 111 | // --------------------------------------------------------------------
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| 112 | // The implementation of ray caster with dynamic objects
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| 113 |
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| 114 | class HavranDynRayCaster: public HavranRayCaster
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| 115 | {
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| 116 | public:
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| 117 | /** Default constructor initialising e.g., KD tree
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| 118 | */
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| 119 | HavranDynRayCaster(const Preprocessor &preprocessor);
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| 120 | virtual ~HavranDynRayCaster();
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| 121 |
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| 122 | int Type() const { return HAVRAN_DYN_RAYCASTER; }
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| 123 |
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| 124 | virtual int CastRay(const SimpleRay &simpleRay,
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| 125 | VssRayContainer &vssRays,
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| 126 | const AxisAlignedBox3 &box,
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| 127 | const bool castDoubleRay,
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| 128 | const bool pruneInvalidRays = true
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| 129 | );
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| 130 |
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| 131 | virtual void CastRays16(SimpleRayContainer &rays,
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| 132 | VssRayContainer &vssRays,
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| 133 | const AxisAlignedBox3 &sbox,
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| 134 | const bool castDoubleRay,
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| 135 | const bool pruneInvalidRays = true
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| 136 | );
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| 137 |
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| 138 | virtual void CastRays16(SimpleRayContainer &rays,
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| 139 | int offset,
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| 140 | VssRayContainer &vssRays,
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| 141 | const AxisAlignedBox3 &sbox,
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| 142 | const bool castDoubleRay,
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| 143 | const bool pruneInvalidRays = true
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| 144 | );
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| 145 | virtual void
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| 146 | CastSimpleForwardRays(SimpleRayContainer &rays,
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| 147 | const AxisAlignedBox3 &sbox);
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| 148 |
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| 149 | virtual void CastRays(SimpleRayContainer &rays,
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| 150 | VssRayContainer &vssRays,
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| 151 | const AxisAlignedBox3 &sbox,
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| 152 | const bool castDoubleRay,
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| 153 | const bool pruneInvalidRays = true);
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| 154 |
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| 155 | // Using packet of 4 rays supposing that these are coherent
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| 156 | // We give a box to which each ray is clipped to before the
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| 157 | // ray shooting is computed !
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| 158 | virtual void CastRaysPacket4(const Vector3 &minBox,
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| 159 | const Vector3 &maxBox,
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| 160 | const Vector3 origin4[],
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| 161 | const Vector3 direction4[],
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| 162 | int result4[],
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| 163 | float dist4[]);
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| 164 |
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| 165 | #ifdef _USE_HAVRAN_SSE
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| 166 | // Just for testing concept
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| 167 | virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack,
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| 168 | bool castDoubleRay,
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| 169 | const bool pruneInvalidRays = true);
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| 170 | #endif
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| 171 |
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| 172 | virtual void AddDynamicObjecs(const ObjectContainer &objects, const Matrix4x4 &m);
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| 173 |
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| 174 | virtual void UpdateDynamicObjects(const Matrix4x4 &m);
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| 175 |
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| 176 | virtual void DeleteDynamicObjects();
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| 177 |
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| 178 | protected:
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| 179 |
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| 180 | // The kd-tree for dynamic objects
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| 181 | CKTB *mDynKtbtree;
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| 182 |
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| 183 | #ifdef _USE_HAVRAN_SSE
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| 184 | // This has to be aligned by 16 Bytes boundary - if HavranDynRayCaster
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| 185 | // is aligned, then also this data entity below !!!
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| 186 | static GALIGN16 RayPacket2x2 raypack_t;
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| 187 | #endif
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| 188 |
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| 189 | ObjectContainer *dynobjects;
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| 190 | bool dynamicFlag;
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| 191 |
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| 192 | Matrix4x4 matTr, matTr_inv;
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| 193 |
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| 194 | int result4_t[4];
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| 195 | float dist4_t[4];
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| 196 | SimpleRay sray_t;
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| 197 |
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| 198 | Vector3 orig[16];
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| 199 | Vector3 dirs[16];
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| 200 | float tdist[32];
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| 201 | Intersectable* objI[32];
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| 202 | Vector3 normal[32];
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| 203 |
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| 204 | // This transforms the ray
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| 205 | void ApplyTransform(SimpleRay &sray) {
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| 206 | sray.mOrigin = matTr_inv * sray.mOrigin;
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| 207 | sray.mDirection = RotateOnly(matTr_inv, sray.mDirection);
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| 208 | // note that normalization to the unit size of the direction
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| 209 | // is NOT computed -- this is what we want.
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| 210 | }
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| 211 | };
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| 212 |
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| 213 |
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[2582] | 214 | } // namespace
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| 215 |
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[2643] | 216 | #endif
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| 217 |
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[2655] | 218 | //#endif // _HavranRayCaster_H__
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