#include #include #include #include "ViewCell.h" #include "Plane3.h" #include "HierarchyManager.h" #include "Mesh.h" #include "common.h" #include "Environment.h" #include "Polygon3.h" #include "Ray.h" #include "AxisAlignedBox3.h" #include "Exporter.h" #include "Plane3.h" #include "ViewCellsManager.h" #include "Beam.h" #include "KdTree.h" #include "KdIntersectable.h" #include "VspTree.h" #include "OspTree.h" #include "BvHierarchy.h" namespace GtpVisibilityPreprocessor { #define USE_FIXEDPOINT_T 0 /*******************************************************************/ /* class HierarchyManager implementation */ /*******************************************************************/ HierarchyManager::HierarchyManager(VspTree *vspTree, const int objectSpaceSubdivisionType): mObjectSpaceSubdivisonType(objectSpaceSubdivisionType), mVspTree(vspTree), mOspTree(NULL), mBvHierarchy(NULL) { switch(mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: mOspTree = new OspTree(); mOspTree->mVspTree = mVspTree; //mOspTree->mHierarchyManager = this; Debug << "creating osp tree" << endl; break; case BV_BASED_OBJ_SUBDIV: mBvHierarchy = new BvHierarchy(); mBvHierarchy->mVspTree = mVspTree; //mBvHierarchy->mHierarchyManager = this; Debug << "creating bv hierachy" << endl; break; default: break; } if (mVspTree) mVspTree->mHierarchyManager = this; ParseEnvironment(); } HierarchyManager::HierarchyManager(VspTree *vspTree, KdTree *kdTree): mObjectSpaceSubdivisonType(KD_BASED_OBJ_SUBDIV), mVspTree(vspTree), mBvHierarchy(NULL) { mOspTree = new OspTree(*kdTree); mOspTree->mVspTree = mVspTree; //mOspTree->mHierarchyManager = this; Debug << "creating osp tree" << endl; if (mVspTree) mVspTree->mHierarchyManager = this; ParseEnvironment(); } void HierarchyManager::ParseEnvironment() { char subdivisionStatsLog[100]; Environment::GetSingleton()->GetStringValue("Hierarchy.subdivisionStats", subdivisionStatsLog); mSubdivisionStats.open(subdivisionStatsLog); Environment::GetSingleton()->GetFloatValue( "Hierarchy.Termination.minGlobalCostRatio", mTermMinGlobalCostRatio); Environment::GetSingleton()->GetIntValue( "Hierarchy.Termination.globalCostMissTolerance", mTermGlobalCostMissTolerance); Environment::GetSingleton()->GetIntValue( "Hierarchy.Termination.maxLeaves", mTermMaxLeaves); Environment::GetSingleton()->GetIntValue( "Hierarchy.Construction.type", mConstructionType); Debug << "******** Hierachy Manager Parameters ***********" << endl; Debug << "max leaves: " << mTermMaxLeaves << endl; Debug << "min global cost ratio: " << mTermMinGlobalCostRatio << endl; Debug << "global cost miss tolerance: " << mTermGlobalCostMissTolerance << endl; } HierarchyManager::~HierarchyManager() { DEL_PTR(mOspTree); //DEL_PTR(mVspTree); DEL_PTR(mBvHierarchy); } void HierarchyManager::SetViewCellsManager(ViewCellsManager *vcm) { mVspTree->SetViewCellsManager(vcm); if (mOspTree) mOspTree->SetViewCellsManager(vcm); if (mBvHierarchy) mBvHierarchy->SetViewCellsManager(vcm); } void HierarchyManager::SetViewCellsTree(ViewCellsTree *vcTree) { mVspTree->SetViewCellsTree(vcTree); } SubdivisionCandidate *HierarchyManager::NextSubdivisionCandidate() { SubdivisionCandidate *splitCandidate = mTQueue.Top(); mTQueue.Pop(); return splitCandidate; } void HierarchyManager::PrepareConstruction(const VssRayContainer &sampleRays, const ObjectContainer &objects, AxisAlignedBox3 *forcedViewSpace, RayInfoContainer &viewSpaceRays, RayInfoContainer &objectSpaceRays) { mHierarchyStats.Reset(); mHierarchyStats.Start(); switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: { SubdivisionCandidate *vsc = mVspTree->PrepareConstruction(sampleRays, forcedViewSpace, viewSpaceRays); mTQueue.Push(vsc); SubdivisionCandidate *osc; osc = mOspTree->PrepareConstruction(sampleRays, objects, objectSpaceRays); mTQueue.Push(osc); break; } case BV_BASED_OBJ_SUBDIV: { mBvHierarchy->CreateRoot(objects); SubdivisionCandidate *vsc = mVspTree->PrepareConstruction(sampleRays, forcedViewSpace, viewSpaceRays); mTQueue.Push(vsc); SubdivisionCandidate *osc; osc = mBvHierarchy->PrepareConstruction(sampleRays, objects); mTQueue.Push(osc); break; } default: break; } mTotalCost = (float)objects.size(); Debug << "setting total cost to " << mTotalCost << endl; } void HierarchyManager::EvalSubdivisionStats(const SubdivisionCandidate &tData) { const float costDecr = tData.GetRenderCostDecrease(); switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: AddSubdivisionStats(mOspTree->mOspStats.Leaves() + mVspTree->mVspStats.Leaves(), costDecr, mTotalCost ); break; case BV_BASED_OBJ_SUBDIV: AddSubdivisionStats(mBvHierarchy->mBvhStats.Leaves() + mVspTree->mVspStats.Leaves(), costDecr, mTotalCost ); break; default: AddSubdivisionStats(mVspTree->mVspStats.Leaves(), costDecr, mTotalCost ); break; } } void HierarchyManager::AddSubdivisionStats(const int splits, const float renderCostDecr, const float totalRenderCost) { mSubdivisionStats << "#Splits\n" << splits << endl << "#RenderCostDecrease\n" << renderCostDecr << endl << "#TotalRenderCost\n" << totalRenderCost << endl; //<< "#AvgRenderCost\n" << avgRenderCost << endl; } bool HierarchyManager::GlobalTerminationCriteriaMet(SubdivisionCandidate *candidate) const { return (0 || (mHierarchyStats.Leaves() >= mTermMaxLeaves) //|| (mGlobalCostMisses >= mTermGlobalCostMissTolerance) || candidate->GlobalTerminationCriteriaMet() ); } void HierarchyManager::Construct(const VssRayContainer &sampleRays, const ObjectContainer &objects, AxisAlignedBox3 *forcedViewSpace) { switch (mConstructionType) { case 0: ConstructSequential(sampleRays, objects, forcedViewSpace); break; case 1: ConstructInterleaved(sampleRays, objects, forcedViewSpace); break; default: break; } } void HierarchyManager::ConstructInterleaved(const VssRayContainer &sampleRays, const ObjectContainer &objects, AxisAlignedBox3 *forcedViewSpace) { RayInfoContainer *objectSpaceRays = new RayInfoContainer(); RayInfoContainer *viewSpaceRays = new RayInfoContainer(); // prepare vsp and osp trees for traversal PrepareConstruction(sampleRays, objects, forcedViewSpace, *viewSpaceRays, *objectSpaceRays); cout << "Constructing view space / object space tree ... \n"; const long startTime = GetTime(); const bool repairQueue = true; //const bool repairQueue = false; // process object space candidates RunConstruction(repairQueue); cout << "finished in " << TimeDiff(startTime, GetTime()) * 1e-3 << " secs" << endl; mVspTree->mVspStats.Stop(); } void HierarchyManager::ConstructBvHierarchy(const VssRayContainer &sampleRays, const ObjectContainer &objects) { Debug << "\n$$$$$$$$$ bv hierarchy construction $$$$$$$$$$\n" << endl; cout << "starting bv hierarchy construction ... " << endl; mBvHierarchy->CreateRoot(objects); // compute first candidate SubdivisionCandidate *sc = mBvHierarchy->PrepareConstruction(sampleRays, objects); mTotalCost = mBvHierarchy->mTotalCost; Debug << "reseting cost, new total cost: " << mTotalCost << endl; mTQueue.Push(sc); mBvHierarchy->mBvhStats.Reset(); mBvHierarchy->mBvhStats.Start(); const long startTime = GetTime(); const bool repairQueue = false; // process object space candidates RunConstruction(repairQueue); cout << "finished in " << TimeDiff(startTime, GetTime()) * 1e-3 << " secs" << endl; mBvHierarchy->mBvhStats.Stop(); } void HierarchyManager::ConstructOspTree(const VssRayContainer &sampleRays, const ObjectContainer &objects) { RayInfoContainer *objectSpaceRays = new RayInfoContainer(); Debug << "\n$$$$$$$$$ osp tree construction $$$$$$$$$$\n" << endl; cout << "starting osp tree construction ... " << endl; // start with one big kd cell - all objects can be seen from everywhere // note: only true for view space = object space // compute first candidate SubdivisionCandidate *osc = mOspTree->PrepareConstruction(sampleRays, objects, *objectSpaceRays); mTotalCost = mOspTree->mTotalCost; Debug << "reseting cost, new total cost: " << mTotalCost << endl; mTQueue.Push(osc); mOspTree->mOspStats.Reset(); mOspTree->mOspStats.Start(); const long startTime = GetTime(); const bool repairQueue = false; // process object space candidates RunConstruction(repairQueue); cout << "finished in " << TimeDiff(startTime, GetTime()) * 1e-3 << " secs" << endl; mOspTree->mOspStats.Stop(); ////////////////////////// // matt: only for debugging purpose const float rc = mOspTree->EvalRenderCost(sampleRays); Debug << "My render cost evalulation: " << rc << endl; } bool HierarchyManager::ApplySubdivisionCandidate(SubdivisionCandidate *sc) { const bool globalTerminationCriteriaMet = GlobalTerminationCriteriaMet(sc); const bool vspSplit = (sc->Type() == SubdivisionCandidate::VIEW_SPACE); if (vspSplit) { VspNode *n = mVspTree->Subdivide(mTQueue, sc, globalTerminationCriteriaMet); if (n->IsLeaf()) // local or global termination criteria failed return false; } else { if (mObjectSpaceSubdivisonType == KD_BASED_OBJ_SUBDIV) { KdNode *n = mOspTree->Subdivide(mTQueue, sc, globalTerminationCriteriaMet); if (n->IsLeaf()) // local or global termination criteria failed return false; } else if (mObjectSpaceSubdivisonType == BV_BASED_OBJ_SUBDIV) { BvhNode *n = mBvHierarchy->Subdivide(mTQueue, sc, globalTerminationCriteriaMet); if (n->IsLeaf()) // local or global termination criteria failed return false; } } return true;//!globalTerminationCriteriaMet; } void HierarchyManager::RunConstruction(const bool repair) { mHierarchyStats.nodes = 0; mGlobalCostMisses = 0; while (!FinishedConstruction()) { mCurrentCandidate = NextSubdivisionCandidate(); mTotalCost -= mCurrentCandidate->GetRenderCostDecrease(); // cost ratio of cost decrease / totalCost const float costRatio = mCurrentCandidate->GetRenderCostDecrease() / mTotalCost; //Debug << "ratio: " << costRatio << " min ratio: " << mTermMinGlobalCostRatio << endl; if (costRatio < mTermMinGlobalCostRatio) ++ mGlobalCostMisses; //-- subdivide leaf node if (ApplySubdivisionCandidate(mCurrentCandidate)) { mHierarchyStats.nodes += 2; // subdivision successful EvalSubdivisionStats(*mCurrentCandidate); // reevaluate candidates affected by the split // for view space splits, this would be object space splits // and other way round if (repair) RepairQueue(); Debug << "candidate: " << mCurrentCandidate->Type() << ", priority: " << mCurrentCandidate->GetPriority() << endl; } DEL_PTR(mCurrentCandidate); } } bool HierarchyManager::FinishedConstruction() const { return mTQueue.Empty(); } void HierarchyManager::CollectObjectSpaceDirtyList(SubdivisionCandidateContainer &dirtyList) { switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: { OspTree::OspSubdivisionCandidate *sc = dynamic_cast(mCurrentCandidate); mOspTree->CollectDirtyCandidates(sc, dirtyList); break; } case BV_BASED_OBJ_SUBDIV: { BvHierarchy::BvhSubdivisionCandidate *sc = dynamic_cast(mCurrentCandidate); mBvHierarchy->CollectDirtyCandidates(sc, dirtyList); sc->mParentData.mNode->SetSubdivisionCandidate(NULL); // HACK break; } default: break; } } void HierarchyManager::CollectViewSpaceDirtyList(SubdivisionCandidateContainer &dirtyList) { VspTree::VspSubdivisionCandidate *sc = dynamic_cast(mCurrentCandidate); mVspTree->CollectDirtyCandidates(sc, dirtyList); sc->mParentData.mNode->SetSubdivisionCandidate(NULL); // HACK } void HierarchyManager::CollectDirtyCandidates(SubdivisionCandidateContainer &dirtyList) { // we have either a object space or view space split if (mCurrentCandidate->Type() == SubdivisionCandidate::VIEW_SPACE) { Debug << "collecting candidates after view space split" << endl; CollectViewSpaceDirtyList(dirtyList); } else // object space split { Debug << "collecting candidates after object space split" << endl; CollectObjectSpaceDirtyList(dirtyList); } } void HierarchyManager::RepairQueue() { // TODO // for each update of the view space partition: // the candidates from object space partition which // have been afected by the view space split (the kd split candidates // which saw the view cell which was split) must be reevaluated // (maybe not locally, just reinsert them into the queue) // // vice versa for the view cells // for each update of the object space partition // reevaluate split candidate for view cells which saw the split kd cell // // the priority queue update can be solved by implementing a binary heap // (explicit data structure, binary tree) // *) inserting and removal is efficient // *) search is not efficient => store queue position with each // split candidate // collect list of "dirty" candidates vector dirtyList; Debug << "collecting dirty candidates" << endl; CollectDirtyCandidates(dirtyList); //-- reevaluate the dirty list vector::const_iterator sit, sit_end = dirtyList.end(); Debug << "collected " << (int)dirtyList.size() << " candidates" << endl; for (sit = dirtyList.begin(); sit != sit_end; ++ sit) { SubdivisionCandidate* sc = *sit; float rcd = sc->GetRenderCostDecrease(); Debug << "here6 " << rcd << endl; Debug << "here84 " << endl; Debug << "here7 " << sc << endl; Debug << "here90 " << sc->GetPosition() << endl; Debug << "here91 " << sc->Type() << endl; //Debug << "here1191" << sc->Type() << endl; //Debug << "sc: " << sc << " " << sc->GetPosition() << " " << sc->Type() << endl; Debug << "here11" << endl; mTQueue.Erase(sc); // erase from queue Debug << "here2" << endl; sc->EvalPriority(); // reevaluate /* cout << "render cost decrease diff " << rcd - sc->GetRenderCostDecrease() << " old: " << rcd << " new " << sc->GetRenderCostDecrease() << " type " << sc->Type() << endl;*/ mTQueue.Push(sc); // reinsert } } void HierarchyManager::ExportObjectSpaceHierarchy(OUT_STREAM &stream) { // the type of the view cells hierarchy switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: stream << "" << endl; mOspTree->Export(stream); stream << endl << "" << endl; break; case BV_BASED_OBJ_SUBDIV: stream << "" << endl; mBvHierarchy->Export(stream); stream << endl << "" << endl; break; } } bool HierarchyManager::AddSampleToPvs(Intersectable *obj, const Vector3 &hitPoint, ViewCell *vc, const float pdf, float &contribution) const { if (!obj) return false; switch (mObjectSpaceSubdivisonType) { case NO_OBJ_SUBDIV: // potentially visible objects return vc->AddPvsSample(obj, pdf, contribution); case KD_BASED_OBJ_SUBDIV: { // potentially visible kd cells KdLeaf *leaf = mOspTree->GetLeaf(hitPoint/*ray->mOriginNode*/); return mOspTree->AddLeafToPvs(leaf, vc, pdf, contribution); } case BV_BASED_OBJ_SUBDIV: { BvhLeaf *leaf = mBvHierarchy->GetLeaf(obj); return mBvHierarchy->AddLeafToPvs(leaf, vc, pdf, contribution); } default: return false; } } void HierarchyManager::PrintObjectSpaceHierarchyStatistics(ofstream &stream) const { switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: { stream << mOspTree->GetStatistics(); break; } case BV_BASED_OBJ_SUBDIV: { stream << mBvHierarchy->GetStatistics(); break; } default: break; } } void HierarchyManager::ExportObjectSpaceHierarchy(Exporter *exporter, const ObjectContainer &objects) const { switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: { ExportOspTree(exporter, objects); break; } case BV_BASED_OBJ_SUBDIV: { ExportBvHierarchy(exporter, objects); break; } default: break; } } void HierarchyManager::ExportBvHierarchy(Exporter *exporter, const ObjectContainer &objects) const { exporter->SetWireframe(); exporter->ExportBvHierarchy(*mBvHierarchy, 0); } void HierarchyManager::ExportOspTree(Exporter *exporter, const ObjectContainer &objects) const { if (0) exporter->ExportGeometry(objects); exporter->SetWireframe(); exporter->ExportOspTree(*mOspTree, 0); } void HierarchyManager::ConstructSequential(const VssRayContainer &sampleRays, const ObjectContainer &objects, AxisAlignedBox3 *forcedViewSpace) { // rays clipped in view space and in object space RayInfoContainer *viewSpaceRays = new RayInfoContainer(); ///////////////////////////////////////////////////////////// // view space space partition ///////////////////////////////////////////////////////////// // use objects for evaluating vsp tree construction const int savedobjectSpaceSubdivisionType = mObjectSpaceSubdivisonType; mObjectSpaceSubdivisonType = NO_OBJ_SUBDIV; SubdivisionCandidate *vsc = mVspTree->PrepareConstruction(sampleRays, forcedViewSpace, *viewSpaceRays); // add to queue mTQueue.Push(vsc); long startTime = GetTime(); cout << "starting vsp construction ... " << endl; mVspTree->mVspStats.Reset(); mVspTree->mVspStats.Start(); // all objects can be seen from everywhere mTotalCost = (float)dynamic_cast(vsc)->mParentData.mPvs; const bool repairQueue = false; // process view space candidates RunConstruction(repairQueue); cout << "finished in " << TimeDiff(startTime, GetTime())*1e-3 << " secs" << endl; mVspTree->mVspStats.Stop(); // reset subdivision type mObjectSpaceSubdivisonType = savedobjectSpaceSubdivisionType; ///////////////////////////////////////////////////////////// // object space partition ///////////////////////////////////////////////////////////// switch (mObjectSpaceSubdivisonType) { case KD_BASED_OBJ_SUBDIV: { ConstructOspTree(sampleRays, objects); break; } case BV_BASED_OBJ_SUBDIV: { ConstructBvHierarchy(sampleRays, objects); break; } default: break; } } }