source: GTP/trunk/Lib/Vis/Preprocessing/src/HierarchyManager.h @ 1580

Revision 1580, 10.4 KB checked in by mattausch, 18 years ago (diff)
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[1237]1#ifndef _HierarchyManager_H__
2#define _HierarchyManager_H__
3
4#include <stack>
5
6#include "Mesh.h"
7#include "Containers.h"
8#include "Statistics.h"
9#include "VssRay.h"
10#include "RayInfo.h"
11#include "gzstream.h"
[1239]12#include "SubdivisionCandidate.h"
[1237]13
14
15
16namespace GtpVisibilityPreprocessor {
17
18class ViewCellLeaf;
19class OspTree;
20class VspTree;
21class Plane3;
22class AxisAlignedBox3;
23class Ray;
24class ViewCellsStatistics;
25class ViewCellsManager;
26class MergeCandidate;
27class Beam;
28class ViewCellsTree;
29class Environment;
30class VspInterior;
31class VspLeaf;
32class VspNode;
33class KdNode;
34class KdInterior;
35class KdLeaf;
36class OspTree;
37class KdIntersectable;
38class KdTree;
39class VspTree;
40class KdTreeStatistics;
[1259]41class BvHierarchy;
[1287]42class Exporter;
[1237]43
44
45
[1551]46/** View space / object space hierarchy statistics.
[1288]47*/
48class HierarchyStatistics: public StatisticsBase
49{
50public:
[1576]51        /// total number of entries in the pvs
52        int pvsEntries;
53        /// storage cost
54        int memory;
[1288]55        /// total number of nodes
56        int nodes;
57        /// maximal reached depth
58        int maxDepth;
59        /// accumulated depth
60        int accumDepth;
[1449]61        /// time spent for queue repair
[1313]62        float repairTime;
[1449]63        // global cost ratio violations
64        int mGlobalCostMisses;
[1313]65
[1288]66        // Constructor
67        HierarchyStatistics()
68        {
69                Reset();
70        }
71
72        int Nodes() const {return nodes;}
73        int Interior() const { return nodes / 2; }
74        int Leaves() const { return (nodes / 2) + 1; }
75       
76        // TODO: computation wrong
77        double AvgDepth() const { return accumDepth / (double)Leaves();}
78
[1449]79        void Reset()
[1288]80        {
[1449]81                mGlobalCostMisses = 0;
[1288]82                nodes = 0;
83                maxDepth = 0;
84                accumDepth = 0;
[1313]85                repairTime = 0;
[1576]86                memory = 0;
87                pvsEntries = 0;
[1288]88        }
89
90        void Print(ostream &app) const;
91
92        friend ostream &operator<<(ostream &s, const HierarchyStatistics &stat)
93        {
94                stat.Print(s);
95                return s;
96        }
97};
98
99
[1237]100typedef FlexibleHeap<SubdivisionCandidate *> SplitQueue;
101
102/** This class implements a structure holding two different hierarchies,
103        one for object space partitioning and one for view space partitioning.
104
105        The object space and the view space are subdivided using a cost heuristics.
106        If an object space split or a view space split is chosen is also evaluated
107        based on the heuristics.
108       
109        The view space heuristics is evaluated by weighting and adding the pvss of the back and
110        front node of each specific split. unlike for the standalone method vspbsp tree,
111        the pvs of an object would not be the pvs of single object but that of all objects
112        which are contained in the same leaf of the object subdivision. This could be done
113        by storing the pointer to the object space partition parent, which would allow access to all children.
114        Another possibility is to include traced kd-cells in the ray casing process.
115
116        Accordingly, the object space heuristics is evaluated by storing a pvs of view cells with each object.
117        the contribution to an object to the pvs is the number of view cells it can be seen from.
118
119        @note
120        There is a potential efficiency problem involved in a sense that once a certain type
121        of split is chosen for view space / object space, the candidates for the next split of
122        object space / view space must be reevaluated.
123*/
124class HierarchyManager
125{
[1259]126        friend VspTree;
127        friend OspTree;
128        friend BvHierarchy;
[1279]129        friend ViewCellsParseHandlers;
[1259]130
[1237]131public:
[1421]132        /** Constructor with the view space partition tree and
133                the object space hierarchy type as argument.
[1237]134        */
[1421]135        HierarchyManager(const int objectSpaceHierarchyType);
[1279]136        /** Hack: OspTree will copy the content from this kd tree.
137                Only view space hierarchy will be constructed.
138        */
[1421]139        HierarchyManager(KdTree *kdTree);
[1237]140
[1421]141        /** Deletes space partition and view space partition.
142        */
[1286]143        ~HierarchyManager();
144
[1237]145        /** Constructs the view space and object space subdivision from a given set of rays
146                and a set of objects.
147                @param sampleRays the set of sample rays the construction is based on
148                @param objects the set of objects
149        */
[1308]150        void Construct(
[1293]151                const VssRayContainer &sampleRays,
152                const ObjectContainer &objects,
153                AxisAlignedBox3 *forcedViewSpace);
[1237]154
[1259]155        enum
156        {
157                NO_OBJ_SUBDIV,
158                KD_BASED_OBJ_SUBDIV,
159                BV_BASED_OBJ_SUBDIV
160        };
[1237]161
[1370]162        enum
163        {
164                NO_VIEWSPACE_SUBDIV,
165                KD_BASED_VIEWSPACE_SUBDIV
166        };
167
[1259]168        /** The type of object space subdivison
169        */
[1370]170        int GetObjectSpaceSubdivisionType() const;     
171        /** The type of view space space subdivison
172        */
173        int GetViewSpaceSubdivisionType() const;
174        /** Sets a pointer to the view cells manager.
175        */             
[1279]176        void SetViewCellsManager(ViewCellsManager *vcm);
[1370]177        /** Sets a pointer to the view cells tree.
178        */
[1279]179        void SetViewCellsTree(ViewCellsTree *vcTree);
[1370]180        /** Exports the object hierarchy to disc.
181        */
[1279]182        void ExportObjectSpaceHierarchy(OUT_STREAM &stream);
[1370]183        /** Adds a sample to the pvs of the specified view cell.
184        */
[1279]185        bool AddSampleToPvs(
186                Intersectable *obj,
187                const Vector3 &hitPoint,
188                ViewCell *vc,
189                const float pdf,
190                float &contribution) const;
191
[1421]192        /** Print out statistics.
193        */
194        void PrintHierarchyStatistics(ostream &stream) const;
[1279]195
[1421]196        /** Returns the view space partition tree.
197        */
[1379]198        VspTree *GetVspTree();
[1279]199
[1421]200        /** Returns view space bounding box.
201        */
[1563]202        //AxisAlignedBox3 GetViewSpaceBox() const;
[1421]203        /** Returns object space bounding box.
204        */
[1416]205        AxisAlignedBox3 GetObjectSpaceBox() const;
[1379]206
[1421]207        /** Exports object space hierarchy for visualization.
208        */
[1287]209        void ExportObjectSpaceHierarchy(
210                Exporter *exporter,
[1416]211                const ObjectContainer &objects,
[1418]212                const AxisAlignedBox3 *bbox,
213                const bool exportBounds = true) const;
[1279]214
[1421]215        /** Returns intersectable pierced by this ray.
216        */
[1418]217        Intersectable *GetIntersectable(
218                const VssRay &ray,
219                const bool isTermination) const;
220
[1419]221        friend ostream &operator<<(ostream &s, const HierarchyManager &hm)
222        {
[1421]223                hm.PrintHierarchyStatistics(s);
[1419]224                return s;
225        }
226
[1421]227
[1237]228protected:
229
230        bool GlobalTerminationCriteriaMet(SubdivisionCandidate *candidate) const;
231
232        /** Prepare construction of the hierarchies, set parameters, compute
233                first split candidates.
234        */
[1308]235        void PrepareObjectSpaceSubdivision(
[1237]236                const VssRayContainer &sampleRays,
[1308]237                const ObjectContainer &objects);
[1237]238
[1311]239        void RunConstruction(
[1449]240                const bool repairQueue,
[1311]241                const VssRayContainer &sampleRays,
242                const ObjectContainer &objects,
243                AxisAlignedBox3 *forcedViewSpace);
[1449]244       
245        void RunConstruction(const bool repairQueue);
246               
[1580]247        /** Evaluates the subdivision candidate and executes the split.
248        */
249        bool ApplySubdivisionCandidate(SubdivisionCandidate *sc, const bool repairQueue);
[1237]250
251        bool FinishedConstruction() const;
252
253        SubdivisionCandidate *NextSubdivisionCandidate();
254
[1580]255        /** Repairs the dirty entries of the candidate queue.
256        */
[1237]257        void RepairQueue();
258
[1580]259        /** Collect the list of dirty candidates after the current subdivision candidate
260                split.
261        */
[1237]262        void CollectDirtyCandidates(vector<SubdivisionCandidate *> &dirtyList);
263
[1580]264        /** Evaluate subdivision stats for log.
265        */
266        void EvalSubdivisionStats(const float renderCostDecr);
[1237]267
[1259]268        void AddSubdivisionStats(
269                const int splits,
[1237]270                const float renderCostDecr,
[1576]271                const float totalRenderCost,
272                const int totalPvsEntries);
[1237]273
[1259]274        void CollectObjectSpaceDirtyList();
275        void CollectViewSpaceDirtyList();
[1237]276
[1259]277        bool AddSampleToPvs(Intersectable *obj,
278                                                const float pdf,
279                                                float &contribution) const;
280
281        void CollectViewSpaceDirtyList(SubdivisionCandidateContainer &dirtyList);
282        void CollectObjectSpaceDirtyList(SubdivisionCandidateContainer &dirtyList);
283               
[1287]284        void ExportOspTree(Exporter *exporter, const ObjectContainer &objects) const;
[1259]285
[1418]286        void ParseEnvironment();
[1415]287
[1418]288        bool StartObjectSpaceSubdivision() const;
289        bool StartViewSpaceSubdivision() const;
290
[1308]291        void PrepareBvHierarchy(
[1286]292                const VssRayContainer &sampleRays,
[1287]293                const ObjectContainer &objects);
[1286]294
[1308]295        void PrepareOspTree(
[1286]296                const VssRayContainer &sampleRays,
[1287]297                const ObjectContainer &objects);
[1286]298
[1311]299        void PrepareViewSpaceSubdivision(
300                const VssRayContainer &sampleRays,
[1379]301                const ObjectContainer &objects);
[1308]302
[1313]303        bool ObjectSpaceSubdivisionConstructed() const;
[1329]304        bool ViewSpaceSubdivisionConstructed() const;
[1311]305
[1313]306    void ResetQueue();
307
[1418]308        void FinishObjectSpaceSubdivision(const ObjectContainer &objects) const;
[1313]309
[1370]310        int GetObjectSpaceSubdivisionDepth() const;
311
[1449]312        void ConstructInterleaved(
313                const VssRayContainer &sampleRays,
314                const ObjectContainer &objects,
315                AxisAlignedBox3 *forcedViewSpace);
316
[1548]317        /** Use iteration to construct the object space hierarchy.
318        */
[1449]319        void ConstructMultiLevel(
320                const VssRayContainer &sampleRays,
321                const ObjectContainer &objects,
322                AxisAlignedBox3 *forcedViewSpace);
323
[1548]324        /** Reset the object space subdivision.
325                E.g., deletes hierarchy and resets stats.
326                so construction can be restarted.
327        */
328        void ResetObjectSpaceSubdivision(
329                const VssRayContainer &rays,
330                const ObjectContainer &objects);
[1449]331
[1557]332        void HierarchyManager::ResetViewSpaceSubdivision(
333                const VssRayContainer &rays,
334                const ObjectContainer &objects);
335
[1237]336protected:
337
[1323]338        enum {SEQUENTIAL, INTERLEAVED};
[1580]339        /// type of hierarchy construction
340        int mConstructionType;
341
342        /// Type of object space partition
[1308]343        int mObjectSpaceSubdivisionType;
[1580]344        /// Type of view space partition
[1329]345    int mViewSpaceSubdivisionType;
346
[1580]347        ////////////
348        //-- helper variables
349       
350        // the original osp type
[1323]351        int mSavedObjectSpaceSubdivisionType;
[1580]352        // the original vsp type
[1329]353        int mSavedViewSpaceSubdivisionType;
[1580]354        /// the current subdivision candidate
355        SubdivisionCandidate *mCurrentCandidate;
[1323]356
[1580]357        ///////////////////
[1259]358
[1580]359
360        ///////////////////
361        // Hierarchies
362
363        /// view space hierarchy
[1259]364        VspTree *mVspTree;
[1580]365        /// object space partition kd tree
[1259]366        OspTree *mOspTree;
[1580]367        /// bounding volume hierarchy
[1259]368        BvHierarchy *mBvHierarchy;
369
[1580]370        //////////////////////
371       
[1237]372
[1580]373        /// the traversal queue
[1237]374        SplitQueue mTQueue;
[1580]375       
[1237]376
[1580]377        //////////
[1576]378        //-- global termination criteria
379
[1580]380        /// the mininal acceptable cost ratio for a split
[1237]381        float mTermMinGlobalCostRatio;
[1580]382        /// the threshold for global cost miss tolerance
[1237]383        int mTermGlobalCostMissTolerance;
[1580]384        /// maximum number of leaves
385        int mTermMaxLeaves;
386
[1576]387        ////////////////////
388
[1237]389        /// keeps track of cost during subdivision
390        float mTotalCost;
[1580]391        /// statistics about the hierarchy
[1288]392        HierarchyStatistics mHierarchyStats;
393
[1308]394        int mMinDepthForObjectSpaceSubdivion;
[1370]395        int mMinDepthForViewSpaceSubdivion;
[1580]396       
[1237]397        ofstream mSubdivisionStats;
[1314]398
[1580]399        /// if the queue should be repaired after a subdivision steps
[1314]400        bool mRepairQueue;
[1370]401
402        bool mStartWithObjectSpace;
[1580]403        /** if multi level construction method should be used
404                where we iterate over both hierarchies until we
405                converge to the optimum.
406        */
[1449]407        bool mUseMultiLevelConstruction;
[1580]408        /// number of iteration steps for multilevel approach   
409        int mNumMultiLevels;
[1237]410};
411
412}
413
414#endif
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