[1237] | 1 | #ifndef _HierarchyManager_H__
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| 2 | #define _HierarchyManager_H__
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| 3 |
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| 4 | #include <stack>
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| 5 |
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| 6 | #include "Mesh.h"
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| 7 | #include "Containers.h"
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| 8 | #include "Statistics.h"
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| 9 | #include "VssRay.h"
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| 10 | #include "RayInfo.h"
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| 11 | #include "gzstream.h"
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[1239] | 12 | #include "SubdivisionCandidate.h"
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[1237] | 13 |
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| 14 |
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| 15 |
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| 16 | namespace GtpVisibilityPreprocessor {
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| 17 |
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| 18 | class ViewCellLeaf;
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| 19 | class OspTree;
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| 20 | class VspTree;
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| 21 | class Plane3;
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| 22 | class AxisAlignedBox3;
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| 23 | class Ray;
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| 24 | class ViewCellsStatistics;
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| 25 | class ViewCellsManager;
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| 26 | class MergeCandidate;
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| 27 | class Beam;
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| 28 | class ViewCellsTree;
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| 29 | class Environment;
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| 30 | class VspInterior;
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| 31 | class VspLeaf;
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| 32 | class VspNode;
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| 33 | class KdNode;
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| 34 | class KdInterior;
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| 35 | class KdLeaf;
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| 36 | class OspTree;
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| 37 | class KdIntersectable;
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| 38 | class KdTree;
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| 39 | class VspTree;
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| 40 | class KdTreeStatistics;
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[1259] | 41 | class BvHierarchy;
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[1287] | 42 | class Exporter;
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[1237] | 43 |
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[1649] | 44 | #define COUNT_ORIGIN_OBJECTS 1
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[1237] | 45 |
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[1551] | 46 | /** View space / object space hierarchy statistics.
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[1288] | 47 | */
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| 48 | class HierarchyStatistics: public StatisticsBase
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| 49 | {
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| 50 | public:
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[1576] | 51 | /// total number of entries in the pvs
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[1624] | 52 | int mPvsEntries;
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[1640] | 53 | /// storage cost in MB
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| 54 | float mMemory;
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[1288] | 55 | /// total number of nodes
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[1624] | 56 | int mNodes;
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[1288] | 57 | /// maximal reached depth
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[1624] | 58 | int mMaxDepth;
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[1288] | 59 | /// accumulated depth
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[1624] | 60 | int mAccumDepth;
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[1449] | 61 | /// time spent for queue repair
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[1624] | 62 | float mRepairTime;
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| 63 |
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[1449] | 64 | // global cost ratio violations
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| 65 | int mGlobalCostMisses;
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[1624] | 66 | /// total cost of subdivision
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| 67 | float mTotalCost;
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| 68 | /// render cost decrease of subdivision
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| 69 | float mRenderCostDecrease;
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[1313] | 70 |
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[1288] | 71 | // Constructor
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| 72 | HierarchyStatistics()
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| 73 | {
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| 74 | Reset();
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| 75 | }
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| 76 |
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[1624] | 77 | int Nodes() const {return mNodes;}
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[1640] | 78 | int Interior() const { return mNodes / 2 - 1; }
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[1624] | 79 | int Leaves() const { return (mNodes / 2) + 1; }
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[1288] | 80 |
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| 81 | // TODO: computation wrong
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[1624] | 82 | double AvgDepth() const { return mAccumDepth / (double)Leaves();}
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[1288] | 83 |
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[1449] | 84 | void Reset()
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[1288] | 85 | {
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[1449] | 86 | mGlobalCostMisses = 0;
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[1624] | 87 | mTotalCost = 0;
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| 88 | mRenderCostDecrease = 0;
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| 89 |
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| 90 | mNodes = 0;
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| 91 | mMaxDepth = 0;
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| 92 | mAccumDepth = 0;
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| 93 | mRepairTime = 0;
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| 94 | mMemory = 0;
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| 95 | mPvsEntries = 0;
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[1288] | 96 | }
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| 97 |
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| 98 | void Print(ostream &app) const;
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| 99 |
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| 100 | friend ostream &operator<<(ostream &s, const HierarchyStatistics &stat)
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| 101 | {
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| 102 | stat.Print(s);
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| 103 | return s;
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| 104 | }
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| 105 | };
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| 106 |
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| 107 |
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[1237] | 108 | /** This class implements a structure holding two different hierarchies,
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| 109 | one for object space partitioning and one for view space partitioning.
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| 110 |
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| 111 | The object space and the view space are subdivided using a cost heuristics.
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| 112 | If an object space split or a view space split is chosen is also evaluated
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| 113 | based on the heuristics.
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| 114 |
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| 115 | The view space heuristics is evaluated by weighting and adding the pvss of the back and
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| 116 | front node of each specific split. unlike for the standalone method vspbsp tree,
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| 117 | the pvs of an object would not be the pvs of single object but that of all objects
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| 118 | which are contained in the same leaf of the object subdivision. This could be done
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| 119 | by storing the pointer to the object space partition parent, which would allow access to all children.
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| 120 | Another possibility is to include traced kd-cells in the ray casing process.
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| 121 |
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| 122 | Accordingly, the object space heuristics is evaluated by storing a pvs of view cells with each object.
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| 123 | the contribution to an object to the pvs is the number of view cells it can be seen from.
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| 124 |
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| 125 | @note
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| 126 | There is a potential efficiency problem involved in a sense that once a certain type
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| 127 | of split is chosen for view space / object space, the candidates for the next split of
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| 128 | object space / view space must be reevaluated.
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| 129 | */
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| 130 | class HierarchyManager
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| 131 | {
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[1259] | 132 | friend VspTree;
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| 133 | friend OspTree;
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| 134 | friend BvHierarchy;
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[1279] | 135 | friend ViewCellsParseHandlers;
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[1259] | 136 |
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[1237] | 137 | public:
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[1421] | 138 | /** Constructor with the view space partition tree and
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| 139 | the object space hierarchy type as argument.
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[1237] | 140 | */
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[1421] | 141 | HierarchyManager(const int objectSpaceHierarchyType);
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[1279] | 142 | /** Hack: OspTree will copy the content from this kd tree.
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| 143 | Only view space hierarchy will be constructed.
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| 144 | */
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[1421] | 145 | HierarchyManager(KdTree *kdTree);
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[1237] | 146 |
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[1421] | 147 | /** Deletes space partition and view space partition.
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| 148 | */
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[1286] | 149 | ~HierarchyManager();
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| 150 |
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[1237] | 151 | /** Constructs the view space and object space subdivision from a given set of rays
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| 152 | and a set of objects.
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| 153 | @param sampleRays the set of sample rays the construction is based on
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| 154 | @param objects the set of objects
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| 155 | */
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[1308] | 156 | void Construct(
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[1293] | 157 | const VssRayContainer &sampleRays,
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| 158 | const ObjectContainer &objects,
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| 159 | AxisAlignedBox3 *forcedViewSpace);
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[1237] | 160 |
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[1259] | 161 | enum
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| 162 | {
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| 163 | NO_OBJ_SUBDIV,
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| 164 | KD_BASED_OBJ_SUBDIV,
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| 165 | BV_BASED_OBJ_SUBDIV
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| 166 | };
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[1237] | 167 |
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[1370] | 168 | enum
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| 169 | {
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| 170 | NO_VIEWSPACE_SUBDIV,
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| 171 | KD_BASED_VIEWSPACE_SUBDIV
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| 172 | };
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| 173 |
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[1259] | 174 | /** The type of object space subdivison
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| 175 | */
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[1370] | 176 | int GetObjectSpaceSubdivisionType() const;
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| 177 | /** The type of view space space subdivison
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| 178 | */
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| 179 | int GetViewSpaceSubdivisionType() const;
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| 180 | /** Sets a pointer to the view cells manager.
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| 181 | */
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[1279] | 182 | void SetViewCellsManager(ViewCellsManager *vcm);
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[1370] | 183 | /** Sets a pointer to the view cells tree.
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| 184 | */
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[1279] | 185 | void SetViewCellsTree(ViewCellsTree *vcTree);
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[1370] | 186 | /** Exports the object hierarchy to disc.
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| 187 | */
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[1279] | 188 | void ExportObjectSpaceHierarchy(OUT_STREAM &stream);
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[1370] | 189 | /** Adds a sample to the pvs of the specified view cell.
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| 190 | */
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[1279] | 191 | bool AddSampleToPvs(
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| 192 | Intersectable *obj,
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| 193 | const Vector3 &hitPoint,
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| 194 | ViewCell *vc,
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| 195 | const float pdf,
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| 196 | float &contribution) const;
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| 197 |
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[1421] | 198 | /** Print out statistics.
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| 199 | */
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| 200 | void PrintHierarchyStatistics(ostream &stream) const;
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[1279] | 201 |
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[1421] | 202 | /** Returns the view space partition tree.
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| 203 | */
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[1379] | 204 | VspTree *GetVspTree();
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[1279] | 205 |
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[1421] | 206 | /** Returns view space bounding box.
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| 207 | */
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[1563] | 208 | //AxisAlignedBox3 GetViewSpaceBox() const;
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[1624] | 209 |
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[1421] | 210 | /** Returns object space bounding box.
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| 211 | */
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[1416] | 212 | AxisAlignedBox3 GetObjectSpaceBox() const;
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[1379] | 213 |
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[1421] | 214 | /** Exports object space hierarchy for visualization.
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| 215 | */
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[1626] | 216 | void ExportObjectSpaceHierarchy(Exporter *exporter,
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| 217 | const ObjectContainer &objects,
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| 218 | const AxisAlignedBox3 *bbox,
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| 219 | const bool exportBounds = true) const;
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[1279] | 220 |
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[1421] | 221 | /** Returns intersectable pierced by this ray.
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| 222 | */
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[1626] | 223 | Intersectable *GetIntersectable(const VssRay &ray, const bool isTermination) const;
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[1418] | 224 |
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[1626] | 225 | /** Export object space partition bounding boxes.
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| 226 | */
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| 227 | void ExportBoundingBoxes(OUT_STREAM &stream, const ObjectContainer &objects);
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| 228 |
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[1419] | 229 | friend ostream &operator<<(ostream &s, const HierarchyManager &hm)
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| 230 | {
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[1421] | 231 | hm.PrintHierarchyStatistics(s);
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[1419] | 232 | return s;
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| 233 | }
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| 234 |
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[1237] | 235 | protected:
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| 236 |
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[1625] | 237 | /** Returns true if the global termination criteria were met.
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| 238 | */
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[1237] | 239 | bool GlobalTerminationCriteriaMet(SubdivisionCandidate *candidate) const;
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| 240 |
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| 241 | /** Prepare construction of the hierarchies, set parameters, compute
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| 242 | first split candidates.
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| 243 | */
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[1625] | 244 | SubdivisionCandidate *PrepareObjectSpaceSubdivision(const VssRayContainer &sampleRays,
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| 245 | const ObjectContainer &objects);
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[1237] | 246 |
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[1625] | 247 |
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[1640] | 248 | /** Create bounding box and root.
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| 249 | */
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| 250 | void InitialiseObjectSpaceSubdivision(const ObjectContainer &objects);
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| 251 |
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| 252 | /** Returns memory usage of object space hierarchy.
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| 253 | */
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| 254 | float GetObjectSpaceMemUsage() const;
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| 255 |
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[1625] | 256 | //////////////////////////////
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| 257 | // the main loop
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| 258 | //////////////////////
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| 259 |
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| 260 | /** This is for interleaved construction / sequential construction.
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| 261 | */
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| 262 | void RunConstruction(const bool repairQueue,
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| 263 | const VssRayContainer &sampleRays,
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| 264 | const ObjectContainer &objects,
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[1640] | 265 | AxisAlignedBox3 *forcedViewSpace);
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[1449] | 266 |
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[1625] | 267 | /** This is for interleaved construction using some objects
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| 268 | and some view space splits.
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| 269 | */
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| 270 | int RunConstruction(SplitQueue &splitQueue,
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| 271 | SubdivisionCandidateContainer &chosenCandidates,
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| 272 | const float minRenderCostDecr,
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[1634] | 273 | const int minSteps);
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[1625] | 274 |
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| 275 | /** Default subdivision method.
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| 276 | */
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[1449] | 277 | void RunConstruction(const bool repairQueue);
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| 278 |
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[1625] | 279 | ////////////////////////////////////////////////
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| 280 |
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[1580] | 281 | /** Evaluates the subdivision candidate and executes the split.
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| 282 | */
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[1625] | 283 | bool ApplySubdivisionCandidate(SubdivisionCandidate *sc,
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| 284 | SplitQueue &splitQueue,
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| 285 | const bool repairQueue);
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[1237] | 286 |
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[1625] | 287 | /** Tests if hierarchy construction is finished.
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| 288 | */
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[1237] | 289 | bool FinishedConstruction() const;
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| 290 |
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[1625] | 291 | /** Returns next subdivision candidate from the split queue.
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| 292 | */
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| 293 | SubdivisionCandidate *NextSubdivisionCandidate(SplitQueue &splitQueue);
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[1237] | 294 |
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[1625] | 295 | /** Repairs the dirty entries of the subdivision candidate queue. The
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| 296 | list of entries is given in the dirty list.
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[1580] | 297 | */
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[1633] | 298 | void RepairQueue(const SubdivisionCandidateContainer &dirtyList,
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| 299 | SplitQueue &splitQueue,
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| 300 | const bool recomputeSplitPlaneOnRepair);
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[1237] | 301 |
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[1625] | 302 | /** Collect subdivision candidates which were affected by the splits from the
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| 303 | chosenCandidates list.
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| 304 | */
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| 305 | void CollectDirtyCandidates(const SubdivisionCandidateContainer &chosenCandidates,
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| 306 | SubdivisionCandidateContainer &dirtyList);
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| 307 |
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[1580] | 308 | /** Evaluate subdivision stats for log.
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| 309 | */
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[1624] | 310 | void EvalSubdivisionStats();
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[1237] | 311 |
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[1625] | 312 | void AddSubdivisionStats(const int splits,
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| 313 | const float renderCostDecr,
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| 314 | const float totalRenderCost,
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| 315 | const int totalPvsEntries,
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[1640] | 316 | const float memory,
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[1654] | 317 | const float renderCostPerStorage,
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| 318 | const float vspOspRatio);
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[1237] | 319 |
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[1625] | 320 | bool AddSampleToPvs(Intersectable *obj,
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| 321 | const float pdf,
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| 322 | float &contribution) const;
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[1237] | 323 |
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[1625] | 324 | /** Collect affected view space candidates.
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| 325 | */
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| 326 | void CollectViewSpaceDirtyList(SubdivisionCandidate *sc,
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| 327 | SubdivisionCandidateContainer &dirtyList);
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[1259] | 328 |
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[1625] | 329 | /** Collect affected object space candidates.
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| 330 | */
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| 331 | void CollectObjectSpaceDirtyList(SubdivisionCandidate *sc,
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| 332 | SubdivisionCandidateContainer &dirtyList);
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[1259] | 333 |
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[1625] | 334 | /** Export object space partition tree.
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| 335 | */
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| 336 | void ExportOspTree(Exporter *exporter,
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| 337 | const ObjectContainer &objects) const;
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[1259] | 338 |
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[1625] | 339 | /** Parse the environment variables.
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| 340 | */
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[1418] | 341 | void ParseEnvironment();
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[1415] | 342 |
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[1418] | 343 | bool StartObjectSpaceSubdivision() const;
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| 344 | bool StartViewSpaceSubdivision() const;
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| 345 |
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[1625] | 346 | ////////////////////////////
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| 347 | // Helper function for preparation of subdivision
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| 348 | ///////
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[1286] | 349 |
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[1625] | 350 | /** Prepare bv hierarchy for subdivision
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| 351 | */
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| 352 | SubdivisionCandidate *PrepareBvHierarchy(const VssRayContainer &sampleRays,
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| 353 | const ObjectContainer &objects);
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[1286] | 354 |
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[1625] | 355 | /** Prepare object space kd tree for subdivision.
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| 356 | */
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| 357 | SubdivisionCandidate *PrepareOspTree(const VssRayContainer &sampleRays,
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| 358 | const ObjectContainer &objects);
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[1308] | 359 |
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[1625] | 360 | /** Prepare view space subdivision and add candidate to queue.
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| 361 | */
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| 362 | SubdivisionCandidate *PrepareViewSpaceSubdivision(const VssRayContainer &sampleRays,
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| 363 | const ObjectContainer &objects);
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| 364 |
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| 365 | /** Was object space subdivision already constructed?
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| 366 | */
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[1313] | 367 | bool ObjectSpaceSubdivisionConstructed() const;
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[1625] | 368 |
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| 369 | /** Was view space subdivision already constructed?
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| 370 | */
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[1329] | 371 | bool ViewSpaceSubdivisionConstructed() const;
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[1311] | 372 |
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[1625] | 373 | /** Reset the split queue, i.e., reevaluate the split candidates.
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| 374 | */
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[1640] | 375 | void ResetQueue(SplitQueue &splitQueue, const bool recomputeSplitPlane);
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[1313] | 376 |
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[1625] | 377 | /** After the suddivision has ended, do some final tasks.
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| 378 | */
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[1654] | 379 | void FinishObjectSpaceSubdivision(const ObjectContainer &objects,
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| 380 | const bool removeRayRefs = true) const;
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[1313] | 381 |
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[1625] | 382 | /** Returns depth of object space subdivision.
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| 383 | */
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[1370] | 384 | int GetObjectSpaceSubdivisionDepth() const;
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| 385 |
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[1640] | 386 | /** Returns number of leaves in object space subdivision.
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| 387 | */
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| 388 | int GetObjectSpaceSubdivisionLeaves() const;
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| 389 |
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[1625] | 390 | /** Construct object space partition interleaved with view space partition.
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| 391 | Each time the best object or view space candidate is selected
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| 392 | for the next split.
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| 393 | */
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[1626] | 394 | void ConstructInterleaved(const VssRayContainer &sampleRays,
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| 395 | const ObjectContainer &objects,
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| 396 | AxisAlignedBox3 *forcedViewSpace);
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[1449] | 397 |
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[1625] | 398 | /** Construct object space partition interleaved with view space partition.
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| 399 | The method chooses a number candidates of each type for subdivision.
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| 400 | The number is determined by the "gradient", i.e., the render cost decrease.
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| 401 | Once this render cost decrease is lower than the render cost decrease
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| 402 | for the splits of previous type, the method will stop current subdivision and
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| 403 | evaluate if view space or object space would be the beneficial for the
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| 404 | next number of split.
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| 405 | */
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[1626] | 406 | void ConstructInterleavedWithGradient(const VssRayContainer &sampleRays,
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| 407 | const ObjectContainer &objects,
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| 408 | AxisAlignedBox3 *forcedViewSpace);
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[1624] | 409 |
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[1548] | 410 | /** Use iteration to construct the object space hierarchy.
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| 411 | */
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[1626] | 412 | void ConstructMultiLevel(const VssRayContainer &sampleRays,
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| 413 | const ObjectContainer &objects,
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| 414 | AxisAlignedBox3 *forcedViewSpace);
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[1449] | 415 |
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[1640] | 416 | /** Based on a given subdivision, we try to optimize using an
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| 417 | multiple iteration over view and object space.
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| 418 | */
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| 419 | void OptimizeMultiLevel(const VssRayContainer &sampleRays,
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| 420 | const ObjectContainer &objects,
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| 421 | AxisAlignedBox3 *forcedViewSpace);
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| 422 |
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[1548] | 423 | /** Reset the object space subdivision.
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| 424 | E.g., deletes hierarchy and resets stats.
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| 425 | so construction can be restarted.
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| 426 | */
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[1625] | 427 | SubdivisionCandidate *ResetObjectSpaceSubdivision(const VssRayContainer &rays,
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| 428 | const ObjectContainer &objects);
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[1449] | 429 |
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[1625] | 430 | SubdivisionCandidate *ResetViewSpaceSubdivision(const VssRayContainer &rays,
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[1642] | 431 | const ObjectContainer &objects,
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| 432 | AxisAlignedBox3 *forcedViewSpace);
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[1557] | 433 |
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[1614] | 434 |
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[1237] | 435 | protected:
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| 436 |
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[1627] | 437 | /** construction types
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| 438 | sequential: construct first view space, then object space
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| 439 | interleaved: construct view space and object space fully interleaved
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| 440 | gradient: construct view space / object space until a threshold is reached
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| 441 | multilevel: iterate until subdivisions converge to the optimum.
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| 442 | */
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| 443 | enum {SEQUENTIAL, INTERLEAVED, GRADIENT, MULTILEVEL};
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| 444 |
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[1580] | 445 | /// type of hierarchy construction
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| 446 | int mConstructionType;
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| 447 |
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| 448 | /// Type of object space partition
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[1308] | 449 | int mObjectSpaceSubdivisionType;
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[1580] | 450 | /// Type of view space partition
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[1329] | 451 | int mViewSpaceSubdivisionType;
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| 452 |
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[1589] | 453 | /// the traversal queue
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| 454 | SplitQueue mTQueue;
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| 455 |
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[1580] | 456 | ////////////
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| 457 | //-- helper variables
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| 458 |
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| 459 | // the original osp type
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[1323] | 460 | int mSavedObjectSpaceSubdivisionType;
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[1580] | 461 | // the original vsp type
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[1329] | 462 | int mSavedViewSpaceSubdivisionType;
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[1580] | 463 | /// the current subdivision candidate
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[1624] | 464 | //SubdivisionCandidate *mCurrentCandidate;
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[1323] | 465 |
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[1259] | 466 |
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[1580] | 467 | ///////////////////
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| 468 | // Hierarchies
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| 469 |
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| 470 | /// view space hierarchy
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[1259] | 471 | VspTree *mVspTree;
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[1580] | 472 | /// object space partition kd tree
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[1259] | 473 | OspTree *mOspTree;
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[1625] | 474 |
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[1589] | 475 | public:
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[1580] | 476 | /// bounding volume hierarchy
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[1259] | 477 | BvHierarchy *mBvHierarchy;
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[1580] | 478 |
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[1589] | 479 | protected:
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[1237] | 480 |
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| 481 |
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[1580] | 482 | //////////
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[1576] | 483 | //-- global termination criteria
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| 484 |
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[1580] | 485 | /// the mininal acceptable cost ratio for a split
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[1237] | 486 | float mTermMinGlobalCostRatio;
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[1580] | 487 | /// the threshold for global cost miss tolerance
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[1237] | 488 | int mTermGlobalCostMissTolerance;
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[1580] | 489 | /// maximum number of leaves
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| 490 | int mTermMaxLeaves;
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[1649] | 491 | /// Maximal allowed memory consumption.
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| 492 | float mTermMaxMemory;
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[1580] | 493 |
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[1576] | 494 | ////////////////////
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| 495 |
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[1640] | 496 | int mMinStepsOfSameType;
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| 497 |
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[1580] | 498 | /// statistics about the hierarchy
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[1288] | 499 | HierarchyStatistics mHierarchyStats;
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| 500 |
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[1308] | 501 | int mMinDepthForObjectSpaceSubdivion;
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[1370] | 502 | int mMinDepthForViewSpaceSubdivion;
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[1580] | 503 |
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[1625] | 504 | //int mMinRenderCostDecrease;
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[1624] | 505 |
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[1237] | 506 | ofstream mSubdivisionStats;
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[1314] | 507 |
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[1580] | 508 | /// if the queue should be repaired after a subdivision steps
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[1314] | 509 | bool mRepairQueue;
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[1370] | 510 |
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| 511 | bool mStartWithObjectSpace;
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[1580] | 512 | /** if multi level construction method should be used
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| 513 | where we iterate over both hierarchies until we
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| 514 | converge to the optimum.
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| 515 | */
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[1449] | 516 | bool mUseMultiLevelConstruction;
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[1640] | 517 |
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[1580] | 518 | /// number of iteration steps for multilevel approach
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| 519 | int mNumMultiLevels;
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[1640] | 520 |
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[1633] | 521 | /** if split plane should be recomputed for the repair.
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| 522 | Otherwise only the priority is recomputed, the
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| 523 | split plane itself stays the same
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| 524 | */
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| 525 | bool mRecomputeSplitPlaneOnRepair;
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[1237] | 526 | };
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| 527 |
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| 528 | }
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| 529 |
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| 530 | #endif
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