1 | #ifndef _HierarchyManager_H__
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2 | #define _HierarchyManager_H__
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3 |
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4 | #include <stack>
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5 |
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6 | #include "Mesh.h"
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7 | #include "Containers.h"
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8 | #include "Statistics.h"
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9 | #include "VssRay.h"
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10 | #include "RayInfo.h"
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11 | #include "gzstream.h"
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12 | #include "SubdivisionCandidate.h"
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13 |
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14 |
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15 |
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16 | namespace GtpVisibilityPreprocessor {
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17 |
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18 | class ViewCellLeaf;
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19 | class OspTree;
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20 | class VspTree;
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21 | class Plane3;
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22 | class AxisAlignedBox3;
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23 | class Ray;
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24 | class ViewCellsStatistics;
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25 | class ViewCellsManager;
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26 | class MergeCandidate;
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27 | class Beam;
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28 | class ViewCellsTree;
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29 | class Environment;
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30 | class VspInterior;
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31 | class VspLeaf;
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32 | class VspNode;
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33 | class KdNode;
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34 | class KdInterior;
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35 | class KdLeaf;
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36 | class OspTree;
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37 | class KdIntersectable;
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38 | class KdTree;
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39 | class VspTree;
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40 | class KdTreeStatistics;
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41 | class BvHierarchy;
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42 | class Exporter;
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43 |
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44 |
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45 |
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46 | /** View space / object space hierarchy statistics.
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47 | */
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48 | class HierarchyStatistics: public StatisticsBase
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49 | {
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50 | public:
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51 | /// total number of entries in the pvs
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52 | int pvsEntries;
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53 | /// storage cost
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54 | int memory;
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55 | /// total number of nodes
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56 | int nodes;
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57 | /// maximal reached depth
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58 | int maxDepth;
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59 | /// accumulated depth
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60 | int accumDepth;
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61 | /// time spent for queue repair
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62 | float repairTime;
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63 | // global cost ratio violations
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64 | int mGlobalCostMisses;
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65 |
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66 | // Constructor
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67 | HierarchyStatistics()
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68 | {
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69 | Reset();
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70 | }
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71 |
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72 | int Nodes() const {return nodes;}
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73 | int Interior() const { return nodes / 2; }
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74 | int Leaves() const { return (nodes / 2) + 1; }
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75 |
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76 | // TODO: computation wrong
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77 | double AvgDepth() const { return accumDepth / (double)Leaves();}
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78 |
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79 | void Reset()
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80 | {
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81 | mGlobalCostMisses = 0;
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82 | nodes = 0;
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83 | maxDepth = 0;
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84 | accumDepth = 0;
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85 | repairTime = 0;
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86 | memory = 0;
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87 | pvsEntries = 0;
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88 | }
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89 |
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90 | void Print(ostream &app) const;
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91 |
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92 | friend ostream &operator<<(ostream &s, const HierarchyStatistics &stat)
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93 | {
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94 | stat.Print(s);
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95 | return s;
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96 | }
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97 | };
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98 |
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99 |
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100 | typedef FlexibleHeap<SubdivisionCandidate *> SplitQueue;
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101 |
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102 | /** This class implements a structure holding two different hierarchies,
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103 | one for object space partitioning and one for view space partitioning.
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104 |
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105 | The object space and the view space are subdivided using a cost heuristics.
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106 | If an object space split or a view space split is chosen is also evaluated
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107 | based on the heuristics.
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108 |
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109 | The view space heuristics is evaluated by weighting and adding the pvss of the back and
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110 | front node of each specific split. unlike for the standalone method vspbsp tree,
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111 | the pvs of an object would not be the pvs of single object but that of all objects
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112 | which are contained in the same leaf of the object subdivision. This could be done
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113 | by storing the pointer to the object space partition parent, which would allow access to all children.
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114 | Another possibility is to include traced kd-cells in the ray casing process.
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115 |
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116 | Accordingly, the object space heuristics is evaluated by storing a pvs of view cells with each object.
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117 | the contribution to an object to the pvs is the number of view cells it can be seen from.
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118 |
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119 | @note
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120 | There is a potential efficiency problem involved in a sense that once a certain type
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121 | of split is chosen for view space / object space, the candidates for the next split of
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122 | object space / view space must be reevaluated.
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123 | */
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124 | class HierarchyManager
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125 | {
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126 | friend VspTree;
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127 | friend OspTree;
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128 | friend BvHierarchy;
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129 | friend ViewCellsParseHandlers;
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130 |
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131 | public:
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132 | /** Constructor with the view space partition tree and
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133 | the object space hierarchy type as argument.
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134 | */
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135 | HierarchyManager(const int objectSpaceHierarchyType);
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136 | /** Hack: OspTree will copy the content from this kd tree.
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137 | Only view space hierarchy will be constructed.
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138 | */
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139 | HierarchyManager(KdTree *kdTree);
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140 |
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141 | /** Deletes space partition and view space partition.
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142 | */
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143 | ~HierarchyManager();
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144 |
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145 | /** Constructs the view space and object space subdivision from a given set of rays
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146 | and a set of objects.
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147 | @param sampleRays the set of sample rays the construction is based on
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148 | @param objects the set of objects
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149 | */
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150 | void Construct(
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151 | const VssRayContainer &sampleRays,
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152 | const ObjectContainer &objects,
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153 | AxisAlignedBox3 *forcedViewSpace);
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154 |
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155 | enum
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156 | {
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157 | NO_OBJ_SUBDIV,
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158 | KD_BASED_OBJ_SUBDIV,
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159 | BV_BASED_OBJ_SUBDIV
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160 | };
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161 |
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162 | enum
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163 | {
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164 | NO_VIEWSPACE_SUBDIV,
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165 | KD_BASED_VIEWSPACE_SUBDIV
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166 | };
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167 |
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168 | /** The type of object space subdivison
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169 | */
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170 | int GetObjectSpaceSubdivisionType() const;
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171 | /** The type of view space space subdivison
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172 | */
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173 | int GetViewSpaceSubdivisionType() const;
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174 | /** Sets a pointer to the view cells manager.
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175 | */
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176 | void SetViewCellsManager(ViewCellsManager *vcm);
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177 | /** Sets a pointer to the view cells tree.
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178 | */
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179 | void SetViewCellsTree(ViewCellsTree *vcTree);
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180 | /** Exports the object hierarchy to disc.
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181 | */
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182 | void ExportObjectSpaceHierarchy(OUT_STREAM &stream);
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183 | /** Adds a sample to the pvs of the specified view cell.
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184 | */
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185 | bool AddSampleToPvs(
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186 | Intersectable *obj,
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187 | const Vector3 &hitPoint,
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188 | ViewCell *vc,
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189 | const float pdf,
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190 | float &contribution) const;
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191 |
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192 | /** Print out statistics.
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193 | */
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194 | void PrintHierarchyStatistics(ostream &stream) const;
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195 |
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196 | /** Returns the view space partition tree.
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197 | */
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198 | VspTree *GetVspTree();
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199 |
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200 | /** Returns view space bounding box.
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201 | */
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202 | //AxisAlignedBox3 GetViewSpaceBox() const;
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203 | /** Returns object space bounding box.
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204 | */
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205 | AxisAlignedBox3 GetObjectSpaceBox() const;
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206 |
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207 | /** Exports object space hierarchy for visualization.
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208 | */
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209 | void ExportObjectSpaceHierarchy(
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210 | Exporter *exporter,
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211 | const ObjectContainer &objects,
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212 | const AxisAlignedBox3 *bbox,
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213 | const bool exportBounds = true) const;
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214 |
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215 | /** Returns intersectable pierced by this ray.
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216 | */
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217 | Intersectable *GetIntersectable(
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218 | const VssRay &ray,
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219 | const bool isTermination) const;
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220 |
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221 | friend ostream &operator<<(ostream &s, const HierarchyManager &hm)
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222 | {
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223 | hm.PrintHierarchyStatistics(s);
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224 | return s;
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225 | }
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226 |
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227 | void ExportBoundingBoxes(OUT_STREAM &stream, const ObjectContainer &objects);
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228 |
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229 |
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230 | protected:
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231 |
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232 | bool GlobalTerminationCriteriaMet(SubdivisionCandidate *candidate) const;
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233 |
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234 | /** Prepare construction of the hierarchies, set parameters, compute
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235 | first split candidates.
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236 | */
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237 | void PrepareObjectSpaceSubdivision(
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238 | const VssRayContainer &sampleRays,
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239 | const ObjectContainer &objects);
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240 |
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241 | void RunConstruction(
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242 | const bool repairQueue,
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243 | const VssRayContainer &sampleRays,
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244 | const ObjectContainer &objects,
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245 | AxisAlignedBox3 *forcedViewSpace);
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246 |
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247 | void RunConstruction(const bool repairQueue);
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248 |
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249 | /** Evaluates the subdivision candidate and executes the split.
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250 | */
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251 | bool ApplySubdivisionCandidate(SubdivisionCandidate *sc, const bool repairQueue);
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252 |
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253 | bool FinishedConstruction() const;
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254 |
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255 | SubdivisionCandidate *NextSubdivisionCandidate();
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256 |
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257 | /** Repairs the dirty entries of the candidate queue.
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258 | */
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259 | void RepairQueue();
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260 |
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261 | /** Collect the list of dirty candidates after the current subdivision candidate
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262 | split.
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263 | */
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264 | void CollectDirtyCandidates(vector<SubdivisionCandidate *> &dirtyList);
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265 |
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266 | /** Evaluate subdivision stats for log.
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267 | */
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268 | void EvalSubdivisionStats(const float renderCostDecr);
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269 |
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270 | void AddSubdivisionStats(
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271 | const int splits,
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272 | const float renderCostDecr,
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273 | const float totalRenderCost,
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274 | const int totalPvsEntries);
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275 |
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276 | void CollectObjectSpaceDirtyList();
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277 | void CollectViewSpaceDirtyList();
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278 |
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279 | bool AddSampleToPvs(Intersectable *obj,
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280 | const float pdf,
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281 | float &contribution) const;
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282 |
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283 | void CollectViewSpaceDirtyList(SubdivisionCandidateContainer &dirtyList);
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284 | void CollectObjectSpaceDirtyList(SubdivisionCandidateContainer &dirtyList);
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285 |
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286 | void ExportOspTree(Exporter *exporter, const ObjectContainer &objects) const;
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287 |
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288 | void ParseEnvironment();
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289 |
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290 | bool StartObjectSpaceSubdivision() const;
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291 | bool StartViewSpaceSubdivision() const;
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292 |
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293 | void PrepareBvHierarchy(
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294 | const VssRayContainer &sampleRays,
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295 | const ObjectContainer &objects);
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296 |
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297 | void PrepareOspTree(
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298 | const VssRayContainer &sampleRays,
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299 | const ObjectContainer &objects);
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300 |
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301 | void PrepareViewSpaceSubdivision(
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302 | const VssRayContainer &sampleRays,
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303 | const ObjectContainer &objects);
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304 |
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305 | bool ObjectSpaceSubdivisionConstructed() const;
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306 | bool ViewSpaceSubdivisionConstructed() const;
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307 |
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308 | void ResetQueue();
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309 |
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310 | void FinishObjectSpaceSubdivision(const ObjectContainer &objects) const;
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311 |
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312 | int GetObjectSpaceSubdivisionDepth() const;
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313 |
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314 | void ConstructInterleaved(
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315 | const VssRayContainer &sampleRays,
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316 | const ObjectContainer &objects,
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317 | AxisAlignedBox3 *forcedViewSpace);
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318 |
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319 | /** Use iteration to construct the object space hierarchy.
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320 | */
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321 | void ConstructMultiLevel(
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322 | const VssRayContainer &sampleRays,
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323 | const ObjectContainer &objects,
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324 | AxisAlignedBox3 *forcedViewSpace);
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325 |
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326 | /** Reset the object space subdivision.
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327 | E.g., deletes hierarchy and resets stats.
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328 | so construction can be restarted.
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329 | */
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330 | void ResetObjectSpaceSubdivision(
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331 | const VssRayContainer &rays,
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332 | const ObjectContainer &objects);
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333 |
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334 | void HierarchyManager::ResetViewSpaceSubdivision(
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335 | const VssRayContainer &rays,
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336 | const ObjectContainer &objects);
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337 |
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338 |
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339 | protected:
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340 |
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341 | enum {SEQUENTIAL, INTERLEAVED};
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342 | /// type of hierarchy construction
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343 | int mConstructionType;
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344 |
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345 | /// Type of object space partition
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346 | int mObjectSpaceSubdivisionType;
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347 | /// Type of view space partition
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348 | int mViewSpaceSubdivisionType;
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349 |
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350 | /// the traversal queue
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351 | SplitQueue mTQueue;
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352 |
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353 | ////////////
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354 | //-- helper variables
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355 |
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356 | // the original osp type
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357 | int mSavedObjectSpaceSubdivisionType;
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358 | // the original vsp type
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359 | int mSavedViewSpaceSubdivisionType;
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360 | /// the current subdivision candidate
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361 | SubdivisionCandidate *mCurrentCandidate;
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362 |
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363 |
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364 | ///////////////////
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365 | // Hierarchies
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366 |
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367 | /// view space hierarchy
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368 | VspTree *mVspTree;
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369 | /// object space partition kd tree
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370 | OspTree *mOspTree;
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371 | public:
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372 | /// bounding volume hierarchy
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373 | BvHierarchy *mBvHierarchy;
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374 |
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375 | protected:
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376 |
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377 |
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378 | //////////
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379 | //-- global termination criteria
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380 |
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381 | /// the mininal acceptable cost ratio for a split
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382 | float mTermMinGlobalCostRatio;
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383 | /// the threshold for global cost miss tolerance
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384 | int mTermGlobalCostMissTolerance;
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385 | /// maximum number of leaves
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386 | int mTermMaxLeaves;
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387 |
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388 | ////////////////////
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389 |
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390 | /// keeps track of cost during subdivision
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391 | float mTotalCost;
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392 | /// statistics about the hierarchy
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393 | HierarchyStatistics mHierarchyStats;
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394 |
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395 | int mMinDepthForObjectSpaceSubdivion;
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396 | int mMinDepthForViewSpaceSubdivion;
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397 |
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398 | ofstream mSubdivisionStats;
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399 |
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400 | /// if the queue should be repaired after a subdivision steps
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401 | bool mRepairQueue;
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402 |
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403 | bool mStartWithObjectSpace;
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404 | /** if multi level construction method should be used
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405 | where we iterate over both hierarchies until we
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406 | converge to the optimum.
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407 | */
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408 | bool mUseMultiLevelConstruction;
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409 | /// number of iteration steps for multilevel approach
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410 | int mNumMultiLevels;
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411 | };
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412 |
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413 | }
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414 |
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415 | #endif
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