source: GTP/trunk/Lib/Vis/Preprocessing/src/HierarchyManager.h @ 1634

Revision 1634, 14.0 KB checked in by mattausch, 18 years ago (diff)

multiple path support for kd

Line 
1#ifndef _HierarchyManager_H__
2#define _HierarchyManager_H__
3
4#include <stack>
5
6#include "Mesh.h"
7#include "Containers.h"
8#include "Statistics.h"
9#include "VssRay.h"
10#include "RayInfo.h"
11#include "gzstream.h"
12#include "SubdivisionCandidate.h"
13
14
15
16namespace GtpVisibilityPreprocessor {
17
18class ViewCellLeaf;
19class OspTree;
20class VspTree;
21class Plane3;
22class AxisAlignedBox3;
23class Ray;
24class ViewCellsStatistics;
25class ViewCellsManager;
26class MergeCandidate;
27class Beam;
28class ViewCellsTree;
29class Environment;
30class VspInterior;
31class VspLeaf;
32class VspNode;
33class KdNode;
34class KdInterior;
35class KdLeaf;
36class OspTree;
37class KdIntersectable;
38class KdTree;
39class VspTree;
40class KdTreeStatistics;
41class BvHierarchy;
42class Exporter;
43
44
45
46/** View space / object space hierarchy statistics.
47*/
48class HierarchyStatistics: public StatisticsBase
49{
50public:
51        /// total number of entries in the pvs
52        int mPvsEntries;
53        /// storage cost
54        int mMemory;
55        /// total number of nodes
56        int mNodes;
57        /// maximal reached depth
58        int mMaxDepth;
59        /// accumulated depth
60        int mAccumDepth;
61        /// time spent for queue repair
62        float mRepairTime;
63
64        // global cost ratio violations
65        int mGlobalCostMisses;
66        /// total cost of subdivision
67        float mTotalCost;
68        /// render cost decrease of subdivision
69        float mRenderCostDecrease;
70
71        // Constructor
72        HierarchyStatistics()
73        {
74                Reset();
75        }
76
77        int Nodes() const {return mNodes;}
78        int Interior() const { return mNodes / 2; }
79        int Leaves() const { return (mNodes / 2) + 1; }
80       
81        // TODO: computation wrong
82        double AvgDepth() const { return mAccumDepth / (double)Leaves();}
83
84        void Reset()
85        {
86                mGlobalCostMisses = 0;
87                mTotalCost = 0;
88                mRenderCostDecrease = 0;
89
90                mNodes = 0;
91                mMaxDepth = 0;
92                mAccumDepth = 0;
93                mRepairTime = 0;
94                mMemory = 0;
95                mPvsEntries = 0;
96        }
97
98        void Print(ostream &app) const;
99
100        friend ostream &operator<<(ostream &s, const HierarchyStatistics &stat)
101        {
102                stat.Print(s);
103                return s;
104        }
105};
106
107
108/** This class implements a structure holding two different hierarchies,
109        one for object space partitioning and one for view space partitioning.
110
111        The object space and the view space are subdivided using a cost heuristics.
112        If an object space split or a view space split is chosen is also evaluated
113        based on the heuristics.
114       
115        The view space heuristics is evaluated by weighting and adding the pvss of the back and
116        front node of each specific split. unlike for the standalone method vspbsp tree,
117        the pvs of an object would not be the pvs of single object but that of all objects
118        which are contained in the same leaf of the object subdivision. This could be done
119        by storing the pointer to the object space partition parent, which would allow access to all children.
120        Another possibility is to include traced kd-cells in the ray casing process.
121
122        Accordingly, the object space heuristics is evaluated by storing a pvs of view cells with each object.
123        the contribution to an object to the pvs is the number of view cells it can be seen from.
124
125        @note
126        There is a potential efficiency problem involved in a sense that once a certain type
127        of split is chosen for view space / object space, the candidates for the next split of
128        object space / view space must be reevaluated.
129*/
130class HierarchyManager
131{
132        friend VspTree;
133        friend OspTree;
134        friend BvHierarchy;
135        friend ViewCellsParseHandlers;
136
137public:
138        /** Constructor with the view space partition tree and
139                the object space hierarchy type as argument.
140        */
141        HierarchyManager(const int objectSpaceHierarchyType);
142        /** Hack: OspTree will copy the content from this kd tree.
143                Only view space hierarchy will be constructed.
144        */
145        HierarchyManager(KdTree *kdTree);
146
147        /** Deletes space partition and view space partition.
148        */
149        ~HierarchyManager();
150
151        /** Constructs the view space and object space subdivision from a given set of rays
152                and a set of objects.
153                @param sampleRays the set of sample rays the construction is based on
154                @param objects the set of objects
155        */
156        void Construct(
157                const VssRayContainer &sampleRays,
158                const ObjectContainer &objects,
159                AxisAlignedBox3 *forcedViewSpace);
160
161        enum
162        {
163                NO_OBJ_SUBDIV,
164                KD_BASED_OBJ_SUBDIV,
165                BV_BASED_OBJ_SUBDIV
166        };
167
168        enum
169        {
170                NO_VIEWSPACE_SUBDIV,
171                KD_BASED_VIEWSPACE_SUBDIV
172        };
173
174        /** The type of object space subdivison
175        */
176        int GetObjectSpaceSubdivisionType() const;     
177        /** The type of view space space subdivison
178        */
179        int GetViewSpaceSubdivisionType() const;
180        /** Sets a pointer to the view cells manager.
181        */             
182        void SetViewCellsManager(ViewCellsManager *vcm);
183        /** Sets a pointer to the view cells tree.
184        */
185        void SetViewCellsTree(ViewCellsTree *vcTree);
186        /** Exports the object hierarchy to disc.
187        */
188        void ExportObjectSpaceHierarchy(OUT_STREAM &stream);
189        /** Adds a sample to the pvs of the specified view cell.
190        */
191        bool AddSampleToPvs(
192                Intersectable *obj,
193                const Vector3 &hitPoint,
194                ViewCell *vc,
195                const float pdf,
196                float &contribution) const;
197
198        /** Print out statistics.
199        */
200        void PrintHierarchyStatistics(ostream &stream) const;
201
202        /** Returns the view space partition tree.
203        */
204        VspTree *GetVspTree();
205
206        /** Returns view space bounding box.
207        */
208        //AxisAlignedBox3 GetViewSpaceBox() const;
209
210        /** Returns object space bounding box.
211        */
212        AxisAlignedBox3 GetObjectSpaceBox() const;
213
214        /** Exports object space hierarchy for visualization.
215        */
216        void ExportObjectSpaceHierarchy(Exporter *exporter,
217                                                                        const ObjectContainer &objects,
218                                                                        const AxisAlignedBox3 *bbox,
219                                                                        const bool exportBounds = true) const;
220
221        /** Returns intersectable pierced by this ray.
222        */
223        Intersectable *GetIntersectable(const VssRay &ray, const bool isTermination) const;
224
225        /** Export object space partition bounding boxes.
226        */
227        void ExportBoundingBoxes(OUT_STREAM &stream, const ObjectContainer &objects);
228
229        friend ostream &operator<<(ostream &s, const HierarchyManager &hm)
230        {
231                hm.PrintHierarchyStatistics(s);
232                return s;
233        }
234
235protected:
236
237        /** Returns true if the global termination criteria were met.
238        */
239        bool GlobalTerminationCriteriaMet(SubdivisionCandidate *candidate) const;
240
241        /** Prepare construction of the hierarchies, set parameters, compute
242                first split candidates.
243        */
244        SubdivisionCandidate *PrepareObjectSpaceSubdivision(const VssRayContainer &sampleRays,
245                                                                                                                const ObjectContainer &objects);
246
247
248        //////////////////////////////
249        // the main loop
250        //////////////////////
251
252        /** This is for interleaved construction / sequential construction.
253        */
254        void RunConstruction(const bool repairQueue,
255                                                 const VssRayContainer &sampleRays,
256                                                 const ObjectContainer &objects,
257                                                 AxisAlignedBox3 *forcedViewSpace);
258       
259        /** This is for interleaved construction using some objects
260                and some view space splits.
261        */
262        int RunConstruction(SplitQueue &splitQueue,
263                                                SubdivisionCandidateContainer &chosenCandidates,
264                                                const float minRenderCostDecr,
265                                                const int minSteps);
266
267        /** Default subdivision method.
268        */
269        void RunConstruction(const bool repairQueue);
270               
271        ////////////////////////////////////////////////
272
273        /** Evaluates the subdivision candidate and executes the split.
274        */
275        bool ApplySubdivisionCandidate(SubdivisionCandidate *sc,
276                                                                   SplitQueue &splitQueue,
277                                                                   const bool repairQueue);
278
279        /** Tests if hierarchy construction is finished.
280        */
281        bool FinishedConstruction() const;
282
283        /** Returns next subdivision candidate from the split queue.
284        */
285        SubdivisionCandidate *NextSubdivisionCandidate(SplitQueue &splitQueue);
286
287        /** Repairs the dirty entries of the subdivision candidate queue. The
288                list of entries is given in the dirty list.
289        */
290        void RepairQueue(const SubdivisionCandidateContainer &dirtyList,
291                                         SplitQueue &splitQueue,
292                                         const bool recomputeSplitPlaneOnRepair);
293
294        /** Collect subdivision candidates which were affected by the splits from the
295                chosenCandidates list.
296        */
297        void CollectDirtyCandidates(const SubdivisionCandidateContainer &chosenCandidates,
298                                                                SubdivisionCandidateContainer &dirtyList);
299
300        /** Evaluate subdivision stats for log.
301        */
302        void EvalSubdivisionStats();
303
304        void AddSubdivisionStats(const int splits,
305                                                         const float renderCostDecr,
306                                                         const float totalRenderCost,
307                                                         const int totalPvsEntries,
308                                                         const int memory,
309                                                         const float renderCostPerStorage);
310
311        bool AddSampleToPvs(Intersectable *obj,
312                                                const float pdf,
313                                                float &contribution) const;
314
315        /** Collect affected view space candidates.
316        */
317        void CollectViewSpaceDirtyList(SubdivisionCandidate *sc,
318                                                                   SubdivisionCandidateContainer &dirtyList);
319
320        /** Collect affected object space candidates.
321        */
322        void CollectObjectSpaceDirtyList(SubdivisionCandidate *sc,
323                                                                         SubdivisionCandidateContainer &dirtyList);
324               
325        /** Export object space partition tree.
326        */
327        void ExportOspTree(Exporter *exporter,
328                                           const ObjectContainer &objects) const;
329
330        /** Parse the environment variables.
331        */
332        void ParseEnvironment();
333
334        bool StartObjectSpaceSubdivision() const;
335        bool StartViewSpaceSubdivision() const;
336
337        ////////////////////////////
338        // Helper function for preparation of subdivision
339        ///////
340
341        /** Prepare bv hierarchy for subdivision
342        */
343        SubdivisionCandidate *PrepareBvHierarchy(const VssRayContainer &sampleRays,
344                                                                           const ObjectContainer &objects);
345
346        /** Prepare object space kd tree for subdivision.
347        */
348        SubdivisionCandidate *PrepareOspTree(const VssRayContainer &sampleRays,
349                                                                   const ObjectContainer &objects);
350
351        /** Prepare view space subdivision and add candidate to queue.
352        */
353        SubdivisionCandidate *PrepareViewSpaceSubdivision(const VssRayContainer &sampleRays,
354                                                                                                          const ObjectContainer &objects);
355
356        /** Was object space subdivision already constructed?
357        */
358        bool ObjectSpaceSubdivisionConstructed() const;
359       
360        /** Was view space subdivision already constructed?
361        */
362        bool ViewSpaceSubdivisionConstructed() const;
363
364        /** Reset the split queue, i.e., reevaluate the split candidates.
365        */
366    void ResetQueue();
367
368        /** After the suddivision has ended, do some final tasks.
369        */
370        void FinishObjectSpaceSubdivision(const ObjectContainer &objects) const;
371
372        /** Returns depth of object space subdivision.
373        */
374        int GetObjectSpaceSubdivisionDepth() const;
375
376        /** Construct object space partition interleaved with view space partition.
377                Each time the best object or view space candidate is selected
378                for the next split.
379        */
380        void ConstructInterleaved(const VssRayContainer &sampleRays,
381                                                          const ObjectContainer &objects,
382                                                          AxisAlignedBox3 *forcedViewSpace);
383
384        /** Construct object space partition interleaved with view space partition.
385                The method chooses a number candidates of each type for subdivision.
386                The number is determined by the "gradient", i.e., the render cost decrease.
387                Once this render cost decrease is lower than the render cost decrease
388                for the splits of previous type, the method will stop current subdivision and
389                evaluate if view space or object space would be the beneficial for the
390                next number of split.
391        */
392        void ConstructInterleavedWithGradient(const VssRayContainer &sampleRays,
393                                                                                  const ObjectContainer &objects,
394                                                                                  AxisAlignedBox3 *forcedViewSpace);
395
396        /** Use iteration to construct the object space hierarchy.
397        */
398        void ConstructMultiLevel(const VssRayContainer &sampleRays,
399                                                         const ObjectContainer &objects,
400                                                         AxisAlignedBox3 *forcedViewSpace);
401
402        /** Reset the object space subdivision.
403                E.g., deletes hierarchy and resets stats.
404                so construction can be restarted.
405        */
406        SubdivisionCandidate *ResetObjectSpaceSubdivision(const VssRayContainer &rays,
407                                                                                                          const ObjectContainer &objects);
408
409        SubdivisionCandidate *ResetViewSpaceSubdivision(const VssRayContainer &rays,
410                                                                                                        const ObjectContainer &objects);
411
412
413protected:
414
415        /** construction types
416                sequential: construct first view space, then object space
417                interleaved: construct view space and object space fully interleaved
418                gradient: construct view space / object space until a threshold is reached
419                multilevel: iterate until subdivisions converge to the optimum.
420        */
421        enum {SEQUENTIAL, INTERLEAVED, GRADIENT, MULTILEVEL};
422
423        /// type of hierarchy construction
424        int mConstructionType;
425
426        /// Type of object space partition
427        int mObjectSpaceSubdivisionType;
428        /// Type of view space partition
429    int mViewSpaceSubdivisionType;
430
431        /// the traversal queue
432        SplitQueue mTQueue;
433       
434        ////////////
435        //-- helper variables
436       
437        // the original osp type
438        int mSavedObjectSpaceSubdivisionType;
439        // the original vsp type
440        int mSavedViewSpaceSubdivisionType;
441        /// the current subdivision candidate
442        //SubdivisionCandidate *mCurrentCandidate;
443
444
445        ///////////////////
446        // Hierarchies
447
448        /// view space hierarchy
449        VspTree *mVspTree;
450        /// object space partition kd tree
451        OspTree *mOspTree;
452
453        public:
454        /// bounding volume hierarchy
455        BvHierarchy *mBvHierarchy;
456       
457protected:
458
459
460        //////////
461        //-- global termination criteria
462
463        /// the mininal acceptable cost ratio for a split
464        float mTermMinGlobalCostRatio;
465        /// the threshold for global cost miss tolerance
466        int mTermGlobalCostMissTolerance;
467        /// maximum number of leaves
468        int mTermMaxLeaves;
469
470        ////////////////////
471
472        /// statistics about the hierarchy
473        HierarchyStatistics mHierarchyStats;
474
475        int mMinDepthForObjectSpaceSubdivion;
476        int mMinDepthForViewSpaceSubdivion;
477       
478        //int mMinRenderCostDecrease;
479
480        ofstream mSubdivisionStats;
481
482        /// if the queue should be repaired after a subdivision steps
483        bool mRepairQueue;
484
485        bool mStartWithObjectSpace;
486        /** if multi level construction method should be used
487                where we iterate over both hierarchies until we
488                converge to the optimum.
489        */
490        bool mUseMultiLevelConstruction;
491        /// number of iteration steps for multilevel approach   
492        int mNumMultiLevels;
493        /** if split plane should be recomputed for the repair.
494                Otherwise only the priority is recomputed, the
495                split plane itself stays the same
496        */
497        bool mRecomputeSplitPlaneOnRepair;
498};
499
500}
501
502#endif
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