[1520] | 1 | #include "IntelRayCaster.h"
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| 2 | #include "VssRay.h"
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| 3 | #include "Preprocessor.h"
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| 4 |
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| 5 | #ifdef GTP_INTERNAL
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| 6 | #include "ArchModeler2MLRT.hxx"
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| 7 |
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| 8 | #define DEBUG_RAYCAST 0
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| 9 |
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| 10 |
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| 11 | namespace GtpVisibilityPreprocessor {
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| 12 |
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| 13 |
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| 14 | IntelRayCaster::IntelRayCaster(const Preprocessor &preprocessor, const string externKdTree):
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| 15 | RayCaster(preprocessor)
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| 16 | {
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| 17 | InitRayCast(externKdTree);
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| 18 | }
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| 19 |
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| 20 |
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| 21 | IntelRayCaster::~IntelRayCaster()
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| 22 | {
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| 23 | }
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| 24 |
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| 25 |
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| 26 | bool IntelRayCaster::InitRayCast(const string externKdTree)
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| 27 | {
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| 28 | cout<<"Ray Cast file: " << externKdTree << endl;
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| 29 | return mlrtaLoadAS(externKdTree.c_str());
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| 30 | }
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| 31 |
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| 32 |
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| 33 | int IntelRayCaster::CastRay(
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| 34 | const Vector3 &viewPoint,
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| 35 | const Vector3 &direction,
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| 36 | const float probability,
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| 37 | VssRayContainer &vssRays,
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| 38 | const AxisAlignedBox3 &box,
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[1521] | 39 | const bool castDoubleRay
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[1520] | 40 | )
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| 41 | {
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| 42 | //cout << "intel ray" << endl;
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| 43 | VssRay *vssRay = NULL;
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| 44 | int hits = 0;
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| 45 | int hittriangle;
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| 46 | Vector3 pointA, pointB;
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| 47 | Vector3 normalA, normalB;
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| 48 | Intersectable *objectA = NULL, *objectB = NULL;
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| 49 | float dist;
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| 50 | double normal[3];
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| 51 |
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| 52 | hittriangle = mlrtaIntersectAS(
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| 53 | &viewPoint.x,
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| 54 | &direction.x,
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| 55 | normal,
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| 56 | dist);
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| 57 |
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| 58 | if (hittriangle != -1 ) {
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| 59 | if (hittriangle >= mPreprocessor.mFaceParents.size())
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| 60 | cerr<<"Warning: triangle index out of range! "<<hittriangle<<endl;
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| 61 | else {
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| 62 | objectA = mPreprocessor.mFaceParents[hittriangle].mObject;
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| 63 | normalA = Vector3(normal[0], normal[1], normal[2]);
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| 64 | // Get the normal of that face
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| 65 | // Mesh *mesh = ((MeshInstance *)objectA)->GetMesh();
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| 66 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 67 | //-rays[index+i].mDirection; // $$ temporary
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| 68 | pointA = viewPoint + direction*dist;
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| 69 | }
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| 70 | }
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| 71 |
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| 72 | if (castDoubleRay)
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| 73 | {
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| 74 | Vector3 dir = -direction;
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| 75 | hittriangle = mlrtaIntersectAS(
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| 76 | &viewPoint.x,
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| 77 | &dir.x,
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| 78 | normal,
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| 79 | dist);
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| 80 |
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| 81 | if (hittriangle != -1 ) {
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| 82 | if (hittriangle >= mPreprocessor.mFaceParents.size())
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| 83 | cerr<<"Warning: triangle index out of range! "<<hittriangle<<endl;
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| 84 | else
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| 85 | {
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| 86 | objectB = mPreprocessor.mFaceParents[hittriangle].mObject;
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| 87 | normalB = Vector3(normal[0], normal[1], normal[2]);
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| 88 | // Get the normal of that face
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| 89 | // Mesh *mesh = ((MeshInstance *)objectB)->GetMesh();
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| 90 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 91 | //-rays[index+i].mDirection; // $$ temporary
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| 92 | pointB = viewPoint + dir * dist;
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 |
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| 97 | return ProcessRay(
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| 98 | viewPoint,
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| 99 | direction,
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| 100 | objectA, pointA, normalA,
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| 101 | objectB, pointB, normalB,
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| 102 | probability,
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| 103 | vssRays,
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| 104 | box
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| 105 | );
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| 106 | }
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| 107 |
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| 108 |
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| 109 | void IntelRayCaster::CastRays16(
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| 110 | const int index,
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| 111 | SimpleRayContainer &rays,
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| 112 | VssRayContainer &vssRays,
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| 113 | const AxisAlignedBox3 &sbox,
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[1521] | 114 | const bool castDoubleRay)
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[1520] | 115 | {
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| 116 | int i;
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| 117 | const int num = 16;
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| 118 |
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| 119 | #if DEBUG_RAYCAST
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| 120 | Debug<<"C16 "<<flush;
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| 121 | #endif
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| 122 |
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| 123 | int forward_hit_triangles[16];
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| 124 | float forward_dist[16];
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| 125 |
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| 126 | int backward_hit_triangles[16];
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| 127 | float backward_dist[16];
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| 128 |
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| 129 |
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| 130 | Vector3 min = sbox.Min();
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| 131 | Vector3 max = sbox.Max();
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| 132 |
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| 133 | for (i=0; i < num; i++) {
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| 134 | mlrtaStoreRayAS16(&rays[index + i].mOrigin.x,
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| 135 | &rays[index + i].mDirection.x,
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| 136 | i);
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| 137 | }
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| 138 |
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| 139 | mlrtaTraverseGroupAS16(&min.x,
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| 140 | &max.x,
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| 141 | forward_hit_triangles,
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| 142 | forward_dist);
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| 143 |
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| 144 | if (castDoubleRay)
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| 145 | {
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| 146 | for (i=0; i < num; i++)
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| 147 | {
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| 148 | Vector3 dir = -rays[index + i].mDirection;
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| 149 | mlrtaStoreRayAS16(&rays[index+i].mOrigin.x,
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| 150 | &dir.x,
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| 151 | i);
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| 152 | }
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| 153 |
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| 154 | mlrtaTraverseGroupAS16(&min.x,
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| 155 | &max.x,
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| 156 | backward_hit_triangles,
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| 157 | backward_dist);
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| 158 | }
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| 159 |
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| 160 | for (i=0; i < num; i++)
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| 161 | {
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| 162 | Intersectable *objectA = NULL, *objectB = NULL;
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| 163 | Vector3 pointA, pointB;
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| 164 | Vector3 normalA, normalB;
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| 165 |
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| 166 | if (forward_hit_triangles[i] != -1 ) {
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| 167 | if (forward_hit_triangles[i] >= mPreprocessor.mFaceParents.size())
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| 168 | cerr<<"Warning: triangle index out of range! "<<forward_hit_triangles[i]<<endl;
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| 169 | else {
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| 170 | objectA = mPreprocessor.mFaceParents[forward_hit_triangles[i]].mObject;
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| 171 | // Get the normal of that face
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| 172 | normalA = objectA->GetNormal(mPreprocessor.mFaceParents[forward_hit_triangles[i]].mFaceIndex);
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| 173 | //-rays[index+i].mDirection; // $$ temporary
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| 174 | pointA = rays[index+i].Extrap(forward_dist[i]);
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | if (castDoubleRay && (backward_hit_triangles[i] != -1)) {
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| 179 | if (backward_hit_triangles[i] >= mPreprocessor.mFaceParents.size())
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| 180 | cerr<<"Warning: triangle index out of range! "<<backward_hit_triangles[i]<<endl;
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| 181 | else {
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| 182 | objectB = mPreprocessor.mFaceParents[backward_hit_triangles[i]].mObject;
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| 183 | normalB = objectB->GetNormal(mPreprocessor.mFaceParents[forward_hit_triangles[i]].mFaceIndex);
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| 184 |
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| 185 | // normalB = rays[index+i].mDirection; // $$ temporary
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| 186 | pointB = rays[index+i].Extrap(-backward_dist[i]);
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| 187 | }
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| 188 | }
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| 189 |
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| 190 | ProcessRay(
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| 191 | rays[index+i].mOrigin,
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| 192 | rays[index+i].mDirection,
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| 193 | objectA, pointA, normalA,
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| 194 | objectB, pointB, normalB,
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| 195 | rays[index+i].mPdf,
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| 196 | vssRays,
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| 197 | sbox
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| 198 | );
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| 199 | }
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| 200 |
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| 201 | #if DEBUG_RAYCAST
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| 202 | Debug<<"C16F\n"<<flush;
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| 203 | #endif
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| 204 | }
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| 205 |
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| 206 | }
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| 207 |
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| 208 | #endif
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