1 | #include "IntelRayCaster.h"
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2 | #include "VssRay.h"
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3 | #include "Preprocessor.h"
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4 | #include "SceneGraph.h"
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5 |
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6 | #ifdef GTP_INTERNAL
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7 | #include "ArchModeler2MLRT.hxx"
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8 |
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9 | #define DEBUG_RAYCAST 0
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10 |
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11 |
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12 | namespace GtpVisibilityPreprocessor {
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13 |
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14 |
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15 | FILE *fileOut = 0;
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16 | bool saveRays = false;
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17 | bool saveMutationRays = false;
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18 | const int saveRaysStart = 3000000;
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19 | int cntSavedRaysFLUSH = 0;
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20 | unsigned long int cntSavedRays = 0;
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21 | const int intSavedLIMIT = 1024;
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22 |
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23 | void
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24 | InitSaving()
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25 | {
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26 | fileOut = fopen("fileRays.txt", "wb");
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27 | if (!fileOut) {
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28 | cout << "ERROR: file fileRays.txt cannot be opened .. exiting" << endl;
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29 | exit(3);
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30 | }
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31 | }
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32 | void
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33 | FinishSaving()
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34 | {
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35 | fclose(fileOut);
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36 | }
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37 |
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38 | IntelRayCaster::IntelRayCaster(const Preprocessor &preprocessor,
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39 | const string externKdTree):
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40 | RayCaster(preprocessor)
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41 | {
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42 | if (!InitRayCast(externKdTree))
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43 | cout << "warning: intel ray tracer could not be initialized!" << endl;
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44 | if (saveRays || saveMutationRays)
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45 | InitSaving();
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46 | }
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47 |
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48 |
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49 | IntelRayCaster::~IntelRayCaster()
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50 | {
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51 | if (saveRays)
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52 | FinishSaving();
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53 | }
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54 |
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55 |
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56 | bool IntelRayCaster::InitRayCast(const string externKdTree)
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57 | {
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58 | cout<<"Intel ray cast file: " << externKdTree << endl;
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59 |
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60 | return mlrtaLoadAS(externKdTree.c_str());
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61 | }
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62 |
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63 |
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64 | // Using packet of 4 rays supposing that these are coherent
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65 | // We give a box to which each ray is clipped to before the
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66 | // ray shooting is computed !
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67 |
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68 | // Using packet of 4 rays supposing that these are coherent
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69 | // We give a box to which each ray is clipped to before the
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70 | // ray shooting is computed !
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71 | void IntelRayCaster::CastRaysPacket4(const Vector3 &minBox,
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72 | const Vector3 &maxBox,
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73 | const Vector3 origin4[],
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74 | const Vector3 dirs4[],
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75 | int result4[],
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76 | float dist4[])
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77 | {
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78 | for (int i = 0; i < 4; i++) {
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79 | mlrtaStoreRayASEye4(&origin4[i].x, &dirs4[i].x, i);
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80 | }
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81 |
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82 | mlrtaTraverseGroupASEye4(&minBox.x, &maxBox.x, result4, dist4);
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83 |
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84 | if (saveMutationRays) {
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85 | fprintf(fileOut, "I %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f\n",
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86 | minBox.x, minBox.y, minBox.z, maxBox.x, maxBox.y, maxBox.z);
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87 | for (int i = 0; i < 4; i++) {
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88 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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89 | cntSavedRays,
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90 | origin4[i].x,
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91 | origin4[i].y,
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92 | origin4[i].z,
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93 | dirs4[i].x,
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94 | dirs4[i].y,
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95 | dirs4[i].z,
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96 | (result4[i] != -1) ? 1 : 0,
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97 | (result4[i] != -1) ? dist4[i] : 0);
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98 | cntSavedRays ++;
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99 | cntSavedRaysFLUSH++;
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100 | }
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101 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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102 | fflush(fileOut);
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103 | cntSavedRaysFLUSH = 0;
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104 | }
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105 | } // if we are saving rays
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106 |
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107 | return;
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108 | }
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109 |
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110 |
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111 |
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112 | int IntelRayCaster::CastRay(const SimpleRay &simpleRay,
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113 | VssRayContainer &vssRays,
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114 | const AxisAlignedBox3 &box,
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115 | const bool castDoubleRay,
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116 | const bool pruneInvalidRays
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117 | )
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118 | {
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119 | //cout << "intel ray" << endl;
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120 | VssRay *vssRay = NULL;
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121 | int hits = 0;
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122 | int hittriangle;
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123 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
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124 |
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125 | float dist;
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126 | float dist1, dist2;
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127 | double normal[3];
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128 |
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129 | hittriangle = mlrtaIntersectAS(
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130 | &simpleRay.mOrigin.x,
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131 | &simpleRay.mDirection.x,
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132 | normal,
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133 | dist);
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134 | dist1 = dist;
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135 |
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136 | if (hittriangle != -1 ) {
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137 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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138 |
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139 | if (intersect)
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140 | {
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141 | hitA.mObject = intersect;
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142 | hitA.mNormal = Vector3(normal[0], normal[1], normal[2]);
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143 | // Get the normal of that face
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144 | // Mesh *mesh = ((MeshInstance *)objectA)->GetMesh();
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145 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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146 | //-rays[index+i].mDirection; // $$ temporary
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147 | hitA.mPoint = simpleRay.Extrap(dist);
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148 | }
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149 | }
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150 |
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151 | if (castDoubleRay)
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152 | {
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153 | Vector3 dir = -simpleRay.mDirection;
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154 | hittriangle = mlrtaIntersectAS(
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155 | &simpleRay.mOrigin.x,
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156 | &dir.x,
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157 | normal,
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158 | dist);
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159 | dist2 = dist;
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160 |
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161 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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162 |
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163 | if (intersect)
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164 | {
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165 | hitB.mObject = intersect;
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166 | hitB.mNormal = Vector3(normal[0], normal[1], normal[2]);
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167 | // Get the normal of that face
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168 | // Mesh *mesh = ((MeshInstance *)objectB)->GetMesh();
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169 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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170 | //-rays[index+i].mDirection; // $$ temporary
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171 | hitB.mPoint = simpleRay.Extrap(dist);
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172 | }
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173 | }
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174 |
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175 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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176 | if (castDoubleRay)
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177 | {
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178 | fprintf(fileOut, "D %d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f %d %4.7f\n",
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179 | cntSavedRays,
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180 | simpleRay.mOrigin.x,
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181 | simpleRay.mOrigin.y,
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182 | simpleRay.mOrigin.z,
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183 | simpleRay.mDirection.x,
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184 | simpleRay.mDirection.y,
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185 | simpleRay.mDirection.z,
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186 | hitA.mObject ? 1 : 0,
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187 | hitA.mObject ? dist1 : 0,
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188 | hitB.mObject ? 1 : 0,
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189 | hitB.mObject ? dist2 : 0
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190 | );
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191 | }
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192 | else
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193 | fprintf(fileOut, "S %d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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194 | cntSavedRays,
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195 | simpleRay.mOrigin.x,
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196 | simpleRay.mOrigin.y,
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197 | simpleRay.mOrigin.z,
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198 | simpleRay.mDirection.x,
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199 | simpleRay.mDirection.y,
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200 | simpleRay.mDirection.z,
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201 | hitA.mObject ? 1 : 0,
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202 | hitA.mObject ? dist1 : 0
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203 | );
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204 | cntSavedRays++;
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205 | cntSavedRaysFLUSH++;
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206 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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207 | fflush(fileOut);
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208 | cntSavedRaysFLUSH = 0;
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209 | }
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210 | }
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211 |
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212 | return ProcessRay(
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213 | simpleRay,
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214 | hitA,
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215 | hitB,
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216 | vssRays,
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217 | box,
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218 | castDoubleRay,
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219 | pruneInvalidRays
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220 | );
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221 | }
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222 |
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223 |
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224 | void IntelRayCaster::CastRays16(
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225 | SimpleRayContainer &rays,
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226 | VssRayContainer &vssRays,
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227 | const AxisAlignedBox3 &sbox,
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228 | const bool castDoubleRay,
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229 | const bool pruneInvalidRays)
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230 | {
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231 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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232 | }
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233 |
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234 | void IntelRayCaster::CastRays16(
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235 | SimpleRayContainer &rays,
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236 | const int offset,
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237 | VssRayContainer &vssRays,
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238 | const AxisAlignedBox3 &sbox,
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239 | const bool castDoubleRay,
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240 | const bool pruneInvalidRays)
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241 | {
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242 | int i, k;
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243 | const int num = 16;
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244 |
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245 | #if DEBUG_RAYCAST
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246 | Debug<<"C16 "<<flush;
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247 | static int counter=0;
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248 | Debug<<counter++<<endl;
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249 | #endif
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250 |
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251 | static int forward_hit_triangles[16];
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252 | static float forward_dist[16];
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253 |
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254 | static int backward_hit_triangles[16];
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255 | static float backward_dist[16];
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256 |
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257 |
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258 | Vector3 min = mPreprocessor.mSceneGraph->GetBox().Min();
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259 | Vector3 max = mPreprocessor.mSceneGraph->GetBox().Max();
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260 |
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261 | for (k=offset, i=0; i < num; i++, k++) {
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262 | #if DEBUG_RAYCAST
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263 | if (counter == 43964) {
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264 | Debug<<rays[k].mOrigin<<" "<<rays[k].mDirection<<endl;
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265 | }
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266 | #endif
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267 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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268 | &rays[k].mDirection.x,
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269 | i);
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270 | }
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271 |
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272 | #if DEBUG_RAYCAST
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273 | Debug<<"TA\n"<<flush;
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274 | #endif
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275 |
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276 | mlrtaTraverseGroupAS16(&min.x,
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277 | &max.x,
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278 | forward_hit_triangles,
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279 | forward_dist);
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280 |
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281 | #if DEBUG_RAYCAST
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282 | Debug<<"TAB\n"<<flush;
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283 | #endif
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284 |
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285 | if (castDoubleRay) {
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286 | for (k=offset, i=0; i < num; i++, k++) {
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287 | Vector3 dir = -rays[k].mDirection;
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288 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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289 | &dir.x,
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290 | i);
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291 | }
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292 |
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293 | #if DEBUG_RAYCAST
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294 | Debug<<"TB\n"<<flush;
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295 | #endif
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296 |
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297 | mlrtaTraverseGroupAS16(&min.x,
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298 | &max.x,
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299 | backward_hit_triangles,
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300 | backward_dist);
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301 | }
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302 |
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303 | #if DEBUG_RAYCAST
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304 | Debug<<"BBB\n"<<flush;
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305 | #endif
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306 |
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307 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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308 | if (castDoubleRay)
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309 | fprintf(fileOut, "G\n");
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310 | else
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311 | fprintf(fileOut, "H\n");
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312 | }
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313 |
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314 | for (i=0, k=offset; i < num; i++, k++)
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315 | {
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316 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
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317 |
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318 | #if DEBUG_RAYCAST
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319 | Debug<<"FH\n"<<flush;
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320 | #endif
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321 |
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322 | Intersectable *intersect =
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323 | mPreprocessor.GetParentObject(forward_hit_triangles[i]);
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324 |
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325 | if (intersect)
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326 | {
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327 | hitA.mObject = intersect;
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328 | // Get the normal of that face
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329 | hitA.mNormal = mPreprocessor.GetParentNormal(forward_hit_triangles[i]);
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330 |
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331 | //-rays[index+i].mDirection; // $$ temporary
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332 | hitA.mPoint = rays[k].Extrap(forward_dist[i]);
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333 | }
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334 |
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335 | #if DEBUG_RAYCAST
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336 | Debug<<"BH\n"<<flush;
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337 | #endif
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338 |
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339 | if (castDoubleRay)
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340 | {
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341 | Intersectable *intersect =
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342 | mPreprocessor.GetParentObject(backward_hit_triangles[i]);
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343 |
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344 | if (intersect)
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345 | {
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346 | hitB.mObject = intersect;
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347 | hitB.mNormal = mPreprocessor.GetParentNormal(backward_hit_triangles[i]);
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348 |
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349 | // normalB = rays[i].mDirection; // $$ temporary
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350 | hitB.mPoint = rays[k].Extrap(-backward_dist[i]);
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351 | }
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352 | }
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353 |
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354 |
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355 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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356 | if (castDoubleRay)
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357 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f %d %4.7f\n",
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358 | cntSavedRays,
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359 | rays[k].mOrigin.x,
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360 | rays[k].mOrigin.y,
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361 | rays[k].mOrigin.z,
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362 | rays[k].mDirection.x,
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363 | rays[k].mDirection.y,
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364 | rays[k].mDirection.z,
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365 | hitA.mObject ? 1 : 0,
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366 | hitA.mObject ? forward_dist[i] : 0,
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367 | hitB.mObject ? 1 : 0,
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368 | hitB.mObject ? -backward_dist[i] : 0
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369 | );
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370 | else
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371 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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372 | cntSavedRays,
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373 | rays[k].mOrigin.x,
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374 | rays[k].mOrigin.y,
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375 | rays[k].mOrigin.z,
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376 | rays[k].mDirection.x,
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377 | rays[k].mDirection.y,
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378 | rays[k].mDirection.z,
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379 | hitA.mObject ? 1 : 0,
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380 | hitA.mObject ? forward_dist[i] : 0
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381 | );
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382 | cntSavedRays++;
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383 | cntSavedRaysFLUSH++;
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384 | }
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385 |
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386 |
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387 | #if DEBUG_RAYCAST
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388 | Debug<<"PR\n"<<flush;
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389 | #endif
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390 |
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391 | #if 1
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392 | ProcessRay(rays[k],
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393 | hitA,
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394 | hitB,
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395 | vssRays,
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396 | sbox,
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397 | castDoubleRay,
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398 | pruneInvalidRays
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399 | );
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400 | #endif
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401 | } // for
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402 |
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403 | if (saveRays) {
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404 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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405 | fflush(fileOut);
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406 | cntSavedRaysFLUSH = 0;
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407 | }
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408 | }
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409 |
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410 | #if DEBUG_RAYCAST
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411 | Debug<<"C16F\n"<<flush;
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412 | #endif
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413 | }
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414 |
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415 |
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416 |
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417 |
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418 |
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419 | void
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420 | IntelRayCaster::CastSimpleForwardRays(
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421 | SimpleRayContainer &rays,
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422 | const AxisAlignedBox3 &sbox
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423 | )
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424 | {
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425 | int hit_triangles[16];
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426 | float dist[16];
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427 | Vector3 normals[16];
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428 | Vector3 min = sbox.Min();
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429 | Vector3 max = sbox.Max();
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430 |
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431 | int packets = rays.size() / 16;
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432 |
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433 | int i, j, k = 0;
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434 | Vector3 dir;
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435 |
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436 | for (i=0; i < packets; i++) {
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437 | for (j=0; j < 16; j++, k++)
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438 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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439 | &rays[k].mDirection.x,
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440 | j);
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441 |
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442 | mlrtaTraverseGroupAS16(&min.x,
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443 | &max.x,
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444 | hit_triangles,
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445 | dist);
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446 | } // for
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447 |
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448 |
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449 | for (; k < rays.size(); k++) {
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450 | double normal[3];
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451 | hit_triangles[0] = mlrtaIntersectAS(
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452 | &rays[k].mOrigin.x,
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453 | &rays[k].mDirection.x,
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454 | normal,
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455 | dist[0]);
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456 | }
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457 |
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458 | }
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459 |
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460 |
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461 | void
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462 | IntelRayCaster::CastRays(
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463 | SimpleRayContainer &rays,
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464 | VssRayContainer &vssRays,
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465 | const AxisAlignedBox3 &sbox,
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466 | const bool castDoubleRay,
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467 | const bool pruneInvalidRays )
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468 | {
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469 |
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470 | int buckets = rays.size()/16;
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471 | int offset = 0;
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472 |
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473 | #if 0
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474 | int time = GetTime();
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475 | CastSimpleForwardRays(rays, sbox);
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476 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
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477 | #endif
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478 |
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479 | for (int i=0; i < buckets; i++, offset+=16) {
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480 | CastRays16(rays, offset, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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481 |
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482 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
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483 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
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484 | }
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485 |
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486 | for (; offset < (int)rays.size(); offset++)
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487 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
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488 |
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489 | }
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490 |
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491 | }
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492 |
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493 | #endif
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