1 | #include "IntelRayCaster.h"
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2 | #include "VssRay.h"
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3 | #include "Preprocessor.h"
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4 |
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5 | #ifdef GTP_INTERNAL
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6 | #include "ArchModeler2MLRT.hxx"
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7 |
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8 | #define DEBUG_RAYCAST 0
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9 |
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10 |
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11 | namespace GtpVisibilityPreprocessor {
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12 |
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13 |
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14 | IntelRayCaster::IntelRayCaster(const Preprocessor &preprocessor, const string externKdTree):
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15 | RayCaster(preprocessor)
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16 | {
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17 | InitRayCast(externKdTree);
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18 | }
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19 |
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20 |
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21 | IntelRayCaster::~IntelRayCaster()
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22 | {
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23 | }
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24 |
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25 |
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26 | bool IntelRayCaster::InitRayCast(const string externKdTree)
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27 | {
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28 | cout<<"Ray Cast file: " << externKdTree << endl;
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29 | return mlrtaLoadAS(externKdTree.c_str());
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30 | }
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31 |
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32 |
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33 | int IntelRayCaster::CastRay(
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34 | const Vector3 &viewPoint,
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35 | const Vector3 &direction,
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36 | const float probability,
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37 | VssRayContainer &vssRays,
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38 | const AxisAlignedBox3 &box,
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39 | const bool castDoubleRay
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40 | )
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41 | {
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42 | //cout << "intel ray" << endl;
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43 | VssRay *vssRay = NULL;
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44 | int hits = 0;
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45 | int hittriangle;
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46 | Vector3 pointA, pointB;
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47 | Vector3 normalA, normalB;
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48 | Intersectable *objectA = NULL, *objectB = NULL;
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49 | float dist;
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50 | double normal[3];
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51 |
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52 | hittriangle = mlrtaIntersectAS(
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53 | &viewPoint.x,
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54 | &direction.x,
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55 | normal,
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56 | dist);
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57 |
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58 | if (hittriangle != -1 ) {
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59 | if (hittriangle >= mPreprocessor.mFaceParents.size())
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60 | cerr<<"Warning: triangle index out of range! "<<hittriangle<<endl;
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61 | else {
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62 | objectA = mPreprocessor.mFaceParents[hittriangle].mObject;
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63 | normalA = Vector3(normal[0], normal[1], normal[2]);
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64 | // Get the normal of that face
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65 | // Mesh *mesh = ((MeshInstance *)objectA)->GetMesh();
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66 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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67 | //-rays[index+i].mDirection; // $$ temporary
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68 | pointA = viewPoint + direction*dist;
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69 | }
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70 | }
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71 |
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72 | if (castDoubleRay)
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73 | {
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74 | Vector3 dir = -direction;
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75 | hittriangle = mlrtaIntersectAS(
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76 | &viewPoint.x,
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77 | &dir.x,
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78 | normal,
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79 | dist);
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80 |
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81 | if (hittriangle != -1 ) {
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82 | if (hittriangle >= mPreprocessor.mFaceParents.size())
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83 | cerr<<"Warning: triangle index out of range! "<<hittriangle<<endl;
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84 | else
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85 | {
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86 | objectB = mPreprocessor.mFaceParents[hittriangle].mObject;
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87 | normalB = Vector3(normal[0], normal[1], normal[2]);
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88 | // Get the normal of that face
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89 | // Mesh *mesh = ((MeshInstance *)objectB)->GetMesh();
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90 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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91 | //-rays[index+i].mDirection; // $$ temporary
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92 | pointB = viewPoint + dir * dist;
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93 | }
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94 | }
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95 | }
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96 |
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97 | return ProcessRay(
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98 | viewPoint,
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99 | direction,
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100 | objectA, pointA, normalA,
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101 | objectB, pointB, normalB,
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102 | probability,
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103 | vssRays,
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104 | box
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105 | );
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106 | }
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107 |
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108 |
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109 | void IntelRayCaster::CastRays16(
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110 | const int index,
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111 | SimpleRayContainer &rays,
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112 | VssRayContainer &vssRays,
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113 | const AxisAlignedBox3 &sbox,
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114 | const bool castDoubleRay)
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115 | {
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116 | int i;
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117 | const int num = 16;
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118 |
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119 | #if DEBUG_RAYCAST
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120 | Debug<<"C16 "<<flush;
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121 | #endif
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122 |
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123 | int forward_hit_triangles[16];
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124 | float forward_dist[16];
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125 |
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126 | int backward_hit_triangles[16];
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127 | float backward_dist[16];
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128 |
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129 |
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130 | Vector3 min = sbox.Min();
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131 | Vector3 max = sbox.Max();
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132 |
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133 | for (i=0; i < num; i++) {
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134 | mlrtaStoreRayAS16(&rays[index + i].mOrigin.x,
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135 | &rays[index + i].mDirection.x,
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136 | i);
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137 | }
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138 |
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139 | mlrtaTraverseGroupAS16(&min.x,
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140 | &max.x,
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141 | forward_hit_triangles,
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142 | forward_dist);
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143 |
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144 | if (castDoubleRay)
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145 | {
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146 | for (i=0; i < num; i++)
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147 | {
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148 | Vector3 dir = -rays[index + i].mDirection;
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149 | mlrtaStoreRayAS16(&rays[index+i].mOrigin.x,
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150 | &dir.x,
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151 | i);
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152 | }
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153 |
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154 | mlrtaTraverseGroupAS16(&min.x,
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155 | &max.x,
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156 | backward_hit_triangles,
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157 | backward_dist);
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158 | }
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159 |
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160 | for (i=0; i < num; i++)
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161 | {
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162 | Intersectable *objectA = NULL, *objectB = NULL;
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163 | Vector3 pointA, pointB;
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164 | Vector3 normalA, normalB;
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165 |
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166 | if (forward_hit_triangles[i] != -1 ) {
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167 | if (forward_hit_triangles[i] >= mPreprocessor.mFaceParents.size())
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168 | cerr<<"Warning: triangle index out of range! "<<forward_hit_triangles[i]<<endl;
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169 | else {
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170 | objectA = mPreprocessor.mFaceParents[forward_hit_triangles[i]].mObject;
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171 | // Get the normal of that face
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172 | normalA = objectA->GetNormal(mPreprocessor.mFaceParents[forward_hit_triangles[i]].mFaceIndex);
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173 | //-rays[index+i].mDirection; // $$ temporary
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174 | pointA = rays[index+i].Extrap(forward_dist[i]);
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175 | }
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176 | }
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177 |
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178 | if (castDoubleRay && (backward_hit_triangles[i] != -1)) {
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179 | if (backward_hit_triangles[i] >= mPreprocessor.mFaceParents.size())
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180 | cerr<<"Warning: triangle index out of range! "<<backward_hit_triangles[i]<<endl;
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181 | else {
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182 | objectB = mPreprocessor.mFaceParents[backward_hit_triangles[i]].mObject;
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183 | normalB = objectB->GetNormal(mPreprocessor.mFaceParents[forward_hit_triangles[i]].mFaceIndex);
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184 |
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185 | // normalB = rays[index+i].mDirection; // $$ temporary
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186 | pointB = rays[index+i].Extrap(-backward_dist[i]);
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187 | }
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188 | }
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189 |
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190 | ProcessRay(
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191 | rays[index+i].mOrigin,
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192 | rays[index+i].mDirection,
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193 | objectA, pointA, normalA,
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194 | objectB, pointB, normalB,
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195 | rays[index+i].mPdf,
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196 | vssRays,
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197 | sbox
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198 | );
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199 | }
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200 |
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201 | #if DEBUG_RAYCAST
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202 | Debug<<"C16F\n"<<flush;
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203 | #endif
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204 | }
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205 |
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206 | }
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207 |
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208 | #endif
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