[1520] | 1 | #include "InternalRayCaster.h"
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| 2 | #include "VssRay.h"
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| 3 | #include "KdTree.h"
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| 4 | #include "Preprocessor.h"
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| 5 |
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| 6 | #define DEBUG_RAYCAST 0
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| 7 |
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| 8 |
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| 9 | namespace GtpVisibilityPreprocessor {
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| 10 |
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| 11 |
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| 12 | InternalRayCaster::InternalRayCaster(const Preprocessor &preprocessor, KdTree *kdTree):
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| 13 | RayCaster(preprocessor), mKdTree(kdTree)
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| 14 | {
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| 15 | }
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| 16 |
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| 17 |
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| 18 | InternalRayCaster::~InternalRayCaster()
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| 19 | {
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| 20 | }
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| 21 |
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| 22 |
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[1521] | 23 | int InternalRayCaster::CastRay(const Vector3 &viewPoint,
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[1520] | 24 | const Vector3 &direction,
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| 25 | const float probability,
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| 26 | VssRayContainer &vssRays,
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| 27 | const AxisAlignedBox3 &box,
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| 28 | const bool castDoubleRay
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| 29 | )
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| 30 | {
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| 31 | //cout << "internal ray" << endl;
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| 32 | int hits = 0;
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| 33 | static Ray ray;
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| 34 | Intersectable *objectA = NULL, *objectB = NULL;
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| 35 | Vector3 pointA, pointB;
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| 36 | Vector3 normalA, normalB;
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| 37 |
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| 38 | #if 0
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| 39 | AxisAlignedBox3 sbox = box;
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| 40 | sbox.Enlarge(Vector3(-Limits::Small));
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| 41 | if (!sbox.IsInside(viewPoint))
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| 42 | return 0;
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| 43 | #endif
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| 44 |
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| 45 | mPreprocessor.SetupRay(ray, viewPoint, direction);
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| 46 | ray.mFlags &= ~Ray::CULL_BACKFACES;
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| 47 |
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| 48 | if (mKdTree->CastRay(ray))
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| 49 | {
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| 50 | objectA = ray.intersections[0].mObject;
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| 51 | pointA = ray.Extrap(ray.intersections[0].mT);
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| 52 | normalA = ray.intersections[0].mNormal;
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| 53 | }
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| 54 |
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| 55 | mPreprocessor.SetupRay(ray, viewPoint, -direction);
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| 56 | ray.mFlags &= ~Ray::CULL_BACKFACES;
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| 57 |
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| 58 | if (castDoubleRay && mKdTree->CastRay(ray))
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| 59 | {
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| 60 | objectB = ray.intersections[0].mObject;
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| 61 | pointB = ray.Extrap(ray.intersections[0].mT);
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| 62 | normalB = ray.intersections[0].mNormal;
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| 63 | }
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| 64 |
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| 65 | return ProcessRay(
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| 66 | viewPoint,
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| 67 | direction,
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| 68 | objectA, pointA, normalA,
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| 69 | objectB, pointB, normalB,
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| 70 | probability,
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| 71 | vssRays,
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| 72 | box
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| 73 | );
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| 74 | }
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| 75 |
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| 76 |
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[1521] | 77 | void InternalRayCaster::CastRays16(const int index,
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[1520] | 78 | SimpleRayContainer &rays,
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| 79 | VssRayContainer &vssRays,
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| 80 | const AxisAlignedBox3 &sbox,
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| 81 | const bool castDoubleRays)
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| 82 | {
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| 83 | const int num = 16;
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| 84 |
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| 85 | #if DEBUG_RAYCAST
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| 86 | Debug<<"C16 "<<flush;
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| 87 | #endif
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| 88 |
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| 89 | // no acceleration for ray bundles implemented right now
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[1521] | 90 | for (int i=index; i < index + num; i++)
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[1520] | 91 | {
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| 92 | CastRay(rays[i].mOrigin,
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| 93 | rays[i].mDirection,
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| 94 | rays[i].mPdf,
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| 95 | vssRays,
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| 96 | sbox,
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| 97 | castDoubleRays);
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| 98 | }
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| 99 |
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| 100 | #if DEBUG_RAYCAST
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| 101 | Debug<<"C16F\n"<<flush;
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| 102 | #endif
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| 103 | }
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| 104 |
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| 105 | } |
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