1 | #ifndef _InternalRayCaster_H__
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2 | #define _InternalRayCaster_H__
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3 |
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4 | #include "RayCaster.h"
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5 | #include "Containers.h"
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6 | #include <string>
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7 | //
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8 |
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 |
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13 | class Intersectable;
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14 | class VssRay;
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15 | class KdTree;
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16 | class Ray;
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17 | class SimpleRayContainer;
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18 | class AxisAlignedBox3;
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19 | class Vector3;
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20 | struct VssRayContainer;
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21 | class Preprocessor;
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22 | struct SimpleRay;
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23 |
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24 |
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25 | /** This class provides an interface for ray casting.
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26 | */
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27 | class InternalRayCaster: public RayCaster
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28 | {
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29 | public:
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30 | /** Default constructor initialising e.g., KD tree
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31 | */
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32 | InternalRayCaster(const Preprocessor &preprocessor);
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33 | virtual ~InternalRayCaster();
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34 |
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35 | int Type() const { return INTERNAL_RAYCASTER; }
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36 |
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37 | virtual int CastRay(
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38 | const SimpleRay &simpleRay,
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39 | VssRayContainer &vssRays,
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40 | const AxisAlignedBox3 &box,
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41 | const bool castDoubleRay,
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42 | const bool pruneInvalidRays = true
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43 | );
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44 |
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45 | virtual void CastRays16(SimpleRayContainer &rays,
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46 | VssRayContainer &vssRays,
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47 | const AxisAlignedBox3 &sbox,
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48 | const bool castDoubleRay,
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49 | const bool pruneInvalidRays = true
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50 | );
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51 |
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52 | virtual int
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53 | CastGlobalRay(
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54 | const SimpleRay &simpleRay,
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55 | VssRayContainer &vssRays,
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56 | const AxisAlignedBox3 &box,
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57 | const bool pruneInvalidRays
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58 | );
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59 |
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60 | virtual void AddDynamicObjecs(const ObjectContainer &objects, const Matrix4x4 &m) {};
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61 | virtual void UpdateDynamicObjects(const Matrix4x4 &m) {};
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62 | virtual void DeleteDynamicObjects() {};
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63 |
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64 | protected:
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65 |
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66 | //KdTree *mKdTree;
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67 | };
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68 |
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69 |
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70 | }
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71 |
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72 | #endif
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