#include "IntersectableWrapper.h" #include "Mesh.h" #include "Triangle3.h" namespace GtpVisibilityPreprocessor { AxisAlignedBox3 TriangleIntersectable::GetBox() const { return mItem->GetBoundingBox(); } int TriangleIntersectable::CastRay(Ray &ray) { // TODO matt return 0; } int TriangleIntersectable::NumberOfFaces() const { return 1; } }