[2069] | 1 | #ifndef __INTERSECTABLEWRAPPER_H
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| 2 | #define __INTERSECTABLEWRAPPER_H
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[1138] | 3 |
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| 4 | #include "AxisAlignedBox3.h"
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| 5 | #include "Intersectable.h"
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[1344] | 6 | #include "Triangle3.h"
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[1138] | 7 |
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| 8 |
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| 9 | namespace GtpVisibilityPreprocessor {
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| 10 |
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[1344] | 11 |
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[1138] | 12 | class KdNode;
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[1707] | 13 | class BvhLeaf;
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| 14 | class Ray;
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[2113] | 15 | class KdTree;
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| 16 | struct VssRayContainer;
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| 17 | struct Triangle3;
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[1314] | 18 | struct Face;
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[1138] | 19 |
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[2113] | 20 | /** Wrapper used for creating a PVS compliant intersectable.
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[1138] | 21 | */
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[1233] | 22 | template<typename T>
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| 23 | class IntersectableWrapper: public Intersectable
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[1138] | 24 | {
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| 25 | public:
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[1344] | 26 | IntersectableWrapper(T item);
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[1138] | 27 |
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[1233] | 28 | /** Returns node associated with this instance.
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[1138] | 29 | */
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[1344] | 30 | T GetItem() const;
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[1138] | 31 | /** See get.
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| 32 | */
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[1344] | 33 | void SetItem(T item);
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[1138] | 34 |
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[1344] | 35 |
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| 36 | /////////////////////////////////////////////
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[1138] | 37 | //-- inherited functions from Intersectable
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| 38 |
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| 39 | AxisAlignedBox3 GetBox() const;
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| 40 |
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| 41 | int CastRay(Ray &ray);
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[2694] | 42 | int CastSimpleRay(const SimpleRay &ray) { return 0;}
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| 43 | int CastSimpleRay(const SimpleRay &ray, int RayIndex) { return 0;}
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| 44 |
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[1138] | 45 |
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| 46 | bool IsConvex() const;
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| 47 | bool IsWatertight() const;
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| 48 | float IntersectionComplexity();
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| 49 |
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| 50 | int NumberOfFaces() const;
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[1344] | 51 |
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[1138] | 52 | int GetRandomSurfacePoint(GtpVisibilityPreprocessor::Vector3 &point,
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| 53 | GtpVisibilityPreprocessor::Vector3 &normal);
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| 54 |
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| 55 | int GetRandomVisibleSurfacePoint(GtpVisibilityPreprocessor::Vector3 &point,
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| 56 | GtpVisibilityPreprocessor::Vector3 &normal,
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| 57 | const GtpVisibilityPreprocessor::Vector3 &viewpoint,
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| 58 | const int maxTries);
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| 59 |
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[2176] | 60 | std::ostream &Describe(std::ostream &s);
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[1138] | 61 |
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[1763] | 62 | int GetRandomEdgePoint(Vector3 &point, Vector3 &normal);
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[1768] | 63 |
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| 64 |
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[1138] | 65 | protected:
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| 66 |
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[1344] | 67 | T mItem;
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[1138] | 68 | };
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| 69 |
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[1314] | 70 |
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[1233] | 71 | template<typename T>
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[1344] | 72 | IntersectableWrapper<T>::IntersectableWrapper(T item):
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[1233] | 73 | Intersectable(), mItem(item)
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| 74 | {
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| 75 | }
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[1138] | 76 |
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[1233] | 77 | template<typename T>
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[1344] | 78 | void IntersectableWrapper<T>::SetItem(T item)
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[1233] | 79 | {
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| 80 | mItem = item;
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[1138] | 81 | }
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| 82 |
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[1233] | 83 | template<typename T>
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[1344] | 84 | T IntersectableWrapper<T>::GetItem() const
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[1233] | 85 | {
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| 86 | return mItem;
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| 87 | }
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| 88 |
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| 89 | template<typename T>
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| 90 | AxisAlignedBox3 IntersectableWrapper<T>::GetBox() const
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| 91 | { // TODO matt
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| 92 | return AxisAlignedBox3();
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| 93 | }
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| 94 |
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| 95 | template<typename T>
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| 96 | int IntersectableWrapper<T>::CastRay(Ray &ray)
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| 97 | { // TODO matt
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| 98 | return 0;
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| 99 | }
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| 100 |
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| 101 | template<typename T>
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| 102 | bool IntersectableWrapper<T>::IsConvex() const
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| 103 | {
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| 104 | return true;
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| 105 | }
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| 106 |
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| 107 | template<typename T>
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| 108 | bool IntersectableWrapper<T>::IsWatertight() const
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| 109 | {
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| 110 | return true;
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| 111 | }
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| 112 |
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[1763] | 113 |
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[1233] | 114 | template<typename T>
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| 115 | float IntersectableWrapper<T>::IntersectionComplexity()
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| 116 | {
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| 117 | return 1.0f;
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| 118 | }
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| 119 |
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[1763] | 120 |
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[1233] | 121 | template<typename T>
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| 122 | int IntersectableWrapper<T>::NumberOfFaces() const
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| 123 | {
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| 124 | return 0;
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| 125 | }
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| 126 |
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[1763] | 127 |
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[1233] | 128 | template<typename T>
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| 129 | int IntersectableWrapper<T>::GetRandomSurfacePoint(Vector3 &point,
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[1344] | 130 | Vector3 &normal)
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[1233] | 131 | {
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| 132 | return 0;
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| 133 | }
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| 134 |
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[1763] | 135 |
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[2694] | 136 |
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[1233] | 137 | template<typename T>
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[1763] | 138 | int IntersectableWrapper<T>::GetRandomEdgePoint(Vector3 &point,
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| 139 | Vector3 &normal)
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| 140 | {
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| 141 | return 0;
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| 142 | }
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| 143 |
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| 144 |
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| 145 | template<typename T>
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[1233] | 146 | int IntersectableWrapper<T>::GetRandomVisibleSurfacePoint(Vector3 &point,
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[1344] | 147 | Vector3 &normal,
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| 148 | const Vector3 &viewpoint,
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| 149 | const int maxTries)
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[1233] | 150 | {
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| 151 | return 0;
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| 152 | }
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| 153 |
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[2694] | 154 |
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| 155 |
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[1233] | 156 | template<typename T>
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[2176] | 157 | std::ostream &IntersectableWrapper<T>::Describe(std::ostream &s)
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[1233] | 158 | {
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[2599] | 159 | s << mItem;
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| 160 | return s;
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| 161 | }
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[1233] | 162 |
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| 163 |
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[1344] | 164 | class KdIntersectable: public IntersectableWrapper<KdNode *>
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[1233] | 165 | {
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| 166 | public:
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[2066] | 167 | KdIntersectable(KdNode *item, const AxisAlignedBox3 &box);
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| 168 |
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[2569] | 169 | int ComputeNumTriangles();
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| 170 |
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[2066] | 171 | int Type() const
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[1233] | 172 | {
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[2066] | 173 | return Intersectable::KD_INTERSECTABLE;
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[1233] | 174 | }
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[2066] | 175 |
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| 176 | AxisAlignedBox3 GetBox() const
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| 177 | {
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[2694] | 178 | return mBox;
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| 179 | }
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[1615] | 180 |
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[2694] | 181 | /// the bounding box of this intersectable
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| 182 | AxisAlignedBox3 mBox;
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[1233] | 183 |
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[2694] | 184 | int mGenericIdx;
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| 185 |
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| 186 | protected:
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| 187 |
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| 188 | int mNumTriangles;
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| 189 | };
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| 190 |
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| 191 |
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[2176] | 192 | typedef std::map<KdNode *, KdIntersectable *> KdIntersectableMap;
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[1594] | 193 |
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[1233] | 194 |
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[1328] | 195 | class TriangleIntersectable: public IntersectableWrapper<Triangle3>
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[1314] | 196 | {
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| 197 | public:
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[2048] | 198 | TriangleIntersectable(const Triangle3 &item):
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[1328] | 199 | IntersectableWrapper<Triangle3>(item) {}
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[1314] | 200 |
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[1328] | 201 | int CastRay(Ray &ray);
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[2694] | 202 |
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| 203 | int CastSimpleRay(const SimpleRay &ray);
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| 204 | int CastSimpleRay(const SimpleRay &ray, int rayIndex);
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| 205 |
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[1328] | 206 | AxisAlignedBox3 GetBox() const;
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| 207 | int NumberOfFaces() const;
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[1344] | 208 | Vector3 GetNormal(const int idx) const;
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[2694] | 209 | Vector3 GetNormal() const { return mItem.GetNormal();}
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[1328] | 210 |
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[1686] | 211 | float GetArea() const {return mItem.GetArea();}
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[1999] | 212 |
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[1314] | 213 | int Type() const
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| 214 | {
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[1328] | 215 | return Intersectable::TRIANGLE_INTERSECTABLE;
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[1314] | 216 | }
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[1586] | 217 |
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| 218 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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[2694] | 219 |
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| 220 | int GetRandomSurfacePoint(const float u,
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| 221 | const float v,
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[2575] | 222 | Vector3 &point, Vector3 &normal);
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[2694] | 223 |
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[1877] | 224 |
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[1686] | 225 | int GetRandomVisibleSurfacePoint(Vector3 &point,
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[2575] | 226 | Vector3 &normal,
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| 227 | const Vector3 &viewpoint,
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| 228 | const int maxTries);
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[1763] | 229 |
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| 230 | int GetRandomEdgePoint(Vector3 &point, Vector3 &normal);
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[1314] | 231 | };
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| 232 |
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| 233 |
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[2113] | 234 | /** Intersectable acting as a proxy.
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| 235 | */
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[2048] | 236 | class DummyIntersectable: public IntersectableWrapper<int>
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| 237 | {
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| 238 | public:
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[2113] | 239 | DummyIntersectable(const int item):
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[2176] | 240 | IntersectableWrapper<int>(item) { SetId(item); }
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[2048] | 241 |
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| 242 | int Type() const
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| 243 | {
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| 244 | return Intersectable::DUMMY_INTERSECTABLE;
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| 245 | }
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| 246 | };
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| 247 |
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[2113] | 248 |
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| 249 | /** Intersectable wrapping is a group of objects.
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| 250 | */
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| 251 | class ContainerIntersectable: public GtpVisibilityPreprocessor::IntersectableWrapper<ObjectContainer *>
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| 252 | {
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| 253 | public:
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| 254 | ContainerIntersectable(ObjectContainer *item):
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| 255 | IntersectableWrapper<ObjectContainer *>(item) {}
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| 256 |
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| 257 | // hack
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[2575] | 258 | ~ContainerIntersectable()
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[2113] | 259 | {
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| 260 | delete mItem;
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| 261 | }
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| 262 |
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| 263 | int Type() const
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| 264 | {
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| 265 | return Intersectable::CONTAINER_INTERSECTABLE;
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| 266 | }
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| 267 | };
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| 268 |
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[2615] | 269 |
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| 270 | class SceneGraphLeafIntersectable: public IntersectableWrapper<SceneGraphLeaf *>
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| 271 | {
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| 272 | public:
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| 273 | SceneGraphLeafIntersectable(SceneGraphLeaf *item, const AxisAlignedBox3 &box);
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| 274 |
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| 275 | int ComputeNumTriangles() { return 0;}
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| 276 |
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| 277 | int Type() const
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| 278 | {
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| 279 | return Intersectable::SCENEGRAPHLEAF_INTERSECTABLE;
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| 280 | }
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| 281 |
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| 282 | AxisAlignedBox3 GetBox() const
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| 283 | {
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[2694] | 284 | return mBox;
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| 285 | }
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[2615] | 286 |
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[2694] | 287 | /// the bounding box of this intersectable
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| 288 | AxisAlignedBox3 mBox;
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[2615] | 289 |
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[2694] | 290 | protected:
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| 291 |
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| 292 | // int mNumTriangles;
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| 293 | };
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| 294 |
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| 295 |
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[1233] | 296 | }
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| 297 |
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[1138] | 298 | #endif
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