1 | #include "IntersectionBoundingBoxConverter.h"
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2 | #include "KdTree.h"
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3 | #include "IntersectableWrapper.h"
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4 |
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5 |
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6 | namespace GtpVisibilityPreprocessor {
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7 |
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8 | void IntersectionBoundingBoxConverter::FindIntersectingObjects(const AxisAlignedBox3 &box,
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9 | ObjectContainer &objects) const
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10 | {
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11 | vector<KdLeaf *> leaves;
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12 |
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13 | // find intersecting scene nodes to get candidates for intersection
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14 | // note: this function has to be provided by scene manager
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15 | mKdTree->GetBoxIntersections(box, leaves);
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16 |
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17 | vector<KdLeaf *>::const_iterator lit, lit_end = leaves.end();
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18 |
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19 | // loop through the intersected scene nodes
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20 | for (lit = leaves.begin(); lit != lit_end; ++ lit)
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21 | {
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22 | KdLeaf *leaf = *lit;
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23 |
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24 | ObjectContainer::const_iterator oit, oit_end = leaf->mObjects.end();
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25 |
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26 | // find the objects that intersect the box
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27 | for (oit = leaf->mObjects.begin(); oit != leaf->mObjects.end(); ++ oit)
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28 | {
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29 | Intersectable *obj = *oit;
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30 |
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31 | // test for intersection (note: function provided of preprocessor)
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32 | if (Overlap(box, obj->GetBox()))
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33 | {
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34 | objects.push_back(obj);
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35 | }
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36 | }
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37 | }
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38 | }
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39 |
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40 |
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41 | bool IntersectionBoundingBoxConverter::IdentifyObjects(
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42 | const IndexedBoundingBoxContainer &iboxes,
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43 | ObjectContainer &objects) const
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44 | {
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45 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer::
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46 | const_iterator iit, iit_end = iboxes.end();
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47 |
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48 | for (iit = iboxes.begin(); iit != iit_end; ++ iit)
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49 | {
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50 | const AxisAlignedBox3 box = (*iit).second;
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51 |
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52 | ObjectContainer *entryObjects = new ObjectContainer();
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53 |
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54 | // find all objects that intersect the bounding box
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55 | FindIntersectingObjects(box, *entryObjects);
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56 |
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57 | IntersectableGroup *entry =
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58 | new IntersectableGroup(entryObjects);
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59 |
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60 | entry->SetId((*iit).first);
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61 |
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62 | objects.push_back(entry);
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63 | }
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64 |
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65 | return true;
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66 | }
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67 |
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68 |
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69 | }
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