[167] | 1 | #include "Ray.h"
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[162] | 2 | #include "Mesh.h"
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[170] | 3 | #include "MeshKdTree.h"
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[191] | 4 | #include "Triangle3.h"
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[1001] | 5 | #include "ResourceManager.h"
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[162] | 6 |
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[2176] | 7 | using namespace std;
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| 8 |
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[863] | 9 | namespace GtpVisibilityPreprocessor {
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[860] | 10 |
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[878] | 11 | bool MeshDebug = false;
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[860] | 12 |
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[1867] | 13 | //int Intersectable::sMailId = 1;//2147483647;
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| 14 | //int Intersectable::sReservedMailboxes = 1;
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[162] | 15 |
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[752] | 16 | struct SortableVertex {
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| 17 |
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| 18 | Vector3 vertex;
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| 19 |
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| 20 | int originalId;
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| 21 | int newId;
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| 22 | int finalPos;
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| 23 |
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| 24 | SortableVertex() {}
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| 25 |
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| 26 | SortableVertex(const Vector3 &v,
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| 27 | const int id):
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| 28 | vertex(v),
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| 29 | originalId(id),
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| 30 | newId(id)
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| 31 | {}
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| 32 |
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| 33 | friend bool operator<(const SortableVertex &a,
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| 34 | const SortableVertex &b)
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| 35 | {
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| 36 | if (a.vertex.x < b.vertex.x)
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| 37 | return true;
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| 38 | else
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| 39 | if (a.vertex.x > b.vertex.x)
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| 40 | return false;
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| 41 |
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| 42 | if (a.vertex.y < b.vertex.y)
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| 43 | return true;
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| 44 | else
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| 45 | if (a.vertex.y > b.vertex.y)
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| 46 | return false;
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| 47 |
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| 48 | if (a.vertex.z < b.vertex.z)
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| 49 | return true;
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| 50 | else
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| 51 | // if (a.z > b.z)
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| 52 | return false;
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| 53 |
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| 54 | // return false;
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| 55 | }
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| 56 |
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| 57 | };
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| 58 |
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[863] | 59 |
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[162] | 60 | void
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[859] | 61 | Mesh::ComputeBoundingBox()
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[863] | 62 | {
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| 63 |
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[752] | 64 | mBox.Initialize();
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[162] | 65 | VertexContainer::const_iterator vi = mVertices.begin();
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| 66 | for (; vi != mVertices.end(); vi++) {
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[176] | 67 | mBox.Include(*vi);
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[162] | 68 | }
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[873] | 69 | //mBox.Enlarge(1e-4f);
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[863] | 70 | }
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| 71 |
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[859] | 72 | void
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[1292] | 73 | Mesh::Preprocess(bool cleanup)
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[859] | 74 | {
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[1292] | 75 | if (cleanup)
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[870] | 76 | Cleanup();
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[1076] | 77 |
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[870] | 78 | ComputeBoundingBox();
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[1076] | 79 |
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[870] | 80 | /** true if it is a watertight convex mesh
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| 81 | */
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| 82 | mIsConvex = false;
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| 83 |
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| 84 | if (mFaces.size() > MeshKdTree::mTermMinCost)
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| 85 | {
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| 86 | mKdTree = new MeshKdTree(this);
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| 87 | MeshKdLeaf *root = (MeshKdLeaf *)mKdTree->GetRoot();
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| 88 |
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| 89 | for (int i = 0; i < mFaces.size(); i++)
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| 90 | root->mFaces.push_back(i);
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| 91 |
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| 92 | cout<<"KD";
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[1076] | 93 |
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[870] | 94 | mKdTree->Construct();
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| 95 |
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| 96 | if (mKdTree->GetRoot()->IsLeaf())
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| 97 | {
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| 98 | cout<<"d";
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| 99 | delete mKdTree;
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| 100 | mKdTree = NULL;
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| 101 | }
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| 102 | }
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[162] | 103 | }
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| 104 |
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[752] | 105 |
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| 106 | void
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| 107 | Mesh::IndexVertices()
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| 108 | {
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| 109 | int i;
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| 110 | // check whether the vertices can be simplfied and reindexed
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| 111 | vector<SortableVertex> svertices(mVertices.size());
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| 112 |
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| 113 | for (i=0; i < mVertices.size(); i++)
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| 114 | svertices[i] = SortableVertex(mVertices[i], i);
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| 115 |
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| 116 | sort(svertices.begin(), svertices.end());
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| 117 |
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| 118 | for (i=0; i < svertices.size() - 1; i++)
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| 119 | if (svertices[i].vertex == svertices[i+1].vertex)
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| 120 | svertices[i+1].newId = svertices[i].newId;
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| 121 |
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| 122 | // remove the same vertices
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| 123 | int k = 0;
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| 124 | mVertices[0] = svertices[0].vertex;
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| 125 | svertices[0].finalPos = 0;
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| 126 |
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| 127 | for (i=1; i < svertices.size(); i++) {
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| 128 | if (svertices[i].newId != svertices[i-1].newId)
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| 129 | k++;
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| 130 |
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| 131 | mVertices[k] = svertices[i].vertex;
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| 132 | svertices[i].finalPos = k;
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| 133 | }
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| 134 |
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| 135 | mVertices.resize(k + 1);
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| 136 |
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| 137 | vector<int> remapBuffer(svertices.size());
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| 138 | for (i = 0; i < svertices.size(); i++)
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| 139 | remapBuffer[svertices[i].originalId] = svertices[i].finalPos;
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| 140 |
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| 141 | // remap all faces
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| 142 |
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| 143 | for (int faceIndex = 0; faceIndex < mFaces.size(); faceIndex++) {
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| 144 | Face *face = mFaces[faceIndex];
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| 145 | for (int i = 0; i < face->mVertexIndices.size(); i++) {
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| 146 | face->mVertexIndices[i] = remapBuffer[face->mVertexIndices[i]];
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 |
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[170] | 151 | AxisAlignedBox3
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| 152 | Mesh::GetFaceBox(const int faceIndex)
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| 153 | {
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| 154 | Face *face = mFaces[faceIndex];
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| 155 | AxisAlignedBox3 box;
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| 156 | box.SetMin( mVertices[face->mVertexIndices[0]] );
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| 157 | box.SetMax(box.Min());
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| 158 | for (int i = 1; i < face->mVertexIndices.size(); i++) {
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| 159 | box.Include(mVertices[face->mVertexIndices[i]]);
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| 160 | }
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| 161 | return box;
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| 162 | }
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[162] | 163 |
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| 164 | int
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[170] | 165 | Mesh::CastRayToFace(
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[878] | 166 | const int faceIndex,
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| 167 | Ray &ray,
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| 168 | float &nearestT,
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[1199] | 169 | Vector3 &nearestNormal,
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[878] | 170 | int &nearestFace,
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| 171 | Intersectable *instance
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| 172 | )
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[170] | 173 | {
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| 174 | float t;
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| 175 | int hit = 0;
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[1199] | 176 | Vector3 normal;
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| 177 | if (RayFaceIntersection(faceIndex, ray, t, normal, nearestT) == Ray::INTERSECTION) {
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[170] | 178 | switch (ray.GetType()) {
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| 179 | case Ray::GLOBAL_RAY:
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[1199] | 180 | ray.intersections.push_back(Ray::Intersection(t, normal, instance, faceIndex));
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[170] | 181 | hit++;
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| 182 | break;
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| 183 | case Ray::LOCAL_RAY:
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| 184 | nearestT = t;
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[1199] | 185 | nearestNormal = normal;
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[170] | 186 | nearestFace = faceIndex;
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| 187 | hit++;
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| 188 | break;
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[245] | 189 | case Ray::LINE_SEGMENT:
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| 190 | if (t <= 1.0f) {
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[1199] | 191 | ray.intersections.push_back(Ray::Intersection(t, normal, instance, faceIndex));
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[878] | 192 | hit++;
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[245] | 193 | }
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| 194 | break;
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[170] | 195 | }
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| 196 | }
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| 197 | return hit;
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| 198 | }
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| 199 |
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| 200 | int
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[162] | 201 | Mesh::CastRay(
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[444] | 202 | Ray &ray,
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| 203 | MeshInstance *instance
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| 204 | )
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[162] | 205 | {
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[170] | 206 | if (mKdTree) {
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| 207 | return mKdTree->CastRay(ray, instance);
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| 208 | }
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| 209 |
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[162] | 210 | int faceIndex = 0;
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| 211 | int hits = 0;
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| 212 | float nearestT = MAX_FLOAT;
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[1199] | 213 | Vector3 nearestNormal;
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[170] | 214 | int nearestFace = -1;
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| 215 |
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[1990] | 216 | if (ray.GetType() == Ray::LOCAL_RAY && !ray.intersections.empty())
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[162] | 217 | nearestT = ray.intersections[0].mT;
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| 218 |
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[376] | 219 |
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[162] | 220 | for ( ;
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[492] | 221 | faceIndex < mFaces.size();
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| 222 | faceIndex++) {
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[1824] | 223 | hits += CastRayToFace(faceIndex,
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[1981] | 224 | ray,
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| 225 | nearestT,
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| 226 | nearestNormal,
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| 227 | nearestFace,
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| 228 | instance);
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[170] | 229 | if (mIsConvex && nearestFace != -1)
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| 230 | break;
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[162] | 231 | }
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| 232 |
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| 233 | if ( hits && ray.GetType() == Ray::LOCAL_RAY ) {
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[1990] | 234 | if (!ray.intersections.empty())
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[1824] | 235 | ray.intersections[0] = Ray::Intersection(nearestT,
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[1990] | 236 | nearestNormal,
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| 237 | instance,
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| 238 | nearestFace);
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[162] | 239 | else
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[1824] | 240 | ray.intersections.push_back(Ray::Intersection(nearestT,
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[1990] | 241 | nearestNormal,
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| 242 | instance,
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| 243 | nearestFace));
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[162] | 244 | }
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| 245 |
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| 246 | return hits;
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| 247 | }
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| 248 |
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[170] | 249 | int
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| 250 | Mesh::CastRayToSelectedFaces(
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[492] | 251 | Ray &ray,
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| 252 | const vector<int> &faces,
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| 253 | Intersectable *instance
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| 254 | )
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[170] | 255 | {
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| 256 | vector<int>::const_iterator fi;
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| 257 | int faceIndex = 0;
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| 258 | int hits = 0;
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| 259 | float nearestT = MAX_FLOAT;
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[1199] | 260 | Vector3 nearestNormal;
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[170] | 261 | int nearestFace = -1;
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[1199] | 262 |
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[170] | 263 | if (ray.GetType() == Ray::LOCAL_RAY && ray.intersections.size())
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| 264 | nearestT = ray.intersections[0].mT;
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| 265 |
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| 266 | for ( fi = faces.begin();
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[878] | 267 | fi != faces.end();
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| 268 | fi++) {
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[1199] | 269 | hits += CastRayToFace(*fi, ray, nearestT, nearestNormal, nearestFace, instance);
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[170] | 270 | if (mIsConvex && nearestFace != -1)
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| 271 | break;
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| 272 | }
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| 273 |
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| 274 | if ( hits && ray.GetType() == Ray::LOCAL_RAY ) {
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| 275 | if (ray.intersections.size())
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[1199] | 276 | ray.intersections[0] = Ray::Intersection(nearestT, nearestNormal,instance, nearestFace);
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[170] | 277 | else
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[1199] | 278 | ray.intersections.push_back(Ray::Intersection(nearestT, nearestNormal,instance, nearestFace));
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[170] | 279 | }
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| 280 |
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| 281 | return hits;
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| 282 | }
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| 283 |
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| 284 |
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[162] | 285 | // int_lineseg returns 1 if the given line segment intersects a 2D
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| 286 | // ray travelling in the positive X direction. This is used in the
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| 287 | // Jordan curve computation for polygon intersection.
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| 288 | inline int
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| 289 | int_lineseg(float px,
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[492] | 290 | float py,
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| 291 | float u1,
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| 292 | float v1,
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| 293 | float u2,
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| 294 | float v2)
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[162] | 295 | {
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| 296 | float ydiff;
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| 297 |
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| 298 | u1 -= px; u2 -= px; // translate line
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| 299 | v1 -= py; v2 -= py;
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| 300 |
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| 301 | if ((v1 > 0 && v2 > 0) ||
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| 302 | (v1 < 0 && v2 < 0) ||
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| 303 | (u1 < 0 && u2 < 0))
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| 304 | return 0;
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| 305 |
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| 306 | if (u1 > 0 && u2 > 0)
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| 307 | return 1;
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| 308 |
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| 309 | ydiff = v2 - v1;
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| 310 | if (fabs(ydiff) < Limits::Small) { // denominator near 0
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| 311 | if (((fabs(v1) > Limits::Small) ||
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[492] | 312 | (u1 > 0) || (u2 > 0)))
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[162] | 313 | return 0;
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| 314 | return 1;
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| 315 | }
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[492] | 316 |
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| 317 | double t = -v1 / ydiff; // Compute parameter
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[162] | 318 |
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[492] | 319 | double thresh;
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[878] | 320 |
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[492] | 321 | if (ydiff < 0.0f)
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[878] | 322 | thresh = -1e-20;
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[492] | 323 | else
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[878] | 324 | thresh = 1e-20;
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[162] | 325 |
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[492] | 326 |
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| 327 | return (u1 + t * (u2 - u1)) > thresh; //-Limits::Small;
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[162] | 328 | }
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| 329 |
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| 330 |
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| 331 |
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| 332 | // intersection with the polygonal face of the mesh
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| 333 | int
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| 334 | Mesh::RayFaceIntersection(const int faceIndex,
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[492] | 335 | const Ray &ray,
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| 336 | float &t,
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[1199] | 337 | Vector3 &normal,
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[492] | 338 | const float nearestT
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| 339 | )
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[162] | 340 | {
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| 341 | Face *face = mFaces[faceIndex];
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| 342 |
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| 343 | Plane3 plane = GetFacePlane(faceIndex);
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| 344 | float dot = DotProd(plane.mNormal, ray.GetDir());
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[878] | 345 |
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| 346 | if (MeshDebug) {
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| 347 | cout<<endl<<endl;
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| 348 | cout<<"normal="<<plane.mNormal<<endl;
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| 349 | cout<<"dot="<<dot<<endl;
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| 350 | }
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[162] | 351 |
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[878] | 352 |
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[162] | 353 | // Watch for near-zero denominator
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| 354 | // ONLY single sided polygons!!!!!
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[534] | 355 | if (ray.mFlags & Ray::CULL_BACKFACES) {
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| 356 | if (dot > -Limits::Small)
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| 357 | // if (fabs(dot) < Limits::Small)
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| 358 | return Ray::NO_INTERSECTION;
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| 359 | } else {
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| 360 | if (fabs(dot) < Limits::Small)
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| 361 | return Ray::NO_INTERSECTION;
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| 362 | }
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[162] | 363 |
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[1199] | 364 | normal = plane.mNormal;
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| 365 |
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[162] | 366 | t = (-plane.mD - DotProd(plane.mNormal, ray.GetLoc())) / dot;
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[878] | 367 |
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| 368 | if (MeshDebug)
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| 369 | cout<<"t="<<t<<endl;
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| 370 |
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[162] | 371 | if (t <= Limits::Small)
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| 372 | return Ray::INTERSECTION_OUT_OF_LIMITS;
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| 373 |
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[1867] | 374 | if ((ray.GetType() == Ray::LOCAL_RAY) && (t >= nearestT)) {
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[162] | 375 | return Ray::INTERSECTION_OUT_OF_LIMITS; // no intersection was found
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| 376 | }
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| 377 |
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| 378 | int count = 0;
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| 379 | float u, v, u1, v1, u2, v2;
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| 380 | int i;
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| 381 |
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| 382 | int paxis = plane.mNormal.DrivingAxis();
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| 383 |
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[878] | 384 |
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[162] | 385 | // Project the intersection point onto the coordinate plane
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| 386 | // specified by which.
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| 387 | ray.Extrap(t).ExtractVerts(&u, &v, paxis);
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| 388 |
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| 389 |
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[469] | 390 | int size = (int)face->mVertexIndices.size();
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[170] | 391 |
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[878] | 392 | if (MeshDebug)
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| 393 | cout<<"size="<<size<<endl;
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| 394 |
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[170] | 395 | mVertices[face->mVertexIndices[size - 1]].
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[162] | 396 | ExtractVerts(&u1, &v1, paxis );
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[170] | 397 |
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[752] | 398 | //$$JB changed 12.4.2006 from 0 ^^
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[170] | 399 | if (0 && size <= 4) {
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[162] | 400 | // assume a convex face
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[170] | 401 | for (i = 0; i < size; i++) {
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[162] | 402 | mVertices[face->mVertexIndices[i]].ExtractVerts(&u2, &v2, paxis);
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| 403 | // line u1, v1, u2, v2
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[878] | 404 | if ((v1 - v2)*(u - u1) + (u2 - u1)*(v - v1) > 0) {
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| 405 | if (MeshDebug)
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| 406 | cout<<"exit on "<<i<<endl;
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[492] | 407 | return Ray::NO_INTERSECTION;
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[878] | 408 | }
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[162] | 409 | u1 = u2;
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| 410 | v1 = v2;
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| 411 | }
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| 412 |
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| 413 | return Ray::INTERSECTION;
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| 414 | }
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| 415 |
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| 416 | // We're stuck with the Jordan curve computation. Count number
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| 417 | // of intersections between the line segments the polygon comprises
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| 418 | // with a ray originating at the point of intersection and
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| 419 | // travelling in the positive X direction.
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[170] | 420 | for (i = 0; i < size; i++) {
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[162] | 421 | mVertices[face->mVertexIndices[i]].ExtractVerts(&u2, &v2, paxis);
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| 422 | count += (int_lineseg(u, v, u1, v1, u2, v2) != 0);
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| 423 | u1 = u2;
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| 424 | v1 = v2;
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| 425 | }
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| 426 |
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[878] | 427 | if (MeshDebug)
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| 428 | cout<<"count="<<count<<endl;
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| 429 |
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[162] | 430 | // We hit polygon if number of intersections is odd.
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| 431 | return (count & 1) ? Ray::INTERSECTION : Ray::NO_INTERSECTION;
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| 432 | }
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| 433 |
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[349] | 434 | int
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[176] | 435 | Mesh::GetRandomSurfacePoint(Vector3 &point, Vector3 &normal)
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| 436 | {
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[1772] | 437 | //const int faceIndex = (int)RandomValue(0, (Real)((int)mFaces.size()-1));
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[1586] | 438 | const int faceIndex = (int)RandomValue(0, (Real)mFaces.size() - 0.5f);
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| 439 |
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[1772] | 440 | // assume the face is convex and generate a convex combination
|
---|
| 441 | Face *face = mFaces[faceIndex];
|
---|
| 442 |
|
---|
| 443 | point = Vector3(0,0,0);
|
---|
| 444 | float sum = 0.0f;
|
---|
| 445 |
|
---|
| 446 | for (int i = 0; i < face->mVertexIndices.size(); i++) {
|
---|
| 447 | float r = RandomValue(0,1);
|
---|
| 448 | sum += r;
|
---|
| 449 | point += mVertices[face->mVertexIndices[i]]*r;
|
---|
| 450 | }
|
---|
| 451 | point *= 1.0f/sum;
|
---|
| 452 |
|
---|
[340] | 453 | normal = GetFacePlane(faceIndex).mNormal;
|
---|
[349] | 454 |
|
---|
| 455 | return faceIndex;
|
---|
[176] | 456 | }
|
---|
| 457 |
|
---|
[162] | 458 | int
|
---|
[354] | 459 | Mesh::GetRandomVisibleSurfacePoint(Vector3 &point,
|
---|
[1001] | 460 | Vector3 &normal,
|
---|
| 461 | const Vector3 &viewpoint,
|
---|
| 462 | const int maxTries)
|
---|
[354] | 463 | {
|
---|
[359] | 464 | Plane3 plane;
|
---|
[1586] | 465 | const int faceIndex = (int)RandomValue(0, (Real)mFaces.size() - 0.5f);
|
---|
[359] | 466 | int tries;
|
---|
| 467 | for (tries = 0; tries < maxTries; tries++) {
|
---|
| 468 | Face *face = mFaces[faceIndex];
|
---|
| 469 | plane = GetFacePlane(faceIndex);
|
---|
| 470 |
|
---|
| 471 | if (plane.Side(viewpoint) > 0) {
|
---|
| 472 | point = Vector3(0,0,0);
|
---|
| 473 | float sum = 0.0f;
|
---|
| 474 | // pickup a point inside this triangle
|
---|
| 475 | for (int i = 0; i < face->mVertexIndices.size(); i++) {
|
---|
[354] | 476 | float r = RandomValue(0,1);
|
---|
| 477 | sum += r;
|
---|
| 478 | point += mVertices[face->mVertexIndices[i]]*r;
|
---|
[359] | 479 | }
|
---|
| 480 | point *= 1.0f/sum;
|
---|
| 481 | break;
|
---|
| 482 | }
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | normal = plane.mNormal;
|
---|
| 486 | return (tries < maxTries) ? faceIndex + 1 : 0;
|
---|
[354] | 487 | }
|
---|
| 488 |
|
---|
| 489 |
|
---|
[162] | 490 | Plane3
|
---|
[1418] | 491 | Mesh::GetFacePlane(const int faceIndex) const
|
---|
[162] | 492 | {
|
---|
| 493 | Face *face = mFaces[faceIndex];
|
---|
[340] | 494 | return Plane3(mVertices[face->mVertexIndices[0]],
|
---|
[333] | 495 | mVertices[face->mVertexIndices[1]],
|
---|
| 496 | mVertices[face->mVertexIndices[2]]);
|
---|
[162] | 497 | }
|
---|
| 498 |
|
---|
[340] | 499 | bool
|
---|
| 500 | Mesh::ValidateFace(const int i)
|
---|
| 501 | {
|
---|
| 502 | Face *face = mFaces[i];
|
---|
| 503 |
|
---|
| 504 | Plane3 plane = Plane3(mVertices[face->mVertexIndices[0]],
|
---|
[1076] | 505 | mVertices[face->mVertexIndices[1]],
|
---|
| 506 | mVertices[face->mVertexIndices[2]]);
|
---|
[340] | 507 |
|
---|
| 508 | if (!eq(Magnitude(plane.mNormal), 1.0f))
|
---|
| 509 | return false;
|
---|
[350] | 510 |
|
---|
| 511 | return true;
|
---|
[340] | 512 | }
|
---|
| 513 |
|
---|
[1419] | 514 |
|
---|
| 515 | bool Mesh::CheckMesh() const
|
---|
| 516 | {
|
---|
| 517 | VertexContainer::const_iterator vit, vit_end = mVertices.end();
|
---|
| 518 |
|
---|
| 519 | for (vit = mVertices.begin(); vit != vit_end; ++ vit)
|
---|
| 520 | {
|
---|
| 521 | for (int i = 0; i < 3; ++ i)
|
---|
| 522 | {
|
---|
| 523 | const float x = (*vit)[i];
|
---|
| 524 | if (x != x) // nan
|
---|
| 525 | //if (isnan((*vit)[i]))
|
---|
| 526 | {
|
---|
| 527 | cout << "warning: vertex is ill defined" << endl;
|
---|
| 528 | return false;
|
---|
| 529 | }
|
---|
| 530 | }
|
---|
| 531 | }
|
---|
| 532 | return true;
|
---|
| 533 | }
|
---|
| 534 |
|
---|
| 535 |
|
---|
[1420] | 536 | static void PrintFace(const Mesh *mesh, const int idx, ostream &app)
|
---|
| 537 | {
|
---|
| 538 | Face *face = mesh->mFaces[idx];
|
---|
| 539 |
|
---|
| 540 | VertexIndexContainer::iterator it, it_end = face->mVertexIndices.end();
|
---|
| 541 |
|
---|
| 542 | cout << "face " << idx << endl;
|
---|
| 543 | for (it = face->mVertexIndices.begin(); it != it_end; ++ it)
|
---|
| 544 | {
|
---|
| 545 | cout << (*it) << ": " << mesh->mVertices[*it] << " ";
|
---|
| 546 | }
|
---|
| 547 | cout << endl;
|
---|
| 548 | }
|
---|
| 549 |
|
---|
| 550 |
|
---|
[1419] | 551 | void Mesh::Print(ostream &app) const
|
---|
| 552 | {
|
---|
| 553 | VertexContainer::const_iterator vit, vit_end = mVertices.end();
|
---|
| 554 |
|
---|
| 555 | for (vit = mVertices.begin(); vit != vit_end; ++ vit)
|
---|
| 556 | {
|
---|
| 557 | app << (*vit) << " ";
|
---|
| 558 | }
|
---|
| 559 | app << endl;
|
---|
| 560 |
|
---|
[1420] | 561 | for (int i = 0; i < (int)mFaces.size(); ++ i)
|
---|
[1419] | 562 | {
|
---|
[1420] | 563 | PrintFace(this, i, app);
|
---|
[1419] | 564 | }
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 |
|
---|
[340] | 568 | void
|
---|
| 569 | Mesh::Cleanup()
|
---|
| 570 | {
|
---|
| 571 | int toRemove = 0;
|
---|
| 572 | FaceContainer newFaces;
|
---|
| 573 | for (int i=0; i < mFaces.size(); i++)
|
---|
| 574 | if (ValidateFace(i)) {
|
---|
| 575 | newFaces.push_back(mFaces[i]);
|
---|
| 576 | } else {
|
---|
| 577 | cout<<"d";
|
---|
| 578 | delete mFaces[i];
|
---|
| 579 | toRemove++;
|
---|
| 580 | }
|
---|
| 581 |
|
---|
| 582 | if (toRemove) {
|
---|
| 583 | mFaces = newFaces;
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 | // cleanup vertices??
|
---|
| 587 | }
|
---|
| 588 |
|
---|
[170] | 589 |
|
---|
[1418] | 590 | Vector3 Mesh::GetNormal(const int idx) const
|
---|
| 591 | {
|
---|
| 592 | return GetFacePlane(idx).mNormal;
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 |
|
---|
[191] | 596 | void
|
---|
| 597 | Mesh::AddTriangle(const Triangle3 &triangle)
|
---|
| 598 | {
|
---|
[469] | 599 | int index = (int)mVertices.size();
|
---|
[191] | 600 |
|
---|
| 601 | for (int i=0; i < 3; i++) {
|
---|
| 602 | mVertices.push_back(triangle.mVertices[i]);
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | AddFace(new Face(index + 0, index + 1, index + 2) );
|
---|
| 606 | }
|
---|
[209] | 607 |
|
---|
| 608 | void
|
---|
| 609 | Mesh::AddRectangle(const Rectangle3 &rect)
|
---|
| 610 | {
|
---|
[469] | 611 | int index = (int)mVertices.size();
|
---|
[209] | 612 |
|
---|
| 613 | for (int i=0; i < 4; i++) {
|
---|
| 614 | mVertices.push_back(rect.mVertices[i]);
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | AddFace(new Face(index + 0, index + 1, index + 2, index + 3) );
|
---|
| 618 | }
|
---|
[750] | 619 |
|
---|
[752] | 620 | void
|
---|
| 621 | Mesh::AssignRandomMaterial()
|
---|
[1001] | 622 | {
|
---|
| 623 | mMaterial = MaterialManager::GetSingleton()->CreateResource();
|
---|
| 624 |
|
---|
| 625 | Material randMat = RandomMaterial();
|
---|
[750] | 626 |
|
---|
[1001] | 627 | mMaterial->mDiffuseColor = randMat.mDiffuseColor;
|
---|
| 628 | mMaterial->mSpecularColor = randMat.mSpecularColor;
|
---|
| 629 | mMaterial->mAmbientColor = randMat.mAmbientColor;
|
---|
[752] | 630 | }
|
---|
[750] | 631 |
|
---|
[752] | 632 |
|
---|
[991] | 633 | Mesh *CreateMeshFromBox(const AxisAlignedBox3 &box)
|
---|
[750] | 634 | {
|
---|
[1001] | 635 | Mesh *mesh = MeshManager::GetSingleton()->CreateResource();
|
---|
| 636 |
|
---|
| 637 | // add 8 vertices of the box
|
---|
| 638 | const int index = (int)mesh->mVertices.size();
|
---|
| 639 |
|
---|
| 640 | for (int i=0; i < 8; ++ i)
|
---|
| 641 | {
|
---|
| 642 | Vector3 v;
|
---|
| 643 | box.GetVertex(i, v);
|
---|
| 644 | mesh->mVertices.push_back(v);
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 648 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 649 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
[750] | 650 |
|
---|
[1001] | 651 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 652 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 653 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
[750] | 654 |
|
---|
[1001] | 655 | return mesh;
|
---|
| 656 | }
|
---|
| 657 |
|
---|
| 658 |
|
---|
| 659 | Mesh::Mesh(const int id, const int vertices, const int faces):
|
---|
| 660 | mFaces(),
|
---|
| 661 | mMaterial(NULL),
|
---|
| 662 | mKdTree(NULL),
|
---|
| 663 | mVertices(),
|
---|
| 664 | mIsConvex(false),
|
---|
| 665 | mIsWatertight(false),
|
---|
| 666 | mId(id)
|
---|
| 667 | {
|
---|
| 668 | mVertices.reserve(vertices);
|
---|
| 669 | mFaces.reserve(faces);
|
---|
| 670 | }
|
---|
| 671 |
|
---|
| 672 |
|
---|
| 673 | Mesh::Mesh(const int id):
|
---|
| 674 | mId(id), mVertices(), mFaces(), mMaterial(NULL), mKdTree(NULL)
|
---|
| 675 | {}
|
---|
| 676 |
|
---|
| 677 |
|
---|
| 678 | // apply transformation to each vertex
|
---|
| 679 | void Mesh::ApplyTransformation(const Matrix4x4 &m)
|
---|
| 680 | {
|
---|
| 681 | VertexContainer::iterator it, it_end = mVertices.end();
|
---|
| 682 |
|
---|
| 683 | for (it = mVertices.begin(); it != it_end; ++ it)
|
---|
| 684 | {
|
---|
| 685 | (*it) = m * (*it);
|
---|
| 686 | }
|
---|
| 687 | }
|
---|
| 688 |
|
---|
| 689 |
|
---|
[1020] | 690 | Mesh::Mesh(const Mesh &rhs):
|
---|
| 691 | mKdTree(NULL)
|
---|
[1001] | 692 | {
|
---|
| 693 | mVertices = rhs.mVertices;
|
---|
| 694 | mFaces.reserve(rhs.mFaces.size());
|
---|
| 695 | mId = rhs.mId;
|
---|
[1002] | 696 | mMaterial = rhs.mMaterial;
|
---|
[1020] | 697 |
|
---|
[1001] | 698 | FaceContainer::const_iterator it, it_end = rhs.mFaces.end();
|
---|
| 699 |
|
---|
| 700 | for (it = rhs.mFaces.begin(); it != it_end; ++ it)
|
---|
| 701 | {
|
---|
| 702 | Face *face = *it;
|
---|
| 703 | mFaces.push_back(new Face(*face));
|
---|
| 704 | }
|
---|
| 705 | }
|
---|
| 706 |
|
---|
| 707 |
|
---|
| 708 | Mesh& Mesh::operator=(const Mesh& m)
|
---|
| 709 | {
|
---|
| 710 | if (this == &m)
|
---|
| 711 | return *this;
|
---|
| 712 |
|
---|
| 713 | CLEAR_CONTAINER(mFaces);
|
---|
| 714 |
|
---|
| 715 | mVertices = m.mVertices;
|
---|
| 716 | mFaces.reserve(m.mFaces.size());
|
---|
[1002] | 717 | mMaterial = m.mMaterial;
|
---|
| 718 | // note: we don't copy id on purpose
|
---|
[1001] | 719 | //mId = m.mId;
|
---|
[1002] | 720 |
|
---|
[1001] | 721 | FaceContainer::const_iterator it, it_end = m.mFaces.end();
|
---|
| 722 |
|
---|
| 723 | for (it = m.mFaces.begin(); it != it_end; ++ it)
|
---|
| 724 | {
|
---|
| 725 | Face *face = *it;
|
---|
| 726 | mFaces.push_back(new Face(*face));
|
---|
| 727 | }
|
---|
| 728 |
|
---|
| 729 | return *this;
|
---|
| 730 | }
|
---|
| 731 |
|
---|
| 732 |
|
---|
[1005] | 733 | Mesh::~Mesh()
|
---|
| 734 | {
|
---|
| 735 | for (int i=0; i < mFaces.size(); ++ i)
|
---|
| 736 | delete mFaces[i];
|
---|
[1001] | 737 |
|
---|
[1005] | 738 | DEL_PTR(mKdTree);
|
---|
| 739 | }
|
---|
| 740 |
|
---|
| 741 |
|
---|
| 742 | void Mesh::Clear()
|
---|
| 743 | {
|
---|
| 744 | mVertices.clear();
|
---|
| 745 | mFaces.clear();
|
---|
| 746 |
|
---|
| 747 | DEL_PTR(mKdTree);
|
---|
| 748 | }
|
---|
| 749 |
|
---|
[1449] | 750 |
|
---|
| 751 |
|
---|
[1001] | 752 | /********************************************************/
|
---|
| 753 | /* MeshInstance implementation */
|
---|
| 754 | /********************************************************/
|
---|
| 755 |
|
---|
| 756 | int
|
---|
| 757 | MeshInstance::CastRay(
|
---|
| 758 | Ray &ray
|
---|
| 759 | )
|
---|
| 760 | {
|
---|
| 761 | int res = mMesh->CastRay(ray, this);
|
---|
[1990] | 762 |
|
---|
[1001] | 763 | return res;
|
---|
| 764 | }
|
---|
| 765 |
|
---|
| 766 | int
|
---|
| 767 | MeshInstance::CastRay(
|
---|
| 768 | Ray &ray,
|
---|
| 769 | const vector<int> &faces
|
---|
| 770 | )
|
---|
| 771 | {
|
---|
| 772 | return mMesh->CastRayToSelectedFaces(ray, faces, this);
|
---|
| 773 | }
|
---|
| 774 |
|
---|
| 775 |
|
---|
| 776 |
|
---|
| 777 | int
|
---|
| 778 | MeshInstance::GetRandomSurfacePoint(Vector3 &point, Vector3 &normal)
|
---|
| 779 | {
|
---|
| 780 | return mMesh->GetRandomSurfacePoint(point, normal);
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | int
|
---|
| 784 | MeshInstance::GetRandomVisibleSurfacePoint(Vector3 &point,
|
---|
| 785 | Vector3 &normal,
|
---|
| 786 | const Vector3 &viewpoint,
|
---|
| 787 | const int maxTries)
|
---|
| 788 | {
|
---|
| 789 | return mMesh->GetRandomVisibleSurfacePoint(point, normal, viewpoint, maxTries);
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 |
|
---|
| 793 | void MeshInstance::SetMaterial(Material *mat)
|
---|
| 794 | {
|
---|
| 795 | mMaterial = mat;
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 | Material *MeshInstance::GetMaterial() const
|
---|
| 799 | {
|
---|
| 800 | return mMaterial;
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 |
|
---|
[1344] | 804 | Vector3 MeshInstance::GetNormal(const int idx) const
|
---|
| 805 | {
|
---|
[1418] | 806 | return mMesh->GetNormal(idx);
|
---|
[1344] | 807 | }
|
---|
| 808 |
|
---|
| 809 |
|
---|
[1763] | 810 | int MeshInstance::GetRandomEdgePoint(Vector3 &point, Vector3 &normal)
|
---|
| 811 | {
|
---|
[1768] | 812 | // get random face
|
---|
| 813 | const int faceIdx = (int)RandomValue(0.0f, (float)mMesh->mFaces.size() - 0.5f);
|
---|
| 814 | Face *face = mMesh->mFaces[faceIdx];
|
---|
| 815 |
|
---|
| 816 | // get random edge of face (hack: this is not uniform in the edges!
|
---|
[1769] | 817 | const int edgeIdx = (int)RandomValue(0.0f, (float)face->mVertexIndices.size() - 0.5f);
|
---|
[1768] | 818 |
|
---|
[1769] | 819 | //cout << "idx = " << edgeIdx << " s: " << face->mVertexIndices.size() << endl;
|
---|
[1768] | 820 | const int vertexIdxA = face->mVertexIndices[edgeIdx];
|
---|
| 821 | const int vertexIdxB = face->mVertexIndices[(edgeIdx + 1) % (int)face->mVertexIndices.size()];
|
---|
| 822 |
|
---|
| 823 | const Vector3 a = mMesh->mVertices[vertexIdxA];
|
---|
| 824 | const Vector3 b = mMesh->mVertices[vertexIdxB];
|
---|
| 825 |
|
---|
| 826 | const float w = RandomValue(0.0f, 1.0f);
|
---|
| 827 |
|
---|
| 828 | // get random point on edge
|
---|
| 829 | point = a * w + b * (1.0f - w);
|
---|
| 830 |
|
---|
[1769] | 831 | //cout << "va " << a << " vb " << b << "p " << point << endl;
|
---|
[1768] | 832 | // hack: set normal of face as normal
|
---|
| 833 | normal = mMesh->GetFacePlane(faceIdx).mNormal;
|
---|
| 834 |
|
---|
| 835 | return 1;
|
---|
[1763] | 836 | }
|
---|
[1344] | 837 |
|
---|
[1763] | 838 |
|
---|
[1001] | 839 | /*************************************************************/
|
---|
[1002] | 840 | /* TransformedMeshInstance implementation */
|
---|
[1001] | 841 | /*************************************************************/
|
---|
| 842 |
|
---|
[1344] | 843 |
|
---|
[1001] | 844 | TransformedMeshInstance::TransformedMeshInstance(Mesh *mesh):
|
---|
| 845 | MeshInstance(mesh)
|
---|
| 846 | {
|
---|
| 847 | mWorldTransform = IdentityMatrix();
|
---|
| 848 | }
|
---|
| 849 |
|
---|
| 850 |
|
---|
| 851 | int TransformedMeshInstance::GetRandomSurfacePoint(Vector3 &point, Vector3 &normal)
|
---|
| 852 | {
|
---|
[1587] | 853 | const int index = mMesh->GetRandomSurfacePoint(point, normal);
|
---|
| 854 | point = mWorldTransform * point;
|
---|
[1001] | 855 | normal = TransformNormal(mWorldTransform, normal);
|
---|
| 856 | return index;
|
---|
| 857 | }
|
---|
| 858 |
|
---|
| 859 |
|
---|
| 860 | int TransformedMeshInstance::CastRay(Ray &ray)
|
---|
| 861 | {
|
---|
[1004] | 862 | ray.ApplyTransform(Invert(mWorldTransform));
|
---|
| 863 |
|
---|
| 864 | const int res = mMesh->CastRay(ray, this);
|
---|
| 865 | ray.ApplyTransform(mWorldTransform);
|
---|
| 866 |
|
---|
| 867 | return res;
|
---|
[863] | 868 | }
|
---|
| 869 |
|
---|
[1344] | 870 |
|
---|
[1004] | 871 | int TransformedMeshInstance::CastRay(Ray &ray, const vector<int> &faces)
|
---|
| 872 | {
|
---|
| 873 | ray.ApplyTransform(Invert(mWorldTransform));
|
---|
[1001] | 874 |
|
---|
[1004] | 875 | const int res = mMesh->CastRayToSelectedFaces(ray, faces, this);
|
---|
| 876 | ray.ApplyTransform(mWorldTransform);
|
---|
| 877 |
|
---|
| 878 | return res;
|
---|
| 879 | }
|
---|
| 880 |
|
---|
| 881 |
|
---|
[1001] | 882 | void TransformedMeshInstance::ApplyWorldTransform(const Matrix4x4 &m)
|
---|
| 883 | {
|
---|
| 884 | mWorldTransform = m * mWorldTransform;
|
---|
[878] | 885 | }
|
---|
[1001] | 886 |
|
---|
| 887 |
|
---|
| 888 | void TransformedMeshInstance::LoadWorldTransform(const Matrix4x4 &m)
|
---|
| 889 | {
|
---|
| 890 | mWorldTransform = m;
|
---|
| 891 | }
|
---|
| 892 |
|
---|
| 893 |
|
---|
[1020] | 894 | void TransformedMeshInstance::GetWorldTransform(Matrix4x4 &m) const
|
---|
[1001] | 895 | {
|
---|
| 896 | m = mWorldTransform;
|
---|
| 897 | }
|
---|
| 898 |
|
---|
| 899 |
|
---|
[1020] | 900 | AxisAlignedBox3 TransformedMeshInstance::GetBox() const
|
---|
[1001] | 901 | {
|
---|
| 902 | return Transform(mMesh->mBox, mWorldTransform);
|
---|
| 903 | }
|
---|
| 904 |
|
---|
[1020] | 905 |
|
---|
| 906 | void TransformedMeshInstance::GetTransformedMesh(Mesh &transformedMesh) const
|
---|
| 907 | {
|
---|
| 908 | // copy mesh
|
---|
[1002] | 909 | transformedMesh = *mMesh;
|
---|
| 910 | transformedMesh.ApplyTransformation(mWorldTransform);
|
---|
[1020] | 911 | }
|
---|
[1001] | 912 |
|
---|
[1328] | 913 |
|
---|
[1344] | 914 | Vector3 TransformedMeshInstance::GetNormal(const int idx) const
|
---|
| 915 | {
|
---|
| 916 | Mesh mesh;
|
---|
| 917 | GetTransformedMesh(mesh);
|
---|
| 918 | return mesh.GetFacePlane(idx).mNormal;
|
---|
[1001] | 919 | }
|
---|
[1344] | 920 |
|
---|
| 921 | }
|
---|