[372] | 1 | #ifndef _Mesh_H__
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| 2 | #define _Mesh_H__
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| 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 | #include "Intersectable.h"
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| 7 | #include "Plane3.h"
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| 8 | #include "Matrix4x4.h"
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| 9 | #include "AxisAlignedBox3.h"
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| 10 | #include "Material.h"
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[863] | 11 | #include "Containers.h"
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[372] | 12 |
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[863] | 13 |
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[860] | 14 | namespace GtpVisibilityPreprocessor {
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| 15 |
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[878] | 16 | extern bool MeshDebug;
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| 17 |
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[372] | 18 | struct Triangle3;
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| 19 | class MeshInstance;
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| 20 | class MeshKdTree;
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| 21 |
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| 22 | /// default vertex container for Mesh
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| 23 | typedef std::vector<Vector3> VertexContainer;
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| 24 |
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| 25 | /// vertex index container
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[870] | 26 | //typedef std::vector<short> VertexIndexContainer;
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| 27 | typedef std::vector<int> VertexIndexContainer;
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[372] | 28 |
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| 29 | /** Patch used as an element of the mesh */
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[752] | 30 | struct Face {
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| 31 |
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[372] | 32 | public:
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| 33 | Face(): mVertexIndices() {}
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[752] | 34 |
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[372] | 35 | Face(const int a, const int b, const int c):mVertexIndices(3) {
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| 36 | mVertexIndices[0] = a;
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| 37 | mVertexIndices[1] = b;
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| 38 | mVertexIndices[2] = c;
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| 39 | }
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| 40 |
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| 41 | Face(const int a, const int b, const int c, const int d):
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| 42 | mVertexIndices(4) {
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| 43 | mVertexIndices[0] = a;
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| 44 | mVertexIndices[1] = b;
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| 45 | mVertexIndices[2] = c;
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| 46 | mVertexIndices[3] = d;
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| 47 | }
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| 48 |
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[752] | 49 | Face(const VertexIndexContainer &vertices):mVertexIndices(vertices.size()) {
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| 50 | for (int i=0; i < vertices.size(); i++)
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| 51 | mVertexIndices[i] = vertices[i];
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| 52 | }
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[372] | 53 |
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[1328] | 54 | ////////////////////////////
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[1327] | 55 |
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[372] | 56 | /// list of vertex pointers
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| 57 | VertexIndexContainer mVertexIndices;
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| 58 | };
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| 59 |
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[863] | 60 |
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| 61 |
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| 62 | /// default vertex container for Mesh
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| 63 | typedef vector<Vector3> VertexContainer;
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| 64 |
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[372] | 65 | /// default patch container for Mesh
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| 66 | typedef std::vector<Face *> FaceContainer;
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| 67 |
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| 68 | /** Mesh containing polygonal patches */
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| 69 | class Mesh {
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| 70 |
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| 71 | public:
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| 72 |
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| 73 | /// Default constructor
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[1001] | 74 | Mesh():mVertices(), mFaces(), mMaterial(NULL), mKdTree(NULL), mId(0) {}
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| 75 |
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[372] | 76 | /// Constructor with container preallocation
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[1001] | 77 | Mesh(const int vertices, const int faces):
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[372] | 78 | mFaces(),
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| 79 | mMaterial(NULL),
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| 80 | mKdTree(NULL),
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| 81 | mVertices(),
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| 82 | mIsConvex(false),
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[1001] | 83 | mIsWatertight(false),
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| 84 | mId(0)
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[372] | 85 | {
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| 86 | mVertices.reserve(vertices);
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| 87 | mFaces.reserve(faces);
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| 88 | }
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[1001] | 89 |
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| 90 | /** Constructor setting a unqiue mesh id.
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| 91 | */
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| 92 | Mesh(const int id);
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| 93 |
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| 94 | /** Setting unique mesh id and using preallocation.
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| 95 | */
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| 96 | Mesh(const int id, const int vertices, const int faces);
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| 97 |
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| 98 | /** Copy constructor making a deep copy of the faces.
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| 99 | */
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| 100 | Mesh(const Mesh &rhs);
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| 101 |
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| 102 | /** Assignement operator.
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| 103 | @note does not copy id
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| 104 | @note preprocess may be necessary
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| 105 | */
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| 106 | Mesh& operator=(const Mesh& m);
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| 107 |
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[1005] | 108 | ~Mesh();
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| 109 | void Clear();
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[752] | 110 |
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| 111 | void IndexVertices();
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| 112 |
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| 113 | void AssignRandomMaterial();
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[372] | 114 | void AddTriangle(const Triangle3 &triangle);
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| 115 | void AddRectangle(const Rectangle3 &triangle);
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| 116 |
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[693] | 117 | void Cleanup();
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| 118 |
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| 119 | bool ValidateFace(const int face);
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[372] | 120 |
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| 121 | void AddFace(Face *face)
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| 122 | {
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| 123 | mFaces.push_back(face);
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| 124 | }
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[859] | 125 |
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| 126 | void ComputeBoundingBox();
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[1001] | 127 |
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| 128 | /** This function must be called after creating the mesh
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| 129 | because it creates the local kd tree and the bounding box.
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| 130 | */
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[1292] | 131 | void Preprocess(const bool cleanup = true);
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[372] | 132 |
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[1001] | 133 | /** Applies transformation to the mesh.
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| 134 | @note: meshkdtree will most likely be outdated after transformation, thus
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| 135 | another preprocess might be necessary.
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| 136 | */
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| 137 | void ApplyTransformation(const Matrix4x4 &m);
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| 138 |
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| 139 | /** Axis aligned bounding box of the mesh in local mesh coordinates.
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| 140 | */
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[372] | 141 | AxisAlignedBox3 mBox;
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| 142 |
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[1001] | 143 | /** Vertices forming the mesh.
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| 144 | */
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[372] | 145 | VertexContainer mVertices;
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| 146 |
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[1001] | 147 | /** Patches forming the mesh.
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| 148 | */
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[372] | 149 | FaceContainer mFaces;
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| 150 |
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[1001] | 151 | /** Global mesh material.
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| 152 | */
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[372] | 153 | Material *mMaterial;
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| 154 |
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[1001] | 155 | /** true if the mesh is a convex mesh.
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| 156 | */
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[372] | 157 | bool mIsConvex;
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| 158 |
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[1001] | 159 | /** true if the mesh is a convex mesh.
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| 160 | */
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[372] | 161 | bool mIsWatertight;
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| 162 |
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| 163 | MeshKdTree *mKdTree;
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[1001] | 164 |
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[372] | 165 | int
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[1001] | 166 | CastRay(Ray &ray, MeshInstance *instance);
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[372] | 167 |
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| 168 | int
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| 169 | CastRayToSelectedFaces(
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[1001] | 170 | Ray &ray,
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| 171 | const vector<int> &faces,
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| 172 | Intersectable *instance
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| 173 | );
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[372] | 174 |
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| 175 | int
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| 176 | CastRayToFace(
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[1001] | 177 | const int faceIndex,
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| 178 | Ray &ray,
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| 179 | float &nearestT,
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[1199] | 180 | Vector3 &nearestNormal,
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[1001] | 181 | int &nearestFace,
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| 182 | Intersectable *instance
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| 183 | );
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[372] | 184 |
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| 185 |
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| 186 | int
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| 187 | RayFaceIntersection(const int faceIndex,
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[1199] | 188 | const Ray &ray,
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| 189 | float &t,
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| 190 | Vector3 &normal,
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| 191 | const float nearestT
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| 192 | );
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[372] | 193 |
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| 194 | Plane3 GetFacePlane(const int faceIndex);
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| 195 |
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| 196 | AxisAlignedBox3 GetFaceBox(const int faceIndex);
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| 197 |
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| 198 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 199 |
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[492] | 200 | int
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| 201 | GetRandomVisibleSurfacePoint(Vector3 &point,
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| 202 | Vector3 &normal,
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| 203 | const Vector3 &viewpoint,
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| 204 | const int maxTries
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| 205 | );
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[1001] | 206 |
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| 207 | /** Returns unique mesh id.
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| 208 | */
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| 209 | int GetId() const
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| 210 | {
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| 211 | return mId;
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| 212 | }
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| 213 |
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[492] | 214 | virtual ostream &Describe(ostream &s) {
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| 215 | return s<<"Mesh #vertices="<<(int)mVertices.size()<<" #faces="<<(int)mFaces.size();
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| 216 | }
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[752] | 217 |
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[1001] | 218 | /** Creates a mesh from a axis aligned bounding box.
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| 219 | The mesh is handled from the resource manager.
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[991] | 220 | */
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| 221 | friend Mesh *CreateMeshFromBox(const AxisAlignedBox3 &box);
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[1001] | 222 |
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| 223 |
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| 224 | protected:
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| 225 |
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| 226 | /// Unique id of this mesh.
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| 227 | int mId;
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[372] | 228 | };
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| 229 |
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[492] | 230 |
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[372] | 231 | class MeshInstance : public Intersectable {
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[1001] | 232 |
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[372] | 233 | public:
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[1001] | 234 | MeshInstance(Mesh *mesh):Intersectable(), mMesh(mesh), mMaterial(NULL)
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[372] | 235 | {
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| 236 | }
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| 237 |
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| 238 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 239 |
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| 240 | int
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| 241 | GetRandomVisibleSurfacePoint(Vector3 &point,
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| 242 | Vector3 &normal,
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| 243 | const Vector3 &viewpoint,
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| 244 | const int maxTries
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| 245 | );
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| 246 |
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| 247 |
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| 248 | Mesh *GetMesh() { return mMesh; }
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| 249 |
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[1020] | 250 | virtual AxisAlignedBox3 GetBox() const {
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[372] | 251 | return mMesh->mBox;
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| 252 | }
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| 253 |
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[1004] | 254 | virtual int CastRay(Ray &ray);
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[372] | 255 |
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[1020] | 256 | virtual bool IsConvex() const { return mMesh->mIsConvex; }
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| 257 | virtual bool IsWatertight() const { return mMesh->mIsWatertight; }
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[372] | 258 | virtual float IntersectionComplexity() { return (float)mMesh->mFaces.size(); }
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| 259 |
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[1020] | 260 | virtual int NumberOfFaces() const { return (int)mMesh->mFaces.size(); }
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[387] | 261 |
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[372] | 262 | virtual int Type() const { return MESH_INSTANCE; }
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| 263 |
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| 264 | virtual int
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| 265 | CastRay(
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| 266 | Ray &ray,
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| 267 | const vector<int> &faces
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| 268 | );
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| 269 |
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| 270 |
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| 271 | virtual ostream &Describe(ostream &s) {
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| 272 | s<<"MeshInstance Id="<<GetId();
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| 273 | return mMesh->Describe(s);
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| 274 | }
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| 275 |
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[1001] | 276 | /** Sets the material. this overrides the material from
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| 277 | the mesh itself.
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| 278 | */
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| 279 | void SetMaterial(Material *mat);
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| 280 |
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| 281 | /** Returns the material of this mesh instance.
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| 282 | if not defined, returns the material of the mesh itself.
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| 283 | */
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| 284 | Material *GetMaterial() const;
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| 285 |
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| 286 | protected:
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| 287 |
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| 288 | Mesh *mMesh;
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| 289 | /** This material overrides the mesh material;
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| 290 | */
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| 291 | Material *mMaterial;
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[372] | 292 | };
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| 293 |
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| 294 |
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[1001] | 295 | /** This mesh instance includes a world transform. Use this
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| 296 | class if the same mesh should be instantiated on different places.
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| 297 | */
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[1004] | 298 | class TransformedMeshInstance: public MeshInstance
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[372] | 299 | {
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| 300 | public:
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[1001] | 301 | TransformedMeshInstance(Mesh *mesh);
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[372] | 302 |
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[1020] | 303 | virtual AxisAlignedBox3 GetBox() const;
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[1001] | 304 |
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[372] | 305 |
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[1001] | 306 | virtual int CastRay(Ray &ray);
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[372] | 307 |
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[1004] | 308 | virtual int CastRay(Ray &ray, const vector<int> &faces);
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| 309 |
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[372] | 310 | virtual int Type() const { return TRANSFORMED_MESH_INSTANCE; }
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| 311 |
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| 312 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 313 |
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[1001] | 314 | /** Transforms this mesh instance by m.
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| 315 | */
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| 316 | void ApplyWorldTransform(const Matrix4x4 &m);
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| 317 |
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| 318 | /** Loads the transformation matrix into this mesh instance.
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| 319 | */
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| 320 | void LoadWorldTransform(const Matrix4x4 &m);
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| 321 |
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| 322 | /** The transformation is returned in m.
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| 323 | */
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[1020] | 324 | void GetWorldTransform(Matrix4x4 &m) const;
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[1001] | 325 |
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[1004] | 326 | /** Transforms a mesh according to the stored world transform.
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[1020] | 327 | @param transformedMesh returns the tranformed mesh.
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[1002] | 328 | */
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[1020] | 329 | void GetTransformedMesh(Mesh &transformedMesh) const;
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[1002] | 330 |
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[1001] | 331 | protected:
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| 332 |
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| 333 | /// the transformation matrix
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| 334 | Matrix4x4 mWorldTransform;
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[372] | 335 |
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| 336 | };
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| 337 |
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[860] | 338 | }
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[372] | 339 |
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| 340 | #endif
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