[372] | 1 | #ifndef _Mesh_H__
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| 2 | #define _Mesh_H__
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| 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 | #include "Intersectable.h"
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| 7 | #include "Plane3.h"
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| 8 | #include "Matrix4x4.h"
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| 9 | #include "AxisAlignedBox3.h"
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| 10 | #include "Material.h"
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| 11 |
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| 12 | struct Triangle3;
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| 13 | class MeshInstance;
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| 14 | class MeshKdTree;
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| 15 |
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| 16 | /// default vertex container for Mesh
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| 17 | typedef std::vector<Vector3> VertexContainer;
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| 18 |
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| 19 | /// vertex index container
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[752] | 20 | typedef std::vector<short> VertexIndexContainer;
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[372] | 21 |
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| 22 |
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| 23 | /** Patch used as an element of the mesh */
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[752] | 24 | struct Face {
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| 25 |
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[372] | 26 | public:
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| 27 | Face(): mVertexIndices() {}
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[752] | 28 |
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[372] | 29 | Face(const int a, const int b, const int c):mVertexIndices(3) {
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| 30 | mVertexIndices[0] = a;
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| 31 | mVertexIndices[1] = b;
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| 32 | mVertexIndices[2] = c;
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| 33 | }
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| 34 |
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| 35 | Face(const int a, const int b, const int c, const int d):
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| 36 | mVertexIndices(4) {
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| 37 | mVertexIndices[0] = a;
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| 38 | mVertexIndices[1] = b;
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| 39 | mVertexIndices[2] = c;
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| 40 | mVertexIndices[3] = d;
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| 41 | }
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| 42 |
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[752] | 43 | Face(const VertexIndexContainer &vertices):mVertexIndices(vertices.size()) {
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| 44 | for (int i=0; i < vertices.size(); i++)
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| 45 | mVertexIndices[i] = vertices[i];
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| 46 | }
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[372] | 47 |
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| 48 | /// list of vertex pointers
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| 49 | VertexIndexContainer mVertexIndices;
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| 50 | };
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| 51 |
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| 52 | /// default patch container for Mesh
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| 53 | typedef std::vector<Face *> FaceContainer;
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| 54 |
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| 55 | /** Mesh containing polygonal patches */
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| 56 | class Mesh {
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| 57 |
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| 58 | public:
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| 59 |
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| 60 | /// Default constructor
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| 61 | Mesh():mVertices(), mFaces(), mMaterial(NULL), mKdTree(NULL) {}
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| 62 |
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| 63 | /// Constructor with container preallocation
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| 64 | Mesh(const int vertices,
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| 65 | const int faces):
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| 66 | mFaces(),
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| 67 | mMaterial(NULL),
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| 68 | mKdTree(NULL),
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| 69 | mVertices(),
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| 70 | mIsConvex(false),
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| 71 | mIsWatertight(false)
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| 72 | {
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| 73 | mVertices.reserve(vertices);
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| 74 | mFaces.reserve(faces);
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| 75 | }
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| 76 |
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| 77 | ~Mesh() {
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| 78 | for (int i=0; i < mFaces.size(); i++)
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| 79 | delete mFaces[i];
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| 80 | }
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[752] | 81 |
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[372] | 82 |
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[752] | 83 | void Clear() {
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| 84 | mVertices.clear();
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| 85 | mFaces.clear();
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| 86 | }
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| 87 |
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| 88 | void IndexVertices();
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| 89 |
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| 90 | void AssignRandomMaterial();
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[372] | 91 | void AddTriangle(const Triangle3 &triangle);
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| 92 | void AddRectangle(const Rectangle3 &triangle);
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| 93 |
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[693] | 94 | void Cleanup();
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| 95 |
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| 96 | bool ValidateFace(const int face);
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[372] | 97 |
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| 98 | void AddFace(Face *face)
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| 99 | {
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| 100 | mFaces.push_back(face);
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| 101 | }
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| 102 |
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| 103 | void Preprocess();
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| 104 |
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| 105 | /** Axis aligned bounding box of the mesh in local mesh coordinates */
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| 106 | AxisAlignedBox3 mBox;
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| 107 |
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| 108 | /** Vertices forming the mesh */
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| 109 | VertexContainer mVertices;
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| 110 |
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| 111 | /** Patches forming the mesh */
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| 112 | FaceContainer mFaces;
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| 113 |
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| 114 | /** Global mesh material */
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| 115 | Material *mMaterial;
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| 116 |
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| 117 | /** true if the mesh is a convex mesh */
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| 118 | bool mIsConvex;
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| 119 |
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| 120 | /** true if the mesh is a convex mesh */
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| 121 | bool mIsWatertight;
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| 122 |
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| 123 | MeshKdTree *mKdTree;
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| 124 |
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| 125 | int
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| 126 | CastRay(
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| 127 | Ray &ray,
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| 128 | MeshInstance *instance
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| 129 | );
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| 130 |
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| 131 | int
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| 132 | CastRayToSelectedFaces(
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| 133 | Ray &ray,
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| 134 | const vector<int> &faces,
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| 135 | Intersectable *instance
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| 136 | );
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| 137 |
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| 138 | int
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| 139 | CastRayToFace(
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| 140 | const int faceIndex,
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| 141 | Ray &ray,
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| 142 | float &nearestT,
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| 143 | int &nearestFace,
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| 144 | Intersectable *instance
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| 145 | );
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| 146 |
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| 147 |
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| 148 | int
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| 149 | RayFaceIntersection(const int faceIndex,
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| 150 | const Ray &ray,
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| 151 | float &t,
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| 152 | const float nearestT
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| 153 | );
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| 154 |
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| 155 | Plane3 GetFacePlane(const int faceIndex);
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| 156 |
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| 157 | AxisAlignedBox3 GetFaceBox(const int faceIndex);
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| 158 |
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| 159 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 160 |
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[492] | 161 | int
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| 162 | GetRandomVisibleSurfacePoint(Vector3 &point,
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| 163 | Vector3 &normal,
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| 164 | const Vector3 &viewpoint,
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| 165 | const int maxTries
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| 166 | );
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| 167 |
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| 168 | virtual ostream &Describe(ostream &s) {
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| 169 | return s<<"Mesh #vertices="<<(int)mVertices.size()<<" #faces="<<(int)mFaces.size();
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| 170 | }
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[752] | 171 |
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[750] | 172 | friend Mesh *CreateBox(const AxisAlignedBox3 &box);
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[372] | 173 | };
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| 174 |
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[492] | 175 |
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[372] | 176 | class MeshInstance : public Intersectable {
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| 177 | protected:
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| 178 | Mesh *mMesh;
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| 179 |
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| 180 | public:
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| 181 | MeshInstance(Mesh *mesh):Intersectable(), mMesh(mesh)
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| 182 | {
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| 183 | }
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| 184 |
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| 185 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 186 |
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| 187 | int
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| 188 | GetRandomVisibleSurfacePoint(Vector3 &point,
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| 189 | Vector3 &normal,
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| 190 | const Vector3 &viewpoint,
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| 191 | const int maxTries
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| 192 | );
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| 193 |
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| 194 |
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| 195 | Mesh *GetMesh() { return mMesh; }
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| 196 |
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| 197 | virtual AxisAlignedBox3 GetBox() {
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| 198 | return mMesh->mBox;
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| 199 | }
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| 200 |
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| 201 | virtual int
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| 202 | CastRay(
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| 203 | Ray &ray
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| 204 | );
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| 205 |
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| 206 | virtual bool IsConvex() { return mMesh->mIsConvex; }
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| 207 | virtual bool IsWatertight() { return mMesh->mIsWatertight; }
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| 208 | virtual float IntersectionComplexity() { return (float)mMesh->mFaces.size(); }
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| 209 |
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[406] | 210 | virtual int NumberOfFaces() const { return (int)mMesh->mFaces.size(); }
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[387] | 211 |
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[372] | 212 | virtual int Type() const { return MESH_INSTANCE; }
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| 213 |
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| 214 | virtual int
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| 215 | CastRay(
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| 216 | Ray &ray,
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| 217 | const vector<int> &faces
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| 218 | );
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| 219 |
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| 220 |
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| 221 | virtual ostream &Describe(ostream &s) {
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| 222 | s<<"MeshInstance Id="<<GetId();
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| 223 | return mMesh->Describe(s);
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| 224 | }
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| 225 |
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| 226 | };
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| 227 |
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| 228 |
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| 229 | class TransformedMeshInstance : public MeshInstance
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| 230 | {
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| 231 | public:
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| 232 | TransformedMeshInstance(Mesh *mesh):MeshInstance(mesh)
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| 233 | {
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| 234 | mWorldTransform = IdentityMatrix();
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| 235 | }
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| 236 |
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| 237 | virtual AxisAlignedBox3 GetBox() {
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| 238 | return Transform(mMesh->mBox,
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| 239 | mWorldTransform);
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| 240 | }
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| 241 |
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| 242 | virtual int
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| 243 | CastRay(
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| 244 | Ray &ray
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| 245 | );
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| 246 |
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| 247 | virtual int Type() const { return TRANSFORMED_MESH_INSTANCE; }
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| 248 |
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| 249 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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| 250 |
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| 251 | private:
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| 252 | Matrix4x4 mWorldTransform;
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| 253 |
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| 254 | };
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| 255 |
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| 256 |
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| 257 |
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| 258 | #endif
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