1 | #ifndef _Mesh_H__
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2 | #define _Mesh_H__
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3 |
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4 | #include <vector>
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5 | using namespace std;
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6 | #include "Intersectable.h"
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7 | #include "Plane3.h"
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8 | #include "Matrix4x4.h"
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9 | #include "AxisAlignedBox3.h"
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10 | #include "Material.h"
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11 | #include "Containers.h"
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12 |
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13 |
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14 | namespace GtpVisibilityPreprocessor {
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15 |
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16 | extern bool MeshDebug;
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17 |
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18 | struct Triangle3;
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19 | class MeshInstance;
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20 | class MeshKdTree;
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21 |
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22 | /// default vertex container for Mesh
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23 | typedef std::vector<Vector3> VertexContainer;
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24 |
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25 | /// vertex index container
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26 | //typedef std::vector<short> VertexIndexContainer;
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27 | typedef std::vector<int> VertexIndexContainer;
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28 |
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29 | /** Patch used as an element of the mesh */
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30 | struct Face {
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31 |
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32 | public:
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33 | Face(): mVertexIndices() {}
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34 |
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35 | Face(const int a, const int b, const int c):mVertexIndices(3) {
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36 | mVertexIndices[0] = a;
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37 | mVertexIndices[1] = b;
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38 | mVertexIndices[2] = c;
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39 | }
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40 |
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41 | Face(const int a, const int b, const int c, const int d):
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42 | mVertexIndices(4) {
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43 | mVertexIndices[0] = a;
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44 | mVertexIndices[1] = b;
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45 | mVertexIndices[2] = c;
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46 | mVertexIndices[3] = d;
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47 | }
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48 |
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49 | Face(const VertexIndexContainer &vertices):mVertexIndices(vertices.size()) {
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50 | for (int i=0; i < vertices.size(); i++)
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51 | mVertexIndices[i] = vertices[i];
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52 | }
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53 |
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54 | /// list of vertex pointers
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55 | VertexIndexContainer mVertexIndices;
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56 | };
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57 |
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58 |
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59 |
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60 | /// default vertex container for Mesh
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61 | typedef vector<Vector3> VertexContainer;
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62 |
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63 | /// default patch container for Mesh
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64 | typedef std::vector<Face *> FaceContainer;
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65 |
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66 | /** Mesh containing polygonal patches */
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67 | class Mesh {
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68 |
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69 | public:
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70 |
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71 | /// Default constructor
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72 | Mesh():mVertices(), mFaces(), mMaterial(NULL), mKdTree(NULL) {}
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73 |
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74 | /// Constructor with container preallocation
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75 | Mesh(const int vertices,
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76 | const int faces):
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77 | mFaces(),
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78 | mMaterial(NULL),
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79 | mKdTree(NULL),
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80 | mVertices(),
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81 | mIsConvex(false),
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82 | mIsWatertight(false)
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83 | {
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84 | mVertices.reserve(vertices);
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85 | mFaces.reserve(faces);
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86 | }
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87 |
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88 | ~Mesh() {
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89 | for (int i=0; i < mFaces.size(); i++)
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90 | delete mFaces[i];
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91 | }
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92 |
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93 |
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94 | void Clear() {
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95 | mVertices.clear();
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96 | mFaces.clear();
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97 | }
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98 |
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99 | void IndexVertices();
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100 |
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101 | void AssignRandomMaterial();
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102 | void AddTriangle(const Triangle3 &triangle);
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103 | void AddRectangle(const Rectangle3 &triangle);
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104 |
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105 | void Cleanup();
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106 |
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107 | bool ValidateFace(const int face);
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108 |
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109 | void AddFace(Face *face)
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110 | {
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111 | mFaces.push_back(face);
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112 | }
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113 |
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114 | void ComputeBoundingBox();
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115 | void Preprocess();
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116 |
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117 | /** Axis aligned bounding box of the mesh in local mesh coordinates */
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118 | AxisAlignedBox3 mBox;
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119 |
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120 | /** Vertices forming the mesh */
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121 | VertexContainer mVertices;
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122 |
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123 | /** Patches forming the mesh */
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124 | FaceContainer mFaces;
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125 |
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126 | /** Global mesh material */
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127 | Material *mMaterial;
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128 |
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129 | /** true if the mesh is a convex mesh */
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130 | bool mIsConvex;
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131 |
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132 | /** true if the mesh is a convex mesh */
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133 | bool mIsWatertight;
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134 |
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135 | MeshKdTree *mKdTree;
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136 |
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137 | int
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138 | CastRay(
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139 | Ray &ray,
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140 | MeshInstance *instance
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141 | );
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142 |
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143 | int
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144 | CastRayToSelectedFaces(
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145 | Ray &ray,
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146 | const vector<int> &faces,
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147 | Intersectable *instance
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148 | );
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149 |
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150 | int
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151 | CastRayToFace(
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152 | const int faceIndex,
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153 | Ray &ray,
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154 | float &nearestT,
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155 | int &nearestFace,
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156 | Intersectable *instance
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157 | );
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158 |
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159 |
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160 | int
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161 | RayFaceIntersection(const int faceIndex,
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162 | const Ray &ray,
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163 | float &t,
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164 | const float nearestT
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165 | );
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166 |
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167 | Plane3 GetFacePlane(const int faceIndex);
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168 |
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169 | AxisAlignedBox3 GetFaceBox(const int faceIndex);
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170 |
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171 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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172 |
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173 | int
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174 | GetRandomVisibleSurfacePoint(Vector3 &point,
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175 | Vector3 &normal,
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176 | const Vector3 &viewpoint,
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177 | const int maxTries
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178 | );
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179 |
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180 | virtual ostream &Describe(ostream &s) {
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181 | return s<<"Mesh #vertices="<<(int)mVertices.size()<<" #faces="<<(int)mFaces.size();
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182 | }
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183 |
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184 | friend Mesh *CreateBox(const AxisAlignedBox3 &box);
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185 | };
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186 |
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187 |
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188 | class MeshInstance : public Intersectable {
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189 | protected:
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190 | Mesh *mMesh;
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191 |
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192 | public:
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193 | MeshInstance(Mesh *mesh):Intersectable(), mMesh(mesh)
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194 | {
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195 | }
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196 |
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197 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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198 |
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199 | int
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200 | GetRandomVisibleSurfacePoint(Vector3 &point,
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201 | Vector3 &normal,
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202 | const Vector3 &viewpoint,
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203 | const int maxTries
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204 | );
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205 |
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206 |
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207 | Mesh *GetMesh() { return mMesh; }
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208 |
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209 | virtual AxisAlignedBox3 GetBox() {
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210 | return mMesh->mBox;
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211 | }
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212 |
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213 | virtual int
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214 | CastRay(
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215 | Ray &ray
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216 | );
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217 |
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218 | virtual bool IsConvex() { return mMesh->mIsConvex; }
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219 | virtual bool IsWatertight() { return mMesh->mIsWatertight; }
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220 | virtual float IntersectionComplexity() { return (float)mMesh->mFaces.size(); }
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221 |
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222 | virtual int NumberOfFaces() const { return (int)mMesh->mFaces.size(); }
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223 |
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224 | virtual int Type() const { return MESH_INSTANCE; }
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225 |
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226 | virtual int
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227 | CastRay(
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228 | Ray &ray,
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229 | const vector<int> &faces
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230 | );
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231 |
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232 |
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233 | virtual ostream &Describe(ostream &s) {
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234 | s<<"MeshInstance Id="<<GetId();
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235 | return mMesh->Describe(s);
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236 | }
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237 |
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238 | };
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239 |
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240 |
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241 | class TransformedMeshInstance : public MeshInstance
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242 | {
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243 | public:
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244 | TransformedMeshInstance(Mesh *mesh):MeshInstance(mesh)
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245 | {
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246 | mWorldTransform = IdentityMatrix();
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247 | }
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248 |
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249 | virtual AxisAlignedBox3 GetBox() {
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250 | return Transform(mMesh->mBox,
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251 | mWorldTransform);
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252 | }
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253 |
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254 | virtual int
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255 | CastRay(
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256 | Ray &ray
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257 | );
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258 |
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259 | virtual int Type() const { return TRANSFORMED_MESH_INSTANCE; }
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260 |
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261 | int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal);
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262 |
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263 | private:
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264 | Matrix4x4 mWorldTransform;
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265 |
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266 | };
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267 |
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268 | }
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269 |
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270 | #endif
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