[1991] | 1 | #include "SamplingStrategy.h"
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| 2 | #include "Ray.h"
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| 3 | #include "Intersectable.h"
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| 4 | #include "Preprocessor.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "AxisAlignedBox3.h"
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| 7 | #include "RssTree.h"
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| 8 | #include "Vector2.h"
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| 9 | #include "RndGauss.h"
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| 10 | #include "Mutation.h"
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[2001] | 11 | #include "Exporter.h"
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[2060] | 12 | #include "Environment.h"
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[2076] | 13 | #include "RayCaster.h"
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[1991] | 14 |
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| 15 | #ifdef GTP_INTERNAL
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| 16 | #include "ArchModeler2MLRT.hxx"
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| 17 | #endif
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| 18 |
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| 19 | namespace GtpVisibilityPreprocessor {
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| 20 |
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[2599] | 21 |
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| 22 |
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[1991] | 23 | #define MUTATION_USE_CDF 0
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[1997] | 24 |
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[2060] | 25 | //#define SIL_TERMINATION_MUTATION_PROB 0.8f
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[1997] | 26 |
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[1991] | 27 | #define EVALUATE_MUTATION_STATS 1
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| 28 |
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[2590] | 29 | //#define Q_SEARCH_STEPS 3
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[2001] | 30 |
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[2590] | 31 | // VH - commened out !!!!! 8/1/2008
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[2583] | 32 | #define SORT_RAY_ENTRIES 1
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[2011] | 33 |
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| 34 | // use avg ray contribution as importance
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| 35 | // if 0 the importance is evaluated from the succ of mutations
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[2035] | 36 | #define USE_AVG_CONTRIBUTION 1
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[2011] | 37 |
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| 38 | MutationBasedDistribution::RayEntry &
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| 39 | MutationBasedDistribution::GetEntry(const int index)
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| 40 | {
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| 41 | #if SORT_RAY_ENTRIES
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| 42 | return mRays[index];
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| 43 | #else
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| 44 | return mRays[(mBufferStart+index)%mRays.size()];
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| 45 | #endif
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| 46 | }
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| 47 |
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[1991] | 48 | void
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| 49 | MutationBasedDistribution::Update(VssRayContainer &vssRays)
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| 50 | {
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| 51 | // for (int i=0; i < mRays.size(); i++)
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| 52 | // cout<<mRays[i].mMutations<<" ";
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| 53 | // cout<<endl;
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[2353] | 54 | cerr<<"Mutation update..."<<endl;
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[1991] | 55 | cerr<<"rays = "<<mRays.size()<<endl;
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[2123] | 56 | if ((int)mRays.size()) {
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[1991] | 57 | cerr<<"Oversampling factors = "<<
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| 58 | GetEntry(0).mMutations<<" "<<
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| 59 | GetEntry(1).mMutations<<" "<<
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| 60 | GetEntry(2).mMutations<<" "<<
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| 61 | GetEntry(3).mMutations<<" "<<
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| 62 | GetEntry(4).mMutations<<" "<<
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| 63 | GetEntry(5).mMutations<<" ... "<<
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[2123] | 64 | GetEntry((int)mRays.size()-6).mMutations<<" "<<
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| 65 | GetEntry((int)mRays.size()-5).mMutations<<" "<<
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| 66 | GetEntry((int)mRays.size()-4).mMutations<<" "<<
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| 67 | GetEntry((int)mRays.size()-3).mMutations<<" "<<
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| 68 | GetEntry((int)mRays.size()-2).mMutations<<" "<<
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| 69 | GetEntry((int)mRays.size()-1).mMutations<<endl;
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[1991] | 70 | }
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| 71 | int contributingRays = 0;
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| 72 |
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| 73 | int mutationRays = 0;
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| 74 | int dummyNcMutations = 0;
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| 75 | int dummyCMutations = 0;
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[2001] | 76 |
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| 77 | int reverseCandidates = 0;
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[2011] | 78 |
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| 79 | #if 0
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| 80 | sort(mRays.begin(), mRays.end());
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| 81 | // reset the start of the buffer
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| 82 | mBufferStart = 0;
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| 83 | #endif
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| 84 |
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[2606] | 85 | for (int i=0; i < vssRays.size(); i++)
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| 86 | if (vssRays[i]->mTerminationObject) {
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| 87 | if (vssRays[i]->mPvsContribution) {
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| 88 | // reset the counter of unsuccsseful mutation for a generating ray (if it exists)
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| 89 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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| 90 | vssRays[i]->mGeneratorId != -1
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[1991] | 91 | ) {
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[2606] | 92 | mRays[vssRays[i]->mGeneratorId].mUnsuccessfulMutations = 0;
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[1991] | 93 | #if EVALUATE_MUTATION_STATS
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[2606] | 94 | mutationRays++;
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| 95 |
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| 96 | Intersectable *newObject = vssRays[i]->mTerminationObject;
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[1991] | 97 |
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[2606] | 98 | Intersectable *oldObject = mRays[vssRays[i]->mGeneratorId].mRay->mTerminationObject;
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| 99 | // the ray generated a contribution although it hits the same object
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[2592] | 100 | // mark this using a counter
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[1991] | 101 | if (oldObject == newObject)
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| 102 | dummyCMutations++;
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| 103 | #endif
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| 104 | }
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| 105 | contributingRays++;
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| 106 | if (mRays.size() < mMaxRays) {
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| 107 | VssRay *newRay = new VssRay(*vssRays[i]);
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| 108 | // add this ray
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| 109 | newRay->Ref();
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| 110 | mRays.push_back(RayEntry(newRay));
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| 111 | } else {
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[2592] | 112 | // unref the old ray and add the new ray into the mutation buffer
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[1991] | 113 | *mRays[mBufferStart].mRay = *vssRays[i];
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| 114 | mRays[mBufferStart].mMutations = 0;
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[2011] | 115 | mRays[mBufferStart].mUnsuccessfulMutations = 0;
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[2001] | 116 | mRays[mBufferStart].ResetReverseMutation();
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[1991] | 117 | // mRays[mBufferStart] = RayEntry(newRay);
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| 118 | mBufferStart++;
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| 119 | if (mBufferStart >= mMaxRays)
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| 120 | mBufferStart = 0;
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| 121 | }
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| 122 | } else {
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[2592] | 123 | // the ray did not generate any contribution
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[1991] | 124 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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| 125 | vssRays[i]->mGeneratorId != -1
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| 126 | ) {
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[2001] | 127 | // check whether not to store a new backward mutation candidate
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[2592] | 128 | // this happens if the new ray is occluded significantly closer than
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| 129 | // the generator ray
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[2001] | 130 | VssRay *oldRay = mRays[vssRays[i]->mGeneratorId].mRay;
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| 131 | VssRay *newRay = vssRays[i];
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[1991] | 132 |
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[2021] | 133 | Intersectable *oldObject = oldRay->mTerminationObject;
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[1991] | 134 |
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[2599] | 135 |
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[2592] | 136 | // only allow one reverse mutation per generator ray
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[2001] | 137 | if (!mRays[newRay->mGeneratorId].HasReverseMutation()) {
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| 138 | if (DotProd(oldRay->GetDir(), newRay->GetDir()) > 0.0f) {
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| 139 | float oldDist = Magnitude(oldRay->mTermination - newRay->mOrigin);
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| 140 | float newDist = Magnitude(newRay->mTermination - newRay->mOrigin);
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| 141 |
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[2060] | 142 | if (newDist < oldDist - oldObject->GetBox().Radius()*mReverseSamplesDistance) {
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[2001] | 143 | Vector3 origin, termination;
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| 144 | if (ComputeReverseMutation(*oldRay, *newRay, origin, termination)) {
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| 145 | mRays[newRay->mGeneratorId].SetReverseMutation(origin, termination);
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| 146 | }
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| 147 | reverseCandidates++;
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| 148 | //mReverseCandidates
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| 149 | }
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| 150 | }
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| 151 | }
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| 152 | #if EVALUATE_MUTATION_STATS
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| 153 | mutationRays++;
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| 154 |
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[2021] | 155 | Intersectable *newObject = vssRays[i]->mTerminationObject;
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[1991] | 156 |
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| 157 | if (oldObject == newObject)
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| 158 | dummyNcMutations++;
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[2001] | 159 | #endif
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[1991] | 160 | }
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| 161 | }
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| 162 | }
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[2001] | 163 |
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[1991] | 164 | if (mutationRays) {
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| 165 | cout<<"Mutated rays:"<<mutationRays<<endl;
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| 166 | cout<<"Dummy mutations ratio:"<<100.0f*(dummyCMutations + dummyNcMutations)/
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| 167 | (float)mutationRays<<"%"<<endl;
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| 168 | cout<<"Dummy NC mutations ratio:"<<100.0f*dummyNcMutations/(float)mutationRays<<"%"<<endl;
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| 169 | cout<<"Dummy C mutations ratio:"<<100.0f*dummyCMutations/(float)mutationRays<<"%"<<endl;
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[2592] | 170 | cout<<"Reverse candidates:"<<100.0f*reverseCandidates/(float)mutationRays<<endl;
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[1991] | 171 | }
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[2011] | 172 |
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[1991] | 173 | float pContributingRays = contributingRays/(float)vssRays.size();
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[2011] | 174 |
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[2592] | 175 | cout<<"Ratio of contributing rays:"<<pContributingRays<<endl;
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[2011] | 176 |
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[2060] | 177 | if (mUseUnsuccCountImportance) {
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| 178 | // use unsucc mutation samples as feedback on importance
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| 179 | for (int i=0; i < mRays.size(); i++) {
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| 180 | const float minImportance = 0.1f;
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| 181 | const int minImportanceSamples = 20;
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| 182 | mRays[i].mImportance = minImportance +
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| 183 | (1-minImportance)*exp(-3.0f*mRays[i].mUnsuccessfulMutations/minImportanceSamples);
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| 184 | }
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| 185 | } else {
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| 186 | float importance = 1.0f;
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| 187 | if (mUsePassImportance)
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| 188 | importance = 1.0f/(pContributingRays + 1e-5);
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| 189 | // set this values for last contributingRays
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| 190 | int index = mBufferStart - 1;
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[2011] | 191 |
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[2060] | 192 | for (int i=0; i < contributingRays; i++, index--) {
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| 193 | if (index < 0)
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[2124] | 194 | index = (int)mRays.size()-1;
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[2060] | 195 | mRays[index].mImportance = importance;
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| 196 | }
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[2011] | 197 | }
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| 198 |
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| 199 | #if SORT_RAY_ENTRIES
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| 200 | long t1 = GetTime();
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| 201 | sort(mRays.begin(), mRays.end());
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| 202 | // reset the start of the buffer
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| 203 | mBufferStart = 0;
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[2124] | 204 | mLastIndex = (int)mRays.size();
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[2011] | 205 | cout<<"Mutation candidates sorted in "<<TimeDiff(t1, GetTime())<<" ms."<<endl;
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| 206 | #endif
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[2590] | 207 |
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[1991] | 208 | #if MUTATION_USE_CDF
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| 209 | // compute cdf
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| 210 | mRays[0].mCdf = mRays[0].mImportance/(mRays[0].mMutations+1);
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| 211 | for (int i=1; i < mRays.size(); i++)
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| 212 | mRays[i].mCdf = mRays[i-1].mCdf + mRays[i].mImportance/(mRays[i].mMutations+1);
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| 213 |
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| 214 | float scale = 1.0f/mRays[i-1].mCdf;
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| 215 | for (i=0; i < mRays.size(); i++) {
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| 216 | mRays[i].mCdf *= scale;
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| 217 | }
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| 218 | #endif
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| 219 |
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| 220 | cout<<"Importance = "<<
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| 221 | GetEntry(0).mImportance<<" "<<
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[2124] | 222 | GetEntry((int)mRays.size()-1).mImportance<<endl;
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[2011] | 223 |
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| 224 | cout<<"Sampling factor = "<<
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| 225 | GetEntry(0).GetSamplingFactor()<<" "<<
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[2124] | 226 | GetEntry((int)mRays.size()-1).GetSamplingFactor()<<endl;
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[2011] | 227 |
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[1991] | 228 | cerr<<"Mutation update done."<<endl;
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| 229 | }
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| 230 |
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| 231 |
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| 232 | Vector3
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| 233 | MutationBasedDistribution::ComputeOriginMutation(const VssRay &ray,
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| 234 | const Vector3 &U,
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| 235 | const Vector3 &V,
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| 236 | const Vector2 vr2,
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| 237 | const float radius
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| 238 | )
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| 239 | {
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| 240 | #if 0
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| 241 | return (U*(r[0] - 0.5f) + V*(r[1] - 0.5f))*(2*radius);
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| 242 | #endif
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| 243 |
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| 244 |
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| 245 | // Output random variable
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| 246 | Vector2 gaussvec2;
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| 247 |
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| 248 | // Here we apply transform to gaussian, so 2D bivariate
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| 249 | // normal distribution
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| 250 | // float sigma = ComputeSigmaFromRadius(radius);
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| 251 | float sigma = radius;
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| 252 | GaussianOn2D(vr2,
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| 253 | sigma, // input
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| 254 | gaussvec2); // output
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| 255 |
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| 256 |
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| 257 | // Here we tranform the point correctly to 3D space using base
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| 258 | // vectors of the 3D space defined by the direction
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| 259 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 260 |
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| 261 | // cout<<shift<<endl;
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| 262 | return shift;
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| 263 | }
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| 264 |
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| 265 | Vector3
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| 266 | MutationBasedDistribution::ComputeTerminationMutation(const VssRay &ray,
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| 267 | const Vector3 &U,
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| 268 | const Vector3 &V,
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| 269 | const Vector2 vr2,
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| 270 | const float radius
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| 271 | )
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| 272 | {
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| 273 | #if 0
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| 274 | return (U*(vr2.xx - 0.5f) + V*(vr2.yy - 0.5f))*(4.0f*radius);
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| 275 | #endif
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| 276 | Vector2 gaussvec2;
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| 277 | #if 1
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| 278 | float sigma = radius;
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| 279 | GaussianOn2D(vr2,
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| 280 | sigma, // input
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| 281 | gaussvec2); // output
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| 282 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 283 | // cout<<shift<<endl;
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| 284 | return shift;
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| 285 | #endif
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| 286 | #if 0
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| 287 | // Here we estimate standard deviation (sigma) from radius
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| 288 | float sigma = 1.1f*ComputeSigmaFromRadius(radius);
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| 289 | Vector3 vr3(vr2.xx, vr2.yy, RandomValue(0,1));
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| 290 | PolarGaussianOnDisk(vr3,
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| 291 | sigma,
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| 292 | radius, // input
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| 293 | gaussvec2); // output
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| 294 |
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| 295 | // Here we tranform the point correctly to 3D space using base
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| 296 | // vectors of the 3D space defined by the direction
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| 297 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 298 |
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| 299 | // cout<<shift<<endl;
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| 300 | return shift;
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| 301 | #endif
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| 302 | }
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| 303 |
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[2001] | 304 | bool
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| 305 | MutationBasedDistribution::ComputeReverseMutation(
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| 306 | const VssRay &oldRay,
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| 307 | const VssRay &newRay,
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| 308 | Vector3 &origin,
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| 309 | Vector3 &termination
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| 310 | )
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| 311 | {
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[2063] | 312 | #ifdef GTP_INTERNAL
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[2606] | 313 | static int counter = 0;
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[2063] | 314 |
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[2606] | 315 |
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[2001] | 316 | // first reconstruct the termination point
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| 317 | Vector3 oldDir = Normalize(oldRay.GetDir());
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| 318 | Plane3 oldPlane(oldDir, oldRay.mTermination);
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| 319 |
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| 320 | termination = oldPlane.FindIntersection(newRay.mOrigin,
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| 321 | newRay.mTermination);
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| 322 |
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| 323 | // now find the new origin of the ray by casting ray backward from the termination and termining
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| 324 | // silhouette point with respect to the occluding object (object containing the newRay termination)
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[1991] | 325 |
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[2001] | 326 | Plane3 newPlane(oldDir, newRay.mTermination);
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| 327 |
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| 328 | Vector3 oldPivot = newPlane.FindIntersection(oldRay.mOrigin,
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| 329 | oldRay.mTermination);
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| 330 |
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| 331 | Vector3 newPivot = newRay.mTermination;
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| 332 | Vector3 line = 2.0f*(oldPivot - newPivot);
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| 333 |
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[2021] | 334 | Intersectable *occluder = newRay.mTerminationObject;
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[2606] | 335 |
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| 336 |
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[2001] | 337 | AxisAlignedBox3 box = occluder->GetBox();
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[2592] | 338 | // consider slightly larger neighborhood of the occluder
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| 339 | // in search for unocclude reverse ray
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[2001] | 340 | box.Scale(2.0f);
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[2599] | 341 | //box.Scale(200.0f);
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[2606] | 342 |
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[2001] | 343 |
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| 344 | const int packetSize = 4;
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| 345 | static int hit_triangles[packetSize];
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| 346 | static float dist[packetSize];
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| 347 | static Vector3 dirs[packetSize];
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| 348 | static Vector3 shifts[packetSize];
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[2582] | 349 | static Vector3 origs[packetSize];
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[2001] | 350 | // now find the silhouette along the line
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| 351 | int i;
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| 352 | float left = 0.0f;
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| 353 | float right = 1.0f;
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[2063] | 354 |
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[2001] | 355 | // cast rays to find silhouette ray
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[2060] | 356 | for (int j=0; j < mSilhouetteSearchSteps; j++) {
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[2001] | 357 | for (i=0; i < packetSize; i++) {
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| 358 | float r = left + (i+1)*(right-left)/(packetSize+1);
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| 359 | shifts[i] = r*line;
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| 360 | dirs[i] = Normalize(newPivot + shifts[i] - termination );
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[2582] | 361 | origs[i] = termination;
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| 362 | // mlrtaStoreRayASEye4(&termination.x, &dirs[i].x, i);
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[2001] | 363 | }
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[2582] | 364 |
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| 365 | // mlrtaTraverseGroupASEye4(&box.Min().x, &box.Max().x, hit_triangles, dist);
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| 366 | assert(preprocessor->mRayCaster);
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| 367 | preprocessor->mRayCaster->CastRaysPacket4(box.Min(),
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| 368 | box.Max(),
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[2583] | 369 | origs,
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| 370 | dirs,
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[2582] | 371 | hit_triangles,
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| 372 | dist);
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[2001] | 373 |
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| 374 | for (i=0; i < packetSize; i++) {
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[2583] | 375 | //cout<<hit_triangles[i]<<endl;
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[2001] | 376 | if (hit_triangles[i] == -1) {
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[2583] | 377 | // break on first passing ray
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[2582] | 378 | break;
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[2599] | 379 | }
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[2001] | 380 | }
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| 381 | float rr = left + (i+1)*(right-left)/(packetSize+1);
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| 382 | float rl = left + i*(right-left)/(packetSize+1);
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| 383 | left = rl;
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| 384 | right = rr;
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| 385 | }
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| 386 |
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[2599] | 387 |
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[2001] | 388 | float t = right;
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| 389 | if (right==1.0f)
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| 390 | return false;
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[2599] | 391 |
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| 392 |
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[2001] | 393 | if (i == packetSize)
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| 394 | origin = newPivot + right*line;
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| 395 | else
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| 396 | origin = newPivot + shifts[i];
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| 397 |
|
---|
| 398 | if (0) {
|
---|
| 399 |
|
---|
| 400 | static VssRayContainer rRays;
|
---|
| 401 | static int counter = 0;
|
---|
| 402 | char filename[256];
|
---|
| 403 |
|
---|
| 404 | if (counter < 50) {
|
---|
| 405 | sprintf(filename, "reverse_rays_%03d.x3d", counter++);
|
---|
| 406 |
|
---|
| 407 | VssRay tRay(origin, termination, NULL, NULL);
|
---|
| 408 | rRays.push_back((VssRay *)&oldRay);
|
---|
| 409 | rRays.push_back((VssRay *)&newRay);
|
---|
| 410 | rRays.push_back(&tRay);
|
---|
| 411 |
|
---|
| 412 | Exporter *exporter = NULL;
|
---|
| 413 | exporter = Exporter::GetExporter(filename);
|
---|
| 414 |
|
---|
| 415 | exporter->SetFilled();
|
---|
| 416 |
|
---|
[2021] | 417 | Intersectable *occludee =
|
---|
| 418 | oldRay.mTerminationObject;
|
---|
[2001] | 419 |
|
---|
| 420 | exporter->SetForcedMaterial(RgbColor(0,0,1));
|
---|
| 421 | exporter->ExportIntersectable(occluder);
|
---|
| 422 | exporter->SetForcedMaterial(RgbColor(0,1,0));
|
---|
| 423 | exporter->ExportIntersectable(occludee);
|
---|
| 424 | exporter->ResetForcedMaterial();
|
---|
| 425 |
|
---|
| 426 | exporter->SetWireframe();
|
---|
| 427 |
|
---|
| 428 |
|
---|
| 429 | exporter->ExportRays(rRays, RgbColor(1, 0, 0));
|
---|
| 430 | delete exporter;
|
---|
| 431 | rRays.clear();
|
---|
| 432 | }
|
---|
| 433 | }
|
---|
| 434 |
|
---|
[2592] | 435 | return true;
|
---|
[2063] | 436 | #else
|
---|
[2574] | 437 | cerr << "warning: reverse mutation not supported!" << endl;
|
---|
[2592] | 438 | return false;
|
---|
[2063] | 439 | #endif
|
---|
[2001] | 440 |
|
---|
| 441 |
|
---|
| 442 | // now the origin and termination is swapped compred to the generator ray
|
---|
| 443 | // swap(origin, termination);???
|
---|
| 444 | // -> perhaps not neccessary as the reverse mutation wil only be used once!
|
---|
| 445 | }
|
---|
| 446 |
|
---|
[1997] | 447 | Vector3
|
---|
| 448 | MutationBasedDistribution::ComputeSilhouetteTerminationMutation(const VssRay &ray,
|
---|
| 449 | const Vector3 &origin,
|
---|
| 450 | const AxisAlignedBox3 &box,
|
---|
| 451 | const Vector3 &U,
|
---|
| 452 | const Vector3 &V,
|
---|
| 453 | const float radius
|
---|
| 454 | )
|
---|
| 455 | {
|
---|
[2063] | 456 | #ifdef GTP_INTERNAL
|
---|
| 457 |
|
---|
[2001] | 458 | const int packetSize = 4;
|
---|
[1997] | 459 | static int hit_triangles[packetSize];
|
---|
| 460 | static float dist[packetSize];
|
---|
| 461 | static Vector3 dirs[packetSize];
|
---|
[2001] | 462 | static Vector3 shifts[packetSize];
|
---|
[2582] | 463 | static Vector3 origs[packetSize];
|
---|
[1997] | 464 | // mutate the
|
---|
[2071] | 465 | float alpha = RandomValue(0.0f, Real(2.0*M_PI));
|
---|
[2001] | 466 | //float alpha = vr2.x*2.0f*M_PI;
|
---|
[1997] | 467 |
|
---|
| 468 | // direction along which we will mutate the ray
|
---|
| 469 | Vector3 line = sin(alpha)*U + cos(alpha)*V;
|
---|
| 470 |
|
---|
| 471 | // cout<<line<<endl;
|
---|
| 472 | // create 16 rays along the selected dir
|
---|
[2001] | 473 | int i;
|
---|
| 474 | float left = 0.0f;
|
---|
| 475 | float right = radius;
|
---|
[2599] | 476 |
|
---|
| 477 | AxisAlignedBox3 _box = box;
|
---|
| 478 | _box.Scale(1.1f);
|
---|
[1997] | 479 | // cast rays to find silhouette ray
|
---|
[2060] | 480 | for (int j=0; j < mSilhouetteSearchSteps; j++) {
|
---|
[2001] | 481 | for (i=0; i < packetSize; i++) {
|
---|
| 482 | float r = left + (i+1)*(right-left)/(packetSize+1);
|
---|
| 483 | shifts[i] = r*line;
|
---|
| 484 | dirs[i] = Normalize(ray.mTermination + shifts[i] - origin );
|
---|
[2582] | 485 | origs[i] = origin;
|
---|
| 486 | //mlrtaStoreRayASEye4(&origin.x, &dirs[i].x, i);
|
---|
[1997] | 487 | }
|
---|
[2001] | 488 |
|
---|
[2582] | 489 | // mlrtaTraverseGroupASEye4(&box.Min().x, &box.Max().x, hit_triangles, dist);
|
---|
| 490 | assert(preprocessor->mRayCaster);
|
---|
[2599] | 491 | preprocessor->mRayCaster->CastRaysPacket4(_box.Min(),
|
---|
| 492 | _box.Max(),
|
---|
| 493 | origs,
|
---|
| 494 | dirs,
|
---|
| 495 | hit_triangles,
|
---|
| 496 | dist);
|
---|
[2001] | 497 |
|
---|
| 498 | for (i=0; i < packetSize; i++) {
|
---|
| 499 | if (hit_triangles[i] == -1) {
|
---|
| 500 | // if (hit_triangles[i] == -1 || !box.IsInside(origin + dist[i]*dirs[i])) {
|
---|
| 501 | // break on first passing ray
|
---|
| 502 | break;
|
---|
| 503 | }
|
---|
| 504 | }
|
---|
| 505 | float rr = left + (i+1)*(right-left)/(packetSize+1);
|
---|
| 506 | float rl = left + i*(right-left)/(packetSize+1);
|
---|
| 507 | left = rl;
|
---|
| 508 | right = rr;
|
---|
[1997] | 509 | }
|
---|
[2599] | 510 |
|
---|
| 511 | Vector3 shift;
|
---|
[1997] | 512 |
|
---|
| 513 | if (i == packetSize) {
|
---|
| 514 | // cerr<<"Warning: hit the same box here should never happen!"<<endl;
|
---|
| 515 | // shift the ray even a bit more
|
---|
[2001] | 516 | //cout<<"W"<<i<<endl;
|
---|
| 517 | // return (RandomValue(1.0f, 1.5f)*radius)*line;
|
---|
[2599] | 518 | shift = right*line;
|
---|
| 519 | } else {
|
---|
| 520 | // cout<<i<<endl;
|
---|
| 521 | shift = shifts[i];
|
---|
[1997] | 522 | }
|
---|
[2001] | 523 |
|
---|
[2063] | 524 |
|
---|
[2599] | 525 | if (0) {
|
---|
| 526 |
|
---|
| 527 | static VssRayContainer rRays;
|
---|
| 528 | static int counter = 0;
|
---|
| 529 | char filename[256];
|
---|
| 530 |
|
---|
| 531 | if (counter < 50) {
|
---|
| 532 | sprintf(filename, "sil_rays_%03d.x3d", counter++);
|
---|
| 533 |
|
---|
| 534 | VssRay tRays[10];
|
---|
| 535 | rRays.push_back((VssRay *)&ray);
|
---|
| 536 | for (int k=0; k < packetSize; k++)
|
---|
| 537 | if (k!=i) {
|
---|
| 538 | tRays[k] = VssRay(origin, ray.mTermination + shifts[k], NULL, NULL);
|
---|
| 539 | rRays.push_back(&tRays[k]);
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 | Exporter *exporter = NULL;
|
---|
| 543 | exporter = Exporter::GetExporter(filename);
|
---|
| 544 |
|
---|
| 545 | exporter->SetFilled();
|
---|
| 546 |
|
---|
| 547 | Intersectable *occluder =
|
---|
| 548 | ray.mTerminationObject;
|
---|
| 549 |
|
---|
| 550 | // cout<<occluder->Type()<<endl;
|
---|
| 551 |
|
---|
| 552 | exporter->SetForcedMaterial(RgbColor(0,0,1));
|
---|
| 553 | exporter->ExportIntersectable(occluder);
|
---|
| 554 |
|
---|
| 555 | exporter->SetWireframe();
|
---|
| 556 |
|
---|
| 557 | exporter->SetForcedMaterial(RgbColor(0,1,0));
|
---|
| 558 | exporter->ExportBox(occluder->GetBox());
|
---|
| 559 |
|
---|
| 560 | exporter->SetForcedMaterial(RgbColor(0,1,1));
|
---|
| 561 | exporter->ExportBox(_box);
|
---|
| 562 |
|
---|
| 563 | exporter->ResetForcedMaterial();
|
---|
| 564 |
|
---|
| 565 | exporter->ExportRays(rRays, RgbColor(1, 0, 0));
|
---|
| 566 |
|
---|
| 567 | rRays.clear();
|
---|
| 568 | tRays[0] = VssRay(origin, ray.mTermination+shift, NULL, NULL);
|
---|
| 569 | rRays.push_back((VssRay *)&tRays[0]);
|
---|
| 570 | exporter->ExportRays(rRays, RgbColor(1, 1, 0));
|
---|
| 571 |
|
---|
| 572 | delete exporter;
|
---|
| 573 | rRays.clear();
|
---|
| 574 | }
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | return shift;
|
---|
| 578 |
|
---|
| 579 |
|
---|
[2063] | 580 | #else
|
---|
[2592] | 581 | //cerr << "warning: shiluette mutation not supported" << endl;
|
---|
| 582 | return Vector3(0, 0, 0);
|
---|
[2063] | 583 | #endif
|
---|
| 584 |
|
---|
[1997] | 585 | }
|
---|
| 586 |
|
---|
| 587 |
|
---|
[1991] | 588 | bool
|
---|
| 589 | MutationBasedDistribution::GenerateSample(SimpleRay &sray)
|
---|
| 590 | {
|
---|
| 591 |
|
---|
| 592 | if (mRays.size() == 0) {
|
---|
| 593 | float rr[5];
|
---|
[2592] | 594 | // use direction based distribution until we have some mutation candidates
|
---|
[1991] | 595 | Vector3 origin, direction;
|
---|
[2076] | 596 |
|
---|
| 597 | for (int i=0; i < 5; i++)
|
---|
| 598 | rr[i] = RandomValue(0,1);
|
---|
[1991] | 599 |
|
---|
| 600 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
|
---|
| 601 | Vector3(rr[0], rr[1], rr[2]));
|
---|
| 602 |
|
---|
[2592] | 603 |
|
---|
[1991] | 604 | direction = UniformRandomVector(rr[3], rr[4]);
|
---|
| 605 |
|
---|
| 606 | const float pdf = 1.0f;
|
---|
| 607 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
|
---|
| 608 | sray.mGeneratorId = -1;
|
---|
[2592] | 609 |
|
---|
[1991] | 610 | return true;
|
---|
[2592] | 611 | }
|
---|
[1991] | 612 |
|
---|
| 613 | int index;
|
---|
| 614 |
|
---|
| 615 | #if !MUTATION_USE_CDF
|
---|
[2011] | 616 | #if SORT_RAY_ENTRIES
|
---|
[2599] | 617 | // RAYS are sorted -> find mitation candidate from the tail of the buffer
|
---|
[2011] | 618 | index = mLastIndex - 1;
|
---|
| 619 | if (index < 0 || index >= mRays.size()-1) {
|
---|
[2124] | 620 | index = (int)mRays.size() - 1;
|
---|
[2011] | 621 | } else
|
---|
| 622 | if (
|
---|
| 623 | mRays[index].GetSamplingFactor() >= mRays[mLastIndex].GetSamplingFactor()) {
|
---|
[2592] | 624 | // make another round to equalize the oversampling factor
|
---|
[2011] | 625 |
|
---|
| 626 | // cout<<"R2"<<endl;
|
---|
| 627 | // cout<<mLastIndex<<endl;
|
---|
| 628 | // cout<<index<<endl;
|
---|
[2124] | 629 | index = (int)mRays.size() - 1;
|
---|
[2011] | 630 | }
|
---|
| 631 | #else
|
---|
[1991] | 632 | // get tail of the buffer
|
---|
| 633 | index = (mLastIndex+1)%mRays.size();
|
---|
| 634 | if (mRays[index].GetSamplingFactor() >
|
---|
| 635 | mRays[mLastIndex].GetSamplingFactor()) {
|
---|
| 636 | // search back for index where this is valid
|
---|
| 637 | index = (mLastIndex - 1 + mRays.size())%mRays.size();
|
---|
| 638 | for (int i=0; i < mRays.size(); i++) {
|
---|
| 639 |
|
---|
| 640 | // if (mRays[index].mMutations > mRays[mLastIndex].mMutations)
|
---|
| 641 | // break;
|
---|
| 642 | if (mRays[index].GetSamplingFactor() >
|
---|
| 643 | mRays[mLastIndex].GetSamplingFactor() )
|
---|
| 644 | break;
|
---|
| 645 | index = (index - 1 + mRays.size())%mRays.size();
|
---|
| 646 | }
|
---|
| 647 | // go one step back
|
---|
| 648 | index = (index+1)%mRays.size();
|
---|
| 649 | }
|
---|
[2011] | 650 | #endif
|
---|
[1991] | 651 | #else
|
---|
[2599] | 652 |
|
---|
[1991] | 653 | static HaltonSequence iHalton;
|
---|
| 654 | iHalton.GetNext(1, rr);
|
---|
| 655 | //rr[0] = RandomValue(0,1);
|
---|
| 656 | // use binary search to find index with this cdf
|
---|
[2210] | 657 | int l=0, r=(int)mRays.size()-1;
|
---|
[1991] | 658 | while(l<r) {
|
---|
| 659 | int i = (l+r)/2;
|
---|
| 660 | if (rr[0] < mRays[i].mCdf )
|
---|
| 661 | r = i;
|
---|
| 662 | else
|
---|
| 663 | l = i+1;
|
---|
| 664 | }
|
---|
| 665 | index = l;
|
---|
| 666 | // if (rr[0] >= mRays[r].mCdf)
|
---|
| 667 | // index = r;
|
---|
| 668 | // else
|
---|
| 669 | // index = l;
|
---|
| 670 |
|
---|
| 671 |
|
---|
| 672 | #endif
|
---|
| 673 | // cout<<index<<" "<<rr[0]<<" "<<mRays[index].mCdf<<" "<<mRays[(index+1)%mRays.size()].mCdf<<endl;
|
---|
| 674 |
|
---|
[2599] | 675 | // WE HAVE THE INDEX HERE
|
---|
| 676 |
|
---|
[1991] | 677 | mLastIndex = index;
|
---|
[2011] | 678 | // Debug<<index<<" "<<mRays[index].GetSamplingFactor()<<endl;
|
---|
| 679 |
|
---|
[2001] | 680 | if (mRays[index].HasReverseMutation()) {
|
---|
| 681 | //cout<<"R "<<mRays[index].mutatedOrigin<<" "<<mRays[index].mutatedTermination<<endl;
|
---|
| 682 | sray = SimpleRay(mRays[index].mutatedOrigin,
|
---|
| 683 | Normalize(mRays[index].mutatedTermination - mRays[index].mutatedOrigin),
|
---|
[2105] | 684 | MUTATION_BASED_DISTRIBUTION,
|
---|
| 685 | 1.0f);
|
---|
| 686 |
|
---|
| 687 |
|
---|
[2001] | 688 | sray.mGeneratorId = index;
|
---|
| 689 | mRays[index].ResetReverseMutation();
|
---|
| 690 | mRays[index].mMutations++;
|
---|
[2002] | 691 | mRays[index].mUnsuccessfulMutations++;
|
---|
[2574] | 692 |
|
---|
[2001] | 693 | return true;
|
---|
| 694 | }
|
---|
[2574] | 695 |
|
---|
[1991] | 696 | return GenerateMutation(index, sray);
|
---|
| 697 | }
|
---|
| 698 |
|
---|
| 699 |
|
---|
| 700 |
|
---|
| 701 |
|
---|
| 702 |
|
---|
| 703 | bool
|
---|
| 704 | MutationBasedDistribution::GenerateMutationCandidate(const int index,
|
---|
| 705 | SimpleRay &sray,
|
---|
| 706 | Intersectable *object,
|
---|
| 707 | const AxisAlignedBox3 &box
|
---|
| 708 | )
|
---|
| 709 | {
|
---|
| 710 | float rr[4];
|
---|
| 711 |
|
---|
| 712 | VssRay *ray = mRays[index].mRay;
|
---|
| 713 |
|
---|
[2001] | 714 | // rr[0] = RandomValue(0.0f,0.99999f);
|
---|
| 715 | // rr[1] = RandomValue(0.0f,0.99999f);
|
---|
| 716 | // rr[2] = RandomValue(0.0f,0.99999f);
|
---|
| 717 | // rr[3] = RandomValue(0.0f,0.99999f);
|
---|
[1991] | 718 |
|
---|
| 719 | // mutate the origin
|
---|
| 720 | Vector3 d = ray->GetDir();
|
---|
| 721 |
|
---|
[2022] | 722 | float objectRadius = box.Radius();
|
---|
[1991] | 723 | // cout<<objectRadius<<endl;
|
---|
| 724 | if (objectRadius < Limits::Small)
|
---|
| 725 | return false;
|
---|
| 726 |
|
---|
| 727 | // Compute right handed coordinate system from direction
|
---|
| 728 | Vector3 U, V;
|
---|
| 729 | Vector3 nd = Normalize(d);
|
---|
| 730 | nd.RightHandedBase(U, V);
|
---|
| 731 |
|
---|
| 732 | Vector3 origin = ray->mOrigin;
|
---|
| 733 | Vector3 termination = ray->mTermination; //box.Center(); //ray->mTermination; //box.Center();
|
---|
[1995] | 734 |
|
---|
[1991] | 735 |
|
---|
[2022] | 736 | // use probabilitistic approach to decide for the type of mutation
|
---|
| 737 | float a = RandomValue(0.0f,1.0f);
|
---|
[2105] | 738 | bool bidirectional = true;
|
---|
| 739 |
|
---|
[2060] | 740 | if (mUseSilhouetteSamples && a < mSilhouetteProb) {
|
---|
[2022] | 741 | termination += ComputeSilhouetteTerminationMutation(*ray,
|
---|
| 742 | origin,
|
---|
| 743 | box,
|
---|
| 744 | U, V,
|
---|
| 745 | 2.0f*objectRadius);
|
---|
[2105] | 746 | bidirectional = false;
|
---|
[2022] | 747 | } else {
|
---|
| 748 | mRays[index].mHalton.GetNext(4, rr);
|
---|
[2076] | 749 |
|
---|
[2022] | 750 | // fuzzy random mutation
|
---|
| 751 | origin += ComputeOriginMutation(*ray, U, V,
|
---|
| 752 | Vector2(rr[0], rr[1]),
|
---|
[2060] | 753 | mMutationRadiusOrigin*objectRadius);
|
---|
[2022] | 754 |
|
---|
| 755 | termination += ComputeTerminationMutation(*ray, U, V,
|
---|
| 756 | Vector2(rr[2], rr[3]),
|
---|
[2060] | 757 | mMutationRadiusTermination*objectRadius);
|
---|
[2022] | 758 | }
|
---|
| 759 |
|
---|
[1991] | 760 | Vector3 direction = termination - origin;
|
---|
| 761 |
|
---|
| 762 | if (Magnitude(direction) < Limits::Small)
|
---|
| 763 | return false;
|
---|
| 764 |
|
---|
| 765 | // shift the origin a little bit
|
---|
[2592] | 766 | #if 1
|
---|
[1991] | 767 | origin += direction*0.5f;
|
---|
[2592] | 768 | #else
|
---|
| 769 | // $$JB - 14.1. 2008 increase shift to test HavranRayCaster
|
---|
| 770 | origin = 0.5f*(origin + termination);
|
---|
| 771 | #endif
|
---|
[1991] | 772 |
|
---|
| 773 | direction.Normalize();
|
---|
| 774 |
|
---|
| 775 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 776 | const float pdf = 1.0f;
|
---|
| 777 |
|
---|
| 778 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
|
---|
| 779 | sray.mGeneratorId = index;
|
---|
[2105] | 780 | sray.SetBidirectional(bidirectional);
|
---|
| 781 |
|
---|
[2048] | 782 | return true;
|
---|
[1991] | 783 | }
|
---|
| 784 |
|
---|
| 785 | bool
|
---|
| 786 | MutationBasedDistribution::GenerateMutation(const int index, SimpleRay &sray)
|
---|
| 787 | {
|
---|
| 788 | VssRay *ray = mRays[index].mRay;
|
---|
| 789 |
|
---|
[2021] | 790 | Intersectable *object = ray->mTerminationObject;
|
---|
[1991] | 791 |
|
---|
| 792 | AxisAlignedBox3 box = object->GetBox();
|
---|
| 793 |
|
---|
| 794 | if (GenerateMutationCandidate(index, sray, object, box)) {
|
---|
| 795 | mRays[index].mMutations++;
|
---|
[2002] | 796 | mRays[index].mUnsuccessfulMutations++;
|
---|
[1991] | 797 | return true;
|
---|
| 798 | }
|
---|
| 799 | return false;
|
---|
| 800 | }
|
---|
[2060] | 801 |
|
---|
[1991] | 802 |
|
---|
[2060] | 803 |
|
---|
| 804 | MutationBasedDistribution::MutationBasedDistribution(Preprocessor &preprocessor
|
---|
| 805 | ) :
|
---|
| 806 | SamplingStrategy(preprocessor)
|
---|
[1991] | 807 | {
|
---|
[2060] | 808 | mType = MUTATION_BASED_DISTRIBUTION;
|
---|
| 809 | mBufferStart = 0;
|
---|
| 810 | mLastIndex = 0;
|
---|
| 811 |
|
---|
| 812 | Environment::GetSingleton()->GetIntValue("Mutation.bufferSize",
|
---|
| 813 | mMaxRays);
|
---|
[1991] | 814 |
|
---|
[2060] | 815 | mRays.reserve(mMaxRays);
|
---|
[1991] | 816 |
|
---|
[2060] | 817 | Environment::GetSingleton()->GetFloatValue("Mutation.radiusOrigin",
|
---|
| 818 | mMutationRadiusOrigin);
|
---|
[1991] | 819 |
|
---|
[2060] | 820 | Environment::GetSingleton()->GetFloatValue("Mutation.radiusTermination",
|
---|
| 821 | mMutationRadiusTermination);
|
---|
[1991] | 822 |
|
---|
[2076] | 823 | bool useEnhancedFeatures;
|
---|
| 824 |
|
---|
| 825 | #ifdef GTP_INTERNAL
|
---|
| 826 | int rayCaster;
|
---|
[2172] | 827 | Environment::GetSingleton()->GetIntValue("Preprocessor.rayCastMethod",
|
---|
[2076] | 828 | rayCaster);
|
---|
[2583] | 829 | useEnhancedFeatures = (rayCaster !=
|
---|
| 830 | RayCaster::INTERNAL_RAYCASTER);
|
---|
[2076] | 831 | #else
|
---|
| 832 | useEnhancedFeatures = false;
|
---|
| 833 | #endif
|
---|
[1991] | 834 |
|
---|
[2076] | 835 | if (useEnhancedFeatures) {
|
---|
| 836 | Environment::GetSingleton()->GetBoolValue("Mutation.useReverseSamples",
|
---|
| 837 | mUseReverseSamples);
|
---|
| 838 |
|
---|
| 839 | Environment::GetSingleton()->GetFloatValue("Mutation.reverseSamplesDistance",
|
---|
| 840 |
|
---|
| 841 | mReverseSamplesDistance);
|
---|
| 842 |
|
---|
| 843 | Environment::GetSingleton()->GetFloatValue("Mutation.silhouetteProb",
|
---|
| 844 | mSilhouetteProb);
|
---|
| 845 |
|
---|
| 846 | } else {
|
---|
| 847 | mUseReverseSamples = false;
|
---|
| 848 | mReverseSamplesDistance = 1e20f;
|
---|
| 849 | mSilhouetteProb = 0.0f;
|
---|
| 850 | }
|
---|
[2060] | 851 |
|
---|
| 852 | Environment::GetSingleton()->GetBoolValue("Mutation.useSilhouetteSamples",
|
---|
| 853 | mUseSilhouetteSamples);
|
---|
[1991] | 854 |
|
---|
[2060] | 855 | Environment::GetSingleton()->GetIntValue("Mutation.silhouetteSearchSteps",
|
---|
| 856 | mSilhouetteSearchSteps);
|
---|
[1991] | 857 |
|
---|
[2076] | 858 |
|
---|
[2060] | 859 | Environment::GetSingleton()->GetBoolValue("Mutation.usePassImportance",
|
---|
| 860 | mUsePassImportance);
|
---|
[1991] | 861 |
|
---|
| 862 |
|
---|
[2060] | 863 | Environment::GetSingleton()->GetBoolValue("Mutation.useUnsuccCountImportance",
|
---|
| 864 | mUseUnsuccCountImportance);
|
---|
[1991] | 865 |
|
---|
| 866 |
|
---|
[2060] | 867 |
|
---|
[1991] | 868 | }
|
---|
| 869 |
|
---|
| 870 |
|
---|
[2011] | 871 |
|
---|
[1991] | 872 | }
|
---|