1 | #include "SamplingStrategy.h"
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2 | #include "Ray.h"
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3 | #include "Intersectable.h"
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4 | #include "Preprocessor.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "AxisAlignedBox3.h"
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7 | #include "RssTree.h"
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8 | #include "Vector2.h"
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9 | #include "RndGauss.h"
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10 | #include "Mutation.h"
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11 |
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12 | #ifdef GTP_INTERNAL
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13 | #include "ArchModeler2MLRT.hxx"
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14 | #endif
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15 |
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16 | namespace GtpVisibilityPreprocessor {
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17 |
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18 | #define MUTATION_USE_CDF 0
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19 | #define USE_SILHOUETTE_MUTATIONS 0
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20 |
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21 | #define USE_SIL_TERMINATION_MUTATION 1
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22 |
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23 | #define EVALUATE_MUTATION_STATS 1
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24 |
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25 | void
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26 | MutationBasedDistribution::Update(VssRayContainer &vssRays)
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27 | {
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28 | // for (int i=0; i < mRays.size(); i++)
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29 | // cout<<mRays[i].mMutations<<" ";
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30 | // cout<<endl;
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31 | cerr<<"Muattion update..."<<endl;
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32 | cerr<<"rays = "<<mRays.size()<<endl;
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33 | if (mRays.size()) {
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34 | cerr<<"Oversampling factors = "<<
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35 | GetEntry(0).mMutations<<" "<<
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36 | GetEntry(1).mMutations<<" "<<
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37 | GetEntry(2).mMutations<<" "<<
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38 | GetEntry(3).mMutations<<" "<<
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39 | GetEntry(4).mMutations<<" "<<
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40 | GetEntry(5).mMutations<<" ... "<<
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41 | GetEntry(mRays.size()-6).mMutations<<" "<<
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42 | GetEntry(mRays.size()-5).mMutations<<" "<<
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43 | GetEntry(mRays.size()-4).mMutations<<" "<<
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44 | GetEntry(mRays.size()-3).mMutations<<" "<<
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45 | GetEntry(mRays.size()-2).mMutations<<" "<<
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46 | GetEntry(mRays.size()-1).mMutations<<endl;
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47 | }
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48 | int contributingRays = 0;
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49 |
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50 | int mutationRays = 0;
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51 | int dummyNcMutations = 0;
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52 | int dummyCMutations = 0;
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53 |
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54 | for (int i=0; i < vssRays.size(); i++) {
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55 | if (vssRays[i]->mPvsContribution) {
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56 | // reset the counter of unsuccsseful mutation for a generating ray (if it exists)
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57 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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58 | vssRays[i]->mGeneratorId != -1
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59 | ) {
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60 | mRays[vssRays[i]->mGeneratorId].mUnsuccessfulMutations = 0;
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61 | #if EVALUATE_MUTATION_STATS
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62 | mutationRays++;
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63 |
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64 | Intersectable *newObject =
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65 | mPreprocessor.mViewCellsManager->GetIntersectable(
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66 | *vssRays[i],
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67 | true);
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68 |
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69 | Intersectable *oldObject =
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70 | mPreprocessor.mViewCellsManager->GetIntersectable(
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71 | *mRays[vssRays[i]->mGeneratorId].mRay,
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72 | true);
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73 |
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74 | if (oldObject == newObject)
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75 | dummyCMutations++;
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76 | #endif
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77 | }
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78 | contributingRays++;
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79 | if (mRays.size() < mMaxRays) {
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80 | VssRay *newRay = new VssRay(*vssRays[i]);
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81 | // add this ray
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82 | newRay->Ref();
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83 | mRays.push_back(RayEntry(newRay));
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84 | } else {
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85 | // unref the old ray
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86 | *mRays[mBufferStart].mRay = *vssRays[i];
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87 | mRays[mBufferStart].mMutations = 0;
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88 | // mRays[mBufferStart] = RayEntry(newRay);
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89 | mBufferStart++;
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90 | if (mBufferStart >= mMaxRays)
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91 | mBufferStart = 0;
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92 | }
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93 | } else {
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94 | #if EVALUATE_MUTATION_STATS
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95 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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96 | vssRays[i]->mGeneratorId != -1
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97 | ) {
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98 | mutationRays++;
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99 |
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100 | Intersectable *newObject =
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101 | mPreprocessor.mViewCellsManager->GetIntersectable(
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102 | *vssRays[i],
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103 | true);
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104 |
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105 | Intersectable *oldObject =
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106 | mPreprocessor.mViewCellsManager->GetIntersectable(
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107 | *mRays[vssRays[i]->mGeneratorId].mRay,
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108 | true);
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109 |
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110 | if (oldObject == newObject)
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111 | dummyNcMutations++;
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112 | }
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113 | #endif
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114 | }
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115 | }
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116 |
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117 | if (mutationRays) {
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118 | cout<<"Mutated rays:"<<mutationRays<<endl;
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119 | cout<<"Dummy mutations ratio:"<<100.0f*(dummyCMutations + dummyNcMutations)/
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120 | (float)mutationRays<<"%"<<endl;
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121 | cout<<"Dummy NC mutations ratio:"<<100.0f*dummyNcMutations/(float)mutationRays<<"%"<<endl;
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122 | cout<<"Dummy C mutations ratio:"<<100.0f*dummyCMutations/(float)mutationRays<<"%"<<endl;
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123 | }
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124 |
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125 | float pContributingRays = contributingRays/(float)vssRays.size();
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126 | float importance = 1.0f/(pContributingRays + 1e-5);
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127 | // set this values for last contributingRays
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128 | int index = mBufferStart - 1;
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129 |
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130 | for (int i=0; i < contributingRays; i++, index--) {
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131 | if (index < 0)
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132 | index = mRays.size()-1;
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133 | mRays[index].mImportance = importance;
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134 | }
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135 |
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136 | #if MUTATION_USE_CDF
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137 | // compute cdf
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138 | mRays[0].mCdf = mRays[0].mImportance/(mRays[0].mMutations+1);
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139 | for (int i=1; i < mRays.size(); i++)
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140 | mRays[i].mCdf = mRays[i-1].mCdf + mRays[i].mImportance/(mRays[i].mMutations+1);
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141 |
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142 | float scale = 1.0f/mRays[i-1].mCdf;
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143 | for (i=0; i < mRays.size(); i++) {
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144 | mRays[i].mCdf *= scale;
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145 | }
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146 | #endif
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147 |
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148 | cout<<"Importance = "<<
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149 | GetEntry(0).mImportance<<" "<<
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150 | GetEntry(mRays.size()-1).mImportance<<endl;
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151 |
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152 | cerr<<"Mutation update done."<<endl;
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153 | }
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154 |
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155 |
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156 | Vector3
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157 | MutationBasedDistribution::ComputeOriginMutation(const VssRay &ray,
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158 | const Vector3 &U,
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159 | const Vector3 &V,
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160 | const Vector2 vr2,
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161 | const float radius
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162 | )
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163 | {
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164 | #if 0
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165 | Vector3 v;
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166 | if (d.DrivingAxis() == 0)
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167 | v = Vector3(0, r[0]-0.5f, r[1]-0.5f);
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168 | else
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169 | if (d.DrivingAxis() == 1)
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170 | v = Vector3(r[0]-0.5f, 0, r[1]-0.5f);
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171 | else
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172 | v = Vector3(r[0]-0.5f, r[1]-0.5f, 0);
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173 | return v*(2*radius);
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174 | #endif
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175 | #if 0
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176 | return (U*(r[0] - 0.5f) + V*(r[1] - 0.5f))*(2*radius);
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177 | #endif
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178 |
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179 |
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180 | // Output random variable
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181 | Vector2 gaussvec2;
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182 |
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183 | // Here we apply transform to gaussian, so 2D bivariate
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184 | // normal distribution
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185 | // float sigma = ComputeSigmaFromRadius(radius);
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186 | float sigma = radius;
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187 | GaussianOn2D(vr2,
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188 | sigma, // input
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189 | gaussvec2); // output
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190 |
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191 |
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192 | // Here we tranform the point correctly to 3D space using base
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193 | // vectors of the 3D space defined by the direction
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194 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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195 |
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196 | // cout<<shift<<endl;
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197 | return shift;
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198 | }
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199 |
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200 | Vector3
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201 | MutationBasedDistribution::ComputeTerminationMutation(const VssRay &ray,
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202 | const Vector3 &U,
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203 | const Vector3 &V,
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204 | const Vector2 vr2,
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205 | const float radius
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206 | )
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207 | {
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208 | #if 0
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209 | Vector3 v;
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210 | // mutate the termination
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211 | if (d.DrivingAxis() == 0)
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212 | v = Vector3(0, r[2]-0.5f, r[3]-0.5f);
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213 | else
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214 | if (d.DrivingAxis() == 1)
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215 | v = Vector3(r[2]-0.5f, 0, r[3]-0.5f);
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216 | else
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217 | v = Vector3(r[2]-0.5f, r[3]-0.5f, 0);
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218 |
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219 | // Vector3 nv;
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220 |
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221 | // if (Magnitude(v) > Limits::Small)
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222 | // nv = Normalize(v);
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223 | // else
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224 | // nv = v;
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225 |
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226 | // v = nv*size + v*size;
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227 |
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228 | return v*(4.0f*radius);
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229 | #endif
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230 | #if 0
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231 | return (U*(vr2.xx - 0.5f) + V*(vr2.yy - 0.5f))*(4.0f*radius);
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232 | #endif
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233 | Vector2 gaussvec2;
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234 | #if 1
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235 | float sigma = radius;
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236 | GaussianOn2D(vr2,
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237 | sigma, // input
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238 | gaussvec2); // output
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239 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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240 | // cout<<shift<<endl;
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241 | return shift;
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242 | #endif
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243 | #if 0
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244 | // Here we estimate standard deviation (sigma) from radius
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245 | float sigma = 1.1f*ComputeSigmaFromRadius(radius);
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246 | Vector3 vr3(vr2.xx, vr2.yy, RandomValue(0,1));
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247 | PolarGaussianOnDisk(vr3,
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248 | sigma,
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249 | radius, // input
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250 | gaussvec2); // output
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251 |
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252 | // Here we tranform the point correctly to 3D space using base
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253 | // vectors of the 3D space defined by the direction
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254 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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255 |
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256 | // cout<<shift<<endl;
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257 | return shift;
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258 | #endif
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259 | }
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260 |
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261 |
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262 | Vector3
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263 | MutationBasedDistribution::ComputeSilhouetteTerminationMutation(const VssRay &ray,
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264 | const Vector3 &origin,
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265 | const AxisAlignedBox3 &box,
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266 | const Vector3 &U,
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267 | const Vector3 &V,
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268 | const Vector2 vr2,
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269 | const float radius
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270 | )
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271 | {
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272 | const int packetSize = 16;
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273 |
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274 | static int hit_triangles[packetSize];
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275 | static float dist[packetSize];
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276 | static Vector3 dirs[packetSize];
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277 | // mutate the
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278 | float alpha = RandomValue(0.0f, 2.0f*M_PI);
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279 |
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280 | // direction along which we will mutate the ray
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281 | Vector3 line = sin(alpha)*U + cos(alpha)*V;
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282 |
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283 | // cout<<line<<endl;
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284 | // create 16 rays along the selected dir
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285 |
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286 | // cast rays to find silhouette ray
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287 | for (int i=0; i < packetSize; i++) {
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288 | dirs[i] = Normalize(ray.mTermination + ((radius/(packetSize - i))*line) - origin );
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289 | mlrtaStoreRayAS16(&origin.x,
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290 | &dirs[i].x,
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291 | i);
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292 | }
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293 |
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294 | mlrtaTraverseGroupAS16(&box.Min().x,
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295 | &box.Max().x,
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296 | hit_triangles,
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297 | dist);
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298 |
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299 | for (int i=0; i < packetSize; i++) {
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300 | if (hit_triangles[i] == -1 || !box.IsInside(origin + dist[i]*dirs[i])) {
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301 | // break on first passing ray
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302 | break;
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303 | }
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304 | }
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305 |
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306 | if (i == packetSize) {
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307 | // cerr<<"Warning: hit the same box here should never happen!"<<endl;
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308 | // shift the ray even a bit more
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309 | // cout<<"W"<<i<<endl;
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310 | return ray.mTermination + (RandomValue(1.0f, 2.0f)*radius)*line;
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311 | }
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312 |
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313 | // cout<<i<<endl;
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314 | return dirs[i];
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315 | }
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316 |
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317 |
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318 | bool
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319 | MutationBasedDistribution::GenerateSample(SimpleRay &sray)
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320 | {
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321 |
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322 | if (mRays.size() == 0) {
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323 | float rr[5];
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324 | // use direction based distribution
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325 | Vector3 origin, direction;
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326 | static HaltonSequence halton;
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327 |
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328 | halton.GetNext(5, rr);
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329 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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330 | Vector3(rr[0], rr[1], rr[2]));
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331 |
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332 |
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333 | direction = UniformRandomVector(rr[3], rr[4]);
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334 |
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335 | const float pdf = 1.0f;
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336 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
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337 | sray.mGeneratorId = -1;
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338 |
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339 | return true;
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340 | }
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341 |
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342 | int index;
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343 |
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344 | #if !MUTATION_USE_CDF
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345 | // get tail of the buffer
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346 | index = (mLastIndex+1)%mRays.size();
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347 | if (mRays[index].GetSamplingFactor() >
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348 | mRays[mLastIndex].GetSamplingFactor()) {
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349 | // search back for index where this is valid
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350 | index = (mLastIndex - 1 + mRays.size())%mRays.size();
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351 | for (int i=0; i < mRays.size(); i++) {
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352 |
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353 | // if (mRays[index].mMutations > mRays[mLastIndex].mMutations)
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354 | // break;
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355 | if (mRays[index].GetSamplingFactor() >
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356 | mRays[mLastIndex].GetSamplingFactor() )
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357 | break;
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358 | index = (index - 1 + mRays.size())%mRays.size();
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359 | }
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360 | // go one step back
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361 | index = (index+1)%mRays.size();
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362 | }
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363 | #else
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364 | static HaltonSequence iHalton;
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365 | iHalton.GetNext(1, rr);
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366 | //rr[0] = RandomValue(0,1);
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367 | // use binary search to find index with this cdf
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368 | int l=0, r=mRays.size()-1;
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369 | while(l<r) {
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370 | int i = (l+r)/2;
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371 | if (rr[0] < mRays[i].mCdf )
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372 | r = i;
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373 | else
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374 | l = i+1;
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375 | }
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376 | index = l;
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377 | // if (rr[0] >= mRays[r].mCdf)
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378 | // index = r;
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379 | // else
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380 | // index = l;
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381 |
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382 |
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383 | #endif
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384 | // cout<<index<<" "<<rr[0]<<" "<<mRays[index].mCdf<<" "<<mRays[(index+1)%mRays.size()].mCdf<<endl;
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385 |
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386 | mLastIndex = index;
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387 |
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388 | #if USE_SILHOUETTE_MUTATIONS
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389 | return GenerateSilhouetteMutation(index, sray);
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390 | #else
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391 | return GenerateMutation(index, sray);
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392 | #endif
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393 |
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394 | }
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395 |
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396 |
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397 |
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398 |
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399 |
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400 | bool
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401 | MutationBasedDistribution::GenerateMutationCandidate(const int index,
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402 | SimpleRay &sray,
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403 | Intersectable *object,
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404 | const AxisAlignedBox3 &box
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405 | )
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406 | {
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407 | float rr[4];
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408 |
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409 | VssRay *ray = mRays[index].mRay;
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410 |
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411 | mRays[index].mHalton.GetNext(4, rr);
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412 |
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413 | // mutate the origin
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414 | Vector3 d = ray->GetDir();
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415 |
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416 | float objectRadius = 0.5f*Magnitude(box.Diagonal());
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417 | // cout<<objectRadius<<endl;
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418 | if (objectRadius < Limits::Small)
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419 | return false;
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420 |
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421 | // Compute right handed coordinate system from direction
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422 | Vector3 U, V;
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423 | Vector3 nd = Normalize(d);
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424 | nd.RightHandedBase(U, V);
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425 |
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426 | Vector3 origin = ray->mOrigin;
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427 | Vector3 termination = ray->mTermination; //box.Center(); //ray->mTermination; //box.Center();
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428 |
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429 | // optimal for Pompeii 0.1f
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430 | // optimal for Vienna 0.5f
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431 |
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432 | float radiusExtension = 0.05f;
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433 | // + mRays[index].mMutations/50.0f;
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434 |
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435 | float mutationRadius = objectRadius*radiusExtension;
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436 |
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437 | // tmp for pompeii
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438 | mutationRadius = 0.22f;
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439 |
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440 | origin += ComputeOriginMutation(*ray, U, V,
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441 | Vector2(rr[0], rr[1]),
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442 | mutationRadius);
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443 |
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444 | #if USE_SIL_TERMINATION_MUTATION
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445 | termination += ComputeSilhouetteTerminationMutation(*ray,
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446 | origin,
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447 | box,
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448 | U, V,
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449 | Vector2(rr[2], rr[3]),
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450 | 3.0f*objectRadius);
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451 | #else
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452 | termination += ComputeTerminationMutation(*ray, U, V,
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453 | Vector2(rr[2], rr[3]),
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454 | mutationRadius);
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455 | #endif
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456 | Vector3 direction = termination - origin;
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457 |
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458 | if (Magnitude(direction) < Limits::Small)
|
---|
459 | return false;
|
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460 |
|
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461 | // shift the origin a little bit
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---|
462 | origin += direction*0.5f;
|
---|
463 |
|
---|
464 | direction.Normalize();
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465 |
|
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466 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
467 | const float pdf = 1.0f;
|
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468 |
|
---|
469 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
|
---|
470 | sray.mGeneratorId = index;
|
---|
471 | }
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472 |
|
---|
473 | bool
|
---|
474 | MutationBasedDistribution::GenerateMutation(const int index, SimpleRay &sray)
|
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475 | {
|
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476 | VssRay *ray = mRays[index].mRay;
|
---|
477 |
|
---|
478 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
479 | *ray,
|
---|
480 | true);
|
---|
481 |
|
---|
482 | AxisAlignedBox3 box = object->GetBox();
|
---|
483 |
|
---|
484 | if (GenerateMutationCandidate(index, sray, object, box)) {
|
---|
485 | mRays[index].mMutations++;
|
---|
486 | return true;
|
---|
487 | }
|
---|
488 | return false;
|
---|
489 | }
|
---|
490 |
|
---|
491 | bool
|
---|
492 | MutationBasedDistribution::GenerateSilhouetteMutation(const int index, SimpleRay &sray)
|
---|
493 | {
|
---|
494 | #ifndef GTP_INTERNAL
|
---|
495 | return GenerateMutation(index, sray);
|
---|
496 | #else
|
---|
497 | const int packetSize = 4;
|
---|
498 | const int maxTries = 8;
|
---|
499 |
|
---|
500 | static int hit_triangles[16];
|
---|
501 | static float dist[16];
|
---|
502 |
|
---|
503 | SimpleRay mutationCandidates[packetSize];
|
---|
504 | int candidates = 0;
|
---|
505 |
|
---|
506 | VssRay *ray = mRays[index].mRay;
|
---|
507 |
|
---|
508 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
509 | *ray,
|
---|
510 | true);
|
---|
511 |
|
---|
512 | AxisAlignedBox3 box = object->GetBox();
|
---|
513 |
|
---|
514 | int id = 0;
|
---|
515 | int silhouetteRays = 0;
|
---|
516 | int tries = 0;
|
---|
517 | while (silhouetteRays == 0 && tries < maxTries) {
|
---|
518 | for (candidates = 0; candidates < packetSize && tries < maxTries; tries++)
|
---|
519 | if (GenerateMutationCandidate(index, mutationCandidates[candidates], object, box))
|
---|
520 | candidates++;
|
---|
521 |
|
---|
522 | if (candidates < packetSize)
|
---|
523 | break;
|
---|
524 |
|
---|
525 | // cout<<candidates<<endl;
|
---|
526 | // cast rays to find silhouette edge
|
---|
527 | for (int i=0; i < packetSize; i++)
|
---|
528 | mlrtaStoreRayAS4(&mutationCandidates[i].mOrigin.x,
|
---|
529 | &mutationCandidates[i].mDirection.x,
|
---|
530 | i);
|
---|
531 |
|
---|
532 | mlrtaTraverseGroupAS4(&box.Min().x,
|
---|
533 | &box.Max().x,
|
---|
534 | hit_triangles,
|
---|
535 | dist);
|
---|
536 |
|
---|
537 | for (int i=0; i < packetSize; i++)
|
---|
538 | if (hit_triangles[i] == -1) {
|
---|
539 | silhouetteRays++;
|
---|
540 | id = i;
|
---|
541 | break;
|
---|
542 | }
|
---|
543 | }
|
---|
544 |
|
---|
545 | if (candidates == 0)
|
---|
546 | return false;
|
---|
547 |
|
---|
548 | // cout<<id<<endl;
|
---|
549 | // cout<<tries<<endl;
|
---|
550 | sray = mutationCandidates[id];
|
---|
551 | mRays[index].mMutations++;
|
---|
552 |
|
---|
553 | return true;
|
---|
554 | #endif
|
---|
555 | }
|
---|
556 |
|
---|
557 |
|
---|
558 |
|
---|
559 |
|
---|
560 | MutationBasedDistribution::MutationBasedDistribution(Preprocessor &preprocessor
|
---|
561 | ) :
|
---|
562 | SamplingStrategy(preprocessor)
|
---|
563 | {
|
---|
564 | mType = MUTATION_BASED_DISTRIBUTION;
|
---|
565 | mBufferStart = 0;
|
---|
566 | mMaxRays = 500000;
|
---|
567 | mRays.reserve(mMaxRays);
|
---|
568 | mOriginMutationSize = 10.0f;
|
---|
569 | mLastIndex = 0;
|
---|
570 | // mOriginMutationSize = Magnitude(preprocessor.mViewCellsManager->
|
---|
571 | // GetViewSpaceBox().Diagonal())*1e-3;
|
---|
572 |
|
---|
573 | }
|
---|
574 |
|
---|
575 |
|
---|
576 | }
|
---|