1 | #include "SamplingStrategy.h"
|
---|
2 | #include "Ray.h"
|
---|
3 | #include "Intersectable.h"
|
---|
4 | #include "Preprocessor.h"
|
---|
5 | #include "ViewCellsManager.h"
|
---|
6 | #include "AxisAlignedBox3.h"
|
---|
7 | #include "RssTree.h"
|
---|
8 | #include "Vector2.h"
|
---|
9 | #include "RndGauss.h"
|
---|
10 | #include "Mutation.h"
|
---|
11 | #include "Exporter.h"
|
---|
12 |
|
---|
13 | #ifdef GTP_INTERNAL
|
---|
14 | #include "ArchModeler2MLRT.hxx"
|
---|
15 | #endif
|
---|
16 |
|
---|
17 | namespace GtpVisibilityPreprocessor {
|
---|
18 |
|
---|
19 | #define MUTATION_USE_CDF 0
|
---|
20 | #define USE_SILHOUETTE_MUTATIONS 0
|
---|
21 |
|
---|
22 | #define USE_SIL_TERMINATION_MUTATION 1
|
---|
23 | #define MUTATE_ORIGIN 0
|
---|
24 |
|
---|
25 | #define EVALUATE_MUTATION_STATS 1
|
---|
26 |
|
---|
27 | #define Q_SEARCH_STEPS 3
|
---|
28 |
|
---|
29 | #define SORT_RAY_ENTRIES 1
|
---|
30 |
|
---|
31 | // use avg ray contribution as importance
|
---|
32 | // if 0 the importance is evaluated from the succ of mutations
|
---|
33 | #define USE_AVG_CONTRIBUTION 1
|
---|
34 |
|
---|
35 | MutationBasedDistribution::RayEntry &
|
---|
36 | MutationBasedDistribution::GetEntry(const int index)
|
---|
37 | {
|
---|
38 | #if SORT_RAY_ENTRIES
|
---|
39 | return mRays[index];
|
---|
40 | #else
|
---|
41 | return mRays[(mBufferStart+index)%mRays.size()];
|
---|
42 | #endif
|
---|
43 | }
|
---|
44 |
|
---|
45 | void
|
---|
46 | MutationBasedDistribution::Update(VssRayContainer &vssRays)
|
---|
47 | {
|
---|
48 | // for (int i=0; i < mRays.size(); i++)
|
---|
49 | // cout<<mRays[i].mMutations<<" ";
|
---|
50 | // cout<<endl;
|
---|
51 | cerr<<"Muattion update..."<<endl;
|
---|
52 | cerr<<"rays = "<<mRays.size()<<endl;
|
---|
53 | if (mRays.size()) {
|
---|
54 | cerr<<"Oversampling factors = "<<
|
---|
55 | GetEntry(0).mMutations<<" "<<
|
---|
56 | GetEntry(1).mMutations<<" "<<
|
---|
57 | GetEntry(2).mMutations<<" "<<
|
---|
58 | GetEntry(3).mMutations<<" "<<
|
---|
59 | GetEntry(4).mMutations<<" "<<
|
---|
60 | GetEntry(5).mMutations<<" ... "<<
|
---|
61 | GetEntry(mRays.size()-6).mMutations<<" "<<
|
---|
62 | GetEntry(mRays.size()-5).mMutations<<" "<<
|
---|
63 | GetEntry(mRays.size()-4).mMutations<<" "<<
|
---|
64 | GetEntry(mRays.size()-3).mMutations<<" "<<
|
---|
65 | GetEntry(mRays.size()-2).mMutations<<" "<<
|
---|
66 | GetEntry(mRays.size()-1).mMutations<<endl;
|
---|
67 | }
|
---|
68 | int contributingRays = 0;
|
---|
69 |
|
---|
70 | int mutationRays = 0;
|
---|
71 | int dummyNcMutations = 0;
|
---|
72 | int dummyCMutations = 0;
|
---|
73 |
|
---|
74 | int reverseCandidates = 0;
|
---|
75 |
|
---|
76 | #if 0
|
---|
77 | sort(mRays.begin(), mRays.end());
|
---|
78 | // reset the start of the buffer
|
---|
79 | mBufferStart = 0;
|
---|
80 | #endif
|
---|
81 |
|
---|
82 | for (int i=0; i < vssRays.size(); i++) {
|
---|
83 | if (vssRays[i]->mPvsContribution) {
|
---|
84 | // reset the counter of unsuccsseful mutation for a generating ray (if it exists)
|
---|
85 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
|
---|
86 | vssRays[i]->mGeneratorId != -1
|
---|
87 | ) {
|
---|
88 | mRays[vssRays[i]->mGeneratorId].mUnsuccessfulMutations = 0;
|
---|
89 | #if EVALUATE_MUTATION_STATS
|
---|
90 | mutationRays++;
|
---|
91 |
|
---|
92 | Intersectable *newObject =
|
---|
93 | mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
94 | *vssRays[i],
|
---|
95 | true);
|
---|
96 |
|
---|
97 | Intersectable *oldObject =
|
---|
98 | mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
99 | *mRays[vssRays[i]->mGeneratorId].mRay,
|
---|
100 | true);
|
---|
101 |
|
---|
102 | if (oldObject == newObject)
|
---|
103 | dummyCMutations++;
|
---|
104 | #endif
|
---|
105 | }
|
---|
106 | contributingRays++;
|
---|
107 | if (mRays.size() < mMaxRays) {
|
---|
108 | VssRay *newRay = new VssRay(*vssRays[i]);
|
---|
109 | // add this ray
|
---|
110 | newRay->Ref();
|
---|
111 | mRays.push_back(RayEntry(newRay));
|
---|
112 | } else {
|
---|
113 | // unref the old ray
|
---|
114 | *mRays[mBufferStart].mRay = *vssRays[i];
|
---|
115 | mRays[mBufferStart].mMutations = 0;
|
---|
116 | mRays[mBufferStart].mUnsuccessfulMutations = 0;
|
---|
117 | mRays[mBufferStart].ResetReverseMutation();
|
---|
118 | // mRays[mBufferStart] = RayEntry(newRay);
|
---|
119 | mBufferStart++;
|
---|
120 | if (mBufferStart >= mMaxRays)
|
---|
121 | mBufferStart = 0;
|
---|
122 | }
|
---|
123 | } else {
|
---|
124 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
|
---|
125 | vssRays[i]->mGeneratorId != -1
|
---|
126 | ) {
|
---|
127 | // check whether not to store a new backward mutation candidate
|
---|
128 | VssRay *oldRay = mRays[vssRays[i]->mGeneratorId].mRay;
|
---|
129 | VssRay *newRay = vssRays[i];
|
---|
130 |
|
---|
131 | #define DIST_THRESHOLD 3.0f
|
---|
132 |
|
---|
133 | Intersectable *oldObject =
|
---|
134 | mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
135 | *oldRay,
|
---|
136 | true);
|
---|
137 |
|
---|
138 |
|
---|
139 | if (!mRays[newRay->mGeneratorId].HasReverseMutation()) {
|
---|
140 | if (DotProd(oldRay->GetDir(), newRay->GetDir()) > 0.0f) {
|
---|
141 | float oldDist = Magnitude(oldRay->mTermination - newRay->mOrigin);
|
---|
142 | float newDist = Magnitude(newRay->mTermination - newRay->mOrigin);
|
---|
143 |
|
---|
144 | if (newDist < oldDist - oldObject->GetBox().Radius()*DIST_THRESHOLD) {
|
---|
145 | Vector3 origin, termination;
|
---|
146 | if (ComputeReverseMutation(*oldRay, *newRay, origin, termination)) {
|
---|
147 | mRays[newRay->mGeneratorId].SetReverseMutation(origin, termination);
|
---|
148 | }
|
---|
149 |
|
---|
150 | reverseCandidates++;
|
---|
151 | //mReverseCandidates
|
---|
152 | }
|
---|
153 | }
|
---|
154 | }
|
---|
155 | #if EVALUATE_MUTATION_STATS
|
---|
156 | mutationRays++;
|
---|
157 |
|
---|
158 | Intersectable *newObject =
|
---|
159 | mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
160 | *vssRays[i],
|
---|
161 | true);
|
---|
162 |
|
---|
163 |
|
---|
164 | if (oldObject == newObject)
|
---|
165 | dummyNcMutations++;
|
---|
166 | #endif
|
---|
167 | }
|
---|
168 | }
|
---|
169 | }
|
---|
170 |
|
---|
171 | if (mutationRays) {
|
---|
172 | cout<<"Mutated rays:"<<mutationRays<<endl;
|
---|
173 | cout<<"Dummy mutations ratio:"<<100.0f*(dummyCMutations + dummyNcMutations)/
|
---|
174 | (float)mutationRays<<"%"<<endl;
|
---|
175 | cout<<"Dummy NC mutations ratio:"<<100.0f*dummyNcMutations/(float)mutationRays<<"%"<<endl;
|
---|
176 | cout<<"Dummy C mutations ratio:"<<100.0f*dummyCMutations/(float)mutationRays<<"%"<<endl;
|
---|
177 | cout<<"Reverse candidates:"<<reverseCandidates<<endl;
|
---|
178 | }
|
---|
179 |
|
---|
180 | float pContributingRays = contributingRays/(float)vssRays.size();
|
---|
181 |
|
---|
182 | cout<<"Percentage of contributing rays:"<<pContributingRays<<endl;
|
---|
183 |
|
---|
184 | #if USE_AVG_CONTRIBUTION
|
---|
185 | float importance = 1.0f/(pContributingRays + 1e-5);
|
---|
186 | // float importance = 1.0f;
|
---|
187 | // set this values for last contributingRays
|
---|
188 | int index = mBufferStart - 1;
|
---|
189 |
|
---|
190 | for (int i=0; i < contributingRays; i++, index--) {
|
---|
191 | if (index < 0)
|
---|
192 | index = mRays.size()-1;
|
---|
193 | mRays[index].mImportance = importance;
|
---|
194 | }
|
---|
195 | #else
|
---|
196 | // use unsucc mutation samples as feedback on importance
|
---|
197 | for (int i=0; i < mRays.size(); i++) {
|
---|
198 | const float minImportance = 0.1f;
|
---|
199 | const int minImportanceSamples = 20;
|
---|
200 | mRays[i].mImportance = minImportance +
|
---|
201 | (1-minImportance)*exp(-3.0f*mRays[i].mUnsuccessfulMutations/minImportanceSamples);
|
---|
202 |
|
---|
203 | //mRays[i].mImportance = 1.0f/(mRays[i].mUnsuccessfulMutations+3);
|
---|
204 | // mRays[i].mImportance = 1.0f;
|
---|
205 | }
|
---|
206 | #endif
|
---|
207 |
|
---|
208 | #if SORT_RAY_ENTRIES
|
---|
209 | long t1 = GetTime();
|
---|
210 | sort(mRays.begin(), mRays.end());
|
---|
211 | // reset the start of the buffer
|
---|
212 | mBufferStart = 0;
|
---|
213 | mLastIndex = mRays.size();
|
---|
214 | cout<<"Mutation candidates sorted in "<<TimeDiff(t1, GetTime())<<" ms."<<endl;
|
---|
215 | #endif
|
---|
216 |
|
---|
217 | #if MUTATION_USE_CDF
|
---|
218 | // compute cdf
|
---|
219 | mRays[0].mCdf = mRays[0].mImportance/(mRays[0].mMutations+1);
|
---|
220 | for (int i=1; i < mRays.size(); i++)
|
---|
221 | mRays[i].mCdf = mRays[i-1].mCdf + mRays[i].mImportance/(mRays[i].mMutations+1);
|
---|
222 |
|
---|
223 | float scale = 1.0f/mRays[i-1].mCdf;
|
---|
224 | for (i=0; i < mRays.size(); i++) {
|
---|
225 | mRays[i].mCdf *= scale;
|
---|
226 | }
|
---|
227 | #endif
|
---|
228 |
|
---|
229 | cout<<"Importance = "<<
|
---|
230 | GetEntry(0).mImportance<<" "<<
|
---|
231 | GetEntry(mRays.size()-1).mImportance<<endl;
|
---|
232 |
|
---|
233 | cout<<"Sampling factor = "<<
|
---|
234 | GetEntry(0).GetSamplingFactor()<<" "<<
|
---|
235 | GetEntry(mRays.size()-1).GetSamplingFactor()<<endl;
|
---|
236 |
|
---|
237 | cerr<<"Mutation update done."<<endl;
|
---|
238 | }
|
---|
239 |
|
---|
240 |
|
---|
241 | Vector3
|
---|
242 | MutationBasedDistribution::ComputeOriginMutation(const VssRay &ray,
|
---|
243 | const Vector3 &U,
|
---|
244 | const Vector3 &V,
|
---|
245 | const Vector2 vr2,
|
---|
246 | const float radius
|
---|
247 | )
|
---|
248 | {
|
---|
249 | #if 0
|
---|
250 | Vector3 v;
|
---|
251 | if (d.DrivingAxis() == 0)
|
---|
252 | v = Vector3(0, r[0]-0.5f, r[1]-0.5f);
|
---|
253 | else
|
---|
254 | if (d.DrivingAxis() == 1)
|
---|
255 | v = Vector3(r[0]-0.5f, 0, r[1]-0.5f);
|
---|
256 | else
|
---|
257 | v = Vector3(r[0]-0.5f, r[1]-0.5f, 0);
|
---|
258 | return v*(2*radius);
|
---|
259 | #endif
|
---|
260 | #if 0
|
---|
261 | return (U*(r[0] - 0.5f) + V*(r[1] - 0.5f))*(2*radius);
|
---|
262 | #endif
|
---|
263 |
|
---|
264 |
|
---|
265 | // Output random variable
|
---|
266 | Vector2 gaussvec2;
|
---|
267 |
|
---|
268 | // Here we apply transform to gaussian, so 2D bivariate
|
---|
269 | // normal distribution
|
---|
270 | // float sigma = ComputeSigmaFromRadius(radius);
|
---|
271 | float sigma = radius;
|
---|
272 | GaussianOn2D(vr2,
|
---|
273 | sigma, // input
|
---|
274 | gaussvec2); // output
|
---|
275 |
|
---|
276 |
|
---|
277 | // Here we tranform the point correctly to 3D space using base
|
---|
278 | // vectors of the 3D space defined by the direction
|
---|
279 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
|
---|
280 |
|
---|
281 | // cout<<shift<<endl;
|
---|
282 | return shift;
|
---|
283 | }
|
---|
284 |
|
---|
285 | Vector3
|
---|
286 | MutationBasedDistribution::ComputeTerminationMutation(const VssRay &ray,
|
---|
287 | const Vector3 &U,
|
---|
288 | const Vector3 &V,
|
---|
289 | const Vector2 vr2,
|
---|
290 | const float radius
|
---|
291 | )
|
---|
292 | {
|
---|
293 | #if 0
|
---|
294 | Vector3 v;
|
---|
295 | // mutate the termination
|
---|
296 | if (d.DrivingAxis() == 0)
|
---|
297 | v = Vector3(0, r[2]-0.5f, r[3]-0.5f);
|
---|
298 | else
|
---|
299 | if (d.DrivingAxis() == 1)
|
---|
300 | v = Vector3(r[2]-0.5f, 0, r[3]-0.5f);
|
---|
301 | else
|
---|
302 | v = Vector3(r[2]-0.5f, r[3]-0.5f, 0);
|
---|
303 |
|
---|
304 | // Vector3 nv;
|
---|
305 |
|
---|
306 | // if (Magnitude(v) > Limits::Small)
|
---|
307 | // nv = Normalize(v);
|
---|
308 | // else
|
---|
309 | // nv = v;
|
---|
310 |
|
---|
311 | // v = nv*size + v*size;
|
---|
312 |
|
---|
313 | return v*(4.0f*radius);
|
---|
314 | #endif
|
---|
315 | #if 0
|
---|
316 | return (U*(vr2.xx - 0.5f) + V*(vr2.yy - 0.5f))*(4.0f*radius);
|
---|
317 | #endif
|
---|
318 | Vector2 gaussvec2;
|
---|
319 | #if 1
|
---|
320 | float sigma = radius;
|
---|
321 | GaussianOn2D(vr2,
|
---|
322 | sigma, // input
|
---|
323 | gaussvec2); // output
|
---|
324 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
|
---|
325 | // cout<<shift<<endl;
|
---|
326 | return shift;
|
---|
327 | #endif
|
---|
328 | #if 0
|
---|
329 | // Here we estimate standard deviation (sigma) from radius
|
---|
330 | float sigma = 1.1f*ComputeSigmaFromRadius(radius);
|
---|
331 | Vector3 vr3(vr2.xx, vr2.yy, RandomValue(0,1));
|
---|
332 | PolarGaussianOnDisk(vr3,
|
---|
333 | sigma,
|
---|
334 | radius, // input
|
---|
335 | gaussvec2); // output
|
---|
336 |
|
---|
337 | // Here we tranform the point correctly to 3D space using base
|
---|
338 | // vectors of the 3D space defined by the direction
|
---|
339 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
|
---|
340 |
|
---|
341 | // cout<<shift<<endl;
|
---|
342 | return shift;
|
---|
343 | #endif
|
---|
344 | }
|
---|
345 |
|
---|
346 | bool
|
---|
347 | MutationBasedDistribution::ComputeReverseMutation(
|
---|
348 | const VssRay &oldRay,
|
---|
349 | const VssRay &newRay,
|
---|
350 | Vector3 &origin,
|
---|
351 | Vector3 &termination
|
---|
352 | )
|
---|
353 | {
|
---|
354 | // first reconstruct the termination point
|
---|
355 | Vector3 oldDir = Normalize(oldRay.GetDir());
|
---|
356 | Plane3 oldPlane(oldDir, oldRay.mTermination);
|
---|
357 |
|
---|
358 | termination = oldPlane.FindIntersection(newRay.mOrigin,
|
---|
359 | newRay.mTermination);
|
---|
360 |
|
---|
361 | // now find the new origin of the ray by casting ray backward from the termination and termining
|
---|
362 | // silhouette point with respect to the occluding object (object containing the newRay termination)
|
---|
363 |
|
---|
364 | Plane3 newPlane(oldDir, newRay.mTermination);
|
---|
365 |
|
---|
366 | Vector3 oldPivot = newPlane.FindIntersection(oldRay.mOrigin,
|
---|
367 | oldRay.mTermination);
|
---|
368 |
|
---|
369 | Vector3 newPivot = newRay.mTermination;
|
---|
370 | Vector3 line = 2.0f*(oldPivot - newPivot);
|
---|
371 |
|
---|
372 | Intersectable *occluder = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
373 | newRay,
|
---|
374 | true);
|
---|
375 |
|
---|
376 | AxisAlignedBox3 box = occluder->GetBox();
|
---|
377 | box.Scale(2.0f);
|
---|
378 |
|
---|
379 | const int packetSize = 4;
|
---|
380 | static int hit_triangles[packetSize];
|
---|
381 | static float dist[packetSize];
|
---|
382 | static Vector3 dirs[packetSize];
|
---|
383 | static Vector3 shifts[packetSize];
|
---|
384 | // now find the silhouette along the line
|
---|
385 | int i;
|
---|
386 | float left = 0.0f;
|
---|
387 | float right = 1.0f;
|
---|
388 | // cast rays to find silhouette ray
|
---|
389 | for (int j=0; j < Q_SEARCH_STEPS; j++) {
|
---|
390 | for (i=0; i < packetSize; i++) {
|
---|
391 | float r = left + (i+1)*(right-left)/(packetSize+1);
|
---|
392 | shifts[i] = r*line;
|
---|
393 | dirs[i] = Normalize(newPivot + shifts[i] - termination );
|
---|
394 | mlrtaStoreRayASEye4(&termination.x,
|
---|
395 | &dirs[i].x,
|
---|
396 | i);
|
---|
397 | }
|
---|
398 |
|
---|
399 | mlrtaTraverseGroupASEye4(&box.Min().x,
|
---|
400 | &box.Max().x,
|
---|
401 | hit_triangles,
|
---|
402 | dist);
|
---|
403 |
|
---|
404 | for (i=0; i < packetSize; i++) {
|
---|
405 | if (hit_triangles[i] == -1) {
|
---|
406 | // break on first passing ray
|
---|
407 | break;
|
---|
408 | }
|
---|
409 | }
|
---|
410 | float rr = left + (i+1)*(right-left)/(packetSize+1);
|
---|
411 | float rl = left + i*(right-left)/(packetSize+1);
|
---|
412 | left = rl;
|
---|
413 | right = rr;
|
---|
414 | }
|
---|
415 |
|
---|
416 | float t = right;
|
---|
417 | if (right==1.0f)
|
---|
418 | return false;
|
---|
419 |
|
---|
420 | if (i == packetSize)
|
---|
421 | origin = newPivot + right*line;
|
---|
422 | else
|
---|
423 | origin = newPivot + shifts[i];
|
---|
424 |
|
---|
425 | if (0) {
|
---|
426 |
|
---|
427 | static VssRayContainer rRays;
|
---|
428 | static int counter = 0;
|
---|
429 | char filename[256];
|
---|
430 |
|
---|
431 | if (counter < 50) {
|
---|
432 | sprintf(filename, "reverse_rays_%03d.x3d", counter++);
|
---|
433 |
|
---|
434 | VssRay tRay(origin, termination, NULL, NULL);
|
---|
435 | rRays.push_back((VssRay *)&oldRay);
|
---|
436 | rRays.push_back((VssRay *)&newRay);
|
---|
437 | rRays.push_back(&tRay);
|
---|
438 |
|
---|
439 | Exporter *exporter = NULL;
|
---|
440 | exporter = Exporter::GetExporter(filename);
|
---|
441 |
|
---|
442 | exporter->SetFilled();
|
---|
443 |
|
---|
444 | Intersectable *occludee = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
445 | oldRay,
|
---|
446 | true);
|
---|
447 |
|
---|
448 | exporter->SetForcedMaterial(RgbColor(0,0,1));
|
---|
449 | exporter->ExportIntersectable(occluder);
|
---|
450 | exporter->SetForcedMaterial(RgbColor(0,1,0));
|
---|
451 | exporter->ExportIntersectable(occludee);
|
---|
452 | exporter->ResetForcedMaterial();
|
---|
453 |
|
---|
454 | exporter->SetWireframe();
|
---|
455 |
|
---|
456 |
|
---|
457 | exporter->ExportRays(rRays, RgbColor(1, 0, 0));
|
---|
458 | delete exporter;
|
---|
459 | rRays.clear();
|
---|
460 | }
|
---|
461 | }
|
---|
462 |
|
---|
463 |
|
---|
464 |
|
---|
465 | return true;
|
---|
466 |
|
---|
467 | // now the origin and termination is swapped compred to the generator ray
|
---|
468 | // swap(origin, termination);???
|
---|
469 | // -> perhaps not neccessary as the reverse mutation wil only be used once!
|
---|
470 | }
|
---|
471 |
|
---|
472 | Vector3
|
---|
473 | MutationBasedDistribution::ComputeSilhouetteTerminationMutation(const VssRay &ray,
|
---|
474 | const Vector3 &origin,
|
---|
475 | const AxisAlignedBox3 &box,
|
---|
476 | const Vector3 &U,
|
---|
477 | const Vector3 &V,
|
---|
478 | const Vector2 vr2,
|
---|
479 | const float radius
|
---|
480 | )
|
---|
481 | {
|
---|
482 | const int packetSize = 4;
|
---|
483 | static int hit_triangles[packetSize];
|
---|
484 | static float dist[packetSize];
|
---|
485 | static Vector3 dirs[packetSize];
|
---|
486 | static Vector3 shifts[packetSize];
|
---|
487 | // mutate the
|
---|
488 | float alpha = RandomValue(0.0f, 2.0f*M_PI);
|
---|
489 | //float alpha = vr2.x*2.0f*M_PI;
|
---|
490 |
|
---|
491 | // direction along which we will mutate the ray
|
---|
492 | Vector3 line = sin(alpha)*U + cos(alpha)*V;
|
---|
493 |
|
---|
494 | // cout<<line<<endl;
|
---|
495 | // create 16 rays along the selected dir
|
---|
496 | int i;
|
---|
497 | float left = 0.0f;
|
---|
498 | float right = radius;
|
---|
499 | // cast rays to find silhouette ray
|
---|
500 | for (int j=0; j < Q_SEARCH_STEPS; j++) {
|
---|
501 | for (i=0; i < packetSize; i++) {
|
---|
502 | float r = left + (i+1)*(right-left)/(packetSize+1);
|
---|
503 | shifts[i] = r*line;
|
---|
504 | dirs[i] = Normalize(ray.mTermination + shifts[i] - origin );
|
---|
505 | mlrtaStoreRayASEye4(&origin.x,
|
---|
506 | &dirs[i].x,
|
---|
507 | i);
|
---|
508 | }
|
---|
509 |
|
---|
510 | mlrtaTraverseGroupASEye4(&box.Min().x,
|
---|
511 | &box.Max().x,
|
---|
512 | hit_triangles,
|
---|
513 | dist);
|
---|
514 |
|
---|
515 | for (i=0; i < packetSize; i++) {
|
---|
516 | if (hit_triangles[i] == -1) {
|
---|
517 | // if (hit_triangles[i] == -1 || !box.IsInside(origin + dist[i]*dirs[i])) {
|
---|
518 | // break on first passing ray
|
---|
519 | break;
|
---|
520 | }
|
---|
521 | }
|
---|
522 | float rr = left + (i+1)*(right-left)/(packetSize+1);
|
---|
523 | float rl = left + i*(right-left)/(packetSize+1);
|
---|
524 | left = rl;
|
---|
525 | right = rr;
|
---|
526 | }
|
---|
527 |
|
---|
528 | if (i == packetSize) {
|
---|
529 | // cerr<<"Warning: hit the same box here should never happen!"<<endl;
|
---|
530 | // shift the ray even a bit more
|
---|
531 | //cout<<"W"<<i<<endl;
|
---|
532 | // return (RandomValue(1.0f, 1.5f)*radius)*line;
|
---|
533 | return right*line;
|
---|
534 | }
|
---|
535 |
|
---|
536 | // cout<<i<<endl;
|
---|
537 | return shifts[i];
|
---|
538 | }
|
---|
539 |
|
---|
540 |
|
---|
541 | bool
|
---|
542 | MutationBasedDistribution::GenerateSample(SimpleRay &sray)
|
---|
543 | {
|
---|
544 |
|
---|
545 | if (mRays.size() == 0) {
|
---|
546 | float rr[5];
|
---|
547 | // use direction based distribution
|
---|
548 | Vector3 origin, direction;
|
---|
549 | static HaltonSequence halton;
|
---|
550 |
|
---|
551 | halton.GetNext(5, rr);
|
---|
552 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
|
---|
553 | Vector3(rr[0], rr[1], rr[2]));
|
---|
554 |
|
---|
555 |
|
---|
556 | direction = UniformRandomVector(rr[3], rr[4]);
|
---|
557 |
|
---|
558 | const float pdf = 1.0f;
|
---|
559 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
|
---|
560 | sray.mGeneratorId = -1;
|
---|
561 |
|
---|
562 | return true;
|
---|
563 | }
|
---|
564 |
|
---|
565 | int index;
|
---|
566 |
|
---|
567 | #if !MUTATION_USE_CDF
|
---|
568 | #if SORT_RAY_ENTRIES
|
---|
569 | index = mLastIndex - 1;
|
---|
570 | if (index < 0 || index >= mRays.size()-1) {
|
---|
571 | index = mRays.size() - 1;
|
---|
572 | } else
|
---|
573 | if (
|
---|
574 | mRays[index].GetSamplingFactor() >= mRays[mLastIndex].GetSamplingFactor()) {
|
---|
575 | // make another round
|
---|
576 |
|
---|
577 | // cout<<"R2"<<endl;
|
---|
578 | // cout<<mLastIndex<<endl;
|
---|
579 | // cout<<index<<endl;
|
---|
580 | index = mRays.size() - 1;
|
---|
581 | }
|
---|
582 | #else
|
---|
583 | // get tail of the buffer
|
---|
584 | index = (mLastIndex+1)%mRays.size();
|
---|
585 | if (mRays[index].GetSamplingFactor() >
|
---|
586 | mRays[mLastIndex].GetSamplingFactor()) {
|
---|
587 | // search back for index where this is valid
|
---|
588 | index = (mLastIndex - 1 + mRays.size())%mRays.size();
|
---|
589 | for (int i=0; i < mRays.size(); i++) {
|
---|
590 |
|
---|
591 | // if (mRays[index].mMutations > mRays[mLastIndex].mMutations)
|
---|
592 | // break;
|
---|
593 | if (mRays[index].GetSamplingFactor() >
|
---|
594 | mRays[mLastIndex].GetSamplingFactor() )
|
---|
595 | break;
|
---|
596 | index = (index - 1 + mRays.size())%mRays.size();
|
---|
597 | }
|
---|
598 | // go one step back
|
---|
599 | index = (index+1)%mRays.size();
|
---|
600 | }
|
---|
601 | #endif
|
---|
602 | #else
|
---|
603 | static HaltonSequence iHalton;
|
---|
604 | iHalton.GetNext(1, rr);
|
---|
605 | //rr[0] = RandomValue(0,1);
|
---|
606 | // use binary search to find index with this cdf
|
---|
607 | int l=0, r=mRays.size()-1;
|
---|
608 | while(l<r) {
|
---|
609 | int i = (l+r)/2;
|
---|
610 | if (rr[0] < mRays[i].mCdf )
|
---|
611 | r = i;
|
---|
612 | else
|
---|
613 | l = i+1;
|
---|
614 | }
|
---|
615 | index = l;
|
---|
616 | // if (rr[0] >= mRays[r].mCdf)
|
---|
617 | // index = r;
|
---|
618 | // else
|
---|
619 | // index = l;
|
---|
620 |
|
---|
621 |
|
---|
622 | #endif
|
---|
623 | // cout<<index<<" "<<rr[0]<<" "<<mRays[index].mCdf<<" "<<mRays[(index+1)%mRays.size()].mCdf<<endl;
|
---|
624 |
|
---|
625 | mLastIndex = index;
|
---|
626 | // Debug<<index<<" "<<mRays[index].GetSamplingFactor()<<endl;
|
---|
627 |
|
---|
628 | if (mRays[index].HasReverseMutation()) {
|
---|
629 | //cout<<"R "<<mRays[index].mutatedOrigin<<" "<<mRays[index].mutatedTermination<<endl;
|
---|
630 | sray = SimpleRay(mRays[index].mutatedOrigin,
|
---|
631 | Normalize(mRays[index].mutatedTermination - mRays[index].mutatedOrigin),
|
---|
632 | MUTATION_BASED_DISTRIBUTION, 1.0f);
|
---|
633 | sray.mGeneratorId = index;
|
---|
634 | mRays[index].ResetReverseMutation();
|
---|
635 | mRays[index].mMutations++;
|
---|
636 | mRays[index].mUnsuccessfulMutations++;
|
---|
637 |
|
---|
638 | return true;
|
---|
639 | }
|
---|
640 |
|
---|
641 | #if USE_SILHOUETTE_MUTATIONS
|
---|
642 | return GenerateSilhouetteMutation(index, sray);
|
---|
643 | #else
|
---|
644 | return GenerateMutation(index, sray);
|
---|
645 | #endif
|
---|
646 | }
|
---|
647 |
|
---|
648 |
|
---|
649 |
|
---|
650 |
|
---|
651 |
|
---|
652 | bool
|
---|
653 | MutationBasedDistribution::GenerateMutationCandidate(const int index,
|
---|
654 | SimpleRay &sray,
|
---|
655 | Intersectable *object,
|
---|
656 | const AxisAlignedBox3 &box
|
---|
657 | )
|
---|
658 | {
|
---|
659 | float rr[4];
|
---|
660 |
|
---|
661 | VssRay *ray = mRays[index].mRay;
|
---|
662 |
|
---|
663 | mRays[index].mHalton.GetNext(4, rr);
|
---|
664 | // rr[0] = RandomValue(0.0f,0.99999f);
|
---|
665 | // rr[1] = RandomValue(0.0f,0.99999f);
|
---|
666 | // rr[2] = RandomValue(0.0f,0.99999f);
|
---|
667 | // rr[3] = RandomValue(0.0f,0.99999f);
|
---|
668 |
|
---|
669 | // mutate the origin
|
---|
670 | Vector3 d = ray->GetDir();
|
---|
671 |
|
---|
672 | float objectRadius = 0.5f*Magnitude(box.Diagonal());
|
---|
673 | // cout<<objectRadius<<endl;
|
---|
674 | if (objectRadius < Limits::Small)
|
---|
675 | return false;
|
---|
676 |
|
---|
677 | // Compute right handed coordinate system from direction
|
---|
678 | Vector3 U, V;
|
---|
679 | Vector3 nd = Normalize(d);
|
---|
680 | nd.RightHandedBase(U, V);
|
---|
681 |
|
---|
682 | Vector3 origin = ray->mOrigin;
|
---|
683 | Vector3 termination = ray->mTermination; //box.Center(); //ray->mTermination; //box.Center();
|
---|
684 |
|
---|
685 | // optimal for Pompeii 0.1f
|
---|
686 | // optimal for Vienna 0.5f
|
---|
687 |
|
---|
688 | float radiusExtension = 0.1f;
|
---|
689 | // + mRays[index].mMutations/50.0f;
|
---|
690 |
|
---|
691 | float mutationRadius = objectRadius*radiusExtension;
|
---|
692 |
|
---|
693 | // tmp for pompeii
|
---|
694 | // mutationRadius = 0.22f;
|
---|
695 |
|
---|
696 | #if MUTATE_ORIGIN
|
---|
697 | origin += ComputeOriginMutation(*ray, U, V,
|
---|
698 | Vector2(rr[0], rr[1]),
|
---|
699 | mutationRadius);
|
---|
700 | #endif
|
---|
701 |
|
---|
702 | #if USE_SIL_TERMINATION_MUTATION
|
---|
703 | termination += ComputeSilhouetteTerminationMutation(*ray,
|
---|
704 | origin,
|
---|
705 | box,
|
---|
706 | U, V,
|
---|
707 | Vector2(rr[2], rr[3]),
|
---|
708 | 2.0f*objectRadius);
|
---|
709 | #else
|
---|
710 | termination += ComputeTerminationMutation(*ray, U, V,
|
---|
711 | Vector2(rr[2], rr[3]),
|
---|
712 | mutationRadius);
|
---|
713 | #endif
|
---|
714 | Vector3 direction = termination - origin;
|
---|
715 |
|
---|
716 | if (Magnitude(direction) < Limits::Small)
|
---|
717 | return false;
|
---|
718 |
|
---|
719 | // shift the origin a little bit
|
---|
720 | origin += direction*0.5f;
|
---|
721 |
|
---|
722 | direction.Normalize();
|
---|
723 |
|
---|
724 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
725 | const float pdf = 1.0f;
|
---|
726 |
|
---|
727 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
|
---|
728 | sray.mGeneratorId = index;
|
---|
729 | }
|
---|
730 |
|
---|
731 | bool
|
---|
732 | MutationBasedDistribution::GenerateMutation(const int index, SimpleRay &sray)
|
---|
733 | {
|
---|
734 | VssRay *ray = mRays[index].mRay;
|
---|
735 |
|
---|
736 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
737 | *ray,
|
---|
738 | true);
|
---|
739 |
|
---|
740 | AxisAlignedBox3 box = object->GetBox();
|
---|
741 |
|
---|
742 | if (GenerateMutationCandidate(index, sray, object, box)) {
|
---|
743 | mRays[index].mMutations++;
|
---|
744 | mRays[index].mUnsuccessfulMutations++;
|
---|
745 |
|
---|
746 | return true;
|
---|
747 | }
|
---|
748 | return false;
|
---|
749 | }
|
---|
750 |
|
---|
751 | bool
|
---|
752 | MutationBasedDistribution::GenerateSilhouetteMutation(const int index, SimpleRay &sray)
|
---|
753 | {
|
---|
754 | #ifndef GTP_INTERNAL
|
---|
755 | return GenerateMutation(index, sray);
|
---|
756 | #else
|
---|
757 | const int packetSize = 4;
|
---|
758 | const int maxTries = 8;
|
---|
759 |
|
---|
760 | static int hit_triangles[16];
|
---|
761 | static float dist[16];
|
---|
762 |
|
---|
763 | SimpleRay mutationCandidates[packetSize];
|
---|
764 | int candidates = 0;
|
---|
765 |
|
---|
766 | VssRay *ray = mRays[index].mRay;
|
---|
767 |
|
---|
768 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
769 | *ray,
|
---|
770 | true);
|
---|
771 |
|
---|
772 | AxisAlignedBox3 box = object->GetBox();
|
---|
773 |
|
---|
774 | int id = 0;
|
---|
775 | int silhouetteRays = 0;
|
---|
776 | int tries = 0;
|
---|
777 | while (silhouetteRays == 0 && tries < maxTries) {
|
---|
778 | for (candidates = 0; candidates < packetSize && tries < maxTries; tries++)
|
---|
779 | if (GenerateMutationCandidate(index, mutationCandidates[candidates], object, box))
|
---|
780 | candidates++;
|
---|
781 |
|
---|
782 | if (candidates < packetSize)
|
---|
783 | break;
|
---|
784 |
|
---|
785 | // cout<<candidates<<endl;
|
---|
786 | // cast rays to find silhouette edge
|
---|
787 | for (int i=0; i < packetSize; i++)
|
---|
788 | mlrtaStoreRayAS4(&mutationCandidates[i].mOrigin.x,
|
---|
789 | &mutationCandidates[i].mDirection.x,
|
---|
790 | i);
|
---|
791 |
|
---|
792 | mlrtaTraverseGroupAS4(&box.Min().x,
|
---|
793 | &box.Max().x,
|
---|
794 | hit_triangles,
|
---|
795 | dist);
|
---|
796 |
|
---|
797 | for (int i=0; i < packetSize; i++)
|
---|
798 | if (hit_triangles[i] == -1) {
|
---|
799 | silhouetteRays++;
|
---|
800 | id = i;
|
---|
801 | break;
|
---|
802 | }
|
---|
803 | }
|
---|
804 |
|
---|
805 | if (candidates == 0)
|
---|
806 | return false;
|
---|
807 |
|
---|
808 | // cout<<id<<endl;
|
---|
809 | // cout<<tries<<endl;
|
---|
810 | sray = mutationCandidates[id];
|
---|
811 | mRays[index].mMutations++;
|
---|
812 | mRays[index].mUnsuccessfulMutations++;
|
---|
813 |
|
---|
814 | return true;
|
---|
815 | #endif
|
---|
816 | }
|
---|
817 |
|
---|
818 |
|
---|
819 |
|
---|
820 |
|
---|
821 | MutationBasedDistribution::MutationBasedDistribution(Preprocessor &preprocessor
|
---|
822 | ) :
|
---|
823 | SamplingStrategy(preprocessor)
|
---|
824 | {
|
---|
825 | mType = MUTATION_BASED_DISTRIBUTION;
|
---|
826 | mBufferStart = 0;
|
---|
827 | mMaxRays = 500000;
|
---|
828 | mRays.reserve(mMaxRays);
|
---|
829 | mOriginMutationSize = 10.0f;
|
---|
830 | mLastIndex = 0;
|
---|
831 | // mOriginMutationSize = Magnitude(preprocessor.mViewCellsManager->
|
---|
832 | // GetViewSpaceBox().Diagonal())*1e-3;
|
---|
833 |
|
---|
834 | }
|
---|
835 |
|
---|
836 |
|
---|
837 |
|
---|
838 | }
|
---|