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[1991] | 1 | #ifndef _Mutation_H__
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| 2 | #define _Mutation_H__
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| 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 |
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| 7 | #include "common.h"
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| 8 | #include "Halton.h"
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| 9 |
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| 10 | namespace GtpVisibilityPreprocessor {
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| 11 |
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| 12 | class Vector2;
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| 13 | class Vector3;
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| 14 | class VssRay;
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| 15 | class Preprocessor;
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| 16 | struct SimpleRay;
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| 17 | class SimpleRayContainer;
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| 18 |
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| 19 | struct VssRayContainer;
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| 20 |
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| 21 | class MutationBasedDistribution: public SamplingStrategy
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| 22 | {
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| 23 | public:
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| 24 | MutationBasedDistribution(Preprocessor &preprocessor);
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| 25 | virtual void Update(VssRayContainer &vssRays);
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| 26 |
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| 27 | virtual bool RequiresRays() { return true; }
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| 28 |
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| 29 | private:
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| 30 | virtual bool GenerateSample(SimpleRay &ray);
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| 31 |
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| 32 | bool
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| 33 | GenerateMutation(const int index, SimpleRay &ray);
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| 34 | bool
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| 35 | GenerateSilhouetteMutation(const int index, SimpleRay &ray);
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| 36 |
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| 37 | bool
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| 38 | GenerateMutationCandidate(const int index,
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| 39 | SimpleRay &ray,
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| 40 | Intersectable *object,
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| 41 | const AxisAlignedBox3 &box
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| 42 | );
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| 43 |
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| 44 |
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| 45 |
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| 46 | struct RayEntry {
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| 47 | // halton sequence for generatin gmutations of this ray
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| 48 | VssRay *mRay;
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| 49 | int mMutations;
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| 50 | int mUnsuccessfulMutations;
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| 51 | HaltonSequence mHalton;
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| 52 | float mImportance;
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| 53 | float mCdf;
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| 54 |
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| 55 | float GetSamplingFactor() const { return mMutations/mImportance; }
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| 56 | RayEntry() {}
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| 57 | RayEntry(VssRay *r):mRay(r),
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| 58 | mMutations(0),
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| 59 | mUnsuccessfulMutations(0),
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| 60 | mHalton(),
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| 61 | mImportance(1.0f) {}
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| 62 | };
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| 63 |
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| 64 |
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| 65 | Vector3
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| 66 | ComputeOriginMutation(const VssRay &ray,
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| 67 | const Vector3 &U,
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| 68 | const Vector3 &V,
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| 69 | const Vector2 vr2,
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| 70 | const float radius
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| 71 | );
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| 72 |
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| 73 | Vector3
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| 74 | ComputeTerminationMutation(const VssRay &ray,
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| 75 | const Vector3 &U,
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| 76 | const Vector3 &V,
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| 77 | const Vector2 vr2,
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| 78 | const float radius
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| 79 | );
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| 80 |
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| 81 | RayEntry &GetEntry(const int index) {
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| 82 | return mRays[(mBufferStart+index)%mRays.size()];
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| 83 | }
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| 84 |
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| 85 | vector<RayEntry> mRays;
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| 86 | int mMaxRays;
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| 87 | float mOriginMutationSize;
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| 88 | int mBufferStart;
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| 89 | int mLastIndex;
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| 90 | };
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| 91 |
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| 92 |
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| 93 | }
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| 94 |
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| 95 | #endif
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| 96 |
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