[209] | 1 | #include <assert.h>
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[191] | 2 | #include <stack>
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| 3 | using namespace std;
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| 4 | #include "KdTree.h"
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| 5 | #include "AxisAlignedBox3.h"
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| 6 | #include "Ray.h"
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| 7 | #include "MutualVisibility.h"
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[209] | 8 | #include "Exporter.h"
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| 9 | #include "Mesh.h"
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| 10 | #include "Triangle3.h"
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[245] | 11 | #include "SceneGraph.h"
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[191] | 12 |
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[863] | 13 | namespace GtpVisibilityPreprocessor {
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[860] | 14 |
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[191] | 15 | void
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[209] | 16 | RayShaft::Init(
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| 17 | const Rectangle3 &source,
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| 18 | const Rectangle3 &target)
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[191] | 19 | {
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| 20 | mDepth = 0;
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| 21 | mSource = source;
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| 22 | mTarget = target;
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| 23 | }
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| 24 |
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| 25 |
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| 26 | Vector3
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[209] | 27 | RayShaft::GetIntersectionPoint(const int rayIndex,
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| 28 | const int depth) const
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[191] | 29 | {
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| 30 | Vector3 origin, direction;
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[245] | 31 | Ray ray;
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| 32 | GetRaySegment(rayIndex, ray);
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| 33 | if (depth >= mSamples[rayIndex].mIntersections.size()) {
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| 34 | cerr<<"depth of sample out of limits"<<endl;
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| 35 | exit(1);
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| 36 | }
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| 37 | return ray.Extrap(mSamples[rayIndex].mIntersections[depth].mT);
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[191] | 38 | }
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| 39 |
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| 40 | void
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[245] | 41 | RayShaft::GetRaySegment(const int i, Ray &ray) const
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| 42 | {
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| 43 | Vector3 origin, direction;
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| 44 | GetRay(i, origin, direction);
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| 45 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
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| 46 | if ( mSamples[i].IsValid() ) {
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| 47 | origin = ray.Extrap(mSamples[i].mMinT);
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| 48 | direction = ray.Extrap(mSamples[i].mMaxT) - origin;
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| 49 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
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| 50 | }
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| 51 | }
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| 52 |
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| 53 | void
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[209] | 54 | RayShaft::GetRay(const int rayIndex,
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| 55 | Vector3 &origin,
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| 56 | Vector3 &direction) const
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[191] | 57 | {
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| 58 |
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[209] | 59 | assert(rayIndex < 4);
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| 60 |
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| 61 | origin = mSource.mVertices[rayIndex];
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| 62 | direction = mTarget.mVertices[rayIndex] - origin;
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[191] | 63 | }
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| 64 |
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| 65 | void
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| 66 | MutualVisibilitySampler::PerformSplit(
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[209] | 67 | const RayShaft &sample,
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[191] | 68 | const bool splitSource,
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[209] | 69 | const int axis,
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| 70 | RayShaft &sample1,
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| 71 | RayShaft &sample2
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[191] | 72 | )
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| 73 | {
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[209] | 74 |
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[191] | 75 |
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[209] | 76 | // split the triangles
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[191] | 77 |
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| 78 | if (splitSource) {
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| 79 | sample1.mTarget = sample.mTarget;
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| 80 | sample2.mTarget = sample.mTarget;
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[209] | 81 | sample.mSource.Split(
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| 82 | axis,
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| 83 | sample1.mSource,
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| 84 | sample2.mSource);
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[191] | 85 | } else {
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[209] | 86 |
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[191] | 87 | sample1.mSource = sample.mSource;
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| 88 | sample2.mSource = sample.mSource;
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[209] | 89 |
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| 90 | sample.mTarget.Split(
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| 91 | axis,
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| 92 | sample1.mTarget,
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| 93 | sample2.mTarget);
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[191] | 94 | }
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| 95 |
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| 96 | // split the intersections
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[209] | 97 | switch (axis) {
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[191] | 98 | case 0:
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[223] | 99 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
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| 100 | sample1.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
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[191] | 101 |
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[223] | 102 | sample2.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
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| 103 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
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[191] | 104 | break;
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| 105 |
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| 106 | case 1:
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[223] | 107 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
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| 108 | sample1.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
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[191] | 109 |
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[223] | 110 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
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| 111 | sample2.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
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[191] | 112 | break;
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[209] | 113 | }
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[191] | 114 |
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[209] | 115 | // the intersections for the new shaft rays will be established
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| 116 | // later
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[191] | 117 | sample1.mDepth = sample2.mDepth = sample.mDepth+1;
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| 118 | }
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| 119 |
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| 120 | float
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[245] | 121 | MutualVisibilitySampler::GetSpatialAngle(const RayShaft &shaft,
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[191] | 122 | const Vector3 &point
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| 123 | )
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| 124 | {
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[245] | 125 | const int sampleIndices[]={
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| 126 | 0,1,2,
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| 127 | 0,2,3
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[191] | 128 | };
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| 129 |
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| 130 | float sum = 0.0f;
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[245] | 131 | int i, j=0;
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| 132 |
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| 133 | if (!shaft.IsValid())
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| 134 | return 2.0f*mSolidAngleThreshold;
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| 135 |
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[209] | 136 | for (i=0; i < 2; i++) {
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[245] | 137 | Triangle3 triangle(shaft.GetIntersectionPoint(sampleIndices[j++], 0),
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| 138 | shaft.GetIntersectionPoint(sampleIndices[j++], 0),
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| 139 | shaft.GetIntersectionPoint(sampleIndices[j++], 0));
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[191] | 140 | sum += triangle.GetSpatialAngle(point);
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| 141 | }
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[209] | 142 |
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[191] | 143 | return sum;
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| 144 | }
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| 145 |
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| 146 |
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| 147 | void
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[245] | 148 | MutualVisibilitySampler::ComputeError(RayShaft &shaft)
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[191] | 149 | {
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| 150 | // evaluate minimal error which can be achieved by more precise evaluation
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| 151 | // if this is above the threshold do not proceed further
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| 152 |
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[245] | 153 | // check whether the samples pierce the same mesh
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| 154 | Intersectable::NewMail();
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| 155 | int i, j;
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| 156 | for (i=0; i < 4; i++) {
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| 157 | RaySample *sample = &shaft.mSamples[i];
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| 158 | for (j=0; j < sample->mIntersections.size(); j++)
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| 159 | sample->mIntersections[j].mObject->Mail();
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| 160 | }
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| 161 |
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[1867] | 162 | // int id = Mailable::GetThreadId();
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[245] | 163 | for (i=0; i < 4; i++) {
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| 164 | RaySample *sample = &shaft.mSamples[i];
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| 165 | for (j=0; j < sample->mIntersections.size(); j++) {
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| 166 | if (sample->mIntersections[j].mObject->IncMail() == 4) {
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[1867] | 167 | cerr<<"T";
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| 168 | shaft.mError = 0.0f;
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| 169 | return;
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[245] | 170 | }
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| 171 | }
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| 172 | }
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| 173 |
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[191] | 174 |
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[245] | 175 | float maxAngle = GetSpatialAngle(shaft,
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| 176 | shaft.mTarget.GetCenter());
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| 177 |
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| 178 | for (i=0; i < 3; i++) {
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| 179 | float angle = GetSpatialAngle(shaft,
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| 180 | shaft.mTarget.mVertices[i]);
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[191] | 181 | if (angle > maxAngle)
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| 182 | maxAngle = angle;
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| 183 | }
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[245] | 184 |
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| 185 | maxAngle = MAX_FLOAT;
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| 186 | shaft.mError = maxAngle;
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[191] | 187 | }
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| 188 |
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| 189 |
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| 190 | void
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[245] | 191 | MutualVisibilitySampler::ConstructInitialSamples2(
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| 192 | const AxisAlignedBox3 &source,
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| 193 | const AxisAlignedBox3 &target,
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| 194 | vector<RayShaft *> &samples
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| 195 | )
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| 196 | {
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| 197 | // get all rectangles potentially visible from the source box
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| 198 | int i;
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| 199 | int sourceMask = 0;
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| 200 | for (i=0; i < 8; i++)
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| 201 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
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| 202 |
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| 203 | // now for each visble source face find all visible target faces
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| 204 | for (i=0; i < 6; i++) {
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| 205 | Rectangle3 sourceFace = source.GetFace(i);
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| 206 | if ( sourceMask &(1<<i) ) {
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| 207 | int mask = target.GetFaceVisibilityMask(sourceFace);
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| 208 | // construct triangle samples for all visible rectangles
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| 209 | for (int j=0; j < 6; j++)
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| 210 | if (mask & (1<<j)) {
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| 211 | AddInitialSamples2(sourceFace, target.GetFace(j), samples);
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| 212 | }
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| 213 | }
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| 214 | }
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| 215 | }
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| 216 |
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| 217 | void
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| 218 | MutualVisibilitySampler::ConstructInitialSamples3(
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| 219 | const AxisAlignedBox3 &source,
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| 220 | const AxisAlignedBox3 &target,
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| 221 | vector<RayShaft *> &samples
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| 222 | )
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| 223 | {
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| 224 | // get all rectangles potentially visible from the source box
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| 225 | int i;
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| 226 | int sourceMask = 0;
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| 227 | for (i=0; i < 8; i++)
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| 228 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
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| 229 |
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| 230 | // now for each visble source face find all visible target faces
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| 231 | int face;
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| 232 | for (face=0; face < 6; face++) {
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| 233 | if ( sourceMask & (1<<face) ) {
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| 234 | Rectangle3 sourceRect = source.GetFace(face);
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| 235 |
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| 236 | Vector3 targetCenter = target.Center();
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| 237 |
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| 238 | Vector3 normal = sourceRect.GetNormal();
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| 239 |
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| 240 | Plane3 sourcePlane(normal, sourceRect.GetVertex(0));
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| 241 |
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| 242 | Plane3 targetPlane(normal, target.GetVertex(0));
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| 243 |
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| 244 | int i;
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| 245 | for (i=1; i < 8; i++) {
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| 246 | Vector3 v = target.GetVertex(i);
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| 247 | if (targetPlane.Distance(v) < 0)
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| 248 | targetPlane = Plane3(normal, v);
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| 249 | }
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| 250 |
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| 251 | Vector3 xBasis = Normalize(sourceRect.GetVertex(1) - sourceRect.GetVertex(0));
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| 252 | Vector3 yBasis = Normalize(sourceRect.GetVertex(3) - sourceRect.GetVertex(0));
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| 253 |
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| 254 | // cast rays between the centers of the boxes
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| 255 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceRect.GetCenter(),
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| 256 | targetCenter);
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| 257 |
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| 258 | Rectangle3 targetRect;
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| 259 |
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| 260 | float targetDist[4];
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| 261 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
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| 262 |
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| 263 | // cast rays between corresponding vertices of the boxes
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| 264 | int j;
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| 265 | int intersections=0;
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| 266 | for (i=0; i < 4; i++)
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| 267 | for (j=0; j < 8; j++) {
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| 268 | Vector3 v;
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| 269 | Vector3 diff;
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| 270 | bool coplanar;
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| 271 | float dist;
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| 272 |
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| 273 | v = targetPlane.FindIntersection(sourceRect.GetVertex(i),
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| 274 | target.GetVertex(j),
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| 275 | NULL,
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| 276 | &coplanar);
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| 277 | if (!coplanar) {
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| 278 | // evaluate target and
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| 279 | diff = targetRCenter - v;
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| 280 | dist = DotProd(diff, xBasis);
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| 281 | if (dist < targetDist[0])
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| 282 | targetDist[0] = dist;
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| 283 | if (dist > targetDist[1])
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| 284 | targetDist[1] = dist;
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| 285 |
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| 286 | dist = DotProd(diff, yBasis);
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| 287 |
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| 288 | if (dist < targetDist[2])
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| 289 | targetDist[2] = dist;
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| 290 | if (dist > targetDist[3])
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| 291 | targetDist[3] = dist;
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| 292 | intersections++;
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| 293 | }
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| 294 | }
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| 295 |
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| 296 | if (intersections>=4) {
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| 297 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
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| 298 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
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| 299 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
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| 300 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
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| 301 |
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| 302 | // cout<<sourceRect<<targetRect<<endl;
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| 303 | AddInitialSamples(sourceRect, targetRect, samples);
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| 304 | }
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| 305 | }
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| 306 | }
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| 307 | }
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| 308 |
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| 309 | void
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[191] | 310 | MutualVisibilitySampler::ConstructInitialSamples(
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| 311 | const AxisAlignedBox3 &source,
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| 312 | const AxisAlignedBox3 &target,
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[209] | 313 | vector<RayShaft *> &samples
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[191] | 314 | )
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| 315 | {
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[223] | 316 | Vector3 sourceCenter = source.Center();
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| 317 | Vector3 targetCenter = target.Center();
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| 318 | Vector3 normal = Normalize(sourceCenter - targetCenter );
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| 319 |
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[209] | 320 | Plane3 sourcePlane(normal, source.GetVertex(0));
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[191] | 321 | int i;
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[209] | 322 | for (i=1; i < 8; i++) {
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| 323 | Vector3 v = source.GetVertex(i);
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| 324 | if (sourcePlane.Distance(v) > 0)
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| 325 | sourcePlane = Plane3(normal, v);
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| 326 | }
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| 327 |
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[223] | 328 | Plane3 targetPlane(normal, target.GetVertex(0));
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[209] | 329 | for (i=1; i < 8; i++) {
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| 330 | Vector3 v = target.GetVertex(i);
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[223] | 331 | if (targetPlane.Distance(v) < 0)
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| 332 | targetPlane = Plane3(normal, v);
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[209] | 333 | }
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[191] | 334 |
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[209] | 335 |
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| 336 | Vector3 xBasis = CrossProd(Vector3(0,1,0), normal);
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| 337 |
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| 338 | if (Magnitude(xBasis) > 1e-6)
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| 339 | xBasis.Normalize();
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| 340 | else {
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[245] | 341 | xBasis = Normalize(CrossProd(Vector3(0,0,1), normal));
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[191] | 342 | }
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[209] | 343 |
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| 344 | Vector3 yBasis = Normalize( CrossProd(normal, xBasis) );
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[223] | 345 | // cast rays between the centers of the boxes
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| 346 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceCenter,
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| 347 | targetCenter);
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[209] | 348 |
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[223] | 349 | Vector3 sourceRCenter = sourcePlane.FindIntersection(sourceCenter,
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| 350 | targetCenter);
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[209] | 351 |
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[223] | 352 |
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| 353 | Rectangle3 sourceRect;
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| 354 | Rectangle3 targetRect;
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| 355 |
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[245] | 356 |
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| 357 | if (0) {
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[223] | 358 | float scale = Magnitude(source.Size())*0.7f;
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| 359 | sourceRect.mVertices[0] = sourceRCenter - scale*xBasis - scale*yBasis;
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| 360 | sourceRect.mVertices[1] = sourceRCenter + scale*xBasis - scale*yBasis;
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| 361 | sourceRect.mVertices[2] = sourceRCenter + scale*xBasis + scale*yBasis;
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| 362 | sourceRect.mVertices[3] = sourceRCenter - scale*xBasis + scale*yBasis;
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| 363 |
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| 364 | scale = Magnitude(target.Size())*0.7f;
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| 365 | targetRect.mVertices[0] = targetRCenter - scale*xBasis - scale*yBasis;
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| 366 | targetRect.mVertices[1] = targetRCenter + scale*xBasis - scale*yBasis;
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| 367 | targetRect.mVertices[2] = targetRCenter + scale*xBasis + scale*yBasis;
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| 368 | targetRect.mVertices[3] = targetRCenter - scale*xBasis + scale*yBasis;
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[245] | 369 | }
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[223] | 370 |
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[245] | 371 |
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| 372 | float sourceDist[4];
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| 373 | float targetDist[4];
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| 374 | sourceDist[0] = sourceDist[1] = sourceDist[2] = sourceDist[3] = 0.0f;
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| 375 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
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| 376 |
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| 377 | // cast rays between corresponding vertices of the boxes
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| 378 | int j;
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| 379 | for (i=0; i < 8; i++)
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| 380 | for (j=0; j < 8; j++) {
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| 381 | Vector3 v;
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| 382 | Vector3 diff;
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| 383 | bool coplanar;
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| 384 | float dist;
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| 385 | v = sourcePlane.FindIntersection(source.GetVertex(i),
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| 386 | target.GetVertex(j),
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| 387 | NULL,
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| 388 | &coplanar);
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| 389 | if (!coplanar) {
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| 390 | // evaluate source and
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| 391 | diff = sourceRCenter - v;
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| 392 | dist = DotProd(diff, xBasis);
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| 393 | if (dist < sourceDist[0])
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| 394 | sourceDist[0] = dist;
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| 395 | if (dist > sourceDist[1])
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| 396 | sourceDist[1] = dist;
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| 397 |
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| 398 | dist = DotProd(diff, yBasis);
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| 399 | if (dist < sourceDist[2])
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| 400 | sourceDist[2] = dist;
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| 401 | if (dist > sourceDist[3])
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| 402 | sourceDist[3] = dist;
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| 403 | }
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| 404 |
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| 405 | v = targetPlane.FindIntersection(source.GetVertex(i),
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| 406 | target.GetVertex(j),
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| 407 | NULL,
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| 408 | &coplanar);
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| 409 | if (!coplanar) {
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| 410 | // evaluate target and
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| 411 | diff = targetRCenter - v;
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| 412 | dist = DotProd(diff, xBasis);
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| 413 | if (dist < targetDist[0])
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| 414 | targetDist[0] = dist;
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| 415 | if (dist > targetDist[1])
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| 416 | targetDist[1] = dist;
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| 417 | dist = DotProd(diff, yBasis);
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| 418 | if (dist < targetDist[2])
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| 419 | targetDist[2] = dist;
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| 420 | if (dist > targetDist[3])
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| 421 | targetDist[3] = dist;
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| 422 | }
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| 423 | }
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| 424 |
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| 425 | sourceRect.mVertices[0] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[2]*yBasis;
|
---|
| 426 | sourceRect.mVertices[1] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[2]*yBasis;
|
---|
| 427 | sourceRect.mVertices[2] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[3]*yBasis;
|
---|
| 428 | sourceRect.mVertices[3] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[3]*yBasis;
|
---|
| 429 |
|
---|
| 430 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
|
---|
| 431 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
|
---|
| 432 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
|
---|
| 433 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
|
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| 434 |
|
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| 435 |
|
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| 436 | cout<<sourceRect<<targetRect<<endl;
|
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[223] | 437 | AddInitialSamples(sourceRect, targetRect, samples);
|
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[191] | 438 | }
|
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| 439 |
|
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| 440 | void
|
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| 441 | MutualVisibilitySampler::AddInitialSamples(
|
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| 442 | const Rectangle3 &sourceRect,
|
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| 443 | const Rectangle3 &targetRect,
|
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[209] | 444 | vector<RayShaft *> &samples
|
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[191] | 445 | )
|
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| 446 | {
|
---|
| 447 |
|
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[209] | 448 | RayShaft *sample = new RayShaft(sourceRect,
|
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| 449 | targetRect);
|
---|
| 450 | samples.push_back(sample);
|
---|
| 451 | }
|
---|
[191] | 452 |
|
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[245] | 453 | void
|
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| 454 | MutualVisibilitySampler::AddInitialSamples2(
|
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| 455 | const Rectangle3 &sourceRect,
|
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| 456 | const Rectangle3 &targetRect,
|
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| 457 | vector<RayShaft *> &samples
|
---|
| 458 | )
|
---|
| 459 | {
|
---|
| 460 | // align the rectangles properly
|
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| 461 | Rectangle3 sRect, tRect;
|
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| 462 | if (DotProd(sourceRect.GetNormal(), targetRect.GetNormal()) < -0.99f) {
|
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| 463 | int i;
|
---|
| 464 | for (i=0; i < 4; i++) {
|
---|
| 465 | tRect.mVertices[i] = targetRect.mVertices[( 7 - i )%4];
|
---|
| 466 | }
|
---|
| 467 |
|
---|
| 468 | RayShaft *sample = new RayShaft(sourceRect,
|
---|
| 469 | tRect);
|
---|
| 470 | samples.push_back(sample);
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 | return;
|
---|
| 474 |
|
---|
| 475 | float minDist = MAX_FLOAT;
|
---|
| 476 | int startI;
|
---|
| 477 | int startJ;
|
---|
| 478 | int i, j;
|
---|
[191] | 479 |
|
---|
[245] | 480 |
|
---|
| 481 | for (i=0; i < 4; i++) {
|
---|
| 482 | for (j=0; j < 4; j++) {
|
---|
| 483 | float dist = Distance(sourceRect.mVertices[i], targetRect.mVertices[j]);
|
---|
| 484 | if (dist < minDist) {
|
---|
| 485 | minDist = dist;
|
---|
| 486 | startI = i;
|
---|
| 487 | startJ = j;
|
---|
| 488 | }
|
---|
| 489 | }
|
---|
| 490 | }
|
---|
| 491 | for (i=0; i < 4; i++) {
|
---|
| 492 | sRect.mVertices[i] = sourceRect.mVertices[(startI + i )%4];
|
---|
| 493 | tRect.mVertices[i] = targetRect.mVertices[(4 + startJ - i )%4];
|
---|
| 494 | }
|
---|
| 495 |
|
---|
| 496 | RayShaft *sample = new RayShaft(sRect,
|
---|
| 497 | tRect);
|
---|
| 498 | samples.push_back(sample);
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 |
|
---|
[209] | 502 | void
|
---|
[245] | 503 | MutualVisibilitySampler::ExportShafts(vector<RayShaft *> &shafts,
|
---|
| 504 | const bool singleFile)
|
---|
[209] | 505 | {
|
---|
| 506 | static int id = 0;
|
---|
| 507 | char filename[64];
|
---|
| 508 | if (id > 20)
|
---|
| 509 | return;
|
---|
[245] | 510 |
|
---|
| 511 | Exporter *exporter = NULL;
|
---|
| 512 | for (int i=0; i < shafts.size(); i++) {
|
---|
| 513 | if (!exporter) {
|
---|
| 514 | if (singleFile)
|
---|
| 515 | sprintf(filename, "shafts-single-%04d.x3d", id++);
|
---|
| 516 | else
|
---|
| 517 | sprintf(filename, "shafts%04d-%02d.x3d", id++, i);
|
---|
| 518 | exporter = Exporter::GetExporter(filename);
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 | exporter->SetWireframe();
|
---|
[1328] | 522 | // exporter->ExportScene(mSceneGraph->GetRoot());
|
---|
[223] | 523 |
|
---|
| 524 | exporter->ExportBox(mSource);
|
---|
| 525 | exporter->ExportBox(mTarget);
|
---|
| 526 |
|
---|
[209] | 527 | exporter->SetFilled();
|
---|
[191] | 528 |
|
---|
[209] | 529 |
|
---|
[245] | 530 | RayShaft *shaft = shafts[i];
|
---|
[209] | 531 | Mesh *mesh = new Mesh;
|
---|
[245] | 532 | mesh->AddRectangle(shaft->mSource);
|
---|
| 533 | mesh->AddRectangle(shaft->mTarget);
|
---|
[386] | 534 | vector<Ray *> rays;
|
---|
[209] | 535 | for (int j=0; j < 4; j++) {
|
---|
[386] | 536 | Ray *ray = new Ray;
|
---|
| 537 | shaft->GetRaySegment(j, *ray);
|
---|
[209] | 538 | rays.push_back(ray);
|
---|
[191] | 539 | }
|
---|
[209] | 540 |
|
---|
| 541 | Material m = RandomMaterial();
|
---|
| 542 | exporter->SetForcedMaterial(m);
|
---|
| 543 | MeshInstance mi(mesh);
|
---|
| 544 | exporter->ExportIntersectable(&mi);
|
---|
| 545 | exporter->ExportRays(rays, -1.0f, m.mDiffuseColor);
|
---|
[245] | 546 | if (!singleFile) {
|
---|
| 547 | delete exporter;
|
---|
| 548 | exporter = NULL;
|
---|
| 549 | }
|
---|
| 550 | }
|
---|
| 551 | if (exporter)
|
---|
[209] | 552 | delete exporter;
|
---|
[245] | 553 |
|
---|
[191] | 554 | }
|
---|
| 555 |
|
---|
| 556 | int
|
---|
[223] | 557 | MutualVisibilitySampler::CastRays(RayShaft &shaft)
|
---|
| 558 | {
|
---|
| 559 | Ray ray;
|
---|
| 560 | int i;
|
---|
| 561 |
|
---|
[245] | 562 | for (i=0; i < 4; i++)
|
---|
| 563 | if (!shaft.mSamples[i].IsProcessed()) {
|
---|
| 564 | Vector3 origin, direction;
|
---|
| 565 | shaft.GetRay(i, origin, direction);
|
---|
| 566 | // determine intersections with the boxes
|
---|
[223] | 567 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
[245] | 568 | float stmin, stmax = 0.0f, ttmin=1.0f, ttmax;
|
---|
| 569 | bool valid = true;
|
---|
| 570 |
|
---|
| 571 | if (mUseBoxes) {
|
---|
| 572 | if (mSource.GetMinMaxT(ray, &stmin, &stmax) &&
|
---|
| 573 | mTarget.GetMinMaxT(ray, &ttmin, &ttmax)) {
|
---|
| 574 | shaft.mSamples[i].mMinT = stmax;
|
---|
| 575 | shaft.mSamples[i].mMaxT = ttmin;
|
---|
| 576 | origin = ray.Extrap(stmax);
|
---|
| 577 | direction = ray.Extrap(ttmin) - origin;
|
---|
| 578 | // reinit the ray
|
---|
| 579 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
| 580 | } else
|
---|
| 581 | valid = false;
|
---|
| 582 | } else {
|
---|
| 583 | shaft.mSamples[i].mMinT = 0.0f;
|
---|
| 584 | shaft.mSamples[i].mMaxT = 1.0f;
|
---|
| 585 | }
|
---|
| 586 | if (valid) {
|
---|
| 587 | if (!mKdTree->CastRay(ray)) {
|
---|
| 588 | cerr<<"V"<<endl;
|
---|
| 589 | return VISIBLE;
|
---|
| 590 | }
|
---|
| 591 | shaft.mSamples[i].mIntersections = ray.intersections;
|
---|
| 592 | cerr<<"I";
|
---|
| 593 | } else {
|
---|
| 594 | cerr<<"X";
|
---|
| 595 | shaft.mSamples[i].SetInvalid();
|
---|
| 596 | }
|
---|
[223] | 597 | }
|
---|
| 598 | return INVISIBLE;
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | int
|
---|
[191] | 602 | MutualVisibilitySampler::ComputeVisibility()
|
---|
| 603 | {
|
---|
[245] | 604 | int result = INVISIBLE;
|
---|
[209] | 605 |
|
---|
[223] | 606 | vector<RayShaft *> shafts;
|
---|
[245] | 607 | ConstructInitialSamples3(mSource, mTarget, shafts);
|
---|
[359] | 608 |
|
---|
[245] | 609 | if (1)
|
---|
| 610 | ExportShafts(shafts, false);
|
---|
| 611 |
|
---|
[223] | 612 | stack<RayShaft *> shaftStack;
|
---|
[359] | 613 | int i;
|
---|
| 614 | for (i=0; i < shafts.size(); i++)
|
---|
[245] | 615 | shaftStack.push(shafts[i]);
|
---|
| 616 |
|
---|
| 617 | shafts.clear();
|
---|
| 618 | Ray ray;
|
---|
[209] | 619 |
|
---|
[245] | 620 | // now process the shafts as long as we have something to do
|
---|
[223] | 621 | while (!shaftStack.empty()) {
|
---|
| 622 | RayShaft *shaft = shaftStack.top();
|
---|
| 623 | shaftStack.pop();
|
---|
[191] | 624 |
|
---|
| 625 | // // cast a new ray
|
---|
| 626 | // int triangleSplitEdge = SetupExtremalRay(sample, source, ray);
|
---|
| 627 |
|
---|
[245] | 628 | if (CastRays(*shaft) == VISIBLE) {
|
---|
| 629 | result = VISIBLE;
|
---|
| 630 | break;
|
---|
| 631 | }
|
---|
[359] | 632 |
|
---|
[245] | 633 | // compute error ....
|
---|
| 634 | ComputeError(*shaft);
|
---|
| 635 | cout<<shaft->mDepth<<"|";
|
---|
| 636 | if (shaft->IsValid())
|
---|
| 637 | shafts.push_back(shaft);
|
---|
| 638 |
|
---|
| 639 | if (shaft->mDepth < 10 &&
|
---|
[359] | 640 | shaft->mError > mSolidAngleThreshold) {
|
---|
[245] | 641 |
|
---|
| 642 | // generate 2 new samples
|
---|
| 643 | RayShaft *newSamples[2];
|
---|
| 644 | newSamples[0] = new RayShaft;
|
---|
| 645 | newSamples[1] = new RayShaft;
|
---|
| 646 |
|
---|
| 647 | // chose what to split
|
---|
| 648 | bool splitSource = shaft->mSource.GetArea() > shaft->mTarget.GetArea();
|
---|
| 649 | int axis;
|
---|
| 650 | if (splitSource) {
|
---|
[359] | 651 | axis = shaft->mSource.DominantAxis();
|
---|
[245] | 652 | } else {
|
---|
[359] | 653 | axis = shaft->mTarget.DominantAxis();
|
---|
[245] | 654 | }
|
---|
| 655 |
|
---|
| 656 | PerformSplit(*shaft, splitSource, axis, *newSamples[0], *newSamples[1]);
|
---|
| 657 | // delete shaft;
|
---|
| 658 | shaftStack.push(newSamples[0]);
|
---|
| 659 | shaftStack.push(newSamples[1]);
|
---|
| 660 | } else {
|
---|
| 661 | // store a terminal shaft
|
---|
| 662 | }
|
---|
| 663 |
|
---|
[191] | 664 | }
|
---|
[245] | 665 |
|
---|
| 666 | while (!shaftStack.empty()) {
|
---|
| 667 | RayShaft *shaft = shaftStack.top();
|
---|
| 668 | shaftStack.pop();
|
---|
| 669 | delete shaft;
|
---|
| 670 | }
|
---|
[209] | 671 |
|
---|
[245] | 672 | if (0)
|
---|
| 673 | ExportShafts(shafts, true);
|
---|
| 674 |
|
---|
| 675 | for (i=0; i < shafts.size(); i++) {
|
---|
[223] | 676 | delete shafts[i];
|
---|
[245] | 677 | }
|
---|
| 678 |
|
---|
| 679 | return result;
|
---|
[191] | 680 | }
|
---|
| 681 |
|
---|
[245] | 682 | MutualVisibilitySampler::MutualVisibilitySampler(SceneGraph *sceneGraph,
|
---|
[359] | 683 | KdTree *kdTree,
|
---|
| 684 | const AxisAlignedBox3 &source,
|
---|
| 685 | const AxisAlignedBox3 &target,
|
---|
| 686 | const float solidAngleThreshold)
|
---|
[191] | 687 | {
|
---|
[245] | 688 | mSceneGraph = sceneGraph;
|
---|
[191] | 689 | mKdTree = kdTree;
|
---|
| 690 | mSource = source;
|
---|
| 691 | mTarget = target;
|
---|
[245] | 692 | mUseBoxes = true;
|
---|
[191] | 693 | mSolidAngleThreshold = solidAngleThreshold;
|
---|
| 694 | }
|
---|
| 695 |
|
---|
| 696 |
|
---|
| 697 | int
|
---|
[245] | 698 | ComputeBoxVisibility(SceneGraph *sceneGraph,
|
---|
[359] | 699 | KdTree *kdTree,
|
---|
| 700 | const AxisAlignedBox3 &source,
|
---|
| 701 | const AxisAlignedBox3 &target,
|
---|
| 702 | const float solidAngleThreshold)
|
---|
[191] | 703 | {
|
---|
[359] | 704 | MutualVisibilitySampler
|
---|
| 705 | sampler(sceneGraph, kdTree, source, target, solidAngleThreshold);
|
---|
[191] | 706 |
|
---|
[209] | 707 |
|
---|
[191] | 708 | int visibility = sampler.ComputeVisibility();
|
---|
| 709 |
|
---|
| 710 | return visibility;
|
---|
| 711 |
|
---|
| 712 | }
|
---|
| 713 |
|
---|
[1867] | 714 | }
|
---|