[209] | 1 | #include <assert.h>
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[191] | 2 | #include <stack>
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| 3 | #include "KdTree.h"
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| 4 | #include "AxisAlignedBox3.h"
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| 5 | #include "Ray.h"
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| 6 | #include "MutualVisibility.h"
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[209] | 7 | #include "Exporter.h"
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| 8 | #include "Mesh.h"
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| 9 | #include "Triangle3.h"
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[245] | 10 | #include "SceneGraph.h"
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[191] | 11 |
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[2176] | 12 | using namespace std;
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| 13 |
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[863] | 14 | namespace GtpVisibilityPreprocessor {
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[860] | 15 |
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[191] | 16 | void
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[209] | 17 | RayShaft::Init(
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| 18 | const Rectangle3 &source,
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| 19 | const Rectangle3 &target)
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[191] | 20 | {
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| 21 | mDepth = 0;
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| 22 | mSource = source;
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| 23 | mTarget = target;
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| 24 | }
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| 25 |
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| 26 |
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| 27 | Vector3
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[209] | 28 | RayShaft::GetIntersectionPoint(const int rayIndex,
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| 29 | const int depth) const
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[191] | 30 | {
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| 31 | Vector3 origin, direction;
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[245] | 32 | Ray ray;
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| 33 | GetRaySegment(rayIndex, ray);
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| 34 | if (depth >= mSamples[rayIndex].mIntersections.size()) {
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| 35 | cerr<<"depth of sample out of limits"<<endl;
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| 36 | exit(1);
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| 37 | }
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| 38 | return ray.Extrap(mSamples[rayIndex].mIntersections[depth].mT);
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[191] | 39 | }
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| 40 |
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| 41 | void
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[245] | 42 | RayShaft::GetRaySegment(const int i, Ray &ray) const
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| 43 | {
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| 44 | Vector3 origin, direction;
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| 45 | GetRay(i, origin, direction);
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| 46 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
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| 47 | if ( mSamples[i].IsValid() ) {
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| 48 | origin = ray.Extrap(mSamples[i].mMinT);
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| 49 | direction = ray.Extrap(mSamples[i].mMaxT) - origin;
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| 50 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
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| 51 | }
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| 52 | }
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| 53 |
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| 54 | void
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[209] | 55 | RayShaft::GetRay(const int rayIndex,
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| 56 | Vector3 &origin,
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| 57 | Vector3 &direction) const
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[191] | 58 | {
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| 59 |
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[209] | 60 | assert(rayIndex < 4);
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| 61 |
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| 62 | origin = mSource.mVertices[rayIndex];
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| 63 | direction = mTarget.mVertices[rayIndex] - origin;
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[191] | 64 | }
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| 65 |
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| 66 | void
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| 67 | MutualVisibilitySampler::PerformSplit(
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[209] | 68 | const RayShaft &sample,
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[191] | 69 | const bool splitSource,
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[209] | 70 | const int axis,
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| 71 | RayShaft &sample1,
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| 72 | RayShaft &sample2
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[191] | 73 | )
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| 74 | {
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[209] | 75 |
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[191] | 76 |
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[209] | 77 | // split the triangles
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[191] | 78 |
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| 79 | if (splitSource) {
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| 80 | sample1.mTarget = sample.mTarget;
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| 81 | sample2.mTarget = sample.mTarget;
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[209] | 82 | sample.mSource.Split(
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| 83 | axis,
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| 84 | sample1.mSource,
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| 85 | sample2.mSource);
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[191] | 86 | } else {
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[209] | 87 |
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[191] | 88 | sample1.mSource = sample.mSource;
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| 89 | sample2.mSource = sample.mSource;
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[209] | 90 |
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| 91 | sample.mTarget.Split(
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| 92 | axis,
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| 93 | sample1.mTarget,
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| 94 | sample2.mTarget);
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[191] | 95 | }
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| 96 |
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| 97 | // split the intersections
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[209] | 98 | switch (axis) {
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[191] | 99 | case 0:
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[223] | 100 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
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| 101 | sample1.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
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[191] | 102 |
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[223] | 103 | sample2.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
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| 104 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
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[191] | 105 | break;
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| 106 |
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| 107 | case 1:
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[223] | 108 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
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| 109 | sample1.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
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[191] | 110 |
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[223] | 111 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
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| 112 | sample2.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
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[191] | 113 | break;
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[209] | 114 | }
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[191] | 115 |
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[209] | 116 | // the intersections for the new shaft rays will be established
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| 117 | // later
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[191] | 118 | sample1.mDepth = sample2.mDepth = sample.mDepth+1;
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| 119 | }
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| 120 |
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| 121 | float
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[245] | 122 | MutualVisibilitySampler::GetSpatialAngle(const RayShaft &shaft,
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[191] | 123 | const Vector3 &point
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| 124 | )
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| 125 | {
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[245] | 126 | const int sampleIndices[]={
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| 127 | 0,1,2,
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| 128 | 0,2,3
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[191] | 129 | };
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| 130 |
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| 131 | float sum = 0.0f;
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[245] | 132 | int i, j=0;
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| 133 |
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| 134 | if (!shaft.IsValid())
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| 135 | return 2.0f*mSolidAngleThreshold;
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| 136 |
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[209] | 137 | for (i=0; i < 2; i++) {
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[245] | 138 | Triangle3 triangle(shaft.GetIntersectionPoint(sampleIndices[j++], 0),
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| 139 | shaft.GetIntersectionPoint(sampleIndices[j++], 0),
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| 140 | shaft.GetIntersectionPoint(sampleIndices[j++], 0));
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[191] | 141 | sum += triangle.GetSpatialAngle(point);
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| 142 | }
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[209] | 143 |
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[191] | 144 | return sum;
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| 145 | }
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| 146 |
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| 147 |
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| 148 | void
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[245] | 149 | MutualVisibilitySampler::ComputeError(RayShaft &shaft)
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[191] | 150 | {
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| 151 | // evaluate minimal error which can be achieved by more precise evaluation
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| 152 | // if this is above the threshold do not proceed further
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| 153 |
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[245] | 154 | // check whether the samples pierce the same mesh
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| 155 | Intersectable::NewMail();
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| 156 | int i, j;
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| 157 | for (i=0; i < 4; i++) {
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| 158 | RaySample *sample = &shaft.mSamples[i];
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| 159 | for (j=0; j < sample->mIntersections.size(); j++)
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| 160 | sample->mIntersections[j].mObject->Mail();
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| 161 | }
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| 162 |
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[1867] | 163 | // int id = Mailable::GetThreadId();
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[245] | 164 | for (i=0; i < 4; i++) {
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| 165 | RaySample *sample = &shaft.mSamples[i];
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| 166 | for (j=0; j < sample->mIntersections.size(); j++) {
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| 167 | if (sample->mIntersections[j].mObject->IncMail() == 4) {
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[1867] | 168 | cerr<<"T";
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| 169 | shaft.mError = 0.0f;
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| 170 | return;
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[245] | 171 | }
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| 172 | }
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| 173 | }
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| 174 |
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[191] | 175 |
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[245] | 176 | float maxAngle = GetSpatialAngle(shaft,
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| 177 | shaft.mTarget.GetCenter());
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| 178 |
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| 179 | for (i=0; i < 3; i++) {
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| 180 | float angle = GetSpatialAngle(shaft,
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| 181 | shaft.mTarget.mVertices[i]);
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[191] | 182 | if (angle > maxAngle)
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| 183 | maxAngle = angle;
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| 184 | }
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[245] | 185 |
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| 186 | maxAngle = MAX_FLOAT;
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| 187 | shaft.mError = maxAngle;
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[191] | 188 | }
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| 189 |
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| 190 |
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| 191 | void
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[245] | 192 | MutualVisibilitySampler::ConstructInitialSamples2(
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| 193 | const AxisAlignedBox3 &source,
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| 194 | const AxisAlignedBox3 &target,
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| 195 | vector<RayShaft *> &samples
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| 196 | )
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| 197 | {
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| 198 | // get all rectangles potentially visible from the source box
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| 199 | int i;
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| 200 | int sourceMask = 0;
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| 201 | for (i=0; i < 8; i++)
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| 202 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
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| 203 |
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| 204 | // now for each visble source face find all visible target faces
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| 205 | for (i=0; i < 6; i++) {
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| 206 | Rectangle3 sourceFace = source.GetFace(i);
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| 207 | if ( sourceMask &(1<<i) ) {
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| 208 | int mask = target.GetFaceVisibilityMask(sourceFace);
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| 209 | // construct triangle samples for all visible rectangles
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| 210 | for (int j=0; j < 6; j++)
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| 211 | if (mask & (1<<j)) {
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| 212 | AddInitialSamples2(sourceFace, target.GetFace(j), samples);
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| 213 | }
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | void
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| 219 | MutualVisibilitySampler::ConstructInitialSamples3(
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| 220 | const AxisAlignedBox3 &source,
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| 221 | const AxisAlignedBox3 &target,
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| 222 | vector<RayShaft *> &samples
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| 223 | )
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| 224 | {
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| 225 | // get all rectangles potentially visible from the source box
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| 226 | int i;
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| 227 | int sourceMask = 0;
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| 228 | for (i=0; i < 8; i++)
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| 229 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
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| 230 |
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| 231 | // now for each visble source face find all visible target faces
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| 232 | int face;
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| 233 | for (face=0; face < 6; face++) {
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| 234 | if ( sourceMask & (1<<face) ) {
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| 235 | Rectangle3 sourceRect = source.GetFace(face);
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| 236 |
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| 237 | Vector3 targetCenter = target.Center();
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| 238 |
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| 239 | Vector3 normal = sourceRect.GetNormal();
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| 240 |
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| 241 | Plane3 sourcePlane(normal, sourceRect.GetVertex(0));
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| 242 |
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| 243 | Plane3 targetPlane(normal, target.GetVertex(0));
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| 244 |
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| 245 | int i;
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| 246 | for (i=1; i < 8; i++) {
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| 247 | Vector3 v = target.GetVertex(i);
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| 248 | if (targetPlane.Distance(v) < 0)
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| 249 | targetPlane = Plane3(normal, v);
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| 250 | }
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| 251 |
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| 252 | Vector3 xBasis = Normalize(sourceRect.GetVertex(1) - sourceRect.GetVertex(0));
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| 253 | Vector3 yBasis = Normalize(sourceRect.GetVertex(3) - sourceRect.GetVertex(0));
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| 254 |
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| 255 | // cast rays between the centers of the boxes
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| 256 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceRect.GetCenter(),
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| 257 | targetCenter);
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| 258 |
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| 259 | Rectangle3 targetRect;
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| 260 |
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| 261 | float targetDist[4];
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| 262 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
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| 263 |
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| 264 | // cast rays between corresponding vertices of the boxes
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| 265 | int j;
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| 266 | int intersections=0;
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| 267 | for (i=0; i < 4; i++)
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| 268 | for (j=0; j < 8; j++) {
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| 269 | Vector3 v;
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| 270 | Vector3 diff;
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| 271 | bool coplanar;
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| 272 | float dist;
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| 273 |
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| 274 | v = targetPlane.FindIntersection(sourceRect.GetVertex(i),
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| 275 | target.GetVertex(j),
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| 276 | NULL,
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| 277 | &coplanar);
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| 278 | if (!coplanar) {
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| 279 | // evaluate target and
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| 280 | diff = targetRCenter - v;
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| 281 | dist = DotProd(diff, xBasis);
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| 282 | if (dist < targetDist[0])
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| 283 | targetDist[0] = dist;
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| 284 | if (dist > targetDist[1])
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| 285 | targetDist[1] = dist;
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| 286 |
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| 287 | dist = DotProd(diff, yBasis);
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| 288 |
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| 289 | if (dist < targetDist[2])
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| 290 | targetDist[2] = dist;
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| 291 | if (dist > targetDist[3])
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| 292 | targetDist[3] = dist;
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| 293 | intersections++;
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | if (intersections>=4) {
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| 298 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
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| 299 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
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| 300 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
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| 301 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
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| 302 |
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| 303 | // cout<<sourceRect<<targetRect<<endl;
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| 304 | AddInitialSamples(sourceRect, targetRect, samples);
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| 305 | }
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| 306 | }
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| 307 | }
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| 308 | }
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| 309 |
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| 310 | void
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[191] | 311 | MutualVisibilitySampler::ConstructInitialSamples(
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| 312 | const AxisAlignedBox3 &source,
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| 313 | const AxisAlignedBox3 &target,
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[209] | 314 | vector<RayShaft *> &samples
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[191] | 315 | )
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| 316 | {
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[223] | 317 | Vector3 sourceCenter = source.Center();
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| 318 | Vector3 targetCenter = target.Center();
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| 319 | Vector3 normal = Normalize(sourceCenter - targetCenter );
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| 320 |
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[209] | 321 | Plane3 sourcePlane(normal, source.GetVertex(0));
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[191] | 322 | int i;
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[209] | 323 | for (i=1; i < 8; i++) {
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| 324 | Vector3 v = source.GetVertex(i);
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| 325 | if (sourcePlane.Distance(v) > 0)
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| 326 | sourcePlane = Plane3(normal, v);
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| 327 | }
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| 328 |
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[223] | 329 | Plane3 targetPlane(normal, target.GetVertex(0));
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[209] | 330 | for (i=1; i < 8; i++) {
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| 331 | Vector3 v = target.GetVertex(i);
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[223] | 332 | if (targetPlane.Distance(v) < 0)
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| 333 | targetPlane = Plane3(normal, v);
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[209] | 334 | }
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[191] | 335 |
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[209] | 336 |
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| 337 | Vector3 xBasis = CrossProd(Vector3(0,1,0), normal);
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| 338 |
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| 339 | if (Magnitude(xBasis) > 1e-6)
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| 340 | xBasis.Normalize();
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| 341 | else {
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[245] | 342 | xBasis = Normalize(CrossProd(Vector3(0,0,1), normal));
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[191] | 343 | }
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[209] | 344 |
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| 345 | Vector3 yBasis = Normalize( CrossProd(normal, xBasis) );
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[223] | 346 | // cast rays between the centers of the boxes
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| 347 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceCenter,
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| 348 | targetCenter);
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[209] | 349 |
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[223] | 350 | Vector3 sourceRCenter = sourcePlane.FindIntersection(sourceCenter,
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| 351 | targetCenter);
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[209] | 352 |
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[223] | 353 |
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| 354 | Rectangle3 sourceRect;
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| 355 | Rectangle3 targetRect;
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| 356 |
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[245] | 357 |
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| 358 | if (0) {
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[223] | 359 | float scale = Magnitude(source.Size())*0.7f;
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| 360 | sourceRect.mVertices[0] = sourceRCenter - scale*xBasis - scale*yBasis;
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| 361 | sourceRect.mVertices[1] = sourceRCenter + scale*xBasis - scale*yBasis;
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| 362 | sourceRect.mVertices[2] = sourceRCenter + scale*xBasis + scale*yBasis;
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| 363 | sourceRect.mVertices[3] = sourceRCenter - scale*xBasis + scale*yBasis;
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| 364 |
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| 365 | scale = Magnitude(target.Size())*0.7f;
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| 366 | targetRect.mVertices[0] = targetRCenter - scale*xBasis - scale*yBasis;
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| 367 | targetRect.mVertices[1] = targetRCenter + scale*xBasis - scale*yBasis;
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| 368 | targetRect.mVertices[2] = targetRCenter + scale*xBasis + scale*yBasis;
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| 369 | targetRect.mVertices[3] = targetRCenter - scale*xBasis + scale*yBasis;
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[245] | 370 | }
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[223] | 371 |
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[245] | 372 |
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| 373 | float sourceDist[4];
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| 374 | float targetDist[4];
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| 375 | sourceDist[0] = sourceDist[1] = sourceDist[2] = sourceDist[3] = 0.0f;
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| 376 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
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| 377 |
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| 378 | // cast rays between corresponding vertices of the boxes
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| 379 | int j;
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| 380 | for (i=0; i < 8; i++)
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| 381 | for (j=0; j < 8; j++) {
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| 382 | Vector3 v;
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| 383 | Vector3 diff;
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| 384 | bool coplanar;
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| 385 | float dist;
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| 386 | v = sourcePlane.FindIntersection(source.GetVertex(i),
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| 387 | target.GetVertex(j),
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| 388 | NULL,
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| 389 | &coplanar);
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| 390 | if (!coplanar) {
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| 391 | // evaluate source and
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| 392 | diff = sourceRCenter - v;
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| 393 | dist = DotProd(diff, xBasis);
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| 394 | if (dist < sourceDist[0])
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| 395 | sourceDist[0] = dist;
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| 396 | if (dist > sourceDist[1])
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| 397 | sourceDist[1] = dist;
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| 398 |
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| 399 | dist = DotProd(diff, yBasis);
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| 400 | if (dist < sourceDist[2])
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| 401 | sourceDist[2] = dist;
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| 402 | if (dist > sourceDist[3])
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| 403 | sourceDist[3] = dist;
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| 404 | }
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| 405 |
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| 406 | v = targetPlane.FindIntersection(source.GetVertex(i),
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| 407 | target.GetVertex(j),
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| 408 | NULL,
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| 409 | &coplanar);
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| 410 | if (!coplanar) {
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| 411 | // evaluate target and
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| 412 | diff = targetRCenter - v;
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| 413 | dist = DotProd(diff, xBasis);
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| 414 | if (dist < targetDist[0])
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| 415 | targetDist[0] = dist;
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| 416 | if (dist > targetDist[1])
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| 417 | targetDist[1] = dist;
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| 418 | dist = DotProd(diff, yBasis);
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| 419 | if (dist < targetDist[2])
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| 420 | targetDist[2] = dist;
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| 421 | if (dist > targetDist[3])
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| 422 | targetDist[3] = dist;
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| 423 | }
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| 424 | }
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| 425 |
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| 426 | sourceRect.mVertices[0] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[2]*yBasis;
|
---|
| 427 | sourceRect.mVertices[1] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[2]*yBasis;
|
---|
| 428 | sourceRect.mVertices[2] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[3]*yBasis;
|
---|
| 429 | sourceRect.mVertices[3] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[3]*yBasis;
|
---|
| 430 |
|
---|
| 431 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
|
---|
| 432 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
|
---|
| 433 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
|
---|
| 434 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
|
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| 435 |
|
---|
| 436 |
|
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| 437 | cout<<sourceRect<<targetRect<<endl;
|
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[223] | 438 | AddInitialSamples(sourceRect, targetRect, samples);
|
---|
[191] | 439 | }
|
---|
| 440 |
|
---|
| 441 | void
|
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| 442 | MutualVisibilitySampler::AddInitialSamples(
|
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| 443 | const Rectangle3 &sourceRect,
|
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| 444 | const Rectangle3 &targetRect,
|
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[209] | 445 | vector<RayShaft *> &samples
|
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[191] | 446 | )
|
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| 447 | {
|
---|
| 448 |
|
---|
[209] | 449 | RayShaft *sample = new RayShaft(sourceRect,
|
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| 450 | targetRect);
|
---|
| 451 | samples.push_back(sample);
|
---|
| 452 | }
|
---|
[191] | 453 |
|
---|
[245] | 454 | void
|
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| 455 | MutualVisibilitySampler::AddInitialSamples2(
|
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| 456 | const Rectangle3 &sourceRect,
|
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| 457 | const Rectangle3 &targetRect,
|
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| 458 | vector<RayShaft *> &samples
|
---|
| 459 | )
|
---|
| 460 | {
|
---|
| 461 | // align the rectangles properly
|
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| 462 | Rectangle3 sRect, tRect;
|
---|
| 463 | if (DotProd(sourceRect.GetNormal(), targetRect.GetNormal()) < -0.99f) {
|
---|
| 464 | int i;
|
---|
| 465 | for (i=0; i < 4; i++) {
|
---|
| 466 | tRect.mVertices[i] = targetRect.mVertices[( 7 - i )%4];
|
---|
| 467 | }
|
---|
| 468 |
|
---|
| 469 | RayShaft *sample = new RayShaft(sourceRect,
|
---|
| 470 | tRect);
|
---|
| 471 | samples.push_back(sample);
|
---|
| 472 | }
|
---|
| 473 |
|
---|
| 474 | return;
|
---|
| 475 |
|
---|
| 476 | float minDist = MAX_FLOAT;
|
---|
| 477 | int startI;
|
---|
| 478 | int startJ;
|
---|
| 479 | int i, j;
|
---|
[191] | 480 |
|
---|
[245] | 481 |
|
---|
| 482 | for (i=0; i < 4; i++) {
|
---|
| 483 | for (j=0; j < 4; j++) {
|
---|
| 484 | float dist = Distance(sourceRect.mVertices[i], targetRect.mVertices[j]);
|
---|
| 485 | if (dist < minDist) {
|
---|
| 486 | minDist = dist;
|
---|
| 487 | startI = i;
|
---|
| 488 | startJ = j;
|
---|
| 489 | }
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 | for (i=0; i < 4; i++) {
|
---|
| 493 | sRect.mVertices[i] = sourceRect.mVertices[(startI + i )%4];
|
---|
| 494 | tRect.mVertices[i] = targetRect.mVertices[(4 + startJ - i )%4];
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | RayShaft *sample = new RayShaft(sRect,
|
---|
| 498 | tRect);
|
---|
| 499 | samples.push_back(sample);
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 |
|
---|
[209] | 503 | void
|
---|
[245] | 504 | MutualVisibilitySampler::ExportShafts(vector<RayShaft *> &shafts,
|
---|
| 505 | const bool singleFile)
|
---|
[209] | 506 | {
|
---|
| 507 | static int id = 0;
|
---|
| 508 | char filename[64];
|
---|
| 509 | if (id > 20)
|
---|
| 510 | return;
|
---|
[245] | 511 |
|
---|
| 512 | Exporter *exporter = NULL;
|
---|
| 513 | for (int i=0; i < shafts.size(); i++) {
|
---|
| 514 | if (!exporter) {
|
---|
| 515 | if (singleFile)
|
---|
| 516 | sprintf(filename, "shafts-single-%04d.x3d", id++);
|
---|
| 517 | else
|
---|
| 518 | sprintf(filename, "shafts%04d-%02d.x3d", id++, i);
|
---|
| 519 | exporter = Exporter::GetExporter(filename);
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | exporter->SetWireframe();
|
---|
[1328] | 523 | // exporter->ExportScene(mSceneGraph->GetRoot());
|
---|
[223] | 524 |
|
---|
| 525 | exporter->ExportBox(mSource);
|
---|
| 526 | exporter->ExportBox(mTarget);
|
---|
| 527 |
|
---|
[209] | 528 | exporter->SetFilled();
|
---|
[191] | 529 |
|
---|
[209] | 530 |
|
---|
[245] | 531 | RayShaft *shaft = shafts[i];
|
---|
[209] | 532 | Mesh *mesh = new Mesh;
|
---|
[245] | 533 | mesh->AddRectangle(shaft->mSource);
|
---|
| 534 | mesh->AddRectangle(shaft->mTarget);
|
---|
[386] | 535 | vector<Ray *> rays;
|
---|
[209] | 536 | for (int j=0; j < 4; j++) {
|
---|
[386] | 537 | Ray *ray = new Ray;
|
---|
| 538 | shaft->GetRaySegment(j, *ray);
|
---|
[209] | 539 | rays.push_back(ray);
|
---|
[191] | 540 | }
|
---|
[209] | 541 |
|
---|
| 542 | Material m = RandomMaterial();
|
---|
| 543 | exporter->SetForcedMaterial(m);
|
---|
| 544 | MeshInstance mi(mesh);
|
---|
| 545 | exporter->ExportIntersectable(&mi);
|
---|
| 546 | exporter->ExportRays(rays, -1.0f, m.mDiffuseColor);
|
---|
[245] | 547 | if (!singleFile) {
|
---|
| 548 | delete exporter;
|
---|
| 549 | exporter = NULL;
|
---|
| 550 | }
|
---|
| 551 | }
|
---|
| 552 | if (exporter)
|
---|
[209] | 553 | delete exporter;
|
---|
[245] | 554 |
|
---|
[191] | 555 | }
|
---|
| 556 |
|
---|
| 557 | int
|
---|
[223] | 558 | MutualVisibilitySampler::CastRays(RayShaft &shaft)
|
---|
| 559 | {
|
---|
| 560 | Ray ray;
|
---|
| 561 | int i;
|
---|
| 562 |
|
---|
[245] | 563 | for (i=0; i < 4; i++)
|
---|
| 564 | if (!shaft.mSamples[i].IsProcessed()) {
|
---|
| 565 | Vector3 origin, direction;
|
---|
| 566 | shaft.GetRay(i, origin, direction);
|
---|
| 567 | // determine intersections with the boxes
|
---|
[223] | 568 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
[245] | 569 | float stmin, stmax = 0.0f, ttmin=1.0f, ttmax;
|
---|
| 570 | bool valid = true;
|
---|
| 571 |
|
---|
| 572 | if (mUseBoxes) {
|
---|
| 573 | if (mSource.GetMinMaxT(ray, &stmin, &stmax) &&
|
---|
| 574 | mTarget.GetMinMaxT(ray, &ttmin, &ttmax)) {
|
---|
| 575 | shaft.mSamples[i].mMinT = stmax;
|
---|
| 576 | shaft.mSamples[i].mMaxT = ttmin;
|
---|
| 577 | origin = ray.Extrap(stmax);
|
---|
| 578 | direction = ray.Extrap(ttmin) - origin;
|
---|
| 579 | // reinit the ray
|
---|
| 580 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
| 581 | } else
|
---|
| 582 | valid = false;
|
---|
| 583 | } else {
|
---|
| 584 | shaft.mSamples[i].mMinT = 0.0f;
|
---|
| 585 | shaft.mSamples[i].mMaxT = 1.0f;
|
---|
| 586 | }
|
---|
| 587 | if (valid) {
|
---|
| 588 | if (!mKdTree->CastRay(ray)) {
|
---|
| 589 | cerr<<"V"<<endl;
|
---|
| 590 | return VISIBLE;
|
---|
| 591 | }
|
---|
| 592 | shaft.mSamples[i].mIntersections = ray.intersections;
|
---|
| 593 | cerr<<"I";
|
---|
| 594 | } else {
|
---|
| 595 | cerr<<"X";
|
---|
| 596 | shaft.mSamples[i].SetInvalid();
|
---|
| 597 | }
|
---|
[223] | 598 | }
|
---|
| 599 | return INVISIBLE;
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | int
|
---|
[191] | 603 | MutualVisibilitySampler::ComputeVisibility()
|
---|
| 604 | {
|
---|
[245] | 605 | int result = INVISIBLE;
|
---|
[209] | 606 |
|
---|
[223] | 607 | vector<RayShaft *> shafts;
|
---|
[245] | 608 | ConstructInitialSamples3(mSource, mTarget, shafts);
|
---|
[359] | 609 |
|
---|
[245] | 610 | if (1)
|
---|
| 611 | ExportShafts(shafts, false);
|
---|
| 612 |
|
---|
[223] | 613 | stack<RayShaft *> shaftStack;
|
---|
[359] | 614 | int i;
|
---|
| 615 | for (i=0; i < shafts.size(); i++)
|
---|
[245] | 616 | shaftStack.push(shafts[i]);
|
---|
| 617 |
|
---|
| 618 | shafts.clear();
|
---|
| 619 | Ray ray;
|
---|
[209] | 620 |
|
---|
[245] | 621 | // now process the shafts as long as we have something to do
|
---|
[223] | 622 | while (!shaftStack.empty()) {
|
---|
| 623 | RayShaft *shaft = shaftStack.top();
|
---|
| 624 | shaftStack.pop();
|
---|
[191] | 625 |
|
---|
| 626 | // // cast a new ray
|
---|
| 627 | // int triangleSplitEdge = SetupExtremalRay(sample, source, ray);
|
---|
| 628 |
|
---|
[245] | 629 | if (CastRays(*shaft) == VISIBLE) {
|
---|
| 630 | result = VISIBLE;
|
---|
| 631 | break;
|
---|
| 632 | }
|
---|
[359] | 633 |
|
---|
[245] | 634 | // compute error ....
|
---|
| 635 | ComputeError(*shaft);
|
---|
| 636 | cout<<shaft->mDepth<<"|";
|
---|
| 637 | if (shaft->IsValid())
|
---|
| 638 | shafts.push_back(shaft);
|
---|
| 639 |
|
---|
| 640 | if (shaft->mDepth < 10 &&
|
---|
[359] | 641 | shaft->mError > mSolidAngleThreshold) {
|
---|
[245] | 642 |
|
---|
| 643 | // generate 2 new samples
|
---|
| 644 | RayShaft *newSamples[2];
|
---|
| 645 | newSamples[0] = new RayShaft;
|
---|
| 646 | newSamples[1] = new RayShaft;
|
---|
| 647 |
|
---|
| 648 | // chose what to split
|
---|
| 649 | bool splitSource = shaft->mSource.GetArea() > shaft->mTarget.GetArea();
|
---|
| 650 | int axis;
|
---|
| 651 | if (splitSource) {
|
---|
[359] | 652 | axis = shaft->mSource.DominantAxis();
|
---|
[245] | 653 | } else {
|
---|
[359] | 654 | axis = shaft->mTarget.DominantAxis();
|
---|
[245] | 655 | }
|
---|
| 656 |
|
---|
| 657 | PerformSplit(*shaft, splitSource, axis, *newSamples[0], *newSamples[1]);
|
---|
| 658 | // delete shaft;
|
---|
| 659 | shaftStack.push(newSamples[0]);
|
---|
| 660 | shaftStack.push(newSamples[1]);
|
---|
| 661 | } else {
|
---|
| 662 | // store a terminal shaft
|
---|
| 663 | }
|
---|
| 664 |
|
---|
[191] | 665 | }
|
---|
[245] | 666 |
|
---|
| 667 | while (!shaftStack.empty()) {
|
---|
| 668 | RayShaft *shaft = shaftStack.top();
|
---|
| 669 | shaftStack.pop();
|
---|
| 670 | delete shaft;
|
---|
| 671 | }
|
---|
[209] | 672 |
|
---|
[245] | 673 | if (0)
|
---|
| 674 | ExportShafts(shafts, true);
|
---|
| 675 |
|
---|
| 676 | for (i=0; i < shafts.size(); i++) {
|
---|
[223] | 677 | delete shafts[i];
|
---|
[245] | 678 | }
|
---|
| 679 |
|
---|
| 680 | return result;
|
---|
[191] | 681 | }
|
---|
| 682 |
|
---|
[245] | 683 | MutualVisibilitySampler::MutualVisibilitySampler(SceneGraph *sceneGraph,
|
---|
[359] | 684 | KdTree *kdTree,
|
---|
| 685 | const AxisAlignedBox3 &source,
|
---|
| 686 | const AxisAlignedBox3 &target,
|
---|
| 687 | const float solidAngleThreshold)
|
---|
[191] | 688 | {
|
---|
[245] | 689 | mSceneGraph = sceneGraph;
|
---|
[191] | 690 | mKdTree = kdTree;
|
---|
| 691 | mSource = source;
|
---|
| 692 | mTarget = target;
|
---|
[245] | 693 | mUseBoxes = true;
|
---|
[191] | 694 | mSolidAngleThreshold = solidAngleThreshold;
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 |
|
---|
| 698 | int
|
---|
[245] | 699 | ComputeBoxVisibility(SceneGraph *sceneGraph,
|
---|
[359] | 700 | KdTree *kdTree,
|
---|
| 701 | const AxisAlignedBox3 &source,
|
---|
| 702 | const AxisAlignedBox3 &target,
|
---|
| 703 | const float solidAngleThreshold)
|
---|
[191] | 704 | {
|
---|
[359] | 705 | MutualVisibilitySampler
|
---|
| 706 | sampler(sceneGraph, kdTree, source, target, solidAngleThreshold);
|
---|
[191] | 707 |
|
---|
[209] | 708 |
|
---|
[191] | 709 | int visibility = sampler.ComputeVisibility();
|
---|
| 710 |
|
---|
| 711 | return visibility;
|
---|
| 712 |
|
---|
| 713 | }
|
---|
| 714 |
|
---|
[1867] | 715 | }
|
---|