[191] | 1 | #ifndef __MUTUAL_VISIBILITY_H
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| 2 | #define __MUTUAL_VISIBILITY_H
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| 3 |
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| 4 | #include "Vector3.h"
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| 5 | #include "Ray.h"
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| 6 |
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[860] | 7 | namespace GtpVisibilityPreprocessor {
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| 8 |
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[191] | 9 | class Intersectable;
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| 10 | class AxisAlignedBox3;
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[245] | 11 | class SceneGraph;
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[191] | 12 |
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| 13 |
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[223] | 14 | struct RaySample {
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| 15 | /// true if the sample really intersects both boxes
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| 16 | float mMinT;
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| 17 | float mMaxT;
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[245] | 18 |
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| 19 | RaySample():mMinT(-1.0f), mMaxT(-1.0f) {}
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[223] | 20 | /// intersections of the sample with the scene
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| 21 | vector<Ray::Intersection> mIntersections;
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[245] | 22 | void SetInvalid() {
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| 23 | mMinT = 0.0f;
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| 24 | mMaxT = -1.0f;
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| 25 | }
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| 26 | bool IsValid() const { return mMaxT > 0.0f; }
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| 27 | bool IsProcessed() const { return mMinT != mMaxT; }
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[223] | 28 | };
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[191] | 29 |
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[209] | 30 | struct RayShaft {
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[191] | 31 | public:
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| 32 | /// evaluted sampling error
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| 33 | float mError;
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| 34 | /// depth in recursion
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| 35 | int mDepth;
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| 36 | /// The source triangle
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[209] | 37 | Rectangle3 mSource;
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[191] | 38 | /// The target triangle
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[209] | 39 | Rectangle3 mTarget;
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[191] | 40 |
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[223] | 41 | RaySample mSamples[4];
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[191] | 42 |
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| 43 | void ComputeError();
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| 44 |
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[245] | 45 | RayShaft() {}
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[191] | 46 |
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[209] | 47 | RayShaft (
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| 48 | const Rectangle3 &source,
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| 49 | const Rectangle3 &target)
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[191] | 50 | {
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| 51 | Init(source, target);
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| 52 | }
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[245] | 53 |
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| 54 | bool IsValid() const { return
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| 55 | mSamples[0].IsValid() &&
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| 56 | mSamples[1].IsValid() &&
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| 57 | mSamples[2].IsValid() &&
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| 58 | mSamples[3].IsValid();
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| 59 | }
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| 60 |
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[191] | 61 | // initial triangle sample
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| 62 | void Init(
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[209] | 63 | const Rectangle3 &source,
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| 64 | const Rectangle3 &target);
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[191] | 65 |
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| 66 | Vector3
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| 67 | GetIntersectionPoint(const int rayIndex,
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| 68 | const int depth) const;
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[209] | 69 |
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[191] | 70 | void GetRay(const int rayIndex,
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| 71 | Vector3 &origin,
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| 72 | Vector3 &direction) const;
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[245] | 73 |
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| 74 | void
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| 75 | GetRaySegment(const int i, Ray &ray) const;
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| 76 |
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[191] | 77 | };
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| 78 |
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| 79 | enum { VISIBLE, INVISIBLE };
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| 80 |
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| 81 |
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| 82 | class MutualVisibilitySampler {
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| 83 | public:
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[245] | 84 | SceneGraph *mSceneGraph;
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[191] | 85 | KdTree *mKdTree;
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| 86 | AxisAlignedBox3 mSource;
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| 87 | AxisAlignedBox3 mTarget;
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| 88 | float mSolidAngleThreshold;
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[245] | 89 | bool mUseBoxes;
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[191] | 90 |
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[501] | 91 | MutualVisibilitySampler(
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| 92 | SceneGraph *sceneGraph,
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| 93 | KdTree *kdTree,
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| 94 | const AxisAlignedBox3 &source,
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| 95 | const AxisAlignedBox3 &target,
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| 96 | const float solidAngleThreshold
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| 97 | );
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[191] | 98 | int
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| 99 | ComputeVisibility();
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| 100 |
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| 101 | void
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[501] | 102 | ConstructInitialSamples(const AxisAlignedBox3 &source,
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| 103 | const AxisAlignedBox3 &target,
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| 104 | vector<RayShaft *> &samples
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| 105 | );
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[359] | 106 |
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[191] | 107 | void
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[245] | 108 | ConstructInitialSamples2(
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[501] | 109 | const AxisAlignedBox3 &source,
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| 110 | const AxisAlignedBox3 &target,
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| 111 | vector<RayShaft *> &samples
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| 112 | );
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[359] | 113 |
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[245] | 114 | void
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| 115 | ConstructInitialSamples3(
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[501] | 116 | const AxisAlignedBox3 &source,
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| 117 | const AxisAlignedBox3 &target,
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| 118 | vector<RayShaft *> &samples
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| 119 | );
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[359] | 120 |
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[245] | 121 | void
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[191] | 122 | AddInitialSamples(
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[501] | 123 | const Rectangle3 &sourceRect,
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| 124 | const Rectangle3 &targetRect,
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| 125 | vector<RayShaft *> &samples
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| 126 | );
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[359] | 127 |
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[245] | 128 | void
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| 129 | AddInitialSamples2(
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[501] | 130 | const Rectangle3 &sourceRect,
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| 131 | const Rectangle3 &targetRect,
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| 132 | vector<RayShaft *> &samples
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| 133 | );
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[359] | 134 |
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[191] | 135 | // the split sample method contains a methodology to create new samples
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| 136 | // or terminate the sampling
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| 137 | bool
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| 138 | SplitSample(
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[501] | 139 | const RayShaft &source,
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| 140 | RayShaft &sample1,
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| 141 | RayShaft &sample2
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| 142 | );
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[191] | 143 | void
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| 144 | PerformSplit(
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[501] | 145 | const RayShaft &sample,
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| 146 | const bool splitSource,
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| 147 | const int axis,
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| 148 | RayShaft &sample1,
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| 149 | RayShaft &sample2
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| 150 | );
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[191] | 151 |
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[359] | 152 |
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[191] | 153 | bool
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| 154 | SampleTerminationCriteriaMet(
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[501] | 155 | const RayShaft &sample);
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[191] | 156 |
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| 157 | float
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[209] | 158 | GetSpatialAngle(const RayShaft &sample,
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[501] | 159 | const Vector3 &point
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| 160 | );
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[359] | 161 |
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[223] | 162 | int
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| 163 | CastRays(RayShaft &shaft);
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[359] | 164 |
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[191] | 165 | void
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[209] | 166 | ComputeError(RayShaft &sample);
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[223] | 167 |
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[209] | 168 | void
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[245] | 169 | ExportShafts(vector<RayShaft *> &samples, const bool singleFile);
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[191] | 170 |
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[209] | 171 |
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[191] | 172 | };
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| 173 |
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| 174 | int
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[245] | 175 | ComputeBoxVisibility(SceneGraph *sceneGraph,
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| 176 | KdTree *kdTree,
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[359] | 177 | const AxisAlignedBox3 &source,
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| 178 | const AxisAlignedBox3 &target,
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| 179 | const float solidAngleThreshold);
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[191] | 180 |
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| 181 |
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| 182 |
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| 183 |
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[860] | 184 | }
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[191] | 185 |
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| 186 | #endif
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