[1694] | 1 | #ifndef __OBJ_EXPORTER_H
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| 2 | #define __OBJ_EXPORTER_H
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| 3 |
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| 4 |
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| 5 | #include <string>
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| 6 | using std::string;
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| 7 |
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| 8 | #include <iostream>
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| 9 | #include <fstream>
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| 10 |
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| 11 | #include "Exporter.h"
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| 12 | #include "Containers.h"
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| 13 | #include "VssRay.h"
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[2116] | 14 | //#include "ViewCell.h"
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[1694] | 15 |
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| 16 | namespace GtpVisibilityPreprocessor {
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| 17 |
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| 18 | class SceneGraphNode;
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| 19 | class Mesh;
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| 20 | class Intersectable;
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| 21 | class MeshInstance;
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| 22 | class Polygon3;
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| 23 | class ViewCell;
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| 24 | class BspTree;
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| 25 | class VspBspTree;
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| 26 | class BspNode;
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| 27 | class Beam;
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| 28 | class OspTree;
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| 29 |
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| 30 |
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| 31 |
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| 32 | class ObjExporter : public Exporter {
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| 33 |
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| 34 | std::ofstream stream;
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| 35 | int vertexIndex;
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| 36 |
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| 37 | public:
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| 38 |
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| 39 | ObjExporter(const string filename);
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| 40 |
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| 41 | ~ObjExporter();
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| 42 |
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| 43 | bool
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| 44 | ExportKdTree(const KdTree &tree, const bool exportGeometry = false) {
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| 45 | return false;
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| 46 | }
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| 47 |
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| 48 | bool
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| 49 | ExportVssTree(const VssTree &tree) {
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| 50 | return false;
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| 51 | }
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| 52 |
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| 53 | bool
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| 54 | ExportVssTree2(const VssTree &tree,
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| 55 | const Vector3 direction
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| 56 | ) {
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| 57 | return false;
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| 58 | }
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| 59 |
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| 60 |
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| 61 | virtual bool
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| 62 | ExportRssTree2(const RssTree &tree,
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| 63 | const Vector3 direction
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| 64 | ) {
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| 65 | return false;
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| 66 | }
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| 67 |
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| 68 | bool ExportBspTree(const BspTree &tree) {
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| 69 | return false;
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| 70 | }
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| 71 |
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| 72 | bool
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| 73 | ExportScene(SceneGraphNode *root)
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| 74 | {
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| 75 | ExportSceneNode(root);
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| 76 | return true;
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| 77 | }
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| 78 |
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| 79 | virtual void
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| 80 | ExportPolygon(Polygon3 *poly);
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| 81 |
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| 82 |
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| 83 | virtual void
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| 84 | ExportPolygons(const PolygonContainer &polys) {}
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| 85 |
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| 86 | virtual bool
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| 87 | ExportBox(const AxisAlignedBox3 &box) { return false; }
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| 88 |
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| 89 | virtual void
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| 90 | ExportMesh(Mesh *mesh);
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| 91 |
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| 92 | virtual void
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| 93 | ExportViewCell(ViewCell *viewCell) {}
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| 94 |
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| 95 | bool
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| 96 | ExportRays(const RayContainer &rays,
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| 97 | const float length=1000,
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| 98 | const RgbColor &color = RgbColor(1,1,1)) { return false; }
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| 99 | bool
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| 100 | ExportRays(const VssRayContainer &rays,
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| 101 | const RgbColor &color = RgbColor(1,1,1)) { return false; }
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| 102 |
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| 103 |
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| 104 | virtual bool
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| 105 | ExportRaySets(const vector<VssRayContainer> &rays,
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| 106 | const RgbColor &color) { return false; }
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| 107 |
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| 108 | virtual void
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| 109 | ExportBspSplitPlanes(const BspTree &tree) {}
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| 110 |
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| 111 | virtual void
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| 112 | ExportBspSplits(const BspTree &tree, const bool exportDepth) {}
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| 113 |
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| 114 | virtual void
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| 115 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) {}
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| 116 |
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| 117 | virtual void
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| 118 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) {}
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| 119 |
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| 120 |
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| 121 | virtual void
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| 122 | ExportBspSplits(const VspBspTree &tree, const bool exportDepth) {}
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| 123 |
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| 124 | virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) {}
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| 125 |
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| 126 | protected:
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| 127 |
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| 128 | virtual void
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| 129 | ExportSceneNode(SceneGraphNode *node);
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| 130 |
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| 131 | virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) {}
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| 132 |
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| 133 | };
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| 134 |
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| 135 | }
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| 136 |
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| 137 | #endif
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