1 | #ifndef __OBJ_EXPORTER_H
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2 | #define __OBJ_EXPORTER_H
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3 |
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4 |
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5 | #include <string>
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6 | using std::string;
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7 |
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8 | #include <iostream>
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9 | #include <fstream>
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10 |
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11 | #include "Exporter.h"
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12 | #include "Containers.h"
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13 | #include "VssRay.h"
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14 | //#include "ViewCell.h"
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15 |
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16 | namespace GtpVisibilityPreprocessor {
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17 |
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18 | class SceneGraphNode;
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19 | class Mesh;
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20 | class Intersectable;
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21 | class MeshInstance;
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22 | class Polygon3;
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23 | class ViewCell;
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24 | class BspTree;
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25 | class VspBspTree;
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26 | class BspNode;
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27 | class Beam;
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28 | class OspTree;
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29 |
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30 |
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31 |
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32 | class ObjExporter : public Exporter {
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33 |
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34 | std::ofstream stream;
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35 | int vertexIndex;
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36 |
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37 | public:
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38 |
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39 | ObjExporter(const string filename);
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40 |
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41 | ~ObjExporter();
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42 |
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43 | bool
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44 | ExportKdTree(const KdTree &tree, const bool exportGeometry = false) {
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45 | return false;
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46 | }
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47 |
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48 | bool
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49 | ExportVssTree(const VssTree &tree) {
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50 | return false;
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51 | }
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52 |
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53 | bool
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54 | ExportVssTree2(const VssTree &tree,
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55 | const Vector3 direction
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56 | ) {
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57 | return false;
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58 | }
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59 |
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60 |
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61 | virtual bool
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62 | ExportRssTree2(const RssTree &tree,
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63 | const Vector3 direction
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64 | ) {
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65 | return false;
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66 | }
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67 |
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68 | bool ExportBspTree(const BspTree &tree) {
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69 | return false;
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70 | }
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71 |
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72 | bool
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73 | ExportScene(SceneGraphNode *root)
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74 | {
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75 | ExportSceneNode(root);
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76 | return true;
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77 | }
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78 |
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79 | virtual void
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80 | ExportPolygon(Polygon3 *poly);
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81 |
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82 |
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83 | virtual void
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84 | ExportPolygons(const PolygonContainer &polys) {}
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85 |
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86 | virtual bool
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87 | ExportBox(const AxisAlignedBox3 &box) { return false; }
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88 |
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89 | virtual void
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90 | ExportMesh(Mesh *mesh);
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91 |
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92 | virtual void
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93 | ExportViewCell(ViewCell *viewCell) {}
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94 |
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95 | bool
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96 | ExportRays(const RayContainer &rays,
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97 | const float length=1000,
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98 | const RgbColor &color = RgbColor(1,1,1)) { return false; }
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99 | bool
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100 | ExportRays(const VssRayContainer &rays,
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101 | const RgbColor &color = RgbColor(1,1,1)) { return false; }
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102 |
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103 |
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104 | virtual bool
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105 | ExportRaySets(const vector<VssRayContainer> &rays,
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106 | const RgbColor &color) { return false; }
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107 |
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108 | virtual void
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109 | ExportBspSplitPlanes(const BspTree &tree) {}
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110 |
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111 | virtual void
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112 | ExportBspSplits(const BspTree &tree, const bool exportDepth) {}
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113 |
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114 | virtual void
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115 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) {}
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116 |
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117 | virtual void
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118 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) {}
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119 |
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120 |
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121 | virtual void
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122 | ExportBspSplits(const VspBspTree &tree, const bool exportDepth) {}
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123 |
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124 | virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) {}
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125 |
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126 | protected:
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127 |
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128 | virtual void
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129 | ExportSceneNode(SceneGraphNode *node);
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130 |
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131 | virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) {}
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132 |
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133 | };
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134 |
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135 | }
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136 |
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137 | #endif
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