[1233] | 1 | #include <stdlib.h>
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[1221] | 2 | #include <iostream>
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| 3 | #include <list>
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| 4 | #include <map>
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| 5 | using namespace std;
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| 6 |
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| 7 | #include "Vector3.h"
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| 8 | #include "Mesh.h"
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| 9 | #include "SceneGraph.h"
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| 10 |
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| 11 | #include "ObjParser.h"
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| 12 | //#include "Material.h"
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| 13 | #include "Environment.h"
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| 14 | #include "ResourceManager.h"
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| 15 |
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| 16 |
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| 17 | namespace GtpVisibilityPreprocessor {
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| 18 |
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| 19 | #define ROTATE_SCENE 0
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| 20 | // HACK
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| 21 | static void RotateMesh(Mesh *mesh)
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| 22 | {
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| 23 | VertexContainer::iterator it, it_end = mesh->mVertices.end();
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| 24 |
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| 25 | const float angle = 30.0f * PI / 180.0f;
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| 26 | const Matrix4x4 rot = RotationYMatrix(angle);
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| 27 |
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| 28 | for (it = mesh->mVertices.begin(); it != it_end; ++ it)
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| 29 | {
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| 30 | (*it) = rot * (*it);
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| 31 | }
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| 32 | }
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| 33 |
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| 34 |
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| 35 | struct ltstr
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| 36 | {
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| 37 | bool operator()(const string s1, const string s2) const
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| 38 | {
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| 39 | return s1 < s2;
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| 40 | }
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| 41 | };
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| 42 |
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| 43 | const static int nMaxFaces = 6;
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| 44 |
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| 45 |
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| 46 | Face *LoadFace(char *str,
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| 47 | const VertexContainer &vertices,
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| 48 | map<int, Vector3> &hashTable)
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| 49 | {
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| 50 | cout << "f";
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| 51 |
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| 52 | char *pch;
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| 53 |
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| 54 | pch = strtok(str + 1, " ");
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| 55 |
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| 56 | VertexIndexContainer indices;
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| 57 | while (pch != NULL)
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| 58 | {
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| 59 | const int index = (int)strtol(pch, NULL, 10) - 1;
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| 60 |
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| 61 | //Debug << index << " x ";
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| 62 |
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| 63 | // store vertex in hash table
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| 64 | hashTable[index] = vertices[index];
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| 65 | indices.push_back(index);
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| 66 |
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| 67 | pch = strtok(NULL, " ");
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| 68 | }
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| 69 | //if (indices.size() > 4) return NULL;
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| 70 |
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| 71 | return new Face(indices);
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| 72 | }
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| 73 |
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| 74 |
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| 75 | Mesh *CreateMesh(FaceContainer &faces, const map<int, Vector3> &hashTable)
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| 76 | {
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| 77 | Mesh *mesh = MeshManager::GetSingleton()->CreateResource();
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| 78 |
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| 79 | FaceContainer::const_iterator fit, fit_end = faces.end();
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| 80 |
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| 81 | for (fit = faces.begin(); fit != fit_end; ++ fit)
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| 82 | {
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| 83 | Face *face = *fit;
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| 84 | VertexIndexContainer::iterator vit, vit_end = face->mVertexIndices.end();
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| 85 |
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| 86 | for (vit = face->mVertexIndices.begin(); vit != vit_end; ++ vit)
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| 87 | {
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| 88 | // go through indices
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| 89 | const int index = *vit;
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| 90 | //Debug << "old idx: " << (*vit) << endl;
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| 91 | map<int, Vector3>::const_iterator hit = hashTable.find(index);
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| 92 |
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| 93 | // correct face index (nust be relative to start of verices)
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| 94 | (*vit) = distance(hashTable.begin(), hit);
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| 95 | //Debug << "new idx: " << (*vit) << endl;
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| 96 | }
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| 97 | }
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| 98 |
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| 99 | VertexContainer vertices;
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| 100 |
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| 101 | map<int, Vector3>::const_iterator hit, hit_end = hashTable.end();
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| 102 |
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| 103 | // store vertices in given order
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| 104 | for (hit = hashTable.begin(); hit != hit_end; ++ hit)
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| 105 | {
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| 106 | mesh->mVertices.push_back((*hit).second);
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| 107 | }
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| 108 |
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| 109 | mesh->mFaces = faces;
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| 110 | mesh->Preprocess();
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| 111 |
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| 112 | /*for (int i = 0; i < faces.size(); ++ i)
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| 113 | {
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| 114 | Debug << "face: ";
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| 115 |
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| 116 | for (int j = 0; j < faces[i]->mVertexIndices.size(); ++ j)
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| 117 | {
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| 118 | Debug << "i " << faces[i]->mVertexIndices[j] << " " << endl;
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| 119 | Debug << "v " << mesh->mVertices[faces[i]->mVertexIndices[j]] << " ";
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| 120 | }
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| 121 | Debug << endl;
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| 122 | }*/
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| 123 |
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| 124 | return mesh;
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| 125 | }
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| 126 |
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| 127 |
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| 128 | // HACK: associate mesh instances with triangles
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| 129 | void AssociateFacesWithInstance(MeshInstance *mi, vector<Intersectable *> &parents)
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| 130 | {
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| 131 | Mesh *mesh = mi->GetMesh();
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| 132 |
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| 133 | FaceContainer::const_iterator fit, fit_end = mesh->mFaces.end();
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| 134 |
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| 135 | for (fit = mesh->mFaces.begin(); fit != fit_end; ++ fit)
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| 136 | {
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| 137 | parents.push_back(mi);
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| 138 | }
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| 139 | }
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| 140 |
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| 141 |
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| 142 | bool ObjParser::ParseFile(const string filename,
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| 143 | SceneGraphNode **proot,
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| 144 | const bool loadPolygonsAsMeshes,
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| 145 | vector<Intersectable *> *parents)
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| 146 | {
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| 147 | FILE *file;
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| 148 | if ((file = fopen(filename.c_str(), "rt")) == NULL)
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| 149 | return false;
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| 150 |
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| 151 | VertexContainer vertices; // table for vertices
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| 152 | map<int, Vector3> hashTable; // table associating indices with vectors
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| 153 | FaceContainer faces;
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| 154 |
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| 155 | char str[100];
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| 156 |
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| 157 | SceneGraphNode *root = new SceneGraphNode;
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| 158 |
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| 159 | int meshGrouping;
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| 160 | Environment::GetSingleton()->GetIntValue("ObjParser.meshGrouping", meshGrouping);
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| 161 |
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| 162 | while (fgets(str, 80, file) != NULL)
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| 163 | {
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| 164 | switch (str[0])
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| 165 | {
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| 166 | case 'v':
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[1233] | 167 | {
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| 168 | float x,y,z;
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| 169 | cout << "v";
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[1221] | 170 |
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[1233] | 171 | // vertex
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| 172 | sscanf(str + 1, "%f %f %f", &x, &y, &z);
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| 173 | vertices.push_back(Vector3(x,y,z));
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| 174 | //Debug << "vertex: " << vertices.back() << endl;
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| 175 | break;
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| 176 | }
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[1221] | 177 | case 'f':
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| 178 | {
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| 179 | Face *face = LoadFace(str, vertices, hashTable);
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| 180 | if (!face) break;
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| 181 |
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| 182 | faces.push_back(face);
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| 183 |
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| 184 | if (faces.size() >= nMaxFaces)
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| 185 | {
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| 186 | Mesh *mesh = CreateMesh(faces, hashTable);
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| 187 |
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| 188 | // make an instance of this mesh
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| 189 | MeshInstance *mi = new MeshInstance(mesh);
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| 190 | root->mGeometry.push_back(mi);
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| 191 |
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| 192 | if (parents)
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| 193 | {
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| 194 | AssociateFacesWithInstance(mi, *parents);
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| 195 | }
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| 196 |
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| 197 | // reset tables
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| 198 | hashTable.clear();
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| 199 | faces.clear();
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| 200 | }
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| 201 | break;
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| 202 | } // end face
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| 203 | default:
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| 204 | break;
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| 205 | }
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| 206 |
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| 207 | }
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| 208 |
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| 209 | // there could be faces remaining
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| 210 | if (1 && !faces.empty())
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| 211 | {
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| 212 | Mesh *mesh = CreateMesh(faces, hashTable);
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| 213 |
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| 214 | // make an instance of this mesh
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| 215 | MeshInstance *mi = new MeshInstance(mesh);
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| 216 |
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| 217 | if (parents)
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| 218 | {
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| 219 | AssociateFacesWithInstance(mi, *parents);
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| 220 | }
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| 221 |
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| 222 | root->mGeometry.push_back(mi);
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| 223 | }
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| 224 |
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| 225 | // reset tables
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| 226 | hashTable.clear();
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| 227 | faces.clear();
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| 228 |
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| 229 | fclose(file);
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| 230 | *proot = root;
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| 231 |
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| 232 | return true;
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| 233 | }
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| 234 |
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| 235 | } |
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