[1233] | 1 | #include <stdlib.h>
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[1221] | 2 | #include <iostream>
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| 3 | #include <list>
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| 4 | #include <map>
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| 5 | using namespace std;
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| 6 |
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| 7 | #include "Vector3.h"
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| 8 | #include "Mesh.h"
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| 9 | #include "SceneGraph.h"
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| 10 |
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| 11 | #include "ObjParser.h"
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| 12 | //#include "Material.h"
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[1328] | 13 | #include "Triangle3.h"
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[1221] | 14 | #include "Environment.h"
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| 15 | #include "ResourceManager.h"
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[1315] | 16 | #include "IntersectableWrapper.h"
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[1221] | 17 |
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| 18 |
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| 19 | namespace GtpVisibilityPreprocessor {
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| 20 |
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[1344] | 21 | #define CONNECT_SEQUENTIAL_FACES 0
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[1221] | 22 | #define ROTATE_SCENE 0
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[1328] | 23 |
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[1221] | 24 | // HACK
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[1328] | 25 | static void RotateMesh(Mesh *mesh)
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| 26 | {
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| 27 | VertexContainer::iterator it, it_end = mesh->mVertices.end();
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[1221] | 28 |
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[1328] | 29 | const float angle = 30.0f * PI / 180.0f;
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| 30 | const Matrix4x4 rot = RotationYMatrix(angle);
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[1221] | 31 |
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[1328] | 32 | for (it = mesh->mVertices.begin(); it != it_end; ++ it)
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| 33 | {
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| 34 | (*it) = rot * (*it);
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[1221] | 35 | }
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[1328] | 36 | }
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[1221] | 37 |
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[1344] | 38 |
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[1328] | 39 | struct ltstr
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| 40 | {
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| 41 | bool operator()(const string s1, const string s2) const
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[1221] | 42 | {
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[1328] | 43 | return s1 < s2;
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| 44 | }
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| 45 | };
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[1221] | 46 |
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| 47 |
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[1328] | 48 | static Face *LoadFace(char *str,
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| 49 | const VertexContainer &vertices,
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| 50 | map<int, Vector3> &hashTable)
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[1221] | 51 | {
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[1328] | 52 | char *pch = strtok(str + 1, " ");
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[1221] | 53 |
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| 54 | VertexIndexContainer indices;
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| 55 | while (pch != NULL)
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| 56 | {
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| 57 | const int index = (int)strtol(pch, NULL, 10) - 1;
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| 58 | //Debug << index << " x ";
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| 59 |
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| 60 | // store vertex in hash table
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| 61 | hashTable[index] = vertices[index];
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| 62 | indices.push_back(index);
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| 63 |
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| 64 | pch = strtok(NULL, " ");
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| 65 | }
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| 66 | //if (indices.size() > 4) return NULL;
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| 67 |
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| 68 | return new Face(indices);
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| 69 | }
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| 70 |
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| 71 |
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[1344] | 72 | static Triangle3 LoadTriangle(char *str,
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| 73 | const VertexContainer &vertices,
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| 74 | map<int, Vector3> &hashTable)
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[1221] | 75 | {
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[1328] | 76 | char *pch = strtok(str + 1, " ");
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| 77 |
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| 78 | VertexIndexContainer indices;
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| 79 |
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| 80 | while (pch != NULL)
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| 81 | {
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| 82 | const int index = (int)strtol(pch, NULL, 10) - 1;
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[1655] | 83 |
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[1328] | 84 | // store vertex in hash table
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| 85 | hashTable[index] = vertices[index];
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| 86 | indices.push_back(index);
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| 87 |
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| 88 | pch = strtok(NULL, " ");
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| 89 | }
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[1655] | 90 |
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[1344] | 91 | return Triangle3(vertices[indices[0]], vertices[indices[1]], vertices[indices[2]]);
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[1328] | 92 | }
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| 93 |
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| 94 |
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| 95 | static Mesh *CreateMesh(FaceContainer &faces,
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| 96 | const map<int, Vector3> &hashTable)
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| 97 | {
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[1221] | 98 | Mesh *mesh = MeshManager::GetSingleton()->CreateResource();
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| 99 |
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| 100 | FaceContainer::const_iterator fit, fit_end = faces.end();
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| 101 |
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| 102 | for (fit = faces.begin(); fit != fit_end; ++ fit)
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| 103 | {
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| 104 | Face *face = *fit;
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| 105 | VertexIndexContainer::iterator vit, vit_end = face->mVertexIndices.end();
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| 106 |
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| 107 | for (vit = face->mVertexIndices.begin(); vit != vit_end; ++ vit)
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| 108 | {
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| 109 | // go through indices
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| 110 | const int index = *vit;
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| 111 | //Debug << "old idx: " << (*vit) << endl;
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| 112 | map<int, Vector3>::const_iterator hit = hashTable.find(index);
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| 113 |
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| 114 | // correct face index (nust be relative to start of verices)
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[1314] | 115 | (*vit) = (int)distance(hashTable.begin(), hit);
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[1221] | 116 | //Debug << "new idx: " << (*vit) << endl;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | VertexContainer vertices;
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| 121 |
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| 122 | map<int, Vector3>::const_iterator hit, hit_end = hashTable.end();
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| 123 |
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| 124 | // store vertices in given order
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| 125 | for (hit = hashTable.begin(); hit != hit_end; ++ hit)
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| 126 | {
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| 127 | mesh->mVertices.push_back((*hit).second);
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| 128 | }
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| 129 |
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| 130 | mesh->mFaces = faces;
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[1292] | 131 | // can't do cleanup because coupling with kdf file for intel ray tracer
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| 132 | mesh->Preprocess(false);
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| 133 |
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[1221] | 134 | return mesh;
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| 135 | }
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| 136 |
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| 137 |
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| 138 | // HACK: associate mesh instances with triangles
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[1328] | 139 | static void AssociateFacesWithInstance(MeshInstance *mi,
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| 140 | vector<FaceParentInfo> &parents)
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[1221] | 141 | {
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[1344] | 142 | Mesh *mesh = mi->GetMesh();
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| 143 |
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| 144 | int i = 0;
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[1655] | 145 | FaceContainer::const_iterator fit, fit_end = mesh->mFaces.end();
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| 146 |
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[1344] | 147 | for (fit = mesh->mFaces.begin(); fit != fit_end; ++ fit, i++)
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[1221] | 148 | {
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[1344] | 149 | parents.push_back(FaceParentInfo(mi, i));
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[1221] | 150 | }
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| 151 | }
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| 152 |
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| 153 |
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[1328] | 154 | static void ProcessMesh(FaceContainer &faces,
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| 155 | map<int, Vector3> &hashTable,
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| 156 | SceneGraphNode *root,
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| 157 | vector<FaceParentInfo> *parents)
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| 158 | {
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| 159 | Mesh *mesh = CreateMesh(faces, hashTable);
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| 160 | // make an instance of this mesh
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| 161 | MeshInstance *mi = new MeshInstance(mesh);
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| 162 |
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| 163 | if (parents)
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| 164 | {
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| 165 | AssociateFacesWithInstance(mi, *parents);
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| 166 | }
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| 167 |
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| 168 | root->mGeometry.push_back(mi);
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| 169 |
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| 170 | // reset tables
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| 171 | hashTable.clear();
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| 172 | faces.clear();
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| 173 | }
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| 174 |
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| 175 |
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[1221] | 176 | bool ObjParser::ParseFile(const string filename,
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[1344] | 177 | SceneGraphNode *root,
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[1379] | 178 | const bool loadMeshes,
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[1281] | 179 | vector<FaceParentInfo> *parents)
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[1221] | 180 | {
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| 181 | FILE *file;
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| 182 | if ((file = fopen(filename.c_str(), "rt")) == NULL)
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[1344] | 183 | {
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[1221] | 184 | return false;
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[1344] | 185 | }
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| 186 |
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[1221] | 187 | map<int, Vector3> hashTable; // table associating indices with vectors
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[1327] | 188 | VertexContainer vertices; // table for vertices
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[1221] | 189 | FaceContainer faces;
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| 190 |
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[1327] | 191 | char str[100];
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[1221] | 192 | int meshGrouping;
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| 193 | Environment::GetSingleton()->GetIntValue("ObjParser.meshGrouping", meshGrouping);
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| 194 |
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[1292] | 195 | int nMaxFaces = meshGrouping;
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| 196 |
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[1221] | 197 | while (fgets(str, 80, file) != NULL)
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| 198 | {
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| 199 | switch (str[0])
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| 200 | {
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[1344] | 201 | case 'v': // vertex
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[1233] | 202 | {
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[1344] | 203 | float x, y, z; //cout << "v";
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[1233] | 204 | sscanf(str + 1, "%f %f %f", &x, &y, &z);
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| 205 | vertices.push_back(Vector3(x,y,z));
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[1695] | 206 | //cout << "vertex: " << vertices.back() << endl;
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[1233] | 207 | break;
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| 208 | }
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[1221] | 209 | case 'f':
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| 210 | {
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[1655] | 211 | // cout << "f";
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[1421] | 212 | if (loadMeshes)
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| 213 | {
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| 214 | Face *face = LoadFace(str, vertices, hashTable);
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| 215 | if (!face) break;
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[1344] | 216 |
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[1421] | 217 | faces.push_back(face);
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[1328] | 218 |
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[1421] | 219 | if (faces.size() >= nMaxFaces)
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| 220 | {
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| 221 | ProcessMesh(faces, hashTable, root, parents);
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| 222 | }
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| 223 | }
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| 224 | else
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[1221] | 225 | {
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[1421] | 226 | Triangle3 triangle = LoadTriangle(str, vertices, hashTable);
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[1328] | 227 |
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[1421] | 228 | TriangleIntersectable *obj = new TriangleIntersectable(triangle);
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| 229 | root->mGeometry.push_back(obj);
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[1344] | 230 |
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[1421] | 231 | // matt: we don't really need to keep an additional data structure
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| 232 | // if working with triangles => remove this
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| 233 | if (parents)
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| 234 | {
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| 235 | FaceParentInfo info(obj, 0);
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| 236 | parents->push_back(info);
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| 237 | }
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[1344] | 238 | }
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[1221] | 239 | break;
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[1314] | 240 | } // end face
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[1221] | 241 | default:
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| 242 | break;
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| 243 | }
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| 244 | }
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| 245 |
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[1421] | 246 | if (loadMeshes)
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| 247 | {
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| 248 | // there could be faces remaining
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| 249 | if (!faces.empty())
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| 250 | {
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| 251 | ProcessMesh(faces, hashTable, root, parents);
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| 252 | }
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[1221] | 253 | }
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[1421] | 254 |
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[1344] | 255 | // reset tables
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| 256 | hashTable.clear();
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| 257 | faces.clear();
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[1221] | 258 | fclose(file);
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[1344] | 259 |
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[1221] | 260 | return true;
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| 261 | }
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| 262 |
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[1272] | 263 | }
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