[372] | 1 | #ifndef _Plane3_H__
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| 2 | #define _Plane3_H__
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| 3 |
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| 4 | #include "Vector3.h"
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| 5 |
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[860] | 6 | namespace GtpVisibilityPreprocessor {
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| 7 |
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[1500] | 8 | struct SimpleRay;
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| 9 |
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| 10 | /** 3D Plane.
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| 11 | */
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[372] | 12 | class Plane3 {
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| 13 | public:
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| 14 |
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| 15 | Vector3 mNormal;
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| 16 | float mD;
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| 17 |
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| 18 | Plane3() {}
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| 19 |
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| 20 | Plane3(const Vector3 &a,
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[437] | 21 | const Vector3 &b,
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| 22 | const Vector3 &c
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[1932] | 23 | );
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[372] | 24 |
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| 25 | Plane3(const Vector3 &normal,
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[504] | 26 | const Vector3 &point
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[1076] | 27 | );
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[372] | 28 |
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[396] | 29 | void ReverseOrientation()
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| 30 | {
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| 31 | mNormal *= -1;
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| 32 | mD *= -1;
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| 33 | }
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[372] | 34 |
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[1932] | 35 | float Distance(const Vector3 &v) const
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| 36 | {
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| 37 | return DotProd(v, mNormal) + mD;
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[372] | 38 | }
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| 39 |
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[697] | 40 | enum {BACK_SIDE = -1, INTERSECTS = 0, FRONT_SIDE = 1};
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| 41 |
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| 42 |
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[639] | 43 | /** Returns 1 if v is on front side, -1 if on back side, 0 if on plane.
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| 44 | */
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| 45 | int Side(const Vector3 &v, const float threshold = 1e-6) const;
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[372] | 46 |
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[437] | 47 | /** Finds intersection of line segment between points a and b with plane.
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| 48 | @param a start point
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| 49 | @param b end point
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| 50 | @param t if not NULL, returns parameter value of intersections
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| 51 | @param coplanar if not NULL, returns true if plane and line segments are coplanar.
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| 52 | */
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[372] | 53 | Vector3 FindIntersection(const Vector3 &a,
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[448] | 54 | const Vector3 &b,
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| 55 | float *t = NULL,
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[639] | 56 | bool *coplanar = NULL) const;
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[372] | 57 |
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[437] | 58 | /** Finds value of intersection parameter t on line segment from a to b.
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[639] | 59 | @returns 0 if coplanar, else parameter t
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[437] | 60 | */
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[639] | 61 | float FindT(const Vector3 &a, const Vector3 &b) const;
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[372] | 62 |
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[1500] | 63 | float FindT(const SimpleRay &a) const;
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| 64 |
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[372] | 65 | friend bool
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| 66 | PlaneIntersection(const Plane3 &a, const Plane3 &b, const Plane3 &c, Vector3 &result);
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| 67 |
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[1500] | 68 | friend bool PlaneIntersection(const Plane3 &p1, const Plane3 &p2);
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| 69 |
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| 70 | friend SimpleRay GetPlaneIntersection(const Plane3 &plane1, const Plane3 &plane2);
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| 71 |
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[1842] | 72 | friend ostream &operator<<(ostream &s, const Plane3 &p) {
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[372] | 73 | s<<p.mNormal<<" "<<p.mD;
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| 74 | return s;
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| 75 | }
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| 76 |
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| 77 |
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| 78 | };
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| 79 |
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| 80 |
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[1047] | 81 | /** A definition for an axis aligned plane.
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| 82 | */
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| 83 | struct AxisAlignedPlane
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| 84 | {
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| 85 | public:
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| 86 | AxisAlignedPlane(){}
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| 87 | AxisAlignedPlane(const int axis, const float position):
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[1418] | 88 | mAxis(axis), mPosition(position), mOrientation(false)
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[1047] | 89 | {
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| 90 | }
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| 91 | Plane3 GetPlane() const
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| 92 | {
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[1418] | 93 | Vector3 normal(0,0,0); normal[mAxis] = mOrientation ? 1.0f : -1.0f;
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[1047] | 94 | Vector3 point(0,0,0); point[mAxis] = mPosition;
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| 95 |
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| 96 | return Plane3(normal, point);
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| 97 | }
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| 98 |
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| 99 | /// the split axis: one of 0=x, 1=y, 2=z
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| 100 | int mAxis;
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| 101 | /// the absolute position of the split axis
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| 102 | float mPosition;
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[1418] | 103 | /// the plane orientation
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| 104 | bool mOrientation;
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| 105 |
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| 106 | friend ostream &operator<<(ostream &s, const AxisAlignedPlane &p)
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| 107 | {
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| 108 | s << "a: " << p.mAxis << " p: " << p.mPosition;
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| 109 | return s;
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| 110 | }
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[1047] | 111 | };
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[860] | 112 | }
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[372] | 113 | #endif
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