1 | #ifndef _Plane3_H__
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2 | #define _Plane3_H__
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3 |
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4 | #include "Vector3.h"
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5 |
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6 | namespace GtpVisibilityPreprocessor {
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7 |
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8 |
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9 | /** 3D Plane */
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10 | class Plane3 {
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11 | public:
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12 |
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13 | Vector3 mNormal;
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14 | float mD;
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15 |
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16 | Plane3() {}
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17 |
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18 | Plane3(const Vector3 &a,
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19 | const Vector3 &b,
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20 | const Vector3 &c
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21 | );
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22 |
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23 | Plane3(const Vector3 &normal,
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24 | const Vector3 &point
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25 | );
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26 |
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27 | void ReverseOrientation()
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28 | {
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29 | mNormal *= -1;
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30 | mD *= -1;
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31 | }
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32 |
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33 | float Distance(const Vector3 &v) const {
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34 | return DotProd(v, mNormal) + mD;
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35 | }
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36 |
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37 | enum {BACK_SIDE = -1, INTERSECTS = 0, FRONT_SIDE = 1};
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38 |
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39 |
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40 | /** Returns 1 if v is on front side, -1 if on back side, 0 if on plane.
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41 | */
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42 | int Side(const Vector3 &v, const float threshold = 1e-6) const;
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43 |
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44 | /** Finds intersection of line segment between points a and b with plane.
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45 | @param a start point
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46 | @param b end point
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47 | @param t if not NULL, returns parameter value of intersections
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48 | @param coplanar if not NULL, returns true if plane and line segments are coplanar.
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49 | */
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50 | Vector3 FindIntersection(const Vector3 &a,
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51 | const Vector3 &b,
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52 | float *t = NULL,
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53 | bool *coplanar = NULL) const;
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54 |
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55 | /** Finds value of intersection parameter t on line segment from a to b.
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56 | @returns 0 if coplanar, else parameter t
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57 | */
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58 | float FindT(const Vector3 &a, const Vector3 &b) const;
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59 |
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60 | friend bool
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61 | PlaneIntersection(const Plane3 &a, const Plane3 &b, const Plane3 &c, Vector3 &result);
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62 |
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63 | friend ostream &operator<<(ostream &s, const Plane3 p) {
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64 | s<<p.mNormal<<" "<<p.mD;
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65 | return s;
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66 | }
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67 |
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68 |
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69 | };
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70 |
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71 |
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72 | /** A definition for an axis aligned plane.
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73 | */
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74 | struct AxisAlignedPlane
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75 | {
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76 | public:
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77 | AxisAlignedPlane(){}
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78 | AxisAlignedPlane(const int axis, const float position):
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79 | mAxis(axis), mPosition(position), mOrientation(false)
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80 | {
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81 | }
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82 | Plane3 GetPlane() const
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83 | {
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84 | Vector3 normal(0,0,0); normal[mAxis] = mOrientation ? 1.0f : -1.0f;
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85 | Vector3 point(0,0,0); point[mAxis] = mPosition;
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86 |
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87 | return Plane3(normal, point);
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88 | }
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89 |
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90 | /// the split axis: one of 0=x, 1=y, 2=z
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91 | int mAxis;
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92 | /// the absolute position of the split axis
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93 | float mPosition;
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94 | /// the plane orientation
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95 | bool mOrientation;
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96 |
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97 | friend ostream &operator<<(ostream &s, const AxisAlignedPlane &p)
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98 | {
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99 | s << "a: " << p.mAxis << " p: " << p.mPosition;
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100 | return s;
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101 | }
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102 | };
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103 | }
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104 | #endif
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