[235] | 1 | #include "Polygon3.h"
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| 2 | #include "Mesh.h"
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[372] | 3 | #include "AxisAlignedBox3.h"
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| 4 | #include "Ray.h"
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[503] | 5 | #include "Triangle3.h"
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[372] | 6 |
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[860] | 7 |
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[863] | 8 | namespace GtpVisibilityPreprocessor {
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[860] | 9 |
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| 10 |
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[372] | 11 | Polygon3::Polygon3():
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[1344] | 12 | mMaterial(NULL),
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| 13 | mParent(NULL),
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| 14 | mPiercingRays(0)
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[1076] | 15 | , mPlane(NULL)
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[574] | 16 | {
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| 17 | }
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[372] | 18 |
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| 19 | Polygon3::Polygon3(const VertexContainer &vertices):
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[1344] | 20 | mMaterial(NULL),
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| 21 | mParent(NULL),
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| 22 | mPiercingRays(0)
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[1076] | 23 | , mPlane(NULL)
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[574] | 24 | {
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| 25 | mVertices.reserve(vertices.size());
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| 26 | mVertices = vertices;
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| 27 | }
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[372] | 28 |
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[574] | 29 |
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[372] | 30 | Polygon3::Polygon3(MeshInstance *parent):
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[1344] | 31 | mMaterial(NULL),
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| 32 | mParent(parent),
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| 33 | mPiercingRays(0)
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[1076] | 34 | , mPlane(NULL)
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[372] | 35 | {}
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| 36 |
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[574] | 37 |
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[372] | 38 | Polygon3::Polygon3(Face *face, Mesh *parentMesh):
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[1344] | 39 | mMaterial(NULL),
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| 40 | mParent(NULL),
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| 41 | mPiercingRays(0),
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| 42 | mPlane(NULL)
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[372] | 43 | {
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[574] | 44 | mVertices.reserve(face->mVertexIndices.size());
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[1344] | 45 | VertexIndexContainer::iterator it, it_end = face->mVertexIndices.end();
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| 46 |
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[1420] | 47 | for (it = face->mVertexIndices.begin(); it != it_end; ++ it)
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[372] | 48 | {
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| 49 | mVertices.push_back(parentMesh->mVertices[*it]);
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| 50 | }
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[574] | 51 |
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| 52 | mMaterial = parentMesh->mMaterial;
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[372] | 53 | }
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| 54 |
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[574] | 55 |
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[1404] | 56 | Polygon3::Polygon3(const Triangle3 &tri):
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| 57 | mMaterial(NULL),
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| 58 | mParent(NULL),
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| 59 | mPiercingRays(0),
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| 60 | mPlane(NULL)
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| 61 | {
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| 62 | mVertices.reserve(3);
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| 63 |
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| 64 | mVertices.push_back(tri.mVertices[0]);
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| 65 | mVertices.push_back(tri.mVertices[1]);
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| 66 | mVertices.push_back(tri.mVertices[2]);
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[1418] | 67 |
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[1419] | 68 | VertexContainer::iterator it, it_end = mVertices.end();
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| 69 |
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[1420] | 70 | //for (it = mVertices.begin(); it != it_end; ++ it){cout << (*it) << " ";}cout<<endl<<endl;
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[1418] | 71 | //cout << "poly n: " << GetNormal() << " t normal: " << tri.GetNormal() << endl;
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[1404] | 72 | }
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| 73 |
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| 74 |
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[1076] | 75 | Plane3 Polygon3::GetSupportingPlane()// const
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[372] | 76 | {
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[1076] | 77 | #if 0
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[372] | 78 | return Plane3(mVertices[0], mVertices[1], mVertices[2]);
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[1076] | 79 | #else
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| 80 | if (!mPlane)
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[1344] | 81 | {
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[1076] | 82 | mPlane = new Plane3(mVertices[0], mVertices[1], mVertices[2]);
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[1344] | 83 | }
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| 84 |
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[1076] | 85 | return *mPlane;
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| 86 | #endif
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[372] | 87 | }
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| 88 |
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[574] | 89 |
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[306] | 90 | Vector3 Polygon3::GetNormal() const
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| 91 | {
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[321] | 92 | return Normalize(CrossProd(mVertices[2] - mVertices[1],
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| 93 | mVertices[0] - mVertices[1]));
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[372] | 94 | }
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| 95 |
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[1344] | 96 |
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[372] | 97 | void Polygon3::Split(const Plane3 &partition,
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| 98 | Polygon3 &front,
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[448] | 99 | Polygon3 &back,
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| 100 | const float epsilon)
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[372] | 101 | {
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| 102 | Vector3 ptA = mVertices.back();
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[448] | 103 | int sideA = partition.Side(ptA, epsilon);
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[372] | 104 | bool foundSplit = false;
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[1344] | 105 | Vector3 lastSplit;
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| 106 |
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| 107 | //-- find line - plane intersections
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[448] | 108 |
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[1344] | 109 | VertexContainer::const_iterator it, it_end = mVertices.end();
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| 110 |
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| 111 | for (it = mVertices.begin(); it != it_end; ++ it)
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[372] | 112 | {
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| 113 | Vector3 ptB = *it;
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[448] | 114 | int sideB = partition.Side(ptB, epsilon);
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[372] | 115 |
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| 116 | // vertices on different sides => split
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[237] | 117 | if (sideB > 0)
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| 118 | {
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| 119 | if (sideA < 0)
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[372] | 120 | {
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| 121 | //-- plane - line intersection
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| 122 | Vector3 splitPt = partition.FindIntersection(ptA, ptB);
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| 123 |
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| 124 | // test if split point not too close to previous split point
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[448] | 125 | if (!foundSplit || (!EpsilonEqualV3(splitPt, lastSplit, epsilon)))
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[372] | 126 | {
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| 127 | // add vertex to both polygons
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| 128 | front.mVertices.push_back(splitPt);
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| 129 | back.mVertices.push_back(splitPt);
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| 130 |
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[436] | 131 | lastSplit = splitPt;
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[372] | 132 | foundSplit = true;
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| 133 | }
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| 134 | }
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| 135 | front.mVertices.push_back(ptB);
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| 136 | }
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[237] | 137 | else if (sideB < 0)
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| 138 | {
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| 139 | if (sideA > 0)
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[372] | 140 | {
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| 141 | //-- plane - line intersection
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| 142 | Vector3 splitPt = partition.FindIntersection(ptA, ptB);
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| 143 | // test if split point not too close to other split point
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| 144 | // test if split point not too close to previous split point
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[448] | 145 | if (!foundSplit || (!EpsilonEqualV3(splitPt, lastSplit, epsilon)))
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[372] | 146 | {
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| 147 | // add vertex to both polygons
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| 148 | front.mVertices.push_back(splitPt);
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| 149 | back.mVertices.push_back(splitPt);
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| 150 |
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[436] | 151 | lastSplit = splitPt;
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[372] | 152 | foundSplit = true;
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| 153 | }
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| 154 | }
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| 155 | back.mVertices.push_back(ptB);
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| 156 | }
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| 157 | else
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| 158 | {
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| 159 | // vertex on plane => add vertex to both polygons
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| 160 | front.mVertices.push_back(ptB);
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| 161 | back.mVertices.push_back(ptB);
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| 162 | }
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| 163 |
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| 164 | ptA = ptB;
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| 165 | sideA = sideB;
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| 166 | }
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| 167 | }
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| 168 |
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[574] | 169 |
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[372] | 170 | float Polygon3::GetArea() const
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| 171 | {
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[306] | 172 | Vector3 v = CrossProd(mVertices.back(), mVertices.front());
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| 173 |
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| 174 | for (int i=0; i < mVertices.size() - 1; ++i)
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| 175 | v += CrossProd(mVertices[i], mVertices[i+1]);
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| 176 |
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[544] | 177 | return 0.5f * fabs(DotProd(GetNormal(), v));
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[372] | 178 | }
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[235] | 179 |
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[574] | 180 |
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[448] | 181 | int Polygon3::Side(const Plane3 &plane,
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| 182 | const float epsilon) const
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[372] | 183 | {
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[448] | 184 | int classification = ClassifyPlane(plane, epsilon);
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[372] | 185 |
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| 186 | if (classification == BACK_SIDE)
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| 187 | return -1;
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| 188 | else if (classification == FRONT_SIDE)
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| 189 | return 1;
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[538] | 190 | // plane splits polygon
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[372] | 191 | return 0;
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| 192 | }
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| 193 |
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[574] | 194 |
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[448] | 195 | int Polygon3::ClassifyPlane(const Plane3 &plane,
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| 196 | const float epsilon) const
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[372] | 197 | {
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[574] | 198 | VertexContainer::const_iterator it, it_end = mVertices.end();
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[372] | 199 |
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| 200 | bool onFrontSide = false;
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| 201 | bool onBackSide = false;
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| 202 |
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| 203 | int count = 0;
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| 204 | // find possible line-plane intersections
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[574] | 205 | for (it = mVertices.begin(); it != it_end; ++ it)
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[372] | 206 | {
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[448] | 207 | const int side = plane.Side(*it, epsilon);
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[372] | 208 |
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| 209 | if (side > 0)
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[683] | 210 | {
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[372] | 211 | onFrontSide = true;
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[683] | 212 | }
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[372] | 213 | else if (side < 0)
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[683] | 214 | {
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[372] | 215 | onBackSide = true;
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[683] | 216 | }
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| 217 |
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[372] | 218 | //TODO: check if split goes through vertex
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| 219 | if (onFrontSide && onBackSide) // split
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| 220 | {
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| 221 | return SPLIT;
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| 222 | }
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| 223 | // 3 vertices enough to decide coincident
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| 224 | else if (((++ count) >= 3) && !onFrontSide && !onBackSide)
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| 225 | {
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| 226 | return COINCIDENT;
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| 227 | }
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| 228 | }
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| 229 |
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| 230 | if (onBackSide)
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| 231 | {
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| 232 | return BACK_SIDE;
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| 233 | }
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| 234 | else if (onFrontSide)
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| 235 | {
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| 236 | return FRONT_SIDE;
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| 237 | }
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| 238 |
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| 239 | return COINCIDENT; // plane and polygon are coincident
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| 240 | }
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| 241 |
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| 242 |
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| 243 | Vector3
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| 244 | Polygon3::Center() const
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| 245 | {
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| 246 | int i;
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| 247 | Vector3 sum = mVertices[0];
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| 248 | for (i=1; i < mVertices.size(); i++)
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| 249 | sum += mVertices[i];
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| 250 |
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| 251 | return sum/(float)i;
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| 252 | }
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| 253 |
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| 254 |
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| 255 | void
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| 256 | Polygon3::Scale(const float scale)
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| 257 | {
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| 258 | int i;
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| 259 | Vector3 center = Center();
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| 260 | for (i=0; i < mVertices.size(); i++) {
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| 261 | mVertices[i] = center + scale*(mVertices[i] - center);
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| 262 | }
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| 263 | }
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| 264 |
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[1420] | 265 |
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[448] | 266 | bool Polygon3::Valid(const float epsilon) const
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[372] | 267 | {
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[1571] | 268 | if ((int)mVertices.size() < 3)
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[372] | 269 | return false;
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| 270 |
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[1420] | 271 | // matt: removed for performance issues
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| 272 | #if _DEBUG
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| 273 | if (0)
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[372] | 274 | {
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[574] | 275 | // check if area exceeds certain size
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| 276 | if (GetArea() < AREA_LIMIT)
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| 277 | {
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| 278 | Debug << "area too small: " << GetArea() << endl;
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| 279 | return false;
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| 280 | }
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[372] | 281 | }
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[645] | 282 |
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| 283 | if (1)
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[574] | 284 | {
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| 285 | Vector3 vtx = mVertices.back();
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| 286 | VertexContainer::const_iterator it, it_end = mVertices.end();
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[372] | 287 |
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[574] | 288 | for (it = mVertices.begin(); it != it_end; ++it)
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[372] | 289 | {
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[1420] | 290 | if (EpsilonEqualV3(vtx, *it, epsilon))
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[574] | 291 | {
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[1420] | 292 | //cout << "Malformed vertices:\n" << *this << endl;
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[574] | 293 | return false;
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| 294 | }
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| 295 | vtx = *it;
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[372] | 296 | }
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| 297 | }
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[574] | 298 | #endif
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| 299 |
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[372] | 300 | return true;
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| 301 | }
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| 302 |
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[574] | 303 |
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[314] | 304 | // int_lineseg returns 1 if the given line segment intersects a 2D
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| 305 | // ray travelling in the positive X direction. This is used in the
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| 306 | // Jordan curve computation for polygon intersection.
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| 307 | inline int
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| 308 | int_lineseg(float px,
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| 309 | float py,
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| 310 | float u1,
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| 311 | float v1,
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| 312 | float u2,
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| 313 | float v2)
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| 314 | {
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| 315 | float t;
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| 316 | float ydiff;
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| 317 |
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| 318 | u1 -= px; u2 -= px; // translate line
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| 319 | v1 -= py; v2 -= py;
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| 320 |
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| 321 | if ((v1 > 0 && v2 > 0) ||
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| 322 | (v1 < 0 && v2 < 0) ||
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| 323 | (u1 < 0 && u2 < 0))
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| 324 | return 0;
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| 325 |
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| 326 | if (u1 > 0 && u2 > 0)
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| 327 | return 1;
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| 328 |
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| 329 | ydiff = v2 - v1;
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| 330 |
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| 331 | if (fabs(ydiff) < Limits::Small)
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| 332 | { // denominator near 0
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| 333 | if (((fabs(v1) > Limits::Small) || (u1 > 0) || (u2 > 0)))
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| 334 | return 0;
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| 335 | return 1;
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| 336 | }
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| 337 |
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| 338 | t = -v1 / ydiff; // Compute parameter
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| 339 |
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| 340 | return (u1 + t * (u2 - u1)) > 0;
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| 341 | }
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| 342 |
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[574] | 343 |
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[314] | 344 | int Polygon3::CastRay(const Ray &ray, float &t, const float nearestT)
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| 345 | {
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[1328] | 346 | const Plane3 plane = GetSupportingPlane();
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| 347 | const float dot = DotProd(plane.mNormal, ray.GetDir());
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[314] | 348 |
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| 349 | // Watch for near-zero denominator
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| 350 | // ONLY single sided polygons!!!!!
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| 351 | if (dot > -Limits::Small)
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[1328] | 352 | {
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| 353 | // if (fabs(dot) < Limits::Small)
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| 354 | return Ray::NO_INTERSECTION;
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| 355 | }
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[314] | 356 |
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| 357 | t = (-plane.mD - DotProd(plane.mNormal, ray.GetLoc())) / dot;
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| 358 |
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| 359 | if (t <= Limits::Small)
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[1328] | 360 | {
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| 361 | return Ray::INTERSECTION_OUT_OF_LIMITS;
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| 362 | }
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[314] | 363 |
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[1328] | 364 | if (t >= nearestT)
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| 365 | {
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| 366 | return Ray::INTERSECTION_OUT_OF_LIMITS; // no intersection was found
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[314] | 367 | }
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| 368 |
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| 369 | int count = 0;
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| 370 | float u, v, u1, v1, u2, v2;
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| 371 | int i;
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| 372 |
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[1328] | 373 | const int paxis = plane.mNormal.DrivingAxis();
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[314] | 374 |
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| 375 | // Project the intersection point onto the coordinate plane
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| 376 | // specified by which.
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| 377 | ray.Extrap(t).ExtractVerts(&u, &v, paxis);
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| 378 |
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[1328] | 379 | const int size = (int)mVertices.size();
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[314] | 380 |
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| 381 | mVertices.back().ExtractVerts(&u1, &v1, paxis );
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| 382 |
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| 383 | if (0 && size <= 4)
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| 384 | {
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| 385 | // assume a convex face
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| 386 | for (i = 0; i < size; i++)
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| 387 | {
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| 388 | mVertices[i].ExtractVerts(&u2, &v2, paxis);
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[1328] | 389 |
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[314] | 390 | // line u1, v1, u2, v2
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[1328] | 391 | if ((v2 - v1) * (u1 - u) > (u2 - u1)*(v1 - v))
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[314] | 392 | return Ray::NO_INTERSECTION;
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| 393 |
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| 394 | u1 = u2;
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| 395 | v1 = v2;
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[1328] | 396 | }
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| 397 |
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| 398 | return Ray::INTERSECTION;
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[314] | 399 | }
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| 400 |
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| 401 | // We're stuck with the Jordan curve computation. Count number
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| 402 | // of intersections between the line segments the polygon comprises
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| 403 | // with a ray originating at the point of intersection and
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| 404 | // travelling in the positive X direction.
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| 405 | for (i = 0; i < size; i++)
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| 406 | {
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| 407 | mVertices[i].ExtractVerts(&u2, &v2, paxis);
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| 408 |
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| 409 | count += (int_lineseg(u, v, u1, v1, u2, v2) != 0);
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| 410 |
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| 411 | u1 = u2;
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| 412 | v1 = v2;
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| 413 | }
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| 414 |
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| 415 | // We hit polygon if number of intersections is odd.
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| 416 | return (count & 1) ? Ray::INTERSECTION : Ray::NO_INTERSECTION;
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| 417 | }
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| 418 |
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[574] | 419 |
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[372] | 420 | void Polygon3::InheritRays(Polygon3 &front_piece,
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| 421 | Polygon3 &back_piece) const
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| 422 | {
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| 423 | if (mPiercingRays.empty())
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| 424 | return;
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| 425 |
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| 426 | RayContainer::const_iterator it,
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| 427 | it_end = mPiercingRays.end();
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| 428 |
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| 429 | for (it = mPiercingRays.begin(); it != it_end; ++ it)
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| 430 | {
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| 431 | switch((*it)->GetId())
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| 432 | {
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| 433 | case Ray::BACK:
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| 434 | back_piece.mPiercingRays.push_back(*it);
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| 435 | break;
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| 436 | case Ray::FRONT:
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| 437 | front_piece.mPiercingRays.push_back(*it);
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| 438 | break;
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| 439 | case Ray::FRONT_BACK:
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| 440 | back_piece.mPiercingRays.push_back(*it);
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| 441 | break;
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| 442 | case Ray::BACK_FRONT:
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| 443 | front_piece.mPiercingRays.push_back(*it);
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| 444 | break;
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| 445 | default:
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| 446 | break;
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| 447 | }
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| 448 | }
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| 449 | }
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| 450 |
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[574] | 451 |
|
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[448] | 452 | int Polygon3::ClassifyPlane(const PolygonContainer &polys,
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| 453 | const Plane3 &plane,
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| 454 | const float epsilon)
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[372] | 455 | {
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[683] | 456 | bool onFrontSide = false;
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| 457 | bool onBackSide = false;
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[372] | 458 | PolygonContainer::const_iterator it;
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| 459 |
|
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| 460 | // find intersections
|
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| 461 | for (it = polys.begin(); it != polys.end(); ++ it)
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| 462 | {
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[448] | 463 | const int cf = (*it)->ClassifyPlane(plane, epsilon);
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[372] | 464 |
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| 465 | if (cf == FRONT_SIDE)
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| 466 | onFrontSide = true;
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| 467 | else if (cf == BACK_SIDE)
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| 468 | onBackSide = true;
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| 469 |
|
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| 470 | if ((cf == SPLIT) || (cf == COINCIDENT) || (onFrontSide && onBackSide))
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| 471 | {
|
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| 472 | return SPLIT;
|
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| 473 | }
|
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| 474 | }
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| 475 |
|
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| 476 | if (onBackSide)
|
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| 477 | {
|
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| 478 | return BACK_SIDE;
|
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| 479 | }
|
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| 480 | else if (onFrontSide)
|
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| 481 | {
|
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| 482 | return FRONT_SIDE;
|
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| 483 | }
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| 484 |
|
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| 485 | return SPLIT;
|
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| 486 | }
|
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| 487 |
|
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[574] | 488 |
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[375] | 489 | int Polygon3::ParentObjectsSize(const PolygonContainer &polys)
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[372] | 490 | {
|
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| 491 | int count = 0;
|
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| 492 |
|
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| 493 | PolygonContainer::const_iterator it, it_end = polys.end();
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| 494 |
|
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| 495 | MeshInstance::NewMail();
|
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| 496 |
|
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| 497 | for (it = polys.begin(); it != it_end; ++ it)
|
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| 498 | {
|
---|
| 499 | if ((*it)->mParent && !(*it)->mParent->Mailed())
|
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| 500 | {
|
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| 501 | ++ count;
|
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| 502 | (*it)->mParent->Mail();
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| 503 | }
|
---|
| 504 | }
|
---|
| 505 | return count;
|
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[384] | 506 | }
|
---|
| 507 |
|
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[574] | 508 |
|
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[384] | 509 | float Polygon3::GetArea(const PolygonContainer &cell)
|
---|
| 510 | {
|
---|
| 511 | float area = 0;
|
---|
| 512 | PolygonContainer::const_iterator pit;
|
---|
| 513 |
|
---|
| 514 | for (pit = cell.begin(); pit != cell.end(); ++ pit)
|
---|
[448] | 515 | {
|
---|
[384] | 516 | area += (*pit)->GetArea();
|
---|
[448] | 517 | }
|
---|
[396] | 518 |
|
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[384] | 519 | return area;
|
---|
[396] | 520 | }
|
---|
| 521 |
|
---|
| 522 |
|
---|
| 523 | Polygon3 *Polygon3::CreateReversePolygon() const
|
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| 524 | {
|
---|
| 525 | Polygon3 *revPoly = new Polygon3();
|
---|
| 526 |
|
---|
| 527 | VertexContainer::const_reverse_iterator rit,
|
---|
| 528 | rit_end = mVertices.rend();
|
---|
| 529 |
|
---|
| 530 | for(rit = mVertices.rbegin(); rit != rit_end; ++ rit)
|
---|
[448] | 531 | revPoly->mVertices.push_back(*rit);
|
---|
| 532 |
|
---|
| 533 | return revPoly;
|
---|
[503] | 534 | }
|
---|
| 535 |
|
---|
| 536 |
|
---|
[840] | 537 | void Polygon3::Triangulate(vector<Triangle3> &triangles) const
|
---|
[503] | 538 | {
|
---|
| 539 | int i = 1;
|
---|
| 540 | int j = 0;
|
---|
[508] | 541 | int k = (int)mVertices.size() - 1;
|
---|
[503] | 542 | int count = 0;
|
---|
| 543 |
|
---|
| 544 | while (i < k)
|
---|
| 545 | {
|
---|
[1418] | 546 | if (0) // matt: I don't know why i made it like this because the normals are wrong!!
|
---|
| 547 | triangles.push_back(Triangle3(mVertices[i], mVertices[j], mVertices[k]));
|
---|
| 548 | else
|
---|
| 549 | triangles.push_back(Triangle3(mVertices[k], mVertices[j], mVertices[i]));
|
---|
[503] | 550 |
|
---|
| 551 | if ((count ++) % 2)
|
---|
| 552 | j = i ++;
|
---|
| 553 | else
|
---|
| 554 | j = k --;
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
[508] | 557 |
|
---|
| 558 |
|
---|
[840] | 559 | void Polygon3::Triangulate(VertexIndexContainer &indices) const
|
---|
[508] | 560 | {
|
---|
| 561 | int i = 1;
|
---|
| 562 | int j = 0;
|
---|
| 563 | int k = (int)mVertices.size() - 1;
|
---|
| 564 |
|
---|
| 565 | int count = 0;
|
---|
| 566 |
|
---|
| 567 | while (i < k)
|
---|
| 568 | {
|
---|
| 569 | indices.push_back(k);
|
---|
| 570 | indices.push_back(j);
|
---|
| 571 | indices.push_back(i);
|
---|
| 572 |
|
---|
| 573 | if ((count ++) % 2)
|
---|
[1328] | 574 | {
|
---|
[508] | 575 | j = i ++;
|
---|
[1328] | 576 | }
|
---|
[508] | 577 | else
|
---|
[1328] | 578 | {
|
---|
[508] | 579 | j = k --;
|
---|
[1328] | 580 | }
|
---|
[508] | 581 | }
|
---|
| 582 | }
|
---|
| 583 |
|
---|
| 584 |
|
---|
[840] | 585 | void IncludePolyInMesh(const Polygon3 &poly, Mesh &mesh)
|
---|
[508] | 586 | {
|
---|
| 587 | const int n = (int)mesh.mVertices.size();
|
---|
| 588 |
|
---|
[1420] | 589 |
|
---|
[1419] | 590 | /////////////
|
---|
| 591 | //-- add the vertices to the mesh
|
---|
| 592 |
|
---|
[840] | 593 | VertexContainer::const_iterator vit, vit_end = poly.mVertices.end();
|
---|
| 594 | for (vit = poly.mVertices.begin(); vit != vit_end; ++ vit)
|
---|
[508] | 595 | {
|
---|
| 596 | mesh.mVertices.push_back(*vit);
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | // one quad => no triangulation necessary
|
---|
[840] | 600 | if (poly.mVertices.size() == 4)
|
---|
[508] | 601 | {
|
---|
| 602 | mesh.AddFace(new Face(n, n + 1, n + 2, n + 3));
|
---|
[840] | 603 | return;
|
---|
[508] | 604 | }
|
---|
[840] | 605 |
|
---|
| 606 | VertexIndexContainer indices;
|
---|
| 607 | poly.Triangulate(indices);
|
---|
[508] | 608 |
|
---|
[1420] | 609 | //if (indices.size() < 3) return; // something is wrong
|
---|
| 610 |
|
---|
[840] | 611 | // add indices of triangle strip
|
---|
[1420] | 612 | for (int i = 0; i < (int)indices.size(); i += 3)
|
---|
[840] | 613 | {
|
---|
[1420] | 614 | Face *face = new Face(indices[i] + n,
|
---|
| 615 | indices[i + 1] + n,
|
---|
| 616 | indices[i + 2] + n);
|
---|
[840] | 617 | mesh.AddFace(face);
|
---|
[508] | 618 | }
|
---|
[860] | 619 | }
|
---|
| 620 |
|
---|
[1328] | 621 |
|
---|
| 622 | AxisAlignedBox3 Polygon3::GetBoundingBox() const
|
---|
| 623 | {
|
---|
| 624 | VertexContainer::const_iterator vit, vit_end = mVertices.end();
|
---|
| 625 |
|
---|
| 626 | AxisAlignedBox3 box;
|
---|
| 627 | box.Initialize();
|
---|
| 628 |
|
---|
| 629 | for (vit = mVertices.begin(); vit != vit_end; ++ vit)
|
---|
| 630 | {
|
---|
| 631 | box.Include(*vit);
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | return box;
|
---|
| 635 | }
|
---|
| 636 |
|
---|
| 637 |
|
---|
[508] | 638 | } |
---|