source: GTP/trunk/Lib/Vis/Preprocessing/src/Polygon3.h @ 840

Revision 840, 4.4 KB checked in by mattausch, 18 years ago (diff)

implementing bounding box hack

Line 
1#ifndef _Polygon3_h__
2#define _Polygon3_h__
3
4
5//#include <iostream>
6//#include <math.h>
7//#include "common.h"
8#include "Containers.h"
9#include "Mesh.h"
10#include <iomanip>
11
12class Polygon3;
13class Plane3;
14struct Face;
15class Intersectable;
16class AxisAlignedBox3;
17class Ray;
18//typedef Vertex3 Vector3;
19
20/** Class representing a planar convex polygon in 3d.
21*/
22class Polygon3
23{
24public:
25        enum {BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT};
26
27        /** Default constructor creating an empty polygon.
28        */
29        Polygon3();
30        /** Constructor creating a polygon from the vertices.
31        */
32        Polygon3(const VertexContainer &vertices);
33        /** Creates a polygon and stores pointer to parent mesh
34                instance.
35        */
36        Polygon3(MeshInstance *parent);
37
38        // creates an "infinite" polygon from this plane
39        //Polygon3(Plane3 plane);
40        /** Copies all the vertices of the face.
41        */
42        Polygon3(Face *face, Mesh *parentMesh);
43       
44        /** Returns supporting plane of this polygon.
45        */
46        Plane3 GetSupportingPlane() const;
47
48        /** Splits polygon.
49                @param partition the split plane
50                @param front returns the front the front polygon
51                @param back returns the back polygon
52                @param epsilon epsilon where two points are considered equal
53        */
54        void Split(const Plane3 &partition,
55                           Polygon3 &front,
56                           Polygon3 &back,
57                           const float epsilon);// = Limits::Small);
58
59        /** Returns the area of this polygon.
60        */
61        float GetArea() const;
62
63        /** Classify polygon with respect to the plane.
64            @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT
65        */
66        //int ClassifyPlane(const Plane3 &plane) const;
67       
68        /** Classify polygon with respect to the plane.
69            @param epsilon tolerance value
70                @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT
71
72        */
73        int ClassifyPlane(const Plane3 &plane, const float epsilon) const;
74
75        /** Side of the polygon with respect to the plane.
76                @returns 1 if on front side, -1 if on back side, 0 else.
77        */
78        int Side(const Plane3 &plane, const float epsilon) const;
79
80        /** Scales the polygon about its center
81        */
82        void Scale(const float scale);
83       
84        /** Computes the center of mass of the polygon
85         */
86        Vector3 Center() const;
87        /** Checks if the polygon is valid, i.e., not degenerated.
88                @returns true if polygon is valid.
89        */
90        bool Valid(const float epsilon) const;
91
92        /** Returns the surface normal.
93        */
94        Vector3 GetNormal() const;
95
96        /** Casts ray to polygon.
97        */
98        int CastRay(const Ray &ray, float &t, const float nearestT);
99
100        /** The polygon is converted to triangles.
101        */
102        void Triangulate(vector<Triangle3> &triangles) const;
103
104        /**
105                Triangle strip indices are created from this polgon.
106        */
107        void Triangulate(VertexIndexContainer &indices) const;
108       
109        /** The piercing rays of the polygon are inherited by the child fragments
110                @parm front_piece the front fragment inheriting the front rays
111                @param back_piece the back fragment inheriting the back rays
112        */
113        void InheritRays(Polygon3 &front_piece,
114                                         Polygon3 &back_piece) const;
115
116        /** Returns new polygon with reverse orientation.
117        */
118        Polygon3 *CreateReversePolygon() const;
119
120        /// vertices are connected in counterclockwise order.
121        VertexContainer mVertices;
122
123        /// we can also store materials with polygons
124        Material *mMaterial;
125       
126        /// pointer to the mesh instance this polygon is derived from
127        MeshInstance *mParent;
128
129        /// Rays piercing this polygon
130        RayContainer mPiercingRays;
131
132
133        /** Includes polygons to axis aligned box.
134        */
135        static void IncludeInBox(const PolygonContainer &polys, AxisAlignedBox3 &box);
136
137        /** Classify polygons with respect to the plane.
138            @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT
139        */
140        static int ClassifyPlane(const PolygonContainer &polys,
141                                                         const Plane3 &plane,
142                                                         const float epsilon);
143
144
145        /** Counts the number of different intersectables associated with the polygons.
146        */
147        static int ParentObjectsSize(const PolygonContainer &polys);
148
149        /** Area of the accumulated polygons.
150        */
151        static float GetArea(const PolygonContainer &cell);
152
153        /**
154                Adds polygon to mesh description as a face
155        */
156        friend void IncludePolyInMesh(const Polygon3 &poly, Mesh &mesh);
157};
158
159// Overload << operator for C++-style output
160inline ostream&
161operator<< (ostream &s, const Polygon3 &A)
162{
163        VertexContainer::const_iterator it;
164
165        //s << setprecision(6) << "Polygon:\n";
166        for (it = A.mVertices.begin(); it != A.mVertices.end(); ++it)
167                s << *it << endl;
168       
169        return s;
170}
171
172
173#endif
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