source: GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.h @ 1740

Revision 1740, 6.3 KB checked in by mattausch, 18 years ago (diff)

exchanged pvs implementation: using vectors instead of maps

Line 
1#ifndef _Preprocessor_H__
2#define _Preprocessor_H__
3
4#include <string>
5using namespace std;
6#include "Containers.h"
7#include "Mesh.h"
8#include "KdTree.h"
9
10
11
12namespace GtpVisibilityPreprocessor {
13
14class RenderSimulator;
15class SceneGraph;
16class Exporter;
17class ViewCellsManager;
18class BspTree;
19class VspOspTree;
20class VspBspTree;
21class RenderSimulator;
22struct VssRayContainer;
23class SamplingStrategy;
24class GlRendererBuffer;
25class VspTree;
26class HierarchyManager;
27class BvHierarchy;
28class Intersectable;
29class VssRay;
30class RayCaster;
31
32
33/** Namespace for the external visibility preprocessor
34
35    This namespace includes all classes which are created by the VUT (Vienna University
36    of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project)
37    (www.gametools.org).
38*/
39 
40/** Main class of the visibility preprocessor. Responsible for loading and
41    saving of the input and output files. Initiates construction of the kD-tree,
42    viewcell loading/generation and the visibility computation itself.
43*/
44class Preprocessor
45{
46        friend class RayCaster;
47        friend class IntelRayCaster;
48        friend class InternalRayCaster;
49
50public:
51        /** Default constructor initialising e.g., KD tree and BSP tree.
52        */
53        Preprocessor();
54
55        virtual ~Preprocessor();
56
57        /** Load the input scene.
58        @param filename file to load
59        @return true on success
60        */
61        virtual bool LoadScene(const string filename);
62
63        /** Export all preprocessed data in a XML format understandable by the
64        PreprocessingInterface of the GtpVisibilityPreprocessor Module.
65        The file can be compressed depending on the environement settings.
66        @return true on successful export
67        */
68        virtual bool ExportPreprocessedData(const string filename);
69
70        /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction
71        is driven by the environment settings, which also sais which of the three types of
72        entities should be used to drive the heuristical construction (only occluders by default)
73        */
74        virtual bool BuildKdTree();
75
76        /** Compute visibility method. This method has to be reimplemented by the actual
77        Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor,
78        GlobalSamplingpreprocessor)
79        */
80        virtual bool ComputeVisibility() = 0;
81
82        /** Post Process the computed visibility. By default applys the visibility filter
83        (if specified in the environment and export the preprocessed data */
84        virtual bool PostProcessVisibility();
85
86        /** View cells are either loaded or prepared for generation, according to the chosen environment
87        object. Important evironment options are, e.g, the view cell type.
88        Should be done after scene loading (i.e., some options are based on scene type).
89        */
90        bool PrepareViewCells();
91
92        /** Construct viewcells from the scratch
93        */
94        bool ConstructViewCells();
95
96        /** Returns the specified sample strategy, NULL if no valid strategy.
97        */
98        SamplingStrategy *GenerateSamplingStrategy(const int strategyId) const;
99
100        /** Export preprocessor data.
101        */
102        bool Export(const string filename, const bool scene, const bool kdtree); 
103
104        virtual void KdTreeStatistics(ostream &s);
105        virtual void BspTreeStatistics(ostream &s);
106
107        /** Loads samples from file.
108        @param samples returns the stored sample rays
109        @param objects needed to associate the objects ids
110        @returns true if samples were loaded successfully
111        */
112        bool LoadSamples(VssRayContainer &samples,
113                                         ObjectContainer &objects) const;
114
115        /** Exports samples to file.
116        @returns true if samples were written successfully
117        */
118        bool ExportSamples(const VssRayContainer &samples) const;
119
120        bool LoadKdTree(const string filename);
121        bool ExportKdTree(const string filename);
122
123        virtual bool GenerateRays(const int number,
124                                                          const int raysType,
125                                                          SimpleRayContainer &rays);
126
127        bool GenerateRayBundle(SimpleRayContainer &rayBundle,
128                                                   const SimpleRay &mainRay,
129                                                   const int number,
130                                                   const int shuffleType) const;
131
132        virtual void CastRays(SimpleRayContainer &rays,
133                                                  VssRayContainer &vssRays,
134                                                  const bool castDoubleRays,
135                                                  const bool pruneInvalidRays = true);
136
137        /** Returns a view cells manager of the given name.
138        */
139        ViewCellsManager *CreateViewCellsManager(const char *name);
140
141        GlRendererBuffer *GetRenderer();
142
143        bool InitRayCast(const string externKdTree, const string internKdTree);
144
145bool ExportObj(const string filename, const ObjectContainer &objects);
146
147        ////////////////////////////////////////////////
148
149        /// scene graph loaded from file
150        SceneGraph *mSceneGraph;
151
152        /// raw array of objects
153        ObjectContainer mObjects;
154
155        /// kD-tree organizing the scene graph (occluders + occludees) + viewcells
156        KdTree *mKdTree;
157        /// View space partition bsp tree
158        VspBspTree *mVspBspTree;
159        /// BSP tree representing the viewcells
160        BspTree *mBspTree;
161
162        /// list of all loaded occluders
163        ObjectContainer mOccluders;
164        /// list of all loaded occludees
165        ObjectContainer mOccludees;
166
167
168        ViewCellsManager *mViewCellsManager;
169
170        /// greedy optimized hierarchy for both objects and view cells
171        VspOspTree *mVspOspTree;
172
173        bool mUseGlRenderer;
174        bool mUseGlDebugger;
175
176        bool mLoadViewCells;
177
178        bool mDetectEmptyViewSpace;
179
180        bool mQuitOnFinish;
181        bool mLoadMeshes;
182        bool mComputeVisibility;
183
184        bool mExportVisibility;
185        string mVisibilityFileName;
186
187        bool mApplyVisibilityFilter;
188        bool mApplyVisibilitySpatialFilter;
189
190        float mVisibilityFilterWidth;
191
192        int mPass;
193 
194    bool mDelayVisibilityComputation;
195        bool mStopComputation;
196 
197        bool mExportObj;
198
199protected:
200
201        bool LoadBinaryObj(const string filename,
202                                           SceneGraphNode *root,
203                                           vector<FaceParentInfo> *parents);
204
205        bool ExportBinaryObj(const string filename, SceneGraphNode *root);
206
207
208        void SetupRay(Ray &ray, const Vector3 &point, const Vector3 &direction) const;
209
210        void EvalPvsStat();
211
212        /////////////////////////
213
214        RayCaster *mRayCaster;
215        /// samples used for construction of the BSP view cells tree.
216        int mBspConstructionSamples;
217        /// samples used for construction of the VSP OSP tree.
218        int mVspOspConstructionSamples;
219        /** Simulates rendering of the scene.
220        */
221        RenderSimulator *mRenderSimulator;
222
223        vector<FaceParentInfo> mFaceParents;
224
225        GlRendererBuffer *renderer;
226
227        /// if box around view space should be used
228        bool mUseViewSpaceBox;
229};
230
231
232}
233
234#endif
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