1 | #include "PreprocessorThread.h"
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2 | #include "Camera.h"
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3 | #include "KdTree.h"
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4 | #include "SceneGraph.h"
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5 | #include "Preprocessor.h"
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6 |
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7 |
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8 | namespace GtpVisibilityPreprocessor {
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9 |
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10 |
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11 | PreprocessorThread::PreprocessorThread(Preprocessor *p):
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12 | mPreprocessor(p)
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13 | {
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14 | }
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15 |
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16 |
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17 | PreprocessorThread::~PreprocessorThread()
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18 | {
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19 | }
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20 |
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21 | void
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22 | PreprocessorThread::Main()
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23 | {
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24 | Camera camera;
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25 |
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26 | if (0)
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27 | {
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28 | // camera.LookAtBox(mPreprocessor->mKdTree->GetBox());
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29 | // camera.LookInBox(mPreprocessor->mKdTree->GetBox());
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30 | camera.SetPosition(Vector3(3473, 6.778f, -1699.0f));
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31 | camera.SetDirection(Vector3(-0.2432f, 0, 0.97f));
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32 | // camera.SetPosition(Vector3(991.7, 187.8, -271));
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33 | // camera.SetDirection(Vector3(0.9, 0, -0.4));
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34 |
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35 | camera.SnapImage("camera.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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36 | }
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37 |
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38 | if (0) {
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39 | camera.LookInBox(mPreprocessor->mKdTree->GetBox());
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40 | camera.SetPosition(camera.mPosition + Vector3(-250,0,-550));
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41 | camera.SnapImage("camera2.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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42 | }
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43 |
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44 | if (0) {
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45 | camera.SetPosition( mPreprocessor->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
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46 | camera.SetDirection(Vector3(1, 0, 0));
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47 | camera.SnapImage("camera3.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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48 | }
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49 |
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50 | if (mPreprocessor->mComputeVisibility) {
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51 | mPreprocessor->ComputeVisibility();
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52 | // mPreprocessor->ExportPreprocessedData("scene.vis");
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53 | mPreprocessor->PostProcessVisibility();
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54 | }
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55 |
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56 | cerr << "Preprocessor main finished...\n";
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57 |
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58 | }
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59 |
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60 |
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61 | /*PreprocessorThread *PreprocessorThreadFactory::Create(const int threadType)
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62 | {
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63 | return NULL;
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64 | }*/
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65 |
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66 | }
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