[1387] | 1 | #include "Mesh.h"
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| 2 | #include "glInterface.h"
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| 3 | #include "OcclusionQuery.h"
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| 4 | #include "QtGlRenderer.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "SceneGraph.h"
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| 7 | #include "Pvs.h"
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| 8 | #include "Viewcell.h"
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| 9 | #include "Beam.h"
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| 10 | #include "KdTree.h"
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| 11 | #include "Environment.h"
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[1581] | 12 | #include "RssPreprocessor.h"
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| 13 | #include "RssTree.h"
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| 14 | #include "Trackball.h"
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| 15 |
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| 16 |
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[1387] | 17 | #include <Cg/cg.h>
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| 18 | #include <Cg/cgGL.h>
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| 19 |
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| 20 | #include <QVBoxLayout>
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| 21 |
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| 22 | namespace GtpVisibilityPreprocessor {
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| 23 |
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[1581] | 24 |
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| 25 | #define CAMERA_VIEW_WIDTH 0.5f
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| 26 |
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[1387] | 27 | class ViewCellsManager;
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| 28 |
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| 29 | static CGcontext sCgContext = NULL;
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| 30 | static CGprogram sCgFragmentProgram = NULL;
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| 31 | static CGprofile sCgFragmentProfile;
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| 32 |
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| 33 | GLuint frontDepthMap;
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| 34 | GLuint backDepthMap;
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| 35 |
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| 36 | const int depthMapSize = 512;
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| 37 |
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| 38 | //static vector<OcclusionQuery *> sQueries;
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| 39 |
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| 40 | QtGlRendererWidget *rendererWidget = NULL;
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| 41 | QtGlDebuggerWidget *debuggerWidget = NULL;
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| 42 |
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| 43 |
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| 44 | static inline bool ilt(Intersectable *obj1, Intersectable *obj2)
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| 45 | {
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| 46 | return obj1->mId < obj2->mId;
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| 47 | }
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| 48 |
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| 49 |
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| 50 | static void handleCgError()
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| 51 | {
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| 52 | Debug << "Cg error: " << cgGetErrorString(cgGetError()) << endl;
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| 53 | exit(1);
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| 54 | }
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| 55 |
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| 56 | void
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| 57 | QtGlRendererBuffer::EvalRenderCostSample(RenderCostSample &sample,
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| 58 | const bool useOcclusionQueries,
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| 59 | const int threshold
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| 60 | )
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| 61 | {
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| 62 | // choose a random view point
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| 63 | mViewCellsManager->GetViewPoint(mViewPoint);
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| 64 | sample.mPosition = mViewPoint;
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| 65 | //cout << "viewpoint: " << mViewPoint << endl;
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| 66 |
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| 67 | // take a render cost sample by rendering a cube
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| 68 | Vector3 directions[6];
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| 69 |
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| 70 | directions[0] = Vector3(1,0,0);
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| 71 | directions[1] = Vector3(0,1,0);
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| 72 | directions[2] = Vector3(0,0,1);
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| 73 | directions[3] = Vector3(-1,0,0);
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| 74 | directions[4] = Vector3(0,-1,0);
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| 75 | directions[5] = Vector3(0,0,-1);
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| 76 |
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| 77 | sample.mVisibleObjects = 0;
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| 78 |
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| 79 | // reset object counters
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| 80 | ObjectContainer::const_iterator it, it_end = mObjects.end();
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| 81 |
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| 82 | for (it = mObjects.begin(); it != it_end; ++ it)
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| 83 | {
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| 84 | (*it)->mCounter = 0;
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| 85 | }
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| 86 |
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| 87 | ++ mFrame;
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| 88 |
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| 89 | //glCullFace(GL_FRONT);
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| 90 | glCullFace(GL_BACK);
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| 91 | glDisable(GL_CULL_FACE);
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| 92 |
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| 93 |
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| 94 | // query all 6 directions for a full point sample
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| 95 | for (int i = 0; i < 6; ++ i)
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| 96 | {
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| 97 | mViewDirection = directions[i];
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| 98 | SetupCamera();
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| 99 |
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| 100 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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| 101 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 102 | //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE);
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| 103 | glDepthFunc(GL_LESS);
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| 104 |
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| 105 | mUseFalseColors = true;
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| 106 |
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| 107 | // the actual scene rendering fills the depth (for occlusion queries)
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| 108 | // and the frame buffer (for item buffer)
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| 109 | RenderScene();
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| 110 |
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| 111 |
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| 112 | if (0)
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| 113 | {
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| 114 | char filename[256];
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| 115 | sprintf(filename, "snap/frame-%04d-%d.png", mFrame, i);
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| 116 | QImage im = toImage();
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| 117 | im.save(filename, "PNG");
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| 118 | }
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| 119 |
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| 120 | // evaluate the sample
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| 121 | if (useOcclusionQueries)
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| 122 | {
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| 123 | EvalQueryWithOcclusionQueries();
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| 124 | }
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| 125 | else
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| 126 | {
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| 127 | EvalQueryWithItemBuffer();
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | // now evaluate the statistics over that sample
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| 132 | // currently only the number of visible objects is taken into account
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| 133 | sample.Reset();
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| 134 |
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| 135 | for (it = mObjects.begin(); it != it_end; ++ it)
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| 136 | {
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| 137 | Intersectable *obj = *it;
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| 138 | if (obj->mCounter >= threshold)
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| 139 | {
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| 140 | ++ sample.mVisibleObjects;
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| 141 | sample.mVisiblePixels += obj->mCounter;
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| 142 | }
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| 143 | }
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| 144 |
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| 145 | //cout << "RS=" << sample.mVisibleObjects << " ";
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| 146 | }
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| 147 |
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| 148 |
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| 149 | QtGlRendererBuffer::~QtGlRendererBuffer()
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| 150 | {
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| 151 | if (sCgFragmentProgram)
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| 152 | cgDestroyProgram(sCgFragmentProgram);
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| 153 | if (sCgContext)
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| 154 | cgDestroyContext(sCgContext);
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| 155 | }
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| 156 |
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| 157 |
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| 158 | void
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| 159 | QtGlRendererBuffer::SampleRenderCost(const int numSamples,
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| 160 | vector<RenderCostSample> &samples,
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| 161 | const bool useOcclusionQueries,
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| 162 | const int threshold
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| 163 | )
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| 164 | {
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| 165 | makeCurrent();
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| 166 |
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| 167 | if (mPixelBuffer == NULL)
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| 168 | mPixelBuffer = new unsigned int[GetWidth()*GetHeight()];
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| 169 |
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| 170 | // using 90 degree projection to capture 360 view with 6 samples
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| 171 | SetupProjection(GetHeight(), GetHeight(), 90.0f);
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| 172 |
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| 173 | //samples.resize(numSamples);
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| 174 | halton.Reset();
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| 175 |
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| 176 | // the number of queries queried in batch mode
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| 177 | const int numQ = 500;
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| 178 |
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| 179 | //const int numQ = (int)mObjects.size();
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| 180 | if (useOcclusionQueries)
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| 181 | {
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| 182 | cout << "\ngenerating " << numQ << " queries ... ";
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| 183 | OcclusionQuery::GenQueries(mOcclusionQueries, numQ);
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| 184 | cout << "finished" << endl;
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| 185 | }
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| 186 |
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| 187 | // sampling queries
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| 188 | for (int i = 0; i < numSamples; ++ i)
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| 189 | {
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| 190 | cout << ".";
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| 191 | EvalRenderCostSample(samples[i], useOcclusionQueries, threshold);
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| 192 | }
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| 193 |
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| 194 | doneCurrent();
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| 195 |
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| 196 | }
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| 197 |
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| 198 |
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| 199 |
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| 200 | QtGlRendererBuffer::QtGlRendererBuffer(const int w,
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| 201 | const int h,
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| 202 | SceneGraph *sceneGraph,
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| 203 | ViewCellsManager *viewcells,
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| 204 | KdTree *tree):
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| 205 | QGLPixelBuffer(QSize(w, h)), GlRendererBuffer(sceneGraph, viewcells, tree) {
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| 206 |
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| 207 | Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames);
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| 208 | mPvsErrorBuffer.resize(mPvsStatFrames);
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| 209 | ClearErrorBuffer();
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| 210 |
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| 211 | mPixelBuffer = NULL;
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| 212 |
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| 213 | makeCurrent();
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| 214 | InitGL();
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| 215 | doneCurrent();
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| 216 |
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| 217 | }
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| 218 |
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| 219 | float
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| 220 | QtGlRendererBuffer::GetPixelError(int &pvsSize)
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| 221 | {
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| 222 | float pErrorPixels = -1.0f;
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| 223 |
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| 224 | glReadBuffer(GL_BACK);
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| 225 |
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| 226 | // mUseFalseColors = true;
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| 227 |
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| 228 | mUseFalseColors = false;
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| 229 | unsigned int pixelCount;
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| 230 |
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| 231 | //static int query = -1;
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| 232 | //if (query == -1)
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| 233 | // glGenOcclusionQueriesNV(1, (unsigned int *)&query);
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| 234 |
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| 235 | OcclusionQuery query;
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| 236 |
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| 237 | if (mDetectEmptyViewSpace) {
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| 238 | // now check whether any backfacing polygon would pass the depth test
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| 239 | SetupCamera();
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| 240 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 241 | glEnable( GL_CULL_FACE );
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| 242 |
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| 243 | RenderScene();
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| 244 |
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| 245 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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| 246 | glDepthMask(GL_FALSE);
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| 247 | glDisable( GL_CULL_FACE );
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| 248 |
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| 249 |
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| 250 | query.BeginQuery();
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| 251 |
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| 252 | RenderScene();
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| 253 |
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| 254 | query.EndQuery();
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| 255 |
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| 256 | // at this point, if possible, go and do some other computation
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| 257 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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| 258 | glDepthMask(GL_TRUE);
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| 259 | glEnable( GL_CULL_FACE );
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| 260 |
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| 261 | // reenable other state
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| 262 | pixelCount = query.GetQueryResult();
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| 263 |
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| 264 | if (pixelCount > 0)
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| 265 | return -1.0f; // backfacing polygon found -> not a valid viewspace sample
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| 266 | } else
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| 267 | glDisable( GL_CULL_FACE );
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| 268 |
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| 269 |
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| 270 | ViewCell *viewcell = NULL;
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| 271 |
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| 272 | PrVs prvs;
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| 273 |
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| 274 | mViewCellsManager->SetMaxFilterSize(0);
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| 275 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
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| 276 | viewcell = prvs.mViewCell;
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| 277 |
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| 278 | // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint);
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| 279 | pvsSize = 0;
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| 280 | if (viewcell) {
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| 281 | SetupCamera();
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| 282 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 283 |
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| 284 | glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
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| 285 |
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| 286 | // Render PVS
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| 287 | ObjectPvsMap::const_iterator it = viewcell->GetPvs().mEntries.begin();
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| 288 |
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| 289 | pvsSize = viewcell->GetPvs().mEntries.size();
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| 290 |
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| 291 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
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| 292 | Intersectable *object = (*it).first;
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| 293 | RenderIntersectable(object);
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| 294 | }
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| 295 |
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| 296 | // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
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| 297 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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| 298 | mUseFalseColors = true;
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| 299 |
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| 300 | query.BeginQuery();
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| 301 |
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| 302 | SetupCamera();
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| 303 |
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| 304 | RenderScene();
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| 305 |
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| 306 | query.EndQuery();
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| 307 |
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| 308 |
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| 309 | unsigned int pixelCount;
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| 310 | // reenable other state
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| 311 | pixelCount = query.GetQueryResult();
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| 312 |
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| 313 |
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| 314 | pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight());
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| 315 | if (mSnapErrorFrames && pErrorPixels > 0.01) {
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| 316 |
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| 317 | char filename[256];
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| 318 | sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels);
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| 319 | QImage im = toImage();
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| 320 | string str = mSnapPrefix + filename;
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| 321 | QString qstr(str.c_str());
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| 322 |
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| 323 | im.save(qstr, "PNG");
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| 324 | if (1) { //0 && mFrame == 1543) {
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| 325 | int x,y;
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| 326 | int lastIndex = -1;
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| 327 | for (y=0; y < im.height(); y++)
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| 328 | for (x=0; x < im.width(); x++) {
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| 329 | QRgb p = im.pixel(x,y);
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| 330 | int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16);
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| 331 | if (qGreen(p) != 255 && index!=0) {
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| 332 | if (index != lastIndex) {
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| 333 | // Debug<<"ei="<<index<<" ";
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| 334 | lastIndex = index;
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| 335 | }
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| 336 | }
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| 337 | }
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| 338 | }
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| 339 |
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| 340 |
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| 341 | mUseFalseColors = false;
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| 342 | glPushAttrib(GL_CURRENT_BIT);
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| 343 | glColor3f(0,1,0);
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| 344 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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| 345 | SetupCamera();
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| 346 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 347 |
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| 348 | // Render PVS
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| 349 | ObjectPvsMap::const_iterator it = viewcell->GetPvs().mEntries.begin();
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| 350 |
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| 351 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
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| 352 | Intersectable *object = (*it).first;
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| 353 | RenderIntersectable(object);
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| 354 | }
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| 355 |
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| 356 | im = toImage();
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| 357 | sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels);
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| 358 | str = mSnapPrefix + filename;
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| 359 | qstr = str.c_str();
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| 360 | im.save(qstr, "PNG");
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| 361 | glPopAttrib();
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| 362 | }
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| 363 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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| 364 | }
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| 365 |
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| 366 | if (viewcell && mViewCellsManager->GetMaxFilterSize() > 0)
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| 367 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
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| 368 |
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| 369 | return pErrorPixels;
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| 370 | }
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| 371 |
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| 372 |
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| 373 | void
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| 374 | QtGlRendererBuffer::ClearErrorBuffer()
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| 375 | {
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| 376 | for (int i=0; i < mPvsStatFrames; i++) {
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| 377 | mPvsErrorBuffer[i].mError = 1.0f;
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| 378 | }
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| 379 | }
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| 380 |
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| 381 |
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| 382 | void
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| 383 | QtGlRendererBuffer::EvalPvsStat()
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| 384 | {
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| 385 | mPvsStat.Reset();
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| 386 | halton.Reset();
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| 387 |
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| 388 | makeCurrent();
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| 389 |
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| 390 | SetupProjection(GetWidth(), GetHeight());
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| 391 |
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| 392 | for (int i=0; i < mPvsStatFrames; i++) {
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| 393 | float err;
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| 394 | // set frame id for saving the error buffer
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| 395 | mFrame = i;
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| 396 | RandomViewPoint();
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| 397 |
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| 398 | // atlanta problematic frames: 325 525 691 1543
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| 399 | #if 0
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| 400 | if (mFrame != 325 &&
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| 401 | mFrame != 525 &&
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| 402 | mFrame != 691 &&
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| 403 | mFrame != 1543)
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| 404 | mPvsErrorBuffer[i] = -1;
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| 405 | else {
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| 406 | Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl;
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| 407 | }
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| 408 | #endif
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| 409 | if (mPvsErrorBuffer[i].mError > 0.0f) {
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| 410 | int pvsSize;
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| 411 |
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| 412 |
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| 413 | float error = GetPixelError(pvsSize);
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| 414 | mPvsErrorBuffer[i].mError = error;
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| 415 | mPvsErrorBuffer[i].mPvsSize = pvsSize;
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| 416 |
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| 417 | emit UpdatePvsErrorItem(i,
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| 418 | mPvsErrorBuffer[i]);
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| 419 |
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| 420 | cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")";
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| 421 | // swapBuffers();
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| 422 | }
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| 423 |
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| 424 | err = mPvsErrorBuffer[i].mError;
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| 425 |
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| 426 | if (err >= 0.0f) {
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| 427 | if (err > mPvsStat.maxError)
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| 428 | mPvsStat.maxError = err;
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| 429 | mPvsStat.sumError += err;
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| 430 | mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize;
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| 431 |
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| 432 | if (err == 0.0f)
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| 433 | mPvsStat.errorFreeFrames++;
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| 434 | mPvsStat.frames++;
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| 435 | }
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| 436 | }
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| 437 |
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| 438 | glFinish();
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| 439 | doneCurrent();
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| 440 |
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| 441 | cout<<endl<<flush;
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| 442 | // mRenderingFinished.wakeAll();
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| 443 | }
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| 444 |
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| 445 |
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| 446 |
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| 447 |
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| 448 |
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| 449 |
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| 450 |
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| 451 | void QtGlRendererBuffer::SampleBeamContributions(Intersectable *sourceObject,
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| 452 | Beam &beam,
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| 453 | const int desiredSamples,
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| 454 | BeamSampleStatistics &stat)
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| 455 | {
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| 456 | // TODO: should be moved out of here (not to be done every time)
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| 457 | // only back faces are interesting for the depth pass
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| 458 | glShadeModel(GL_FLAT);
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| 459 | glDisable(GL_LIGHTING);
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| 460 |
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| 461 | // needed to kill the fragments for the front buffer
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| 462 | glEnable(GL_ALPHA_TEST);
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| 463 | glAlphaFunc(GL_GREATER, 0);
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| 464 |
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| 465 | // assumes that the beam is constructed and contains kd-tree nodes
|
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| 466 | // and viewcells which it intersects
|
---|
| 467 |
|
---|
| 468 |
|
---|
| 469 | // Get the number of viewpoints to be sampled
|
---|
| 470 | // Now it is a sqrt but in general a wiser decision could be made.
|
---|
| 471 | // The less viewpoints the better for rendering performance, since less passes
|
---|
| 472 | // over the beam is needed.
|
---|
| 473 | // The viewpoints could actually be generated outside of the bounding box which
|
---|
| 474 | // would distribute the 'efective viewpoints' of the object surface and thus
|
---|
| 475 | // with a few viewpoints better sample the viewpoint space....
|
---|
| 476 |
|
---|
| 477 | //TODO: comment in
|
---|
| 478 | //int viewPointSamples = sqrt((float)desiredSamples);
|
---|
| 479 | int viewPointSamples = max(desiredSamples / (GetWidth() * GetHeight()), 1);
|
---|
| 480 |
|
---|
| 481 | // the number of direction samples per pass is given by the number of viewpoints
|
---|
| 482 | int directionalSamples = desiredSamples / viewPointSamples;
|
---|
| 483 |
|
---|
| 484 | Debug << "directional samples: " << directionalSamples << endl;
|
---|
| 485 | for (int i = 0; i < viewPointSamples; ++ i)
|
---|
| 486 | {
|
---|
| 487 | Vector3 viewPoint = beam.mBox.GetRandomPoint();
|
---|
| 488 |
|
---|
| 489 | // perhaps the viewpoint should be shifted back a little bit so that it always lies
|
---|
| 490 | // inside the source object
|
---|
| 491 | // 'ideally' the viewpoints would be distributed on the soureObject surface, but this
|
---|
| 492 | // would require more complicated sampling (perhaps hierarchical rejection sampling of
|
---|
| 493 | // the object surface is an option here - only the mesh faces which are inside the box
|
---|
| 494 | // are considered as candidates)
|
---|
| 495 |
|
---|
| 496 | SampleViewpointContributions(sourceObject,
|
---|
| 497 | viewPoint,
|
---|
| 498 | beam,
|
---|
| 499 | directionalSamples,
|
---|
| 500 | stat);
|
---|
| 501 | }
|
---|
| 502 |
|
---|
| 503 |
|
---|
| 504 | // note:
|
---|
| 505 | // this routine would be called only if the number of desired samples is sufficiently
|
---|
| 506 | // large - for other rss tree cells the cpu based sampling is perhaps more efficient
|
---|
| 507 | // distributing the work between cpu and gpu would also allow us to place more sophisticated
|
---|
| 508 | // sample distributions (silhouette ones) using the cpu and the jittered once on the GPU
|
---|
| 509 | // in order that thios scheme is working well the gpu render buffer should run in a separate
|
---|
| 510 | // thread than the cpu sampler, which would not be such a big problem....
|
---|
| 511 |
|
---|
| 512 | // disable alpha test again
|
---|
| 513 | glDisable(GL_ALPHA_TEST);
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 |
|
---|
| 517 |
|
---|
| 518 | void QtGlRendererBuffer::SampleViewpointContributions(Intersectable *sourceObject,
|
---|
| 519 | const Vector3 viewPoint,
|
---|
| 520 | Beam &beam,
|
---|
| 521 | const int samples,
|
---|
| 522 | BeamSampleStatistics &stat)
|
---|
| 523 | {
|
---|
| 524 | // 1. setup the view port to match the desired samples
|
---|
| 525 | glViewport(0, 0, samples, samples);
|
---|
| 526 |
|
---|
| 527 | // 2. setup the projection matrix and view matrix to match the viewpoint + beam.mDirBox
|
---|
| 528 | SetupProjectionForViewPoint(viewPoint, beam, sourceObject);
|
---|
| 529 |
|
---|
| 530 |
|
---|
| 531 | // 3. reset z-buffer to 0 and render the source object for the beam
|
---|
| 532 | // with glCullFace(Enabled) and glFrontFace(GL_CW)
|
---|
| 533 | // save result to the front depth map
|
---|
| 534 | // the front depth map holds ray origins
|
---|
| 535 |
|
---|
| 536 |
|
---|
| 537 | // front depth buffer must be initialised to 0
|
---|
| 538 | float clearDepth;
|
---|
| 539 |
|
---|
| 540 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
|
---|
| 541 | glClearDepth(0.0f);
|
---|
| 542 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
---|
| 543 |
|
---|
| 544 |
|
---|
| 545 | //glFrontFace(GL_CW);
|
---|
| 546 | glEnable(GL_CULL_FACE);
|
---|
| 547 | glCullFace(GL_FRONT);
|
---|
| 548 | glColorMask(0, 0, 0, 0);
|
---|
| 549 |
|
---|
| 550 |
|
---|
| 551 | // stencil is increased where the source object is located
|
---|
| 552 | glEnable(GL_STENCIL_TEST);
|
---|
| 553 | glStencilFunc(GL_ALWAYS, 0x1, 0x1);
|
---|
| 554 | glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
---|
| 555 |
|
---|
| 556 |
|
---|
| 557 | #if 0
|
---|
| 558 | static int glSourceObjList = -1;
|
---|
| 559 | if (glSourceObjList != -1)
|
---|
| 560 | {
|
---|
| 561 | glSourceObjList = glGenLists(1);
|
---|
| 562 | glNewList(glSourceObjList, GL_COMPILE);
|
---|
| 563 |
|
---|
| 564 | RenderIntersectable(sourceObject);
|
---|
| 565 |
|
---|
| 566 | glEndList();
|
---|
| 567 | }
|
---|
| 568 | glCallList(glSourceObjList);
|
---|
| 569 |
|
---|
| 570 | #else
|
---|
| 571 | RenderIntersectable(sourceObject);
|
---|
| 572 |
|
---|
| 573 | #endif
|
---|
| 574 |
|
---|
| 575 | // copy contents of the front depth buffer into depth texture
|
---|
| 576 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
| 577 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
| 578 |
|
---|
| 579 |
|
---|
| 580 | // reset clear function
|
---|
| 581 | glClearDepth(clearDepth);
|
---|
| 582 |
|
---|
| 583 |
|
---|
| 584 |
|
---|
| 585 | // 4. set up the termination depth buffer (= standard depth buffer)
|
---|
| 586 | // only rays which have non-zero entry in the origin buffer are valid since
|
---|
| 587 | // they realy start on the object surface (this is tagged by setting a
|
---|
| 588 | // stencil buffer bit at step 3).
|
---|
| 589 |
|
---|
| 590 | glStencilFunc(GL_EQUAL, 0x1, 0x1);
|
---|
| 591 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
---|
| 592 |
|
---|
| 593 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 594 | glDepthMask(1);
|
---|
| 595 |
|
---|
| 596 | glEnable(GL_DEPTH_TEST);
|
---|
| 597 |
|
---|
| 598 | glEnable(GL_CULL_FACE);
|
---|
| 599 | glCullFace(GL_BACK);
|
---|
| 600 |
|
---|
| 601 | // setup front depth buffer
|
---|
| 602 | glEnable(GL_TEXTURE_2D);
|
---|
| 603 |
|
---|
| 604 | // bind pixel shader implementing the front depth buffer functionality
|
---|
| 605 | cgGLBindProgram(sCgFragmentProgram);
|
---|
| 606 | cgGLEnableProfile(sCgFragmentProfile);
|
---|
| 607 |
|
---|
| 608 |
|
---|
| 609 | // 5. render all objects inside the beam
|
---|
| 610 | // we can use id based false color to read them back for gaining the pvs
|
---|
| 611 |
|
---|
| 612 | glColorMask(1, 1, 1, 1);
|
---|
| 613 |
|
---|
| 614 |
|
---|
| 615 | // if objects not stored in beam => extract objects
|
---|
| 616 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
| 617 | {
|
---|
| 618 | vector<KdNode *>::const_iterator it, it_end = beam.mKdNodes.end();
|
---|
| 619 |
|
---|
| 620 | Intersectable::NewMail();
|
---|
| 621 | for (it = beam.mKdNodes.begin(); it != it_end; ++ it)
|
---|
| 622 | {
|
---|
| 623 | mKdTree->CollectObjects(*it, beam.mObjects);
|
---|
| 624 | }
|
---|
| 625 | }
|
---|
| 626 |
|
---|
| 627 |
|
---|
| 628 | // (objects can be compiled to a gl list now so that subsequent rendering for
|
---|
| 629 | // this beam is fast - the same hold for step 3)
|
---|
| 630 | // Afterwards we have two depth buffers defining the ray origin and termination
|
---|
| 631 |
|
---|
| 632 |
|
---|
| 633 | #if 0
|
---|
| 634 | static int glObjList = -1;
|
---|
| 635 | if (glObjList != -1)
|
---|
| 636 | {
|
---|
| 637 | glObjList = glGenLists(1);
|
---|
| 638 | glNewList(glObjList, GL_COMPILE);
|
---|
| 639 |
|
---|
| 640 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
| 641 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
| 642 | {
|
---|
| 643 | // render all objects except the source object
|
---|
| 644 | if (*it != sourceObject)
|
---|
| 645 | RenderIntersectable(*it);
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | glEndList();
|
---|
| 649 | }
|
---|
| 650 |
|
---|
| 651 | glCallList(glObjList);
|
---|
| 652 | #else
|
---|
| 653 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
| 654 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
| 655 | {
|
---|
| 656 | // render all objects except the source object
|
---|
| 657 | if (*it != sourceObject)
|
---|
| 658 | RenderIntersectable(*it);
|
---|
| 659 | }
|
---|
| 660 | #endif
|
---|
| 661 |
|
---|
| 662 |
|
---|
| 663 |
|
---|
| 664 | // 6. Use occlusion queries for all viewcell meshes associated with the beam ->
|
---|
| 665 | // a fragment passes if the corresponding stencil fragment is set and its depth is
|
---|
| 666 | // between origin and termination buffer
|
---|
| 667 |
|
---|
| 668 | // create new queries if necessary
|
---|
| 669 | OcclusionQuery::GenQueries(mOcclusionQueries, (int)beam.mViewCells.size());
|
---|
| 670 |
|
---|
| 671 | // check whether any backfacing polygon would pass the depth test?
|
---|
| 672 | // matt: should check both back /front facing because of dual depth buffer
|
---|
| 673 | // and danger of cutting the near plane with front facing polys.
|
---|
| 674 |
|
---|
| 675 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 676 | glDepthMask(GL_FALSE);
|
---|
| 677 | glDisable(GL_CULL_FACE);
|
---|
| 678 |
|
---|
| 679 |
|
---|
| 680 | ViewCellContainer::const_iterator vit, vit_end = beam.mViewCells.end();
|
---|
| 681 |
|
---|
| 682 | int queryIdx = 0;
|
---|
| 683 |
|
---|
| 684 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
| 685 | {
|
---|
| 686 | mOcclusionQueries[queryIdx ++]->BeginQuery();
|
---|
| 687 |
|
---|
| 688 | RenderIntersectable(*vit);
|
---|
| 689 |
|
---|
| 690 | mOcclusionQueries[queryIdx]->EndQuery();
|
---|
| 691 |
|
---|
| 692 | ++ queryIdx;
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 |
|
---|
| 696 |
|
---|
| 697 | // at this point, if possible, go and do some other computation
|
---|
| 698 |
|
---|
| 699 |
|
---|
| 700 |
|
---|
| 701 | // 7. The number of visible pixels is the number of sample rays which see the source
|
---|
| 702 | // object from the corresponding viewcell -> remember these values for later update
|
---|
| 703 | // of the viewcell pvs - or update immediately?
|
---|
| 704 |
|
---|
| 705 | queryIdx = 0;
|
---|
| 706 |
|
---|
| 707 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
| 708 | {
|
---|
| 709 | // fetch queries
|
---|
| 710 | unsigned int pixelCount = mOcclusionQueries[queryIdx ++]->GetQueryResult();
|
---|
| 711 |
|
---|
| 712 | if (pixelCount)
|
---|
| 713 | Debug << "view cell " << (*vit)->GetId() << " visible pixels: " << pixelCount << endl;
|
---|
| 714 | }
|
---|
| 715 |
|
---|
| 716 |
|
---|
| 717 | // 8. Copmpute rendering statistics
|
---|
| 718 | // In general it is not neccessary to remember to extract all the rays cast. I hope it
|
---|
| 719 | // would be sufficient to gain only the intergral statistics about the new contributions
|
---|
| 720 | // and so the rss tree would actually store no new rays (only the initial ones)
|
---|
| 721 | // the subdivision of the tree would only be driven by the statistics (the glrender could
|
---|
| 722 | // evaluate the contribution entropy for example)
|
---|
| 723 | // However might be an option to extract/store only those the rays which made a contribution
|
---|
| 724 | // (new viewcell has been discovered) or relative contribution greater than a threshold ...
|
---|
| 725 |
|
---|
| 726 | ObjectContainer pvsObj;
|
---|
| 727 | stat.pvsSize = ComputePvs(beam.mObjects, pvsObj);
|
---|
| 728 |
|
---|
| 729 | // to gain ray source and termination
|
---|
| 730 | // copy contents of ray termination buffer into depth texture
|
---|
| 731 | // and compare with ray source buffer
|
---|
| 732 | #if 0
|
---|
| 733 | VssRayContainer rays;
|
---|
| 734 |
|
---|
| 735 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
| 736 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
| 737 |
|
---|
| 738 | ComputeRays(Intersectable *sourceObj, rays);
|
---|
| 739 |
|
---|
| 740 | #endif
|
---|
| 741 |
|
---|
| 742 |
|
---|
| 743 |
|
---|
| 744 | //-- cleanup
|
---|
| 745 |
|
---|
| 746 |
|
---|
| 747 | // reset gl state
|
---|
| 748 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 749 | glDepthMask(GL_TRUE);
|
---|
| 750 | glEnable(GL_CULL_FACE);
|
---|
| 751 | glDisable(GL_STENCIL_TEST);
|
---|
| 752 | cgGLDisableProfile(sCgFragmentProfile);
|
---|
| 753 | glDisable(GL_TEXTURE_2D);
|
---|
| 754 |
|
---|
| 755 | // remove objects from beam
|
---|
| 756 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
| 757 | beam.mObjects.clear();
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 |
|
---|
| 761 | void QtGlRendererBuffer::SetupProjectionForViewPoint(const Vector3 &viewPoint,
|
---|
| 762 | const Beam &beam,
|
---|
| 763 | Intersectable *sourceObject)
|
---|
| 764 | {
|
---|
| 765 | float left, right, bottom, top, znear, zfar;
|
---|
| 766 |
|
---|
| 767 | beam.ComputePerspectiveFrustum(left, right, bottom, top, znear, zfar,
|
---|
| 768 | mSceneGraph->GetBox());
|
---|
| 769 |
|
---|
| 770 | //Debug << left << " " << right << " " << bottom << " " << top << " " << znear << " " << zfar << endl;
|
---|
| 771 | glMatrixMode(GL_PROJECTION);
|
---|
| 772 | glLoadIdentity();
|
---|
| 773 | glFrustum(left, right, bottom, top, znear, zfar);
|
---|
| 774 | //glFrustum(-1, 1, -1, 1, 1, 20000);
|
---|
| 775 |
|
---|
| 776 | const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f;
|
---|
| 777 | const Vector3 up =
|
---|
| 778 | Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal));
|
---|
| 779 |
|
---|
| 780 | #ifdef _DEBUG
|
---|
| 781 | Debug << "view point: " << viewPoint << endl;
|
---|
| 782 | Debug << "eye: " << center << endl;
|
---|
| 783 | Debug << "up: " << up << endl;
|
---|
| 784 | #endif
|
---|
| 785 |
|
---|
| 786 | glMatrixMode(GL_MODELVIEW);
|
---|
| 787 | glLoadIdentity();
|
---|
| 788 | gluLookAt(viewPoint.x, viewPoint.y, viewPoint.z,
|
---|
| 789 | center.x, center.y, center.z,
|
---|
| 790 | up.x, up.y, up.z);
|
---|
| 791 | }
|
---|
| 792 |
|
---|
| 793 |
|
---|
| 794 | void QtGlRendererBuffer::InitGL()
|
---|
| 795 | {
|
---|
| 796 | makeCurrent();
|
---|
| 797 | GlRenderer::InitGL();
|
---|
| 798 |
|
---|
| 799 | #if 1
|
---|
| 800 | // initialise dual depth buffer textures
|
---|
| 801 | glGenTextures(1, &frontDepthMap);
|
---|
| 802 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
| 803 |
|
---|
| 804 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
[1581] | 805 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
| 806 |
|
---|
[1387] | 807 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
| 808 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 809 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
| 810 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
| 811 |
|
---|
| 812 | glGenTextures(1, &backDepthMap);
|
---|
| 813 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
| 814 |
|
---|
| 815 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
| 816 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
| 817 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
| 818 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 819 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
| 820 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
| 821 |
|
---|
| 822 | // cg initialization
|
---|
| 823 | cgSetErrorCallback(handleCgError);
|
---|
| 824 | sCgContext = cgCreateContext();
|
---|
| 825 |
|
---|
| 826 | if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1))
|
---|
| 827 | sCgFragmentProfile = CG_PROFILE_ARBFP1;
|
---|
| 828 | else
|
---|
| 829 | {
|
---|
| 830 | // try FP30
|
---|
| 831 | if (cgGLIsProfileSupported(CG_PROFILE_FP30))
|
---|
| 832 | sCgFragmentProfile = CG_PROFILE_FP30;
|
---|
| 833 | else
|
---|
| 834 | {
|
---|
| 835 | Debug << "Neither arbfp1 or fp30 fragment profiles supported on this system" << endl;
|
---|
| 836 | exit(1);
|
---|
| 837 | }
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 |
|
---|
| 841 | sCgFragmentProgram = cgCreateProgramFromFile(sCgContext,
|
---|
| 842 | CG_SOURCE, "../src/dual_depth.cg",
|
---|
| 843 | sCgFragmentProfile,
|
---|
| 844 | NULL,
|
---|
| 845 | NULL);
|
---|
| 846 |
|
---|
| 847 | if (!cgIsProgramCompiled(sCgFragmentProgram))
|
---|
| 848 | cgCompileProgram(sCgFragmentProgram);
|
---|
| 849 |
|
---|
| 850 | cgGLLoadProgram(sCgFragmentProgram);
|
---|
| 851 | cgGLBindProgram(sCgFragmentProgram);
|
---|
| 852 |
|
---|
| 853 | Debug << "---- PROGRAM BEGIN ----\n" <<
|
---|
| 854 | cgGetProgramString(sCgFragmentProgram, CG_COMPILED_PROGRAM) << "---- PROGRAM END ----\n";
|
---|
| 855 |
|
---|
| 856 | #endif
|
---|
| 857 | doneCurrent();
|
---|
| 858 | }
|
---|
| 859 |
|
---|
| 860 |
|
---|
| 861 | void QtGlRendererBuffer::ComputeRays(Intersectable *sourceObj, VssRayContainer &rays)
|
---|
| 862 | {
|
---|
| 863 | for (int i = 0; i < depthMapSize * depthMapSize; ++ i)
|
---|
| 864 | {
|
---|
| 865 | //todo glGetTexImage()
|
---|
| 866 | }
|
---|
| 867 | }
|
---|
| 868 |
|
---|
| 869 |
|
---|
| 870 |
|
---|
| 871 | int QtGlRendererBuffer::ComputePvs(ObjectContainer &objects,
|
---|
| 872 | ObjectContainer &pvs) const
|
---|
| 873 | {
|
---|
| 874 | int pvsSize = 0;
|
---|
| 875 | QImage image = toImage();
|
---|
| 876 | Intersectable::NewMail();
|
---|
| 877 |
|
---|
| 878 | std::stable_sort(objects.begin(), objects.end(), ilt);
|
---|
| 879 |
|
---|
| 880 | MeshInstance dummy(NULL);
|
---|
| 881 |
|
---|
| 882 | Intersectable *obj = NULL;
|
---|
| 883 |
|
---|
| 884 | for (int x = 0; x < image.width(); ++ x)
|
---|
| 885 | {
|
---|
| 886 | for (int y = 0; y < image.height(); ++ y)
|
---|
| 887 | {
|
---|
| 888 | QRgb pix = image.pixel(x, y);
|
---|
| 889 | const int id = GetId(qRed(pix), qGreen(pix), qBlue(pix));
|
---|
| 890 |
|
---|
| 891 | dummy.SetId(id);
|
---|
| 892 |
|
---|
| 893 | ObjectContainer::iterator oit =
|
---|
| 894 | lower_bound(objects.begin(), objects.end(), &dummy, ilt);
|
---|
| 895 |
|
---|
| 896 |
|
---|
| 897 | if (//(oit != oit.end()) &&
|
---|
| 898 | ((*oit)->GetId() == id) &&
|
---|
| 899 | !obj->Mailed())
|
---|
| 900 | {
|
---|
| 901 | obj = *oit;
|
---|
| 902 | obj->Mail();
|
---|
| 903 | ++ pvsSize;
|
---|
| 904 | pvs.push_back(obj);
|
---|
| 905 | }
|
---|
| 906 | }
|
---|
| 907 | }
|
---|
| 908 |
|
---|
| 909 | return pvsSize;
|
---|
| 910 | }
|
---|
| 911 |
|
---|
| 912 |
|
---|
| 913 |
|
---|
| 914 | void
|
---|
[1581] | 915 | QtGlRendererWidget::SetupCameraProjection(const int w, const int h, const float angle)
|
---|
[1387] | 916 | {
|
---|
[1581] | 917 | if (!mTopView) {
|
---|
| 918 | int ww = w*CAMERA_VIEW_WIDTH;
|
---|
| 919 | int hh = h;
|
---|
| 920 | glViewport(0, 0, ww, hh);
|
---|
[1387] | 921 | glMatrixMode(GL_PROJECTION);
|
---|
| 922 | glLoadIdentity();
|
---|
[1581] | 923 | gluPerspective(angle, ww/(float)hh, 0.1, 2.0*Magnitude(mSceneGraph->GetBox().Diagonal()));
|
---|
[1387] | 924 | glMatrixMode(GL_MODELVIEW);
|
---|
[1581] | 925 | } else {
|
---|
| 926 | int ww = w*CAMERA_VIEW_WIDTH;
|
---|
| 927 | int hh = h;
|
---|
| 928 | glViewport(0, 0, ww, hh);
|
---|
| 929 | glMatrixMode(GL_PROJECTION);
|
---|
| 930 | glLoadIdentity();
|
---|
| 931 | gluPerspective(50.0, ww/(float)hh, 0.1, 20.0*Magnitude(mSceneGraph->GetBox().Diagonal()));
|
---|
| 932 | glMatrixMode(GL_MODELVIEW);
|
---|
[1387] | 933 | }
|
---|
| 934 | }
|
---|
| 935 |
|
---|
| 936 | void
|
---|
[1581] | 937 | QtGlRendererWidget::SetupManipulatorProjection(const int w, const int h, const float angle)
|
---|
| 938 | {
|
---|
| 939 | int ww = w*(1.0f - CAMERA_VIEW_WIDTH);
|
---|
| 940 | int hh = h;
|
---|
| 941 | glViewport(w - ww, 0, ww, hh);
|
---|
| 942 | glMatrixMode(GL_PROJECTION);
|
---|
| 943 | glLoadIdentity();
|
---|
[1585] | 944 | gluPerspective(angle, ww/(float)hh, 0.1f, 1000.0f);
|
---|
[1581] | 945 | glMatrixMode(GL_MODELVIEW);
|
---|
| 946 | }
|
---|
| 947 |
|
---|
| 948 | void
|
---|
[1387] | 949 | QtGlRendererWidget::RenderPvs()
|
---|
| 950 | {
|
---|
| 951 |
|
---|
[1581] | 952 |
|
---|
[1387] | 953 | ViewCell *viewcell = NULL;
|
---|
| 954 |
|
---|
| 955 | PrVs prvs;
|
---|
| 956 |
|
---|
| 957 | if (!mUseFilter) {
|
---|
| 958 | viewcell = mViewCellsManager->GetViewCell(mViewPoint, true);
|
---|
| 959 | } else {
|
---|
| 960 | // mViewCellsManager->SetMaxFilterSize(1);
|
---|
| 961 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
|
---|
| 962 | viewcell = prvs.mViewCell;
|
---|
| 963 | }
|
---|
| 964 |
|
---|
| 965 | if (viewcell) {
|
---|
| 966 | // copy the pvs so that it can be filtered...
|
---|
| 967 | ObjectPvs pvs = viewcell->GetPvs();
|
---|
| 968 |
|
---|
| 969 | if (mUseSpatialFilter) {
|
---|
| 970 | mViewCellsManager->ApplySpatialFilter(mKdTree,
|
---|
| 971 | mSpatialFilterSize*
|
---|
| 972 | Magnitude(mViewCellsManager->GetViewSpaceBox().Size()),
|
---|
| 973 | pvs);
|
---|
| 974 | }
|
---|
| 975 |
|
---|
| 976 |
|
---|
| 977 | // read back the texture
|
---|
| 978 | ObjectPvsMap::const_iterator it = pvs.mEntries.begin();
|
---|
| 979 |
|
---|
| 980 | mPvsSize = pvs.mEntries.size();
|
---|
| 981 |
|
---|
| 982 | for (; it != pvs.mEntries.end(); ++ it) {
|
---|
| 983 | Intersectable *object = (*it).first;
|
---|
| 984 | float visibility = log10((*it).second.mSumPdf + 1)/5.0f;
|
---|
| 985 | glColor3f(visibility, 0.0f, 0.0f);
|
---|
| 986 | mUseForcedColors = true;
|
---|
| 987 | RenderIntersectable(object);
|
---|
| 988 | mUseForcedColors = false;
|
---|
| 989 | }
|
---|
| 990 |
|
---|
| 991 | if (mRenderFilter) {
|
---|
| 992 | mWireFrame = true;
|
---|
| 993 | RenderIntersectable(viewcell);
|
---|
| 994 | mWireFrame = false;
|
---|
| 995 | }
|
---|
| 996 |
|
---|
| 997 | if (mUseFilter)
|
---|
| 998 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
|
---|
| 999 | } else {
|
---|
| 1000 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
| 1001 | for (; oi != mObjects.end(); oi++)
|
---|
| 1002 | RenderIntersectable(*oi);
|
---|
| 1003 | }
|
---|
| 1004 | }
|
---|
| 1005 |
|
---|
| 1006 | float
|
---|
| 1007 | QtGlRendererWidget::RenderErrors()
|
---|
| 1008 | {
|
---|
| 1009 | float pErrorPixels = -1.0f;
|
---|
| 1010 |
|
---|
| 1011 | glReadBuffer(GL_BACK);
|
---|
| 1012 |
|
---|
| 1013 | mUseFalseColors = true;
|
---|
| 1014 |
|
---|
| 1015 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1016 |
|
---|
| 1017 | double eq[4];
|
---|
| 1018 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
| 1019 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
| 1020 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
| 1021 | eq[3] = mSceneCutPlane.mD;
|
---|
| 1022 |
|
---|
| 1023 | if (mCutScene) {
|
---|
| 1024 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
| 1025 | glEnable(GL_CLIP_PLANE0);
|
---|
| 1026 | }
|
---|
| 1027 |
|
---|
| 1028 | if (mDetectEmptyViewSpace)
|
---|
| 1029 | glEnable( GL_CULL_FACE );
|
---|
| 1030 | else
|
---|
| 1031 | glDisable( GL_CULL_FACE );
|
---|
| 1032 |
|
---|
| 1033 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
| 1034 | for (; oi != mObjects.end(); oi++)
|
---|
| 1035 | RenderIntersectable(*oi);
|
---|
| 1036 |
|
---|
| 1037 | ViewCell *viewcell = NULL;
|
---|
| 1038 |
|
---|
| 1039 | QImage im1, im2;
|
---|
| 1040 | QImage diff;
|
---|
| 1041 |
|
---|
| 1042 | if (viewcell) {
|
---|
| 1043 | // read back the texture
|
---|
| 1044 | im1 = grabFrameBuffer(true);
|
---|
| 1045 |
|
---|
| 1046 | RenderPvs();
|
---|
| 1047 |
|
---|
| 1048 | // read back the texture
|
---|
| 1049 | im2 = grabFrameBuffer(true);
|
---|
| 1050 |
|
---|
| 1051 | diff = im1;
|
---|
| 1052 | int x, y;
|
---|
| 1053 | int errorPixels = 0;
|
---|
| 1054 |
|
---|
| 1055 | for (y = 0; y < im1.height(); y++)
|
---|
| 1056 | for (x = 0; x < im1.width(); x++)
|
---|
| 1057 | if (im1.pixel(x, y) == im2.pixel(x, y))
|
---|
| 1058 | diff.setPixel(x, y, qRgba(0,0,0,0));
|
---|
| 1059 | else {
|
---|
| 1060 | diff.setPixel(x, y, qRgba(255,128,128,255));
|
---|
| 1061 | errorPixels++;
|
---|
| 1062 | }
|
---|
| 1063 | pErrorPixels = ((float)errorPixels)/(im1.height()*im1.width());
|
---|
| 1064 | }
|
---|
| 1065 |
|
---|
| 1066 | // now render the pvs again
|
---|
| 1067 | SetupCamera();
|
---|
| 1068 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1069 | mUseFalseColors = false;
|
---|
| 1070 |
|
---|
| 1071 | oi = mObjects.begin();
|
---|
| 1072 | for (; oi != mObjects.end(); oi++)
|
---|
| 1073 | RenderIntersectable(*oi);
|
---|
| 1074 |
|
---|
| 1075 | // now render im1
|
---|
| 1076 | if (viewcell) {
|
---|
| 1077 | if (0 && mTopView) {
|
---|
| 1078 | mWireFrame = true;
|
---|
| 1079 | RenderIntersectable(viewcell);
|
---|
| 1080 | mWireFrame = false;
|
---|
| 1081 | }
|
---|
| 1082 |
|
---|
| 1083 | // init ortographic projection
|
---|
| 1084 | glMatrixMode(GL_PROJECTION);
|
---|
| 1085 | glPushMatrix();
|
---|
| 1086 |
|
---|
| 1087 | glLoadIdentity();
|
---|
| 1088 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
| 1089 |
|
---|
| 1090 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1091 | glLoadIdentity();
|
---|
| 1092 |
|
---|
| 1093 | bindTexture(diff);
|
---|
| 1094 |
|
---|
| 1095 | glPushAttrib(GL_ENABLE_BIT);
|
---|
| 1096 | glEnable( GL_ALPHA_TEST );
|
---|
| 1097 | glDisable( GL_CULL_FACE );
|
---|
| 1098 | glAlphaFunc( GL_GREATER, 0.5 );
|
---|
| 1099 |
|
---|
| 1100 | glEnable( GL_TEXTURE_2D );
|
---|
| 1101 | glBegin(GL_QUADS);
|
---|
| 1102 |
|
---|
| 1103 | glTexCoord2f(0,0);
|
---|
| 1104 | glVertex3f(0,0,0);
|
---|
| 1105 |
|
---|
| 1106 | glTexCoord2f(1,0);
|
---|
| 1107 | glVertex3f( 1, 0, 0);
|
---|
| 1108 |
|
---|
| 1109 | glTexCoord2f(1,1);
|
---|
| 1110 | glVertex3f( 1, 1, 0);
|
---|
| 1111 |
|
---|
| 1112 | glTexCoord2f(0,1);
|
---|
| 1113 | glVertex3f(0, 1, 0);
|
---|
| 1114 | glEnd();
|
---|
| 1115 |
|
---|
| 1116 | glPopAttrib();
|
---|
| 1117 |
|
---|
| 1118 | // restore the projection matrix
|
---|
| 1119 | glMatrixMode(GL_PROJECTION);
|
---|
| 1120 | glPopMatrix();
|
---|
| 1121 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1122 | }
|
---|
| 1123 |
|
---|
| 1124 | glDisable(GL_CLIP_PLANE0);
|
---|
| 1125 |
|
---|
| 1126 | mRenderError = pErrorPixels;
|
---|
| 1127 | return pErrorPixels;
|
---|
| 1128 | }
|
---|
| 1129 |
|
---|
| 1130 |
|
---|
| 1131 | void
|
---|
| 1132 | QtGlRendererWidget::mousePressEvent(QMouseEvent *e)
|
---|
| 1133 | {
|
---|
| 1134 | int x = e->pos().x();
|
---|
| 1135 | int y = e->pos().y();
|
---|
| 1136 |
|
---|
| 1137 | mousePoint.x = x;
|
---|
| 1138 | mousePoint.y = y;
|
---|
| 1139 |
|
---|
| 1140 | }
|
---|
| 1141 |
|
---|
| 1142 | void
|
---|
| 1143 | QtGlRendererWidget::mouseMoveEvent(QMouseEvent *e)
|
---|
| 1144 | {
|
---|
| 1145 | float MOVE_SENSITIVITY = Magnitude(mSceneGraph->GetBox().Diagonal())*1e-3;
|
---|
| 1146 | float TURN_SENSITIVITY=0.1f;
|
---|
| 1147 | float TILT_SENSITIVITY=32.0 ;
|
---|
| 1148 | float TURN_ANGLE= M_PI/36.0 ;
|
---|
| 1149 |
|
---|
| 1150 | int x = e->pos().x();
|
---|
| 1151 | int y = e->pos().y();
|
---|
[1581] | 1152 |
|
---|
| 1153 | int diffx = -(mousePoint.x - x);
|
---|
| 1154 | int diffy = -(mousePoint.y - y);
|
---|
[1387] | 1155 |
|
---|
[1581] | 1156 | if (x < width()*CAMERA_VIEW_WIDTH) {
|
---|
| 1157 | if (e->modifiers() & Qt::ControlModifier) {
|
---|
| 1158 | mViewPoint.y += (y-mousePoint.y)*MOVE_SENSITIVITY/2.0;
|
---|
| 1159 | mViewPoint.x += (x-mousePoint.x)*MOVE_SENSITIVITY/2.0;
|
---|
| 1160 | } else {
|
---|
| 1161 | mViewPoint += mViewDirection*((mousePoint.y - y)*MOVE_SENSITIVITY);
|
---|
| 1162 | float adiff = TURN_ANGLE*(x - mousePoint.x)*-TURN_SENSITIVITY;
|
---|
| 1163 | float angle = atan2(mViewDirection.x, mViewDirection.z);
|
---|
| 1164 | mViewDirection.x = sin(angle+adiff);
|
---|
| 1165 | mViewDirection.z = cos(angle+adiff);
|
---|
| 1166 | }
|
---|
[1387] | 1167 | } else {
|
---|
[1581] | 1168 | float W = width()*(1.0f-CAMERA_VIEW_WIDTH);
|
---|
| 1169 | float H = height();
|
---|
| 1170 | int xx = x - width()*CAMERA_VIEW_WIDTH;
|
---|
| 1171 | int mxx = mousePoint.x - width()*CAMERA_VIEW_WIDTH;
|
---|
| 1172 | if (e->modifiers() & Qt::ControlModifier) {
|
---|
| 1173 | mManipulatorScale = mManipulatorScale * (1.0 + (((float) (-diffy)) / H));
|
---|
| 1174 | } else {
|
---|
| 1175 | float quat[4];
|
---|
| 1176 | trackball(quat,
|
---|
| 1177 | (2.0 * mxx - W) / W,
|
---|
| 1178 | (H - 2.0 * mousePoint.y) / H,
|
---|
| 1179 | (2.0 * xx - W) / W,
|
---|
| 1180 | (H - 2.0 * y) / H
|
---|
| 1181 | );
|
---|
| 1182 | add_quats(quat, mManipulatorLastQuat, mManipulatorLastQuat);
|
---|
| 1183 | }
|
---|
[1387] | 1184 | }
|
---|
| 1185 |
|
---|
| 1186 | mousePoint.x = x;
|
---|
| 1187 | mousePoint.y = y;
|
---|
| 1188 |
|
---|
| 1189 | updateGL();
|
---|
| 1190 | }
|
---|
| 1191 |
|
---|
| 1192 | void
|
---|
| 1193 | QtGlRendererWidget::mouseReleaseEvent(QMouseEvent *)
|
---|
| 1194 | {
|
---|
| 1195 |
|
---|
| 1196 |
|
---|
| 1197 | }
|
---|
| 1198 |
|
---|
| 1199 | void
|
---|
| 1200 | QtGlRendererWidget::resizeGL(int w, int h)
|
---|
| 1201 | {
|
---|
[1581] | 1202 | SetupCameraProjection(w, h);
|
---|
[1387] | 1203 | updateGL();
|
---|
| 1204 | }
|
---|
| 1205 |
|
---|
| 1206 | void
|
---|
| 1207 | QtGlRendererWidget::paintGL()
|
---|
| 1208 | {
|
---|
| 1209 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1210 |
|
---|
[1581] | 1211 | if (1) {
|
---|
| 1212 | SetupCameraProjection(width(), height());
|
---|
| 1213 | SetupCamera();
|
---|
| 1214 |
|
---|
| 1215 | if (mRenderErrors) {
|
---|
[1387] | 1216 | RenderErrors();
|
---|
[1581] | 1217 | } else {
|
---|
[1387] | 1218 | RenderPvs();
|
---|
[1581] | 1219 | }
|
---|
[1387] | 1220 |
|
---|
| 1221 | }
|
---|
| 1222 |
|
---|
| 1223 | mFrame++;
|
---|
[1581] | 1224 |
|
---|
| 1225 | if (1) {
|
---|
| 1226 | // render into the right side of the window buffer
|
---|
| 1227 | SetupManipulatorProjection(width(), height());
|
---|
| 1228 | SetupManipulator();
|
---|
| 1229 |
|
---|
| 1230 |
|
---|
| 1231 | if (mRenderViewCells)
|
---|
| 1232 | RenderViewCells();
|
---|
| 1233 |
|
---|
| 1234 | RenderPvs();
|
---|
| 1235 |
|
---|
| 1236 | if (0) {
|
---|
| 1237 | mWireFrame = true;
|
---|
| 1238 | RenderScene();
|
---|
| 1239 | mWireFrame = false;
|
---|
| 1240 | }
|
---|
| 1241 |
|
---|
| 1242 | if (mShowRays) {
|
---|
| 1243 | RssPreprocessor *p = (RssPreprocessor *)mViewCellsManager->GetPreprocessor();
|
---|
| 1244 | VssRayContainer rays;
|
---|
| 1245 | p->mRssTree->CollectRays(rays, 10000);
|
---|
| 1246 | RenderRays(rays);
|
---|
| 1247 | }
|
---|
[1584] | 1248 |
|
---|
| 1249 | if (mShowRenderCost)
|
---|
| 1250 | RenderRenderCost();
|
---|
[1585] | 1251 |
|
---|
| 1252 | RenderInfo();
|
---|
[1581] | 1253 | }
|
---|
| 1254 | mFrame++;
|
---|
| 1255 |
|
---|
[1387] | 1256 | }
|
---|
| 1257 |
|
---|
| 1258 |
|
---|
| 1259 | void
|
---|
| 1260 | QtGlRendererWidget::SetupCamera()
|
---|
| 1261 | {
|
---|
| 1262 | if (!mTopView)
|
---|
| 1263 | GlRenderer::SetupCamera();
|
---|
| 1264 | else {
|
---|
| 1265 | if (0) {
|
---|
| 1266 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*0.05;
|
---|
| 1267 | Vector3 pos = mViewPoint - dist*Vector3(mViewDirection.x,
|
---|
| 1268 | -1,
|
---|
| 1269 | mViewDirection.y);
|
---|
| 1270 |
|
---|
| 1271 | Vector3 target = mViewPoint + dist*mViewDirection;
|
---|
| 1272 | Vector3 up(0,1,0);
|
---|
| 1273 |
|
---|
| 1274 | glLoadIdentity();
|
---|
| 1275 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
| 1276 | target.x, target.y, target.z,
|
---|
| 1277 | up.x, up.y, up.z);
|
---|
| 1278 | } else {
|
---|
| 1279 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*mTopDistance;
|
---|
| 1280 | Vector3 pos = mViewPoint + dist*Vector3(0,
|
---|
| 1281 | 1,
|
---|
| 1282 | 0);
|
---|
| 1283 |
|
---|
| 1284 | Vector3 target = mViewPoint;
|
---|
| 1285 | Vector3 up(mViewDirection.x, 0, mViewDirection.z);
|
---|
| 1286 |
|
---|
| 1287 | glLoadIdentity();
|
---|
| 1288 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
| 1289 | target.x, target.y, target.z,
|
---|
| 1290 | up.x, up.y, up.z);
|
---|
| 1291 |
|
---|
| 1292 | }
|
---|
| 1293 | }
|
---|
| 1294 |
|
---|
| 1295 | }
|
---|
| 1296 |
|
---|
| 1297 | void
|
---|
[1581] | 1298 | QtGlRendererWidget::SetupManipulator()
|
---|
| 1299 | {
|
---|
| 1300 | float m[4][4];
|
---|
| 1301 |
|
---|
| 1302 | glLoadIdentity();
|
---|
| 1303 | gluLookAt(0.0, 0.0, 30.0, /* eye is at (0,0,30) */
|
---|
| 1304 | 0.0, 0.0, 0.0, /* center is at (0,0,0) */
|
---|
| 1305 | 0.0, 1.0, 0.); /* up is in positive Y direction */
|
---|
| 1306 |
|
---|
| 1307 | build_rotmatrix(m, mManipulatorLastQuat);
|
---|
| 1308 | glMultMatrixf(&m[0][0]);
|
---|
| 1309 |
|
---|
| 1310 | float scale = mManipulatorScale*20.0f/Magnitude(mSceneGraph->GetBox().Diagonal());
|
---|
| 1311 | glScalef(scale, scale, scale);
|
---|
| 1312 |
|
---|
| 1313 | Vector3 t = -mSceneGraph->GetBox().Center();
|
---|
| 1314 | glTranslatef(t.x, t.y, t.z);
|
---|
| 1315 |
|
---|
| 1316 | }
|
---|
| 1317 |
|
---|
| 1318 | void
|
---|
[1387] | 1319 | QtGlRendererWidget::keyPressEvent ( QKeyEvent * e )
|
---|
| 1320 | {
|
---|
| 1321 | switch (e->key()) {
|
---|
| 1322 | case Qt::Key_T:
|
---|
| 1323 | mTopView = !mTopView;
|
---|
[1581] | 1324 | SetupCameraProjection(width(), height());
|
---|
[1387] | 1325 | updateGL();
|
---|
| 1326 | break;
|
---|
| 1327 | case Qt::Key_V:
|
---|
| 1328 | mRenderViewCells = !mRenderViewCells;
|
---|
| 1329 | updateGL();
|
---|
| 1330 | break;
|
---|
| 1331 | case Qt::Key_P:
|
---|
| 1332 | // set random viewpoint
|
---|
| 1333 | mViewCellsManager->GetViewPoint(mViewPoint);
|
---|
| 1334 | updateGL();
|
---|
| 1335 | break;
|
---|
| 1336 |
|
---|
| 1337 | default:
|
---|
| 1338 | e->ignore();
|
---|
| 1339 | break;
|
---|
| 1340 | }
|
---|
| 1341 | }
|
---|
| 1342 |
|
---|
| 1343 |
|
---|
| 1344 |
|
---|
[1581] | 1345 | QtGlRendererWidget::QtGlRendererWidget(
|
---|
| 1346 | SceneGraph *sceneGraph,
|
---|
[1387] | 1347 | ViewCellsManager *viewcells,
|
---|
| 1348 | KdTree *tree,
|
---|
| 1349 | QWidget * parent,
|
---|
| 1350 | const QGLWidget * shareWidget,
|
---|
| 1351 | Qt::WFlags f
|
---|
| 1352 | )
|
---|
| 1353 | :
|
---|
| 1354 | GlRendererWidget(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f)
|
---|
| 1355 | {
|
---|
| 1356 | mTopView = false;
|
---|
| 1357 | mRenderViewCells = false;
|
---|
| 1358 | mTopDistance = 1.0f;
|
---|
| 1359 | mCutViewCells = false;
|
---|
| 1360 | mCutScene = false;
|
---|
| 1361 | mRenderErrors = false;
|
---|
| 1362 | mRenderFilter = true;
|
---|
[1581] | 1363 | mManipulatorScale = 1.0f;
|
---|
| 1364 | trackball(mManipulatorLastQuat, 0.0f, 0.0f, 0.0f, 0.0f);
|
---|
[1387] | 1365 | bool tmp;
|
---|
| 1366 |
|
---|
| 1367 | Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilityFilter", tmp );
|
---|
| 1368 | mUseFilter = tmp;
|
---|
| 1369 |
|
---|
| 1370 | Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilitySpatialFilter",
|
---|
| 1371 | tmp );
|
---|
| 1372 |
|
---|
| 1373 | mUseSpatialFilter = tmp;
|
---|
| 1374 |
|
---|
| 1375 | mShowRenderCost = false;
|
---|
| 1376 | mShowPvsSizes = false;
|
---|
| 1377 | mSpatialFilterSize = 0.01;
|
---|
| 1378 | mPvsSize = 0;
|
---|
| 1379 | mRenderError = 0.0f;
|
---|
[1581] | 1380 | mShowRays = false;
|
---|
| 1381 |
|
---|
[1387] | 1382 | mControlWidget = new QtRendererControlWidget(NULL);
|
---|
| 1383 |
|
---|
| 1384 | connect(mControlWidget, SIGNAL(SetViewCellGranularity(int)), this, SLOT(SetViewCellGranularity(int)));
|
---|
| 1385 | connect(mControlWidget, SIGNAL(SetSceneCut(int)), this, SLOT(SetSceneCut(int)));
|
---|
| 1386 | connect(mControlWidget, SIGNAL(SetTopDistance(int)), this, SLOT(SetTopDistance(int)));
|
---|
| 1387 |
|
---|
| 1388 | connect(mControlWidget, SIGNAL(SetVisibilityFilterSize(int)), this, SLOT(SetVisibilityFilterSize(int)));
|
---|
| 1389 | connect(mControlWidget, SIGNAL(SetSpatialFilterSize(int)), this, SLOT(SetSpatialFilterSize(int)));
|
---|
| 1390 |
|
---|
| 1391 | connect(mControlWidget, SIGNAL(SetShowViewCells(bool)), this, SLOT(SetShowViewCells(bool)));
|
---|
| 1392 | connect(mControlWidget, SIGNAL(SetShowRenderCost(bool)), this, SLOT(SetShowRenderCost(bool)));
|
---|
| 1393 | connect(mControlWidget, SIGNAL(SetShowPvsSizes(bool)), this, SLOT(SetShowPvsSizes(bool)));
|
---|
| 1394 | connect(mControlWidget, SIGNAL(SetTopView(bool)), this, SLOT(SetTopView(bool)));
|
---|
| 1395 | connect(mControlWidget, SIGNAL(SetCutViewCells(bool)), this, SLOT(SetCutViewCells(bool)));
|
---|
| 1396 | connect(mControlWidget, SIGNAL(SetCutScene(bool)), this, SLOT(SetCutScene(bool)));
|
---|
| 1397 | connect(mControlWidget, SIGNAL(SetRenderErrors(bool)), this, SLOT(SetRenderErrors(bool)));
|
---|
| 1398 | connect(mControlWidget, SIGNAL(SetRenderFilter(bool)), this, SLOT(SetRenderFilter(bool)));
|
---|
| 1399 | connect(mControlWidget, SIGNAL(SetUseFilter(bool)), this, SLOT(SetUseFilter(bool)));
|
---|
| 1400 | connect(mControlWidget, SIGNAL(SetUseSpatialFilter(bool)),
|
---|
| 1401 | this, SLOT(SetUseSpatialFilter(bool)));
|
---|
| 1402 |
|
---|
[1581] | 1403 | connect(mControlWidget,
|
---|
| 1404 | SIGNAL(SetShowRays(bool)),
|
---|
| 1405 | this,
|
---|
| 1406 | SLOT(SetShowRays(bool)));
|
---|
| 1407 |
|
---|
| 1408 | resize(1000, 500);
|
---|
[1387] | 1409 | mControlWidget->show();
|
---|
| 1410 | }
|
---|
| 1411 |
|
---|
| 1412 | void
|
---|
[1584] | 1413 | QtGlRendererWidget::RenderRenderCost()
|
---|
[1387] | 1414 | {
|
---|
| 1415 | static vector<float> costFunction;
|
---|
| 1416 | static float maxCost = -1;
|
---|
| 1417 | if (costFunction.size()==0) {
|
---|
| 1418 | ViewCellsTree *tree = mViewCellsManager->GetViewCellsTree();
|
---|
| 1419 | if (tree) {
|
---|
| 1420 | tree->GetCostFunction(costFunction);
|
---|
| 1421 | maxCost = -1;
|
---|
| 1422 | for (int i=0; i < costFunction.size(); i++) {
|
---|
| 1423 | // cout<<i<<":"<<costFunction[i]<<" ";
|
---|
[1585] | 1424 | // update cost function to an absolute value based on the total geometry count
|
---|
| 1425 | costFunction[i]*=mSceneGraph->GetRoot()->mGeometry.size();
|
---|
[1387] | 1426 | if (costFunction[i] > maxCost)
|
---|
| 1427 | maxCost = costFunction[i];
|
---|
| 1428 | }
|
---|
| 1429 | }
|
---|
| 1430 | }
|
---|
| 1431 |
|
---|
| 1432 |
|
---|
| 1433 | int currentPos = (int)mViewCellsManager->GetViewCells().size();
|
---|
| 1434 | float currentCost= -1;
|
---|
| 1435 |
|
---|
| 1436 | if (currentPos < costFunction.size())
|
---|
| 1437 | currentCost = costFunction[currentPos];
|
---|
[1585] | 1438 | #if 1
|
---|
[1387] | 1439 | cout<<"costFunction.size()="<<costFunction.size()<<endl;
|
---|
| 1440 | cout<<"CP="<<currentPos<<endl;
|
---|
| 1441 | cout<<"MC="<<maxCost<<endl;
|
---|
| 1442 | cout<<"CC="<<currentCost<<endl;
|
---|
| 1443 | #endif
|
---|
| 1444 | if (costFunction.size()) {
|
---|
[1585] | 1445 | float scaley = 1.0f/log10(maxCost);
|
---|
| 1446 | float scalex = 1.0f/(float)costFunction.size();
|
---|
| 1447 |
|
---|
[1387] | 1448 | glDisable(GL_DEPTH_TEST);
|
---|
| 1449 | // init ortographic projection
|
---|
| 1450 | glMatrixMode(GL_PROJECTION);
|
---|
[1585] | 1451 |
|
---|
[1387] | 1452 | glPushMatrix();
|
---|
| 1453 |
|
---|
| 1454 | glLoadIdentity();
|
---|
| 1455 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
| 1456 |
|
---|
| 1457 | glTranslatef(0.1f, 0.1f, 0.0f);
|
---|
| 1458 | glScalef(0.8f, 0.8f, 1.0f);
|
---|
| 1459 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1460 | glLoadIdentity();
|
---|
| 1461 |
|
---|
| 1462 | glColor3f(1.0f,0,0);
|
---|
| 1463 | glBegin(GL_LINE_STRIP);
|
---|
| 1464 | // glVertex3f(0,0,0);
|
---|
| 1465 |
|
---|
| 1466 | for (int i=0; i < costFunction.size(); i++) {
|
---|
[1585] | 1467 | float x = i*scalex;
|
---|
| 1468 | float y = log10(costFunction[i])*scaley;
|
---|
[1387] | 1469 | glVertex3f(x,y,0.0f);
|
---|
| 1470 | }
|
---|
| 1471 | glEnd();
|
---|
| 1472 |
|
---|
| 1473 | glColor3f(1.0f,0,0);
|
---|
| 1474 | glBegin(GL_LINES);
|
---|
[1585] | 1475 | float x = currentPos*scalex;
|
---|
[1387] | 1476 | glVertex3f(x,0.0,0.0f);
|
---|
| 1477 | glVertex3f(x,1.0f,0.0f);
|
---|
| 1478 | glEnd();
|
---|
| 1479 |
|
---|
| 1480 | glColor3f(0.0f,0,0);
|
---|
| 1481 | // show a grid
|
---|
| 1482 | glBegin(GL_LINE_LOOP);
|
---|
| 1483 | glVertex3f(0,0,0.0f);
|
---|
| 1484 | glVertex3f(1,0,0.0f);
|
---|
| 1485 | glVertex3f(1,1,0.0f);
|
---|
| 1486 | glVertex3f(0,1,0.0f);
|
---|
| 1487 | glEnd();
|
---|
| 1488 |
|
---|
| 1489 | glBegin(GL_LINES);
|
---|
[1585] | 1490 | for (int i=0; i < costFunction.size(); i += 1000) {
|
---|
| 1491 | float x = i*scalex;
|
---|
[1387] | 1492 | glVertex3f(x,0.0,0.0f);
|
---|
| 1493 | glVertex3f(x,1.0f,0.0f);
|
---|
| 1494 | }
|
---|
| 1495 |
|
---|
[1585] | 1496 | for (int i=0; pow(10, i) < maxCost; i+=1) {
|
---|
| 1497 | float y = i*scaley;
|
---|
| 1498 | // QString s;
|
---|
| 1499 | // s.sprintf("%d", (int)pow(10,i));
|
---|
| 1500 | // renderText(width()/2+5, y*height(), s);
|
---|
| 1501 | glVertex3f(0.0f, y, 0.0f);
|
---|
| 1502 | glVertex3f(1.0f, y, 0.0f);
|
---|
[1387] | 1503 | }
|
---|
| 1504 |
|
---|
| 1505 | glEnd();
|
---|
| 1506 |
|
---|
| 1507 |
|
---|
| 1508 | // restore the projection matrix
|
---|
| 1509 | glMatrixMode(GL_PROJECTION);
|
---|
| 1510 | glPopMatrix();
|
---|
| 1511 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1512 | glEnable(GL_DEPTH_TEST);
|
---|
| 1513 |
|
---|
| 1514 | }
|
---|
[1584] | 1515 |
|
---|
| 1516 |
|
---|
| 1517 |
|
---|
[1387] | 1518 | }
|
---|
| 1519 |
|
---|
[1584] | 1520 | void
|
---|
| 1521 | QtGlRendererWidget::RenderInfo()
|
---|
| 1522 | {
|
---|
[1585] | 1523 |
|
---|
| 1524 | // $$JB temporal hack for two windows separation
|
---|
| 1525 | if (1) {
|
---|
| 1526 |
|
---|
| 1527 | // model view
|
---|
| 1528 | glPushMatrix();
|
---|
| 1529 | glLoadIdentity();
|
---|
| 1530 |
|
---|
| 1531 | // init ortographic projection
|
---|
| 1532 | glMatrixMode(GL_PROJECTION);
|
---|
| 1533 | glPushMatrix();
|
---|
| 1534 |
|
---|
| 1535 | glLoadIdentity();
|
---|
| 1536 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
| 1537 |
|
---|
| 1538 | float w = 0.01f;
|
---|
| 1539 | float h = 1.0f;
|
---|
| 1540 | float px = 0.0f;
|
---|
| 1541 | float py = 0.0f;
|
---|
| 1542 |
|
---|
| 1543 | glColor3f(0.8f, 0.8f, 0.8f);
|
---|
| 1544 | glBegin(GL_QUADS);
|
---|
| 1545 |
|
---|
| 1546 | glVertex3f(px+w, py, 0);
|
---|
| 1547 | glVertex3f(px+w, py+h + w, 0);
|
---|
| 1548 | glVertex3f(px, py+h, 0);
|
---|
| 1549 | glVertex3f(px, py, 0);
|
---|
| 1550 | glEnd();
|
---|
| 1551 |
|
---|
| 1552 | // projection
|
---|
| 1553 | glPopMatrix();
|
---|
| 1554 |
|
---|
| 1555 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1556 | // model view
|
---|
| 1557 | glPopMatrix();
|
---|
| 1558 | }
|
---|
| 1559 |
|
---|
| 1560 |
|
---|
[1584] | 1561 | QString s;
|
---|
| 1562 | int vc = 0;
|
---|
| 1563 | if (mViewCellsManager)
|
---|
| 1564 | vc = mViewCellsManager->GetViewCells().size();
|
---|
| 1565 | int filter = 0;
|
---|
| 1566 | if (mViewCellsManager)
|
---|
| 1567 | filter = mViewCellsManager->GetMaxFilterSize();
|
---|
[1387] | 1568 |
|
---|
[1585] | 1569 | glColor3f(1.0f,1.0f,1.0f);
|
---|
| 1570 |
|
---|
| 1571 | s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f)",
|
---|
[1584] | 1572 | mFrame,
|
---|
| 1573 | mViewPoint.x,
|
---|
| 1574 | mViewPoint.y,
|
---|
| 1575 | mViewPoint.z,
|
---|
| 1576 | mViewDirection.x,
|
---|
| 1577 | mViewDirection.y,
|
---|
[1585] | 1578 | mViewDirection.z
|
---|
| 1579 | );
|
---|
| 1580 |
|
---|
| 1581 | renderText(20,20,s);
|
---|
| 1582 |
|
---|
| 1583 | s.sprintf("viewcells:%04d filter:%04d pvs:%04d error:%5.5f\%",
|
---|
[1584] | 1584 | vc,
|
---|
| 1585 | filter,
|
---|
| 1586 | mPvsSize,
|
---|
[1585] | 1587 | mRenderError*100.0f);
|
---|
| 1588 |
|
---|
| 1589 |
|
---|
| 1590 | renderText(20,40,s);
|
---|
| 1591 |
|
---|
[1584] | 1592 |
|
---|
[1585] | 1593 |
|
---|
[1584] | 1594 |
|
---|
| 1595 | }
|
---|
| 1596 |
|
---|
| 1597 |
|
---|
[1387] | 1598 | void
|
---|
| 1599 | QtGlRendererWidget::SetViewCellGranularity(int number)
|
---|
| 1600 | {
|
---|
| 1601 | if (mViewCellsManager)
|
---|
| 1602 | // mViewCellsManager->SetMaxFilterSize(number);
|
---|
| 1603 | mViewCellsManager->CollectViewCells(number);
|
---|
| 1604 |
|
---|
| 1605 | updateGL();
|
---|
| 1606 | }
|
---|
| 1607 |
|
---|
| 1608 | void
|
---|
| 1609 | QtGlRendererWidget::SetVisibilityFilterSize(int number)
|
---|
| 1610 | {
|
---|
| 1611 | if (mViewCellsManager)
|
---|
| 1612 | mViewCellsManager->SetMaxFilterSize(number);
|
---|
| 1613 | updateGL();
|
---|
| 1614 | }
|
---|
| 1615 |
|
---|
| 1616 | void
|
---|
| 1617 | QtGlRendererWidget::SetSpatialFilterSize(int number)
|
---|
| 1618 | {
|
---|
| 1619 | mSpatialFilterSize = 1e-3*number;
|
---|
| 1620 | updateGL();
|
---|
| 1621 | }
|
---|
| 1622 |
|
---|
| 1623 | void
|
---|
| 1624 | QtGlRendererWidget::SetSceneCut(int number)
|
---|
| 1625 | {
|
---|
| 1626 | // assume the cut plane can only be aligned with xz plane
|
---|
| 1627 | // shift it along y according to number, which is percentage of the bounding
|
---|
| 1628 | // box position
|
---|
| 1629 | if (mViewCellsManager) {
|
---|
| 1630 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
| 1631 | Vector3 p = box.Min() + (number/1000.0f)*box.Max();
|
---|
| 1632 | mSceneCutPlane.mNormal = Vector3(0,-1,0);
|
---|
| 1633 | mSceneCutPlane.mD = -DotProd(mSceneCutPlane.mNormal, p);
|
---|
| 1634 | updateGL();
|
---|
| 1635 | }
|
---|
| 1636 | }
|
---|
| 1637 |
|
---|
| 1638 | void
|
---|
| 1639 | QtGlRendererWidget::SetTopDistance(int number)
|
---|
| 1640 | {
|
---|
| 1641 | mTopDistance = number/1000.0f;
|
---|
| 1642 | updateGL();
|
---|
| 1643 | }
|
---|
| 1644 |
|
---|
| 1645 | void
|
---|
| 1646 | QtGlRendererWidget::RenderViewCells()
|
---|
| 1647 | {
|
---|
| 1648 | mUseFalseColors = true;
|
---|
| 1649 |
|
---|
[1581] | 1650 | glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT);
|
---|
| 1651 |
|
---|
[1387] | 1652 | glEnable(GL_CULL_FACE);
|
---|
| 1653 | //glDisable(GL_CULL_FACE);
|
---|
| 1654 | glCullFace(GL_FRONT);
|
---|
| 1655 | double eq[4];
|
---|
| 1656 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
| 1657 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
| 1658 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
| 1659 | eq[3] = mSceneCutPlane.mD;
|
---|
| 1660 |
|
---|
| 1661 | if (mCutViewCells) {
|
---|
| 1662 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
| 1663 | glEnable(GL_CLIP_PLANE0);
|
---|
| 1664 | }
|
---|
| 1665 |
|
---|
| 1666 | int i;
|
---|
| 1667 | ViewCellContainer &viewcells = mViewCellsManager->GetViewCells();
|
---|
| 1668 | int maxPvs = -1;
|
---|
| 1669 | for (i=0; i < viewcells.size(); i++)
|
---|
| 1670 | {
|
---|
| 1671 | ViewCell *vc = viewcells[i];
|
---|
| 1672 | const int p = vc->GetPvs().CountObjectsInPvs();
|
---|
| 1673 | if (p > maxPvs)
|
---|
| 1674 | maxPvs = p;
|
---|
| 1675 | }
|
---|
| 1676 |
|
---|
| 1677 |
|
---|
| 1678 | for (i=0; i < viewcells.size(); i++) {
|
---|
| 1679 | ViewCell *vc = viewcells[i];
|
---|
| 1680 | // Mesh *m = vc->GetMesh();
|
---|
| 1681 |
|
---|
| 1682 |
|
---|
| 1683 | RgbColor c;
|
---|
| 1684 |
|
---|
| 1685 | if (!mShowPvsSizes)
|
---|
| 1686 | c = vc->GetColor();
|
---|
| 1687 | else {
|
---|
| 1688 | const float importance = (float)vc->GetPvs().CountObjectsInPvs() / (float)maxPvs;
|
---|
| 1689 | c = RgbColor(importance, 1.0f - importance, 0.0f);
|
---|
| 1690 | }
|
---|
| 1691 | glColor3f(c.r, c.g, c.b);
|
---|
| 1692 |
|
---|
| 1693 | RenderViewCell(vc);
|
---|
| 1694 | }
|
---|
| 1695 |
|
---|
| 1696 |
|
---|
[1581] | 1697 | glPopAttrib();
|
---|
| 1698 |
|
---|
[1387] | 1699 | }
|
---|
| 1700 |
|
---|
| 1701 |
|
---|
| 1702 |
|
---|
| 1703 |
|
---|
| 1704 |
|
---|
| 1705 | /***********************************************************************/
|
---|
| 1706 | /* QtGlDebuggerWidget implementation */
|
---|
| 1707 | /***********************************************************************/
|
---|
| 1708 |
|
---|
| 1709 |
|
---|
| 1710 | QtGlDebuggerWidget::QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent)
|
---|
| 1711 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), mRenderBuffer(buf)
|
---|
| 1712 | {
|
---|
| 1713 | // create the pbuffer
|
---|
| 1714 | //pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);
|
---|
| 1715 | timerId = startTimer(20);
|
---|
| 1716 | setWindowTitle(("OpenGL pbuffers"));
|
---|
| 1717 | }
|
---|
| 1718 |
|
---|
| 1719 |
|
---|
| 1720 | QtGlDebuggerWidget::~QtGlDebuggerWidget()
|
---|
| 1721 | {
|
---|
| 1722 | mRenderBuffer->releaseFromDynamicTexture();
|
---|
| 1723 | glDeleteTextures(1, &dynamicTexture);
|
---|
| 1724 |
|
---|
| 1725 | DEL_PTR(mRenderBuffer);
|
---|
| 1726 | }
|
---|
| 1727 |
|
---|
| 1728 |
|
---|
| 1729 |
|
---|
| 1730 | QtRendererControlWidget::QtRendererControlWidget(QWidget * parent, Qt::WFlags f):
|
---|
| 1731 | QWidget(parent, f)
|
---|
| 1732 | {
|
---|
| 1733 |
|
---|
| 1734 | QVBoxLayout *vl = new QVBoxLayout;
|
---|
| 1735 | setLayout(vl);
|
---|
| 1736 |
|
---|
| 1737 | QWidget *vbox = new QGroupBox("ViewCells", this);
|
---|
| 1738 | layout()->addWidget(vbox);
|
---|
| 1739 |
|
---|
| 1740 | vl = new QVBoxLayout;
|
---|
| 1741 | vbox->setLayout(vl);
|
---|
| 1742 |
|
---|
| 1743 | QLabel *label = new QLabel("Granularity");
|
---|
| 1744 | vbox->layout()->addWidget(label);
|
---|
| 1745 |
|
---|
| 1746 | QSlider *slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1747 | vl->addWidget(slider);
|
---|
| 1748 | slider->show();
|
---|
| 1749 | slider->setRange(1, 10000);
|
---|
| 1750 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1751 | slider->setValue(200);
|
---|
| 1752 |
|
---|
| 1753 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetViewCellGranularity(int)));
|
---|
| 1754 |
|
---|
| 1755 | label = new QLabel("Filter size");
|
---|
| 1756 | vbox->layout()->addWidget(label);
|
---|
| 1757 |
|
---|
| 1758 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1759 | vbox->layout()->addWidget(slider);
|
---|
| 1760 | slider->show();
|
---|
| 1761 | slider->setRange(1, 100);
|
---|
| 1762 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1763 | slider->setValue(3);
|
---|
| 1764 |
|
---|
| 1765 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetVisibilityFilterSize(int)));
|
---|
| 1766 |
|
---|
| 1767 |
|
---|
| 1768 | label = new QLabel("Spatial Filter size");
|
---|
| 1769 | vbox->layout()->addWidget(label);
|
---|
| 1770 |
|
---|
| 1771 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1772 | vbox->layout()->addWidget(slider);
|
---|
| 1773 | slider->show();
|
---|
| 1774 | slider->setRange(1, 100);
|
---|
| 1775 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1776 | slider->setValue(10);
|
---|
| 1777 |
|
---|
| 1778 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSpatialFilterSize(int)));
|
---|
| 1779 |
|
---|
| 1780 |
|
---|
| 1781 |
|
---|
| 1782 | QWidget *hbox = new QWidget(vbox);
|
---|
| 1783 | vl->addWidget(hbox);
|
---|
| 1784 | QHBoxLayout *hlayout = new QHBoxLayout;
|
---|
| 1785 | hbox->setLayout(hlayout);
|
---|
| 1786 |
|
---|
| 1787 | QCheckBox *cb = new QCheckBox("Show viewcells", hbox);
|
---|
| 1788 | hlayout->addWidget(cb);
|
---|
| 1789 | cb->setChecked(false);
|
---|
| 1790 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowViewCells(bool)));
|
---|
| 1791 |
|
---|
[1584] | 1792 | cb = new QCheckBox("Render cost curve", hbox);
|
---|
[1387] | 1793 | hlayout->addWidget(cb);
|
---|
| 1794 | cb->setChecked(false);
|
---|
| 1795 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRenderCost(bool)));
|
---|
| 1796 |
|
---|
[1584] | 1797 | cb = new QCheckBox("Show render cost", hbox);
|
---|
[1387] | 1798 | hlayout->addWidget(cb);
|
---|
| 1799 | cb->setChecked(false);
|
---|
| 1800 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowPvsSizes(bool)));
|
---|
| 1801 |
|
---|
[1581] | 1802 | cb = new QCheckBox("Show rays", hbox);
|
---|
| 1803 | hlayout->addWidget(cb);
|
---|
| 1804 | cb->setChecked(false);
|
---|
| 1805 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRays(bool)));
|
---|
| 1806 |
|
---|
[1387] | 1807 | vbox->resize(800,100);
|
---|
| 1808 |
|
---|
| 1809 |
|
---|
| 1810 | vbox = new QGroupBox("Rendering", this);
|
---|
| 1811 | layout()->addWidget(vbox);
|
---|
| 1812 |
|
---|
| 1813 | vl = new QVBoxLayout;
|
---|
| 1814 | vbox->setLayout(vl);
|
---|
| 1815 |
|
---|
| 1816 |
|
---|
| 1817 |
|
---|
| 1818 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1819 | vbox->layout()->addWidget(slider);
|
---|
| 1820 | slider->show();
|
---|
| 1821 | slider->setRange(0, 1000);
|
---|
| 1822 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1823 | slider->setValue(1000);
|
---|
| 1824 |
|
---|
| 1825 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSceneCut(int)));
|
---|
| 1826 |
|
---|
| 1827 | cb = new QCheckBox("Render errors", vbox);
|
---|
| 1828 | vbox->layout()->addWidget(cb);
|
---|
| 1829 | cb->setChecked(false);
|
---|
| 1830 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderErrors(bool)));
|
---|
| 1831 |
|
---|
| 1832 | cb = new QCheckBox("Use filter", vbox);
|
---|
| 1833 | vbox->layout()->addWidget(cb);
|
---|
| 1834 | cb->setChecked(true);
|
---|
| 1835 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseFilter(bool)));
|
---|
| 1836 |
|
---|
| 1837 | cb = new QCheckBox("Use spatial filter", vbox);
|
---|
| 1838 | vbox->layout()->addWidget(cb);
|
---|
| 1839 | cb->setChecked(true);
|
---|
| 1840 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseSpatialFilter(bool)));
|
---|
| 1841 |
|
---|
| 1842 | cb = new QCheckBox("Render filter", vbox);
|
---|
| 1843 | vbox->layout()->addWidget(cb);
|
---|
| 1844 | cb->setChecked(true);
|
---|
| 1845 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderFilter(bool)));
|
---|
| 1846 |
|
---|
| 1847 |
|
---|
| 1848 | cb = new QCheckBox("Cut view cells", vbox);
|
---|
| 1849 | vbox->layout()->addWidget(cb);
|
---|
| 1850 | cb->setChecked(false);
|
---|
| 1851 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutViewCells(bool)));
|
---|
| 1852 |
|
---|
| 1853 | cb = new QCheckBox("Cut scene", vbox);
|
---|
| 1854 | vbox->layout()->addWidget(cb);
|
---|
| 1855 | cb->setChecked(false);
|
---|
| 1856 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutScene(bool)));
|
---|
| 1857 |
|
---|
| 1858 |
|
---|
| 1859 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1860 | vbox->layout()->addWidget(slider);
|
---|
| 1861 | slider->show();
|
---|
| 1862 | slider->setRange(1, 1000);
|
---|
| 1863 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1864 | slider->setValue(500);
|
---|
| 1865 |
|
---|
| 1866 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTopDistance(int)));
|
---|
| 1867 |
|
---|
| 1868 | cb = new QCheckBox("Top View", vbox);
|
---|
| 1869 | vbox->layout()->addWidget(cb);
|
---|
| 1870 | cb->setChecked(false);
|
---|
| 1871 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetTopView(bool)));
|
---|
| 1872 |
|
---|
| 1873 | vbox = new QGroupBox("PVS Errors", this);
|
---|
| 1874 | layout()->addWidget(vbox);
|
---|
| 1875 |
|
---|
| 1876 | vl = new QVBoxLayout;
|
---|
| 1877 | vbox->setLayout(vl);
|
---|
| 1878 |
|
---|
| 1879 | mPvsErrorWidget = new QListWidget(vbox);
|
---|
| 1880 | vbox->layout()->addWidget(mPvsErrorWidget);
|
---|
| 1881 |
|
---|
| 1882 | connect(mPvsErrorWidget,
|
---|
| 1883 | SIGNAL(doubleClicked(const QModelIndex &)),
|
---|
| 1884 | this,
|
---|
| 1885 | SLOT(PvsErrorClicked(const QModelIndex &)));
|
---|
| 1886 |
|
---|
| 1887 | QPushButton *button = new QPushButton("Next Error Frame", vbox);
|
---|
| 1888 | vbox->layout()->addWidget(button);
|
---|
| 1889 | connect(button, SIGNAL(clicked(void)), SLOT(FocusNextPvsErrorFrame(void)));
|
---|
| 1890 |
|
---|
| 1891 | setWindowTitle("Preprocessor Control Widget");
|
---|
| 1892 | adjustSize();
|
---|
| 1893 | }
|
---|
| 1894 |
|
---|
| 1895 |
|
---|
| 1896 |
|
---|
| 1897 | void
|
---|
| 1898 | QtRendererControlWidget::FocusNextPvsErrorFrame(void)
|
---|
| 1899 | {
|
---|
| 1900 |
|
---|
| 1901 |
|
---|
| 1902 | }
|
---|
| 1903 |
|
---|
| 1904 | void
|
---|
| 1905 | QtRendererControlWidget::UpdatePvsErrorItem(int row,
|
---|
| 1906 | GlRendererBuffer::PvsErrorEntry &pvsErrorEntry)
|
---|
| 1907 | {
|
---|
| 1908 |
|
---|
| 1909 | QListWidgetItem *i = mPvsErrorWidget->item(row);
|
---|
| 1910 | QString s;
|
---|
| 1911 | s.sprintf("%5.5f", pvsErrorEntry.mError);
|
---|
| 1912 | if (i) {
|
---|
| 1913 | i->setText(s);
|
---|
| 1914 | } else {
|
---|
| 1915 | new QListWidgetItem(s, mPvsErrorWidget);
|
---|
| 1916 | }
|
---|
| 1917 | mPvsErrorWidget->update();
|
---|
| 1918 | }
|
---|
| 1919 |
|
---|
| 1920 |
|
---|
| 1921 | void QtGlDebuggerWidget::initializeGL()
|
---|
| 1922 | {
|
---|
| 1923 | glMatrixMode(GL_PROJECTION);
|
---|
| 1924 | glLoadIdentity();
|
---|
| 1925 |
|
---|
| 1926 | glFrustum(-1, 1, -1, 1, 10, 100);
|
---|
| 1927 | glTranslatef(-0.5f, -0.5f, -0.5f);
|
---|
| 1928 | glTranslatef(0.0f, 0.0f, -15.0f);
|
---|
| 1929 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1930 |
|
---|
| 1931 | glEnable(GL_CULL_FACE);
|
---|
| 1932 | initCommon();
|
---|
| 1933 | initPbuffer();
|
---|
| 1934 |
|
---|
| 1935 | }
|
---|
| 1936 |
|
---|
| 1937 |
|
---|
| 1938 | void QtGlDebuggerWidget::resizeGL(int w, int h)
|
---|
| 1939 | {
|
---|
| 1940 | glViewport(0, 0, w, h);
|
---|
| 1941 | }
|
---|
| 1942 |
|
---|
| 1943 |
|
---|
| 1944 | void QtGlDebuggerWidget::paintGL()
|
---|
| 1945 | {
|
---|
| 1946 | // draw a spinning cube into the pbuffer..
|
---|
| 1947 | mRenderBuffer->makeCurrent();
|
---|
| 1948 |
|
---|
| 1949 | BeamSampleStatistics stats;
|
---|
| 1950 | mRenderBuffer->SampleBeamContributions(mSourceObject, mBeam, mSamples, stats);
|
---|
| 1951 |
|
---|
| 1952 | glFlush();
|
---|
| 1953 |
|
---|
| 1954 | // rendering directly to a texture is not supported on X11, unfortunately
|
---|
| 1955 | mRenderBuffer->updateDynamicTexture(dynamicTexture);
|
---|
| 1956 |
|
---|
| 1957 | // and use the pbuffer contents as a texture when rendering the
|
---|
| 1958 | // background and the bouncing cubes
|
---|
| 1959 | makeCurrent();
|
---|
| 1960 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
|
---|
| 1961 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1962 |
|
---|
| 1963 | // draw the background
|
---|
| 1964 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1965 | glPushMatrix();
|
---|
| 1966 | glLoadIdentity();
|
---|
| 1967 | glMatrixMode(GL_PROJECTION);
|
---|
| 1968 | glPushMatrix();
|
---|
| 1969 | glLoadIdentity();
|
---|
| 1970 |
|
---|
| 1971 | glPopMatrix();
|
---|
| 1972 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1973 | glPopMatrix();
|
---|
| 1974 | }
|
---|
| 1975 |
|
---|
| 1976 |
|
---|
| 1977 | void QtGlDebuggerWidget::initPbuffer()
|
---|
| 1978 | {
|
---|
| 1979 | // set up the pbuffer context
|
---|
| 1980 | mRenderBuffer->makeCurrent();
|
---|
| 1981 | /*mRenderBuffer->InitGL();
|
---|
| 1982 |
|
---|
| 1983 | glViewport(0, 0, mRenderBuffer->size().width(), mRenderBuffer->size().height());
|
---|
| 1984 | glMatrixMode(GL_PROJECTION);
|
---|
| 1985 | glLoadIdentity();
|
---|
| 1986 | glOrtho(-1, 1, -1, 1, -99, 99);
|
---|
| 1987 | glTranslatef(-0.5f, -0.5f, 0.0f);
|
---|
| 1988 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1989 | glLoadIdentity();
|
---|
| 1990 |
|
---|
| 1991 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);*/
|
---|
| 1992 |
|
---|
| 1993 | // generate a texture that has the same size/format as the pbuffer
|
---|
| 1994 | dynamicTexture = mRenderBuffer->generateDynamicTexture();
|
---|
| 1995 |
|
---|
| 1996 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
|
---|
| 1997 | mRenderBuffer->bindToDynamicTexture(dynamicTexture);
|
---|
| 1998 | makeCurrent();
|
---|
| 1999 | }
|
---|
| 2000 |
|
---|
| 2001 | void QtGlDebuggerWidget::initCommon()
|
---|
| 2002 | {
|
---|
| 2003 | glEnable(GL_TEXTURE_2D);
|
---|
| 2004 | glEnable(GL_DEPTH_TEST);
|
---|
| 2005 |
|
---|
| 2006 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
| 2007 | }
|
---|
| 2008 |
|
---|
| 2009 |
|
---|
| 2010 |
|
---|
| 2011 | }
|
---|