#include "Mesh.h" #include "glInterface.h" #include "OcclusionQuery.h" #include "QtGlRenderer.h" #include "ViewCellsManager.h" #include "SceneGraph.h" #include "Pvs.h" #include "Viewcell.h" #include "Beam.h" #include "KdTree.h" #include "Environment.h" #include "RssPreprocessor.h" #include "RssTree.h" #include "Trackball.h" #include "QtPreprocessorThread.h" #include #include #include namespace GtpVisibilityPreprocessor { #define CAMERA_VIEW_WIDTH 0.5f class ViewCellsManager; static CGcontext sCgContext = NULL; static CGprogram sCgFragmentProgram = NULL; static CGprofile sCgFragmentProfile; GLuint frontDepthMap; GLuint backDepthMap; const int depthMapSize = 512; //static vector sQueries; QtGlRendererWidget *rendererWidget = NULL; QtGlDebuggerWidget *debuggerWidget = NULL; static inline bool ilt(Intersectable *obj1, Intersectable *obj2) { return obj1->mId < obj2->mId; } static void handleCgError() { Debug << "Cg error: " << cgGetErrorString(cgGetError()) << endl; exit(1); } void QtGlRendererBuffer::EvalRenderCostSample(RenderCostSample &sample, const bool useOcclusionQueries, const int threshold ) { // choose a random view point mViewCellsManager->GetViewPoint(mViewPoint); sample.mPosition = mViewPoint; //cout << "viewpoint: " << mViewPoint << endl; // take a render cost sample by rendering a cube Vector3 directions[6]; directions[0] = Vector3(1,0,0); directions[1] = Vector3(0,1,0); directions[2] = Vector3(0,0,1); directions[3] = Vector3(-1,0,0); directions[4] = Vector3(0,-1,0); directions[5] = Vector3(0,0,-1); sample.mVisibleObjects = 0; // reset object counters ObjectContainer::const_iterator it, it_end = mObjects.end(); for (it = mObjects.begin(); it != it_end; ++ it) { (*it)->mCounter = 0; } ++ mFrame; //glCullFace(GL_FRONT); glCullFace(GL_BACK); glDisable(GL_CULL_FACE); // query all 6 directions for a full point sample for (int i = 0; i < 6; ++ i) { mViewDirection = directions[i]; SetupCamera(); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glDepthFunc(GL_LESS); mUseFalseColors = true; // the actual scene rendering fills the depth (for occlusion queries) // and the frame buffer (for item buffer) RenderScene(); if (0) { char filename[256]; sprintf(filename, "snap/frame-%04d-%d.png", mFrame, i); QImage im = toImage(); im.save(filename, "PNG"); } // evaluate the sample if (useOcclusionQueries) { EvalQueryWithOcclusionQueries(); } else { EvalQueryWithItemBuffer(); } } // now evaluate the statistics over that sample // currently only the number of visible objects is taken into account sample.Reset(); for (it = mObjects.begin(); it != it_end; ++ it) { Intersectable *obj = *it; if (obj->mCounter >= threshold) { ++ sample.mVisibleObjects; sample.mVisiblePixels += obj->mCounter; } } //cout << "RS=" << sample.mVisibleObjects << " "; } QtGlRendererBuffer::~QtGlRendererBuffer() { if (sCgFragmentProgram) cgDestroyProgram(sCgFragmentProgram); if (sCgContext) cgDestroyContext(sCgContext); } void QtGlRendererBuffer::SampleRenderCost(const int numSamples, vector &samples, const bool useOcclusionQueries, const int threshold ) { makeCurrent(); if (mPixelBuffer == NULL) mPixelBuffer = new unsigned int[GetWidth()*GetHeight()]; // using 90 degree projection to capture 360 view with 6 samples SetupProjection(GetHeight(), GetHeight(), 90.0f); //samples.resize(numSamples); halton.Reset(); // the number of queries queried in batch mode const int numQ = 500; //const int numQ = (int)mObjects.size(); if (useOcclusionQueries) { cout << "\ngenerating " << numQ << " queries ... "; OcclusionQuery::GenQueries(mOcclusionQueries, numQ); cout << "finished" << endl; } // sampling queries for (int i = 0; i < numSamples; ++ i) { cout << "."; EvalRenderCostSample(samples[i], useOcclusionQueries, threshold); } doneCurrent(); } QtGlRendererBuffer::QtGlRendererBuffer(const int w, const int h, SceneGraph *sceneGraph, ViewCellsManager *viewcells, KdTree *tree): QGLPixelBuffer(QSize(w, h)), GlRendererBuffer(sceneGraph, viewcells, tree) { Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames); mPvsErrorBuffer.resize(mPvsStatFrames); ClearErrorBuffer(); mPixelBuffer = NULL; makeCurrent(); InitGL(); doneCurrent(); } float QtGlRendererBuffer::GetPixelError(int &pvsSize) { float pErrorPixels = -1.0f; glReadBuffer(GL_BACK); // mUseFalseColors = true; mUseFalseColors = false; unsigned int pixelCount; //static int query = -1; //if (query == -1) // glGenOcclusionQueriesNV(1, (unsigned int *)&query); OcclusionQuery query; if (mDetectEmptyViewSpace) { // now check whether any backfacing polygon would pass the depth test SetupCamera(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable( GL_CULL_FACE ); RenderScene(); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glDisable( GL_CULL_FACE ); query.BeginQuery(); RenderScene(); query.EndQuery(); // at this point, if possible, go and do some other computation glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glEnable( GL_CULL_FACE ); // reenable other state pixelCount = query.GetQueryResult(); if (pixelCount > 0) return -1.0f; // backfacing polygon found -> not a valid viewspace sample } else glDisable( GL_CULL_FACE ); ViewCell *viewcell = NULL; PrVs prvs; mViewCellsManager->SetMaxFilterSize(0); mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); viewcell = prvs.mViewCell; // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); pvsSize = 0; if (viewcell) { SetupCamera(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); // Render PVS ObjectPvsMap::const_iterator it = viewcell->GetPvs().mEntries.begin(); pvsSize = viewcell->GetPvs().mEntries.size(); for (; it != viewcell->GetPvs().mEntries.end(); ++ it) { Intersectable *object = (*it).first; RenderIntersectable(object); } // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); mUseFalseColors = true; query.BeginQuery(); SetupCamera(); RenderScene(); query.EndQuery(); unsigned int pixelCount; // reenable other state pixelCount = query.GetQueryResult(); pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); if (mSnapErrorFrames && pErrorPixels > 0.01) { char filename[256]; sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels); QImage im = toImage(); string str = mSnapPrefix + filename; QString qstr(str.c_str()); im.save(qstr, "PNG"); if (1) { //0 && mFrame == 1543) { int x,y; int lastIndex = -1; for (y=0; y < im.height(); y++) for (x=0; x < im.width(); x++) { QRgb p = im.pixel(x,y); int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16); if (qGreen(p) != 255 && index!=0) { if (index != lastIndex) { // Debug<<"ei="<GetPvs().mEntries.begin(); for (; it != viewcell->GetPvs().mEntries.end(); ++ it) { Intersectable *object = (*it).first; RenderIntersectable(object); } im = toImage(); sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels); str = mSnapPrefix + filename; qstr = str.c_str(); im.save(qstr, "PNG"); glPopAttrib(); } glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } if (viewcell && mViewCellsManager->GetMaxFilterSize() > 0) mViewCellsManager->DeleteLocalMergeTree(viewcell); return pErrorPixels; } void QtGlRendererBuffer::ClearErrorBuffer() { for (int i=0; i < mPvsStatFrames; i++) { mPvsErrorBuffer[i].mError = 1.0f; } } void QtGlRendererBuffer::EvalPvsStat() { mPvsStat.Reset(); halton.Reset(); makeCurrent(); SetupProjection(GetWidth(), GetHeight()); for (int i=0; i < mPvsStatFrames; i++) { float err; // set frame id for saving the error buffer mFrame = i; RandomViewPoint(); // atlanta problematic frames: 325 525 691 1543 #if 0 if (mFrame != 325 && mFrame != 525 && mFrame != 691 && mFrame != 1543) mPvsErrorBuffer[i] = -1; else { Debug<<"frame ="<= 0.0f) { if (err > mPvsStat.maxError) mPvsStat.maxError = err; mPvsStat.sumError += err; mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize; if (err == 0.0f) mPvsStat.errorFreeFrames++; mPvsStat.frames++; } } glFinish(); doneCurrent(); cout< extract objects if (beam.mFlags & !Beam::STORE_OBJECTS) { vector::const_iterator it, it_end = beam.mKdNodes.end(); Intersectable::NewMail(); for (it = beam.mKdNodes.begin(); it != it_end; ++ it) { mKdTree->CollectObjects(*it, beam.mObjects); } } // (objects can be compiled to a gl list now so that subsequent rendering for // this beam is fast - the same hold for step 3) // Afterwards we have two depth buffers defining the ray origin and termination #if 0 static int glObjList = -1; if (glObjList != -1) { glObjList = glGenLists(1); glNewList(glObjList, GL_COMPILE); ObjectContainer::const_iterator it, it_end = beam.mObjects.end(); for (it = beam.mObjects.begin(); it != it_end; ++ it) { // render all objects except the source object if (*it != sourceObject) RenderIntersectable(*it); } glEndList(); } glCallList(glObjList); #else ObjectContainer::const_iterator it, it_end = beam.mObjects.end(); for (it = beam.mObjects.begin(); it != it_end; ++ it) { // render all objects except the source object if (*it != sourceObject) RenderIntersectable(*it); } #endif // 6. Use occlusion queries for all viewcell meshes associated with the beam -> // a fragment passes if the corresponding stencil fragment is set and its depth is // between origin and termination buffer // create new queries if necessary OcclusionQuery::GenQueries(mOcclusionQueries, (int)beam.mViewCells.size()); // check whether any backfacing polygon would pass the depth test? // matt: should check both back /front facing because of dual depth buffer // and danger of cutting the near plane with front facing polys. glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); ViewCellContainer::const_iterator vit, vit_end = beam.mViewCells.end(); int queryIdx = 0; for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit) { mOcclusionQueries[queryIdx ++]->BeginQuery(); RenderIntersectable(*vit); mOcclusionQueries[queryIdx]->EndQuery(); ++ queryIdx; } // at this point, if possible, go and do some other computation // 7. The number of visible pixels is the number of sample rays which see the source // object from the corresponding viewcell -> remember these values for later update // of the viewcell pvs - or update immediately? queryIdx = 0; for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit) { // fetch queries unsigned int pixelCount = mOcclusionQueries[queryIdx ++]->GetQueryResult(); if (pixelCount) Debug << "view cell " << (*vit)->GetId() << " visible pixels: " << pixelCount << endl; } // 8. Copmpute rendering statistics // In general it is not neccessary to remember to extract all the rays cast. I hope it // would be sufficient to gain only the intergral statistics about the new contributions // and so the rss tree would actually store no new rays (only the initial ones) // the subdivision of the tree would only be driven by the statistics (the glrender could // evaluate the contribution entropy for example) // However might be an option to extract/store only those the rays which made a contribution // (new viewcell has been discovered) or relative contribution greater than a threshold ... ObjectContainer pvsObj; stat.pvsSize = ComputePvs(beam.mObjects, pvsObj); // to gain ray source and termination // copy contents of ray termination buffer into depth texture // and compare with ray source buffer #if 0 VssRayContainer rays; glBindTexture(GL_TEXTURE_2D, backDepthMap); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize); ComputeRays(Intersectable *sourceObj, rays); #endif //-- cleanup // reset gl state glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glEnable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); cgGLDisableProfile(sCgFragmentProfile); glDisable(GL_TEXTURE_2D); // remove objects from beam if (beam.mFlags & !Beam::STORE_OBJECTS) beam.mObjects.clear(); } void QtGlRendererBuffer::SetupProjectionForViewPoint(const Vector3 &viewPoint, const Beam &beam, Intersectable *sourceObject) { float left, right, bottom, top, znear, zfar; beam.ComputePerspectiveFrustum(left, right, bottom, top, znear, zfar, mSceneGraph->GetBox()); //Debug << left << " " << right << " " << bottom << " " << top << " " << znear << " " << zfar << endl; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(left, right, bottom, top, znear, zfar); //glFrustum(-1, 1, -1, 1, 1, 20000); const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f; const Vector3 up = Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal)); #ifdef _DEBUG Debug << "view point: " << viewPoint << endl; Debug << "eye: " << center << endl; Debug << "up: " << up << endl; #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(viewPoint.x, viewPoint.y, viewPoint.z, center.x, center.y, center.z, up.x, up.y, up.z); } void QtGlRendererBuffer::InitGL() { makeCurrent(); GlRenderer::InitGL(); #if 1 // initialise dual depth buffer textures glGenTextures(1, &frontDepthMap); glBindTexture(GL_TEXTURE_2D, frontDepthMap); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize, depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glGenTextures(1, &backDepthMap); glBindTexture(GL_TEXTURE_2D, backDepthMap); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize, depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // cg initialization cgSetErrorCallback(handleCgError); sCgContext = cgCreateContext(); if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) sCgFragmentProfile = CG_PROFILE_ARBFP1; else { // try FP30 if (cgGLIsProfileSupported(CG_PROFILE_FP30)) sCgFragmentProfile = CG_PROFILE_FP30; else { Debug << "Neither arbfp1 or fp30 fragment profiles supported on this system" << endl; exit(1); } } sCgFragmentProgram = cgCreateProgramFromFile(sCgContext, CG_SOURCE, "../src/dual_depth.cg", sCgFragmentProfile, NULL, NULL); if (!cgIsProgramCompiled(sCgFragmentProgram)) cgCompileProgram(sCgFragmentProgram); cgGLLoadProgram(sCgFragmentProgram); cgGLBindProgram(sCgFragmentProgram); Debug << "---- PROGRAM BEGIN ----\n" << cgGetProgramString(sCgFragmentProgram, CG_COMPILED_PROGRAM) << "---- PROGRAM END ----\n"; #endif doneCurrent(); } void QtGlRendererBuffer::ComputeRays(Intersectable *sourceObj, VssRayContainer &rays) { for (int i = 0; i < depthMapSize * depthMapSize; ++ i) { //todo glGetTexImage() } } int QtGlRendererBuffer::ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const { int pvsSize = 0; QImage image = toImage(); Intersectable::NewMail(); std::stable_sort(objects.begin(), objects.end(), ilt); MeshInstance dummy(NULL); Intersectable *obj = NULL; for (int x = 0; x < image.width(); ++ x) { for (int y = 0; y < image.height(); ++ y) { QRgb pix = image.pixel(x, y); const int id = GetId(qRed(pix), qGreen(pix), qBlue(pix)); dummy.SetId(id); ObjectContainer::iterator oit = lower_bound(objects.begin(), objects.end(), &dummy, ilt); if (//(oit != oit.end()) && ((*oit)->GetId() == id) && !obj->Mailed()) { obj = *oit; obj->Mail(); ++ pvsSize; pvs.push_back(obj); } } } return pvsSize; } void QtGlRendererWidget::SetupCameraProjection(const int w, const int h, const float angle) { if (!mTopView) { int ww = w*CAMERA_VIEW_WIDTH; int hh = h; glViewport(0, 0, ww, hh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(angle, ww/(float)hh, 0.1, 2.0*Magnitude(mSceneGraph->GetBox().Diagonal())); glMatrixMode(GL_MODELVIEW); } else { int ww = w*CAMERA_VIEW_WIDTH; int hh = h; glViewport(0, 0, ww, hh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50.0, ww/(float)hh, 0.1, 20.0*Magnitude(mSceneGraph->GetBox().Diagonal())); glMatrixMode(GL_MODELVIEW); } } void QtGlRendererWidget::SetupManipulatorProjection(const int w, const int h, const float angle) { int ww = w*(1.0f - CAMERA_VIEW_WIDTH); int hh = h; glViewport(w - ww, 0, ww, hh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(angle, ww/(float)hh, 0.1f, 1000.0f); glMatrixMode(GL_MODELVIEW); } void QtGlRendererWidget::RenderPvs() { Intersectable::NewMail(); ViewCell *viewcell = NULL; PrVs prvs; if (!mUseFilter) { viewcell = mViewCellsManager->GetViewCell(mViewPoint, true); } else { // mViewCellsManager->SetMaxFilterSize(1); mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); viewcell = prvs.mViewCell; } if (viewcell) { // copy the pvs so that it can be filtered... ObjectPvs pvs = viewcell->GetPvs(); if (mUseSpatialFilter) { mViewCellsManager->ApplySpatialFilter(mKdTree, mSpatialFilterSize* Magnitude(mViewCellsManager->GetViewSpaceBox().Size()), pvs); } ObjectPvsMap::const_iterator it = pvs.mEntries.begin(); mPvsSize = pvs.mEntries.size(); for (; it != pvs.mEntries.end(); ++ it) { Intersectable *object = (*it).first; if (mRenderVisibilityEstimates) { float visibility = mTransferFunction*log10((*it).second.mSumPdf + 1); // /5.0f glColor3f(visibility, 0.0f, 0.0f); mUseForcedColors = true; RenderIntersectable(object); mUseForcedColors = false; } else { mUseForcedColors = false; RenderIntersectable(object); } } if (mRenderFilter) { mWireFrame = true; RenderIntersectable(viewcell); glPushMatrix(); glTranslatef(mViewPoint.x, mViewPoint.y, mViewPoint.z); glScalef(5.0f,5.0f,5.0f); glPushAttrib(GL_CURRENT_BIT); glColor3f(1.0f, 0.0f, 0.0f); gluSphere((::GLUquadric *)mSphere, 1e-3*Magnitude(mViewCellsManager->GetViewSpaceBox().Size()), 6, 6); glPopAttrib(); glPopMatrix(); mWireFrame = false; } if (mUseFilter) mViewCellsManager->DeleteLocalMergeTree(viewcell); } else { ObjectContainer::const_iterator oi = mObjects.begin(); for (; oi != mObjects.end(); oi++) RenderIntersectable(*oi); } } float QtGlRendererWidget::RenderErrors() { float pErrorPixels = -1.0f; glReadBuffer(GL_BACK); mUseFalseColors = true; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); double eq[4]; eq[0] = mSceneCutPlane.mNormal.x; eq[1] = mSceneCutPlane.mNormal.y; eq[2] = mSceneCutPlane.mNormal.z; eq[3] = mSceneCutPlane.mD; if (mCutScene) { glClipPlane(GL_CLIP_PLANE0, eq); glEnable(GL_CLIP_PLANE0); } if (mDetectEmptyViewSpace) glEnable( GL_CULL_FACE ); else glDisable( GL_CULL_FACE ); ObjectContainer::const_iterator oi = mObjects.begin(); for (; oi != mObjects.end(); oi++) RenderIntersectable(*oi); ViewCell *viewcell = NULL; QImage im1, im2; QImage diff; if (viewcell) { // read back the texture im1 = grabFrameBuffer(true); RenderPvs(); // read back the texture im2 = grabFrameBuffer(true); diff = im1; int x, y; int errorPixels = 0; for (y = 0; y < im1.height(); y++) for (x = 0; x < im1.width(); x++) if (im1.pixel(x, y) == im2.pixel(x, y)) diff.setPixel(x, y, qRgba(0,0,0,0)); else { diff.setPixel(x, y, qRgba(255,128,128,255)); errorPixels++; } pErrorPixels = ((float)errorPixels)/(im1.height()*im1.width()); } // now render the pvs again SetupCamera(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); mUseFalseColors = false; oi = mObjects.begin(); for (; oi != mObjects.end(); oi++) RenderIntersectable(*oi); // now render im1 if (viewcell) { if (0 && mTopView) { mWireFrame = true; RenderIntersectable(viewcell); mWireFrame = false; } // init ortographic projection glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluOrtho2D(0, 1.0f, 0, 1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); bindTexture(diff); glPushAttrib(GL_ENABLE_BIT); glEnable( GL_ALPHA_TEST ); glDisable( GL_CULL_FACE ); glAlphaFunc( GL_GREATER, 0.5 ); glEnable( GL_TEXTURE_2D ); glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex3f(0,0,0); glTexCoord2f(1,0); glVertex3f( 1, 0, 0); glTexCoord2f(1,1); glVertex3f( 1, 1, 0); glTexCoord2f(0,1); glVertex3f(0, 1, 0); glEnd(); glPopAttrib(); // restore the projection matrix glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } glDisable(GL_CLIP_PLANE0); mRenderError = pErrorPixels; return pErrorPixels; } void QtGlRendererWidget::mousePressEvent(QMouseEvent *e) { int x = e->pos().x(); int y = e->pos().y(); mousePoint.x = x; mousePoint.y = y; } void QtGlRendererWidget::mouseMoveEvent(QMouseEvent *e) { float MOVE_SENSITIVITY = Magnitude(mSceneGraph->GetBox().Diagonal())*1e-3; float TURN_SENSITIVITY=0.1f; float TILT_SENSITIVITY=32.0 ; float TURN_ANGLE= M_PI/36.0 ; int x = e->pos().x(); int y = e->pos().y(); int diffx = -(mousePoint.x - x); int diffy = -(mousePoint.y - y); if (x < width()*CAMERA_VIEW_WIDTH) { if (e->modifiers() & Qt::ControlModifier) { mViewPoint.y += (y-mousePoint.y)*MOVE_SENSITIVITY/2.0; mViewPoint.x += (x-mousePoint.x)*MOVE_SENSITIVITY/2.0; } else { mViewPoint += mViewDirection*((mousePoint.y - y)*MOVE_SENSITIVITY); float adiff = TURN_ANGLE*(x - mousePoint.x)*-TURN_SENSITIVITY; float angle = atan2(mViewDirection.x, mViewDirection.z); mViewDirection.x = sin(angle+adiff); mViewDirection.z = cos(angle+adiff); } } else { float W = width()*(1.0f-CAMERA_VIEW_WIDTH); float H = height(); int xx = x - width()*CAMERA_VIEW_WIDTH; int mxx = mousePoint.x - width()*CAMERA_VIEW_WIDTH; if (e->modifiers() & Qt::ControlModifier) { mManipulatorScale = mManipulatorScale * (1.0 + (((float) (-diffy)) / H)); } else { float quat[4]; trackball(quat, (2.0 * mxx - W) / W, (H - 2.0 * mousePoint.y) / H, (2.0 * xx - W) / W, (H - 2.0 * y) / H ); add_quats(quat, mManipulatorLastQuat, mManipulatorLastQuat); } } mousePoint.x = x; mousePoint.y = y; updateGL(); } void QtGlRendererWidget::mouseReleaseEvent(QMouseEvent *) { } void QtGlRendererWidget::resizeGL(int w, int h) { SetupCameraProjection(w, h); updateGL(); } void QtGlRendererWidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (1) { SetupCameraProjection(width(), height()); SetupCamera(); if (mRenderErrors) { RenderErrors(); } else { RenderPvs(); } } mFrame++; if (1) { // render into the right side of the window buffer SetupManipulatorProjection(width(), height()); SetupManipulator(); if (mRenderViewCells) RenderViewCells(); RenderPvs(); if (0) { mWireFrame = true; RenderScene(); mWireFrame = false; } if (mShowRays) { RssPreprocessor *p = (RssPreprocessor *)mViewCellsManager->GetPreprocessor(); if (p->mRssTree) { VssRayContainer rays; p->mRssTree->CollectRays(rays, 10000); RenderRays(rays); } } if (mShowRenderCost) RenderRenderCost(); RenderInfo(); } mFrame++; } void QtGlRendererWidget::SetupCamera() { if (!mTopView) GlRenderer::SetupCamera(); else { if (0) { float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*0.05; Vector3 pos = mViewPoint - dist*Vector3(mViewDirection.x, -1, mViewDirection.y); Vector3 target = mViewPoint + dist*mViewDirection; Vector3 up(0,1,0); glLoadIdentity(); gluLookAt(pos.x, pos.y, pos.z, target.x, target.y, target.z, up.x, up.y, up.z); } else { float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*mTopDistance; Vector3 pos = mViewPoint + dist*Vector3(0, 1, 0); Vector3 target = mViewPoint; Vector3 up(mViewDirection.x, 0, mViewDirection.z); glLoadIdentity(); gluLookAt(pos.x, pos.y, pos.z, target.x, target.y, target.z, up.x, up.y, up.z); } } } void QtGlRendererWidget::SetupManipulator() { float m[4][4]; glLoadIdentity(); gluLookAt(0.0, 0.0, 30.0, /* eye is at (0,0,30) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ build_rotmatrix(m, mManipulatorLastQuat); glMultMatrixf(&m[0][0]); float scale = mManipulatorScale*20.0f/Magnitude(mSceneGraph->GetBox().Diagonal()); glScalef(scale, scale, scale); Vector3 t = -mSceneGraph->GetBox().Center(); glTranslatef(t.x, t.y, t.z); } void QtGlRendererWidget::keyPressEvent ( QKeyEvent * e ) { switch (e->key()) { case Qt::Key_T: mTopView = !mTopView; SetupCameraProjection(width(), height()); updateGL(); break; case Qt::Key_V: mRenderViewCells = !mRenderViewCells; updateGL(); break; case Qt::Key_P: // set random viewpoint mViewCellsManager->GetViewPoint(mViewPoint); updateGL(); break; default: e->ignore(); break; } } QtGlRendererWidget::QtGlRendererWidget( SceneGraph *sceneGraph, ViewCellsManager *viewcells, KdTree *tree, QWidget * parent, const QGLWidget * shareWidget, Qt::WFlags f ) : GlRendererWidget(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f) { mPreprocessorThread = NULL; mTopView = false; mRenderViewCells = false; mTopDistance = 1.0f; mCutViewCells = false; mCutScene = false; mRenderErrors = false; mRenderBoxes = false; mRenderFilter = true; mRenderVisibilityEstimates = false; mTransferFunction = 0.2f; mManipulatorScale = 1.0f; trackball(mManipulatorLastQuat, 0.0f, 0.0f, 0.0f, 0.0f); bool tmp; Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilityFilter", tmp ); mUseFilter = tmp; Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilitySpatialFilter", tmp ); mUseSpatialFilter = tmp; mShowRenderCost = false; mShowPvsSizes = false; mSpatialFilterSize = 0.01; mPvsSize = 0; mRenderError = 0.0f; mShowRays = false; mControlWidget = new QtRendererControlWidget(NULL); connect(mControlWidget, SIGNAL(SetViewCellGranularity(int)), this, SLOT(SetViewCellGranularity(int))); connect(mControlWidget, SIGNAL(SetTransferFunction(int)), this, SLOT(SetTransferFunction(int))); connect(mControlWidget, SIGNAL(UpdateAllPvs()), this, SLOT(UpdateAllPvs())); connect(mControlWidget, SIGNAL(ComputeVisibility()), this, SLOT(ComputeVisibility())); connect(mControlWidget, SIGNAL(StopComputation()), this, SLOT(StopComputation())); connect(mControlWidget, SIGNAL(SetSceneCut(int)), this, SLOT(SetSceneCut(int))); connect(mControlWidget, SIGNAL(SetTopDistance(int)), this, SLOT(SetTopDistance(int))); connect(mControlWidget, SIGNAL(SetVisibilityFilterSize(int)), this, SLOT(SetVisibilityFilterSize(int))); connect(mControlWidget, SIGNAL(SetSpatialFilterSize(int)), this, SLOT(SetSpatialFilterSize(int))); connect(mControlWidget, SIGNAL(SetShowViewCells(bool)), this, SLOT(SetShowViewCells(bool))); connect(mControlWidget, SIGNAL(SetShowRenderCost(bool)), this, SLOT(SetShowRenderCost(bool))); connect(mControlWidget, SIGNAL(SetShowPvsSizes(bool)), this, SLOT(SetShowPvsSizes(bool))); connect(mControlWidget, SIGNAL(SetTopView(bool)), this, SLOT(SetTopView(bool))); connect(mControlWidget, SIGNAL(SetCutViewCells(bool)), this, SLOT(SetCutViewCells(bool))); connect(mControlWidget, SIGNAL(SetCutScene(bool)), this, SLOT(SetCutScene(bool))); connect(mControlWidget, SIGNAL(SetRenderErrors(bool)), this, SLOT(SetRenderErrors(bool))); connect(mControlWidget, SIGNAL(SetRenderBoxes(bool)), this, SLOT(SetRenderBoxes(bool))); connect(mControlWidget, SIGNAL(SetRenderFilter(bool)), this, SLOT(SetRenderFilter(bool))); connect(mControlWidget, SIGNAL(SetRenderVisibilityEstimates(bool)), this, SLOT(SetRenderVisibilityEstimates(bool))); connect(mControlWidget, SIGNAL(SetUseFilter(bool)), this, SLOT(SetUseFilter(bool))); connect(mControlWidget, SIGNAL(SetUseSpatialFilter(bool)), this, SLOT(SetUseSpatialFilter(bool))); connect(mControlWidget, SIGNAL(SetShowRays(bool)), this, SLOT(SetShowRays(bool))); resize(1000, 500); mControlWidget->show(); } void QtGlRendererWidget::UpdateAllPvs() { // $$ does not work so far:( mViewCellsManager->UpdatePvsForEvaluation(); // mViewCellsManager->FinalizeViewCells(false); } void QtGlRendererWidget::ComputeVisibility() { cerr<<"Compute Visibility called!\n"<isRunning()) mPreprocessorThread->RunThread(); } void QtGlRendererWidget::StopComputation() { cerr<<"stop computation called!\n"<GetPreprocessor()->mStopComputation = true; } void QtGlRendererWidget::RenderRenderCost() { static vector costFunction; static float maxCost = -1; if (costFunction.size()==0) { ViewCellsTree *tree = mViewCellsManager->GetViewCellsTree(); if (tree) { tree->GetCostFunction(costFunction); maxCost = -1; for (int i=0; i < costFunction.size(); i++) { // cout<GetRoot()->mGeometry.size(); if (costFunction[i] > maxCost) maxCost = costFunction[i]; } } } int currentPos = (int)mViewCellsManager->GetViewCells().size(); float currentCost= -1; if (currentPos < costFunction.size()) currentCost = costFunction[currentPos]; #if 1 cout<<"costFunction.size()="<GetViewCells().size(); int filter = 0; if (mViewCellsManager) filter = mViewCellsManager->GetMaxFilterSize(); glColor3f(1.0f,1.0f,1.0f); s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f)", mFrame, mViewPoint.x, mViewPoint.y, mViewPoint.z, mViewDirection.x, mViewDirection.y, mViewDirection.z ); renderText(20,20,s); s.sprintf("viewcells:%04d filter:%04d pvs:%04d error:%5.5f\%", vc, filter, mPvsSize, mRenderError*100.0f); renderText(20,40,s); } void QtGlRendererWidget::SetViewCellGranularity(int number) { if (mViewCellsManager) { // mViewCellsManager->SetMaxFilterSize(number); mViewCellsManager->CollectViewCells(number); // $$ does not work so far:( // mViewCellsManager->UpdatePvsForEvaluation(); // mViewCellsManager->FinalizeViewCells(false); } updateGL(); } void QtGlRendererWidget::SetVisibilityFilterSize(int number) { if (mViewCellsManager) mViewCellsManager->SetMaxFilterSize(number); updateGL(); } void QtGlRendererWidget::SetSpatialFilterSize(int number) { mSpatialFilterSize = 1e-3*number; updateGL(); } void QtGlRendererWidget::SetSceneCut(int number) { // assume the cut plane can only be aligned with xz plane // shift it along y according to number, which is percentage of the bounding // box position if (mViewCellsManager) { AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox(); Vector3 p = box.Min() + (number/1000.0f)*box.Max(); mSceneCutPlane.mNormal = Vector3(0,-1,0); mSceneCutPlane.mD = -DotProd(mSceneCutPlane.mNormal, p); updateGL(); } } void QtGlRendererWidget::SetTopDistance(int number) { mTopDistance = number/1000.0f; updateGL(); } void QtGlRendererWidget::RenderViewCells() { mUseFalseColors = true; glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT); glEnable(GL_CULL_FACE); //glDisable(GL_CULL_FACE); glCullFace(GL_FRONT); double eq[4]; eq[0] = mSceneCutPlane.mNormal.x; eq[1] = mSceneCutPlane.mNormal.y; eq[2] = mSceneCutPlane.mNormal.z; eq[3] = mSceneCutPlane.mD; if (mCutViewCells) { glClipPlane(GL_CLIP_PLANE0, eq); glEnable(GL_CLIP_PLANE0); } int i; ViewCellContainer &viewcells = mViewCellsManager->GetViewCells(); int maxPvs = -1; for (i=0; i < viewcells.size(); i++) { ViewCell *vc = viewcells[i]; //const int p = vc->GetPvs().CountObjectsInPvs(); const int p = vc->GetPvs().Size(); if (p > maxPvs) maxPvs = p; } for (i=0; i < viewcells.size(); i++) { ViewCell *vc = viewcells[i]; // Mesh *m = vc->GetMesh(); RgbColor c; if (!mShowPvsSizes) { mWireFrame = true; c = vc->GetColor(); } else { // const float importance = 5.0f*mTransferFunction * ((float)vc->GetPvs().CountObjectsInPvs() / (float)maxPvs); const float importance = 5.0f*mTransferFunction * ((float)vc->GetPvs().Size() / (float)maxPvs); c = RgbColor(importance, 1.0f - importance, 0.0f); } glColor3f(c.r, c.g, c.b); RenderViewCell(vc); } mUseFalseColors = false; mWireFrame = false; glPopAttrib(); } /***********************************************************************/ /* QtGlDebuggerWidget implementation */ /***********************************************************************/ QtGlDebuggerWidget::QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), mRenderBuffer(buf) { // create the pbuffer //pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this); timerId = startTimer(20); setWindowTitle(("OpenGL pbuffers")); } QtGlDebuggerWidget::~QtGlDebuggerWidget() { mRenderBuffer->releaseFromDynamicTexture(); glDeleteTextures(1, &dynamicTexture); DEL_PTR(mRenderBuffer); } QtRendererControlWidget::QtRendererControlWidget(QWidget * parent, Qt::WFlags f): QWidget(parent, f) { QVBoxLayout *vl = new QVBoxLayout; setLayout(vl); QWidget *vbox = new QGroupBox("ViewCells", this); layout()->addWidget(vbox); vl = new QVBoxLayout; vbox->setLayout(vl); QLabel *label = new QLabel("Granularity"); vbox->layout()->addWidget(label); QSlider *slider = new QSlider(Qt::Horizontal, vbox); vl->addWidget(slider); slider->show(); slider->setRange(1, 10000); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(200); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetViewCellGranularity(int))); label = new QLabel("Transfer function"); vbox->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, vbox); vl->addWidget(slider); slider->show(); slider->setRange(1, 1000); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(100); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTransferFunction(int))); { QPushButton *button = new QPushButton("Update all PVSs", vbox); vbox->layout()->addWidget(button); connect(button, SIGNAL(clicked()), SLOT(UpdateAllPvs())); } label = new QLabel("Filter size"); vbox->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, vbox); vbox->layout()->addWidget(slider); slider->show(); slider->setRange(1, 100); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(3); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetVisibilityFilterSize(int))); label = new QLabel("Spatial Filter size"); vbox->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, vbox); vbox->layout()->addWidget(slider); slider->show(); slider->setRange(1, 100); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(10); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSpatialFilterSize(int))); QWidget *hbox = new QWidget(vbox); vl->addWidget(hbox); QHBoxLayout *hlayout = new QHBoxLayout; hbox->setLayout(hlayout); QCheckBox *cb = new QCheckBox("Show viewcells", hbox); hlayout->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowViewCells(bool))); cb = new QCheckBox("Render cost curve", hbox); hlayout->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRenderCost(bool))); cb = new QCheckBox("Show render cost", hbox); hlayout->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowPvsSizes(bool))); cb = new QCheckBox("Show rays", hbox); hlayout->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRays(bool))); vbox->resize(800,100); vbox = new QGroupBox("Rendering", this); layout()->addWidget(vbox); vl = new QVBoxLayout; vbox->setLayout(vl); cb = new QCheckBox("Cut view cells", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutViewCells(bool))); slider = new QSlider(Qt::Horizontal, vbox); vbox->layout()->addWidget(slider); slider->show(); slider->setRange(0, 1000); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(1000); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSceneCut(int))); cb = new QCheckBox("Cut scene", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutScene(bool))); cb = new QCheckBox("Render boxes", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderBoxes(bool))); cb = new QCheckBox("Render visibility estimates", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderVisibilityEstimates(bool))); cb = new QCheckBox("Render errors", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderErrors(bool))); bool tmp; cb = new QCheckBox("Use filter", vbox); vbox->layout()->addWidget(cb); Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilityFilter", tmp ); cb->setChecked(tmp); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseFilter(bool))); cb = new QCheckBox("Use spatial filter", vbox); vbox->layout()->addWidget(cb); Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilitySpatialFilter", tmp ); cb->setChecked(tmp); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseSpatialFilter(bool))); cb = new QCheckBox("Render filter", vbox); vbox->layout()->addWidget(cb); cb->setChecked(true); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderFilter(bool))); slider = new QSlider(Qt::Horizontal, vbox); vbox->layout()->addWidget(slider); slider->show(); slider->setRange(1, 1000); slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred); slider->setValue(500); connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTopDistance(int))); cb = new QCheckBox("Top View", vbox); vbox->layout()->addWidget(cb); cb->setChecked(false); connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetTopView(bool))); vbox = new QGroupBox("PVS Errors", this); layout()->addWidget(vbox); vl = new QVBoxLayout; vbox->setLayout(vl); QPushButton *button = new QPushButton("Compute Visibility", vbox); vbox->layout()->addWidget(button); connect(button, SIGNAL(clicked()), SLOT(ComputeVisibility())); button = new QPushButton("Stop Computation", vbox); vbox->layout()->addWidget(button); connect(button, SIGNAL(clicked()), SLOT(StopComputation())); if (0) { vbox = new QGroupBox("PVS Errors", this); layout()->addWidget(vbox); vl = new QVBoxLayout; vbox->setLayout(vl); mPvsErrorWidget = new QListWidget(vbox); vbox->layout()->addWidget(mPvsErrorWidget); connect(mPvsErrorWidget, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(PvsErrorClicked(const QModelIndex &))); QPushButton *button = new QPushButton("Next Error Frame", vbox); vbox->layout()->addWidget(button); connect(button, SIGNAL(clicked(void)), SLOT(FocusNextPvsErrorFrame(void))); } setWindowTitle("Preprocessor Control Widget"); adjustSize(); } void QtRendererControlWidget::FocusNextPvsErrorFrame(void) { } void QtRendererControlWidget::UpdatePvsErrorItem(int row, GlRendererBuffer::PvsErrorEntry &pvsErrorEntry) { QListWidgetItem *i = mPvsErrorWidget->item(row); QString s; s.sprintf("%5.5f", pvsErrorEntry.mError); if (i) { i->setText(s); } else { new QListWidgetItem(s, mPvsErrorWidget); } mPvsErrorWidget->update(); } void QtGlDebuggerWidget::initializeGL() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1, 1, -1, 1, 10, 100); glTranslatef(-0.5f, -0.5f, -0.5f); glTranslatef(0.0f, 0.0f, -15.0f); glMatrixMode(GL_MODELVIEW); glEnable(GL_CULL_FACE); initCommon(); initPbuffer(); } void QtGlDebuggerWidget::resizeGL(int w, int h) { glViewport(0, 0, w, h); } void QtGlDebuggerWidget::paintGL() { // draw a spinning cube into the pbuffer.. mRenderBuffer->makeCurrent(); BeamSampleStatistics stats; mRenderBuffer->SampleBeamContributions(mSourceObject, mBeam, mSamples, stats); glFlush(); // rendering directly to a texture is not supported on X11, unfortunately mRenderBuffer->updateDynamicTexture(dynamicTexture); // and use the pbuffer contents as a texture when rendering the // background and the bouncing cubes makeCurrent(); glBindTexture(GL_TEXTURE_2D, dynamicTexture); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // draw the background glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void QtGlDebuggerWidget::initPbuffer() { // set up the pbuffer context mRenderBuffer->makeCurrent(); /*mRenderBuffer->InitGL(); glViewport(0, 0, mRenderBuffer->size().width(), mRenderBuffer->size().height()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1, 1, -1, 1, -99, 99); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);*/ // generate a texture that has the same size/format as the pbuffer dynamicTexture = mRenderBuffer->generateDynamicTexture(); // bind the dynamic texture to the pbuffer - this is a no-op under X11 mRenderBuffer->bindToDynamicTexture(dynamicTexture); makeCurrent(); } void QtGlDebuggerWidget::initCommon() { glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); } }