#ifndef __QTGLRENDERER_H #define __QTGLRENDERER_H #include #include //#include #include "Vector3.h" #include "Containers.h" #include "Halton.h" #include "Renderer.h" #include "GlRenderer.h" #include "Beam.h" class QWidget; namespace GtpVisibilityPreprocessor { class SceneGraph; class ViewCellsManager; class Mesh; class MeshInstance; class Intersectable; class Material; class Beam; class KdTree; class GlRendererBuffer; class BeamSampleStatistics; class OcclusionQuery; class TransformedMeshInstance; struct VssRayContainer; struct PvsRenderStatistics; struct RenderCostSample; class QtGlRendererBuffer : public QObject, public QGLPixelBuffer, public GlRendererBuffer { Q_OBJECT public: QtGlRendererBuffer(const int w, const int h, SceneGraph *sceneGraph, ViewCellsManager *viewcells, KdTree *tree); ~QtGlRendererBuffer(); /** Evaluates render cost of a point sample. @param sample the render cost sample to be evaluated @param useOcclusionQueries if occlusion queries should be used or item buffer @param threshold number of pixels / samples from where an object is considered visible. */ void EvalRenderCostSample(RenderCostSample &sample, const bool useOcclusionQueries, const int threshold); /** Evaluates render cost of a number of point samples. The point samples are distributed uniformly over the defined view space. @param numSamples the number of point samples taken @param samples stores the taken point samples in a container @param useOcclusionQueries if occlusion queries should be used or item buffer @param threshold number of pixels / samples from where an object is considered visible. */ void SampleRenderCost(const int numSamples, vector &samples, const bool useOcclusionQueries, const int threshold = 0); void EvalPvsStat(); void ClearErrorBuffer(); virtual int GetWidth() const { return width(); } virtual int GetHeight() const { return height(); } void SampleBeamContributions( Intersectable *sourceObject, Beam &beam, const int samples, BeamSampleStatistics &stat ); void SampleViewpointContributions( Intersectable *sourceObject, const Vector3 viewPoint, Beam &beam, const int desiredSamples, BeamSampleStatistics &stat ); void InitGL(); /** Computes rays from information gained with hw sampling- */ void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays); int ComputePvs() const; float GetPixelError(int &pvsSize); int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const; private: void SetupProjectionForViewPoint(const Vector3 &viewPoint, const Beam &beam, Intersectable *sourceObject); public: signals: void UpdatePvsErrorItem(int i, GlRendererBuffer::PvsErrorEntry &); }; class QtRendererControlWidget : public QWidget { Q_OBJECT public: QListWidget *mPvsErrorWidget; QtRendererControlWidget(QWidget * parent = 0, Qt::WFlags f = 0); public slots: void FocusNextPvsErrorFrame(); void UpdatePvsErrorItem(int i, GlRendererBuffer::PvsErrorEntry &); signals: void SetViewCellGranularity(int); void SetSceneCut(int); void SetTopDistance(int); void SetVisibilityFilterSize(int); void SetSpatialFilterSize(int); void SetRenderFilter(bool); void SetUseFilter(bool); void SetUseSpatialFilter(bool); void SetRenderErrors(bool); void SetShowViewCells(bool); void SetShowRenderCost(bool); void SetShowPvsSizes(bool); void SetTopView(bool); void SetCutViewCells(bool); void SetCutScene(bool); }; class QtGlRendererWidget : public QGLWidget, public GlRendererWidget { Q_OBJECT public: // point of the last mouse click used for movement in the scene Vector3 mousePoint; bool mTopView; bool mRenderViewCells; bool mCutViewCells; bool mCutScene; bool mRenderErrors; bool mRenderFilter; bool mUseFilter; bool mUseSpatialFilter; bool mShowRenderCost; bool mShowPvsSizes; float mSpatialFilterSize; Plane3 mSceneCutPlane; float mTopDistance; // some statistics int mPvsSize; float mRenderError; QtRendererControlWidget *mControlWidget; QtGlRendererWidget(SceneGraph *sceneGraph, ViewCellsManager *viewcells, KdTree *tree, QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WFlags f = 0 ); QtGlRendererWidget() {}; virtual void SetupCamera(); void initializeGL() { InitGL(); } void resizeGL(int w, int h); void paintGL(); void timerEvent(QTimerEvent *) { update(); } void mousePressEvent(QMouseEvent *); void mouseReleaseEvent(QMouseEvent *); void mouseMoveEvent(QMouseEvent *); void keyPressEvent ( QKeyEvent * e ) ; void RenderPvs(); float RenderErrors(); void RenderInfo(); virtual int GetWidth() const { return width(); } virtual int GetHeight() const { return height(); } virtual void SetupProjection(const int w, const int h, const float angle = 70.0f); void RenderViewCells(); virtual void Show() { show(); } public slots: void SetRenderErrors(bool b) { mRenderErrors = b; updateGL(); } void SetRenderFilter(bool b) { mRenderFilter = b; updateGL(); } void SetUseFilter(bool b) { mUseFilter = b; updateGL(); } void SetUseSpatialFilter(bool b) { mUseSpatialFilter = b; updateGL(); } void SetViewCellGranularity(int number); void SetVisibilityFilterSize(int number); void SetSpatialFilterSize(int number); void SetSceneCut(int cut); void SetTopDistance(int dist); void SetShowViewCells(bool b) { mRenderViewCells = b; updateGL(); } void SetShowRenderCost(bool b) { mShowRenderCost = b; updateGL(); } void SetShowPvsSizes(bool b) { mShowPvsSizes = b; updateGL(); } void SetTopView(bool b) { mTopView = b; updateGL(); } void SetCutViewCells(bool b) { mCutViewCells = b; updateGL(); } void SetCutScene(bool b) { mCutScene = b; updateGL(); } }; class QtGlDebuggerWidget : public QGLWidget { Q_OBJECT public: QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent = NULL); ~QtGlDebuggerWidget(); void initializeGL(); void resizeGL(int w, int h); void paintGL(); void timerEvent(QTimerEvent *) { update(); } void mousePressEvent(QMouseEvent *) { killTimer(timerId); } void mouseReleaseEvent(QMouseEvent *) { timerId = startTimer(20); } void initCommon(); void initPbuffer(); QtGlRendererBuffer *mRenderBuffer; Beam mBeam; int mSamples; Intersectable *mSourceObject; private: GLuint dynamicTexture; int timerId; }; extern QtGlDebuggerWidget *debuggerWidget; }; #endif